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/cvs/deliantra/maps/styles/monsterstyles
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MLABEMINE/ (from MLABEMINE_1.map/1.2) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
MLABGMINE/ (from MLABGMINE_1.map/1.2) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
MLABHELL1/ (from MLABHELL1_1.map/1.2) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
MLABHELL2/ (from MLABHELL2_18.map/1.2) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
MLABICE/ (from MLABICE_1.map/1.2) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
angel/ (from angel_12.map/1.6) import map names from crossfire
animal/ (from animal_1.map/1.3) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
chaos/ (from chaos_1.map/1.5) import map names from crossfire
city/ (from city_1.map/1.3) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
demon/ (from demon_06.map/1.1) add some end-monsters to higher level maps
dragon/ (from dragon_1.map/1.3) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
humanoid/ (from humanoid_1.map/1.4) import map names from crossfire
imp/ (from imp_1.map/1.4) import map names from crossfire
insect/ (from insect_1.map/1.4) import map names from crossfire
jeweler/ (from jeweler_1.map/1.1) added jeweler town to regions and new random map styles. and random maps to the jeweler valley.
miner/ (from miner_1.map/1.1) added monsterstyle and mining style for the miners guild mine for spectrolite.
nethack/ (from nethack_1.map/1.3) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
orc/ (from orc_1.map/1.3) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
subterranean/ (from subterranean_1.map/1.4) import map names from crossfire
sylvan/ (from sylvan_1.map/1.3) manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
undead/ (from undead_1.map/1.4) import map names from crossfire
undead_quest/ (from undead_quest_1.map/1.4) import map names from crossfire
vegetable/ (from vegetable_5.map/1.4) import map names from crossfire
wassar_dungeon/ (from wassar_dungeon_10.map/1.1) initial wassar check-in
wassar_house/ (from wassar_house_1.map/1.1) initial wassar check-in
wassar_militant/ (from wassar_militant_1.map/1.1) initial wassar check-in
wyvern/ (from wyvern_1.map/1.4) import map names from crossfire
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