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Revision: 1.10
Committed: Sat May 12 22:09:49 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.9: +12 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.6 Crossfire TRT Server ChangeLog
2    
3     2.1
4 root 1.10 - complete rewrite of the range/attack skill slot system:
5     there are now two slots, one for combat, one for ranged
6     attacks.
7     - introduce the concept of a current weapon (either a ranged
8     or a combat weapon/skill/tool) and switch between them as
9     needed.
10     - rewrite bow code so bows get more useful: apply damage,
11     attacktype and other stats to the arrows and treat
12     bows as weapons. also rebalance the missile weapons skill
13     so its damage increases with level.
14     - rewrite the complete player speed logic: weapon_speed now
15     works as documented and there are no unnatural speed boosts.
16 root 1.6 - implement a utility - cfutil - that simplifies arch and map
17     installation, replacing the old collect scripts and
18 root 1.9 simplying deployment by scaling and cutting faces as required.
19     - simplify the map protocol extensively by taking advantage
20     of missing bigfaces, speeding up map generation immensely.
21 root 1.6 - implement inherit keyword allowing archetypes to inherit from
22     other archetypes.
23     - rationalise archetype, region and treasurelist file format
24     into a single file format and make them reloadable asynchronously.
25 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
26     reloadable at runtime.
27 root 1.6 - implement 64x64 faceset support.
28     - implement fxixsx protocol that saves
29     a lot of bandwidth over the old image/face/smooth packets
30     and allows images > packetsize.
31     - implement a bandwidth-saving smoothing protocol that works
32     on a face basis as opposed to a mapspace basis.
33 root 1.7 - the server can now rate-limit image uploads to not exceed
34     a certain (client-configurable) speed while guarenteeing full
35     freedom of movement.
36 root 1.8 - implement new ex command to request item descriptions.
37     - implement new msg command for in-game messages with meta
38     information (using xml).
39 root 1.9 - enforce utf-8 for all text messages.
40 root 1.6 - many, many bugfixes.
41 root 1.1
42 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
43 root 1.1 - make coroapi accessible to cf+.
44     - moved map handling logic completely to perl
45     - per player maps are now marked in the map
46 root 1.2 - maps are saved completely differently now,
47     and much more often.
48 root 1.1 - rewrote map header parser and writer
49 pippijn 1.4 - maps and players are now (in the average case) loaded
50 root 1.2 and saved completely asynchronously, I/O contention will no
51     longer freeze the server.
52 pippijn 1.4 - players and maps can be loaded anytime, without the player
53 root 1.2 being logged in.
54 root 1.1 - automatically generate method interfaces for perl from headers
55     - unbundled freezethaw
56     - mostly rewrote common/map.C
57     - completely rewrite server/swap.C
58     - introduced "runtime", the CCT clock (corrected crossfire time) :)
59     - introduced new keyword for map files: file_format_version (integer, server version: 0)
60     - better message for apply failures due to applymode
61     - removed most all of the weather code
62     - unified logging to stderr and file
63     - too many minor changes to document