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Revision: 1.1.1.1 (vendor branch)
Committed: Sun Feb 5 00:01:09 2006 UTC (18 years, 3 months ago) by root
Branch: UPSTREAM, MAIN
CVS Tags: post_fixaltar, last_stable, post_fixaltar2, rel-2_82, rel-2_81, rel-2_80, pre_coinconvert, UPSTREAM_2006_03_15, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, UPSTREAM_2006_02_01, rel-2_53, pre_material_cfarch_normalize_run, rel-2_32, pre_fixconverter, post_coinconvert, pre_fixaltar2, pre_map_rename, UPSTREAM_2006_02_22, rel-2_90, rel-2_92, rel-2_93, rel-2_78, post_fixconverter, pre_fixaltar, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD
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File Contents

# Content
1 The under_world maps are somewhat analogous. At current time, it
2 is but a small selection, but as time passes, a bit of an underworld
3 could exist, interconnected with each other. For that reason, they
4 should follow a layout/naming conventions somewhat similiar to that
5 of the above world, simply so that interconnects make sense. If
6 things are named like 'cave1' 'tunnel16', etc, there is no clear idea
7 if a cave/tunnel you are making should connect in any way with those.
8
9 Note that the naming here is a bit looser - it is quite so critical
10 that everything matches up perfectly as on the surface world - this
11 is largely because the underworld will have fewer interconnections,
12 and don't really need to use the map tiling as heavily as the surface
13 world - they may not need to use map tiling at all, and rather have
14 staircases or other map changers to lead from one area to the next.
15
16 For now, for the one I have done, I named it for the map it is mostly on -
17 the passage does in fact span two maps.
18
19
20 Mark Wedel
21 Sept 2002.