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Revision: 1.100
Committed: Sun Apr 20 18:48:51 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.99: +8 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.91 TODO: picking up the torches in nimbus seemingly works, but after
4     a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5     TODO: dragons should not be able to change their title via the settings tab in playerbook
6    
7 root 1.100 2.51
8 root 1.97 - properly link against libgthread as that is needed to make the slice
9     allocator thread-safe.
10 root 1.91 - support perls not compiled with 64 bit support (though this is not a
11     recommended configuration) (reported by Samuel Gondouin).
12 root 1.94 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
13     finally reloadable at runtime.
14     - always put godgiven items into the player inventory, never any containers.
15     - changed archetype loading algorithm to only require one pass and
16     use delayed resolving of references.
17 root 1.96 - implement an "incremental garbage collector" for archetypes.
18 root 1.92 - (maps, arch) the scorn go club was founded!
19 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
20 root 1.100 <<<<<<< Changes
21     - (arch) the alchemy spell is now of the alchemy spell school, which
22     became a real spell-class.
23     - examine comamnd now uses the examine infobox.
24     - enable slice allocator again, was accidentally disabled in 2.5.
25     =======
26 root 1.95 - (arch) the alchemy spell is now of the alchemy spell school.
27 elmex 1.99 - (arch) the alchemist class now get an alchemy spell book for new characters.
28 root 1.98 - enable slice allocator again.
29 root 1.100 >>>>>>> 1.99
30 root 1.96 - implement optional free memory poisoning.
31 root 1.91
32 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
33 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
34 root 1.85 skill.
35 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
36     names (also update all maps to use money instead of coins).
37 root 1.78 - add uuid accessors to perl.
38     - add coin names and archetype accessors to perl.
39 root 1.80 - fix runtime uuid file format to use "." instead of ",".
40 root 1.78 - change perl extensions to not use hardcoded coins and values.
41 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
42     and be more parsimonous of uuid usage by the exact value out on exit.
43 root 1.86 - write log messages in another thread, removing another sync point.
44     - support multi-line log messages in a nicer way.
45 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
46 root 1.81 - fix a minor memleak in the random map generator.
47     - some parts of the random map generator are not coroutine-safe,
48     so only call it "single-threaded".
49     - major cleanup of memory management in random map generator.
50 root 1.87 - slight refactoring of the random map generator, faster too.
51 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
52     bookkeeping bug.
53 root 1.87 - work around "player is on active list" problem by deactivating player
54     after loading.
55 root 1.81 - garbage collect shstr's more evenly and adaptively only when
56     there have in fact been allocations.
57 root 1.82 - fix object::insert to do as documented and insert into the env
58     if necessary.
59     - fix cf::map::unique_maps.
60     - fix nrof overflow check in can_merge_slow.
61     - fix converter code to handle >31 bit values.
62 elmex 1.83 - added support for the player_sold flag
63 root 1.84 - converters no longer accept unpaid items.
64 root 1.88 - canonicalize random map meta files for better unification.
65 root 1.77
66 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
67 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
68     when mlockall has been used.
69 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
70 root 1.72 - use separate thread for ticker timing (and more in the future).
71     this greatly increases timing accuracy and gets rid of an enourmous
72     number of gettimeofday calls.
73 root 1.82 - use a separate thread to signal aio completion, for lower latency.
74 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
75 root 1.71
76 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
77 root 1.68 - rebalanced default experience table to be more exponential
78     and much easier up to level ~40, then moderately harder.
79 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
80 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
81     - do not exit on reload/load errors but properly cleanup.
82 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
83 root 1.66
84 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
85 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
86     (this fixes the jeweler skill).
87 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
88 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
89 root 1.63 - move tombstone to real map if player died due to cave-in (even if
90     it has reset, which is better than putting it on the savebed, also as
91     proof that the palyer didn't use a savebed).
92 root 1.59
93 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
94 root 1.56 - work around perl bug in configure perl module version check.
95 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
96 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
97 root 1.52 - fix a bug in animate_weapon, causing a crash.
98 root 1.54 - no longer exit when a coroutine throws an exception.
99 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
100 root 1.53 - fix the "<player> is nuts" message.
101 root 1.58 - fix an exception at logout due to the json_coder being gone.
102 root 1.43 - upgrade to EV version 2.0 API.
103 root 1.47 - when players don't apply a savebed correctly but stand above one,
104     do not move or kill them.
105 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
106 root 1.43 - implement generic framework for server-side resource files.
107     - implement resource file update event.
108     - hook experience table update into the framework.
109     - move jeweler.yaml to resources (arch/).
110 root 1.44 - switch from Crossfire to Deliantra perl module.
111     - implement json2json arch filter.
112 root 1.45 - implement widget protocol version 2, support for ui templates.
113 root 1.54 - mapinfo is now handled fully asynchronously.
114 root 1.48 - ext/irc: also log irc messages.
115 root 1.51 - ext/schmorplog: write user stat files asynchronously.
116 root 1.43
117 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
118 elmex 1.41 - limited the number of items that can be picked up and dropped
119 root 1.42 as temporary measurement against bad performance or dropping things
120     (this lead to long freezes and triggered the watchdog).
121 elmex 1.41 - improved the performance of the drop command a bit.
122 root 1.38 - switch from Event to EV for higher performance, easier usage,
123     less bugs...
124 root 1.39 - updated to release version of the gnu affero license.
125 root 1.38
126 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
127 root 1.36 - more thoroughly rename the binaries, contact addresses.
128     - update the copyrights.
129 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
130     crashes.
131 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
132     potentially causing crashes.
133 root 1.35 - assign weapons on user load time, not login-time, avoiding
134     crashes.
135    
136 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
137 root 1.32 - fixed an important bug that caused passwords to be forgotten.
138 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
139     in some of the maps.
140 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
141     which is now trivial to do.
142 root 1.33 - removed all traces of the old (and never working) plug-in interface
143     (70kb code less on amd64).
144 root 1.34 - improve/tune scheduling priorities.
145     - fix some freezing bugs.
146     - fix a memory corruption problem in dynbuf.printf.
147     - use channels for chat and many informational commands.
148     - improved the tutorial.
149     - create missile is now fixed.
150     - race fields must now contain archetypes.
151     - jumping skill now works as advertised.
152 root 1.31
153 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
154 root 1.24 - relicense under the gnu affero license.
155 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
156 root 1.24 - implement server-side framework for generic resources.
157     - use resource framework for server-provided ambient
158     music.
159 root 1.27 - save object owners (players only atm).
160 root 1.24 - replace limited sound api with server-provided sound effects.
161     - new sc (sound control) protocol command.
162     - improve fxix protocol to include types.
163     - exactly fill tcp segments, if possible.
164     - output-rate is now an upper limit, the server will automatically
165     (and quite perfectly) adjust to the network conditions, ensuring
166     low latency even during bulk transfers (music, images, sounds etc.).
167     - implement server-side widgets (i.e. client widgets controlled
168     in the server side). this will allow future expansion without
169     having to upgrade clients.
170     - implement a (artwork) world map with realtime player position
171     tracking.
172     - new and more efficient extcmd (server still supports old extcmd
173     protocol).
174 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
175     calcluation that could be easily exploited by users.
176     - rebalanced diseases to spread more naturally/evenly.
177     - completely asynchronous map loading even for tiled maps.
178 root 1.24 - replace simple messaging protocol with channels carrying metadata
179     (similar to message types, but more directed at the user).
180     - reduce command processing latency by a whopping 120ms by
181     reordering some processing steps inside the server. this directly
182     reduces lag by 120ms.
183     - actually send spell faces to the client.
184 root 1.23 - implement player genders.
185 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
186     otherwise return to savebed and possible kill if the log-out
187     was for too long.
188     - fast socket-dead detection (kick player after 8 seconds without ack).
189     - greatly reduce the cpu time needed to draw maps _again_.
190     - archetypes are now subclasses of objects.
191     - rebalanced shop greed and approval functions to be more realistic
192     (and likely match the actual intention).
193 root 1.23 - implement "crossfire pod" format for messages, with working bold,
194     italic, gender-specific text, paragraphs etc.
195 root 1.24 - implemented hint framework, players can opt to receive hints.
196     - implemented (long) book framework, added some books from the cf wiki.
197 root 1.23 - implement generic message framework that uses xml, utf8 for the client
198     protocol and is capable of transmitting generic meta information.
199 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
200     - replace the nexus by a per-player tutorial map that teaches stuff
201     better than the newbie house.
202 root 1.18 - fix the magicmap colours.
203 root 1.19 - optimise map update even more by removing unneeded code and checks.
204     - decouple map and stats update from pl->ob and use pl->observe instead.
205     - implement observe command.
206 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
207     calls with a simple comparison.
208     - fix a latent crossfire bug that could crash the server because the
209     map refresh did not update the mapspace.
210 root 1.24 - support custom keys for regions and maps, regions are now
211     refcount-managed.
212     - allow worldmap overlays anywhere in the 000..999 range.
213     - new system to acquire time slices for background jobs, to reduce
214     jitter.
215 root 1.27 - semi-persistent object-referencing framework (currently only players
216     supported).
217 root 1.22 - dependency tracking for perl extensions.
218 root 1.24 - new slag-ex extension for cleaning cauldrons.
219     - fix invoke result processing.
220     - there are even less i/o syncpoints in the server now.
221 root 1.29 - added map-tags extension that scans all maps for object tags
222     and records them in the database (not used yet).
223 root 1.28 - metaserver 2 support.
224 root 1.22 - many more bugfixes and minor optimisations.
225 root 1.16
226 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
227 root 1.14 - optimised event invocation (non-wanted events can now be
228     skipped with 4-5 inlined instructions).
229 root 1.12 - complete rewrite of town_portal: it now creates a portal
230     to the "nearest" town only, travel is only possible
231 root 1.13 to the town and back, anybody can use it (also removes
232     one of the remaining syncpoints in the server).
233 root 1.10 - complete rewrite of the range/attack skill slot system:
234     there are now two slots, one for combat, one for ranged
235     attacks.
236     - introduce the concept of a current weapon (either a ranged
237     or a combat weapon/skill/tool) and switch between them as
238     needed.
239     - rewrite bow code so bows get more useful: apply damage,
240     attacktype and other stats to the arrows and treat
241     bows as weapons. also rebalance the missile weapons skill
242     so its damage increases with level.
243     - rewrite the complete player speed logic: weapon_speed now
244     works as documented and there are no unnatural speed boosts.
245 root 1.6 - implement a utility - cfutil - that simplifies arch and map
246     installation, replacing the old collect scripts and
247 root 1.9 simplying deployment by scaling and cutting faces as required.
248     - simplify the map protocol extensively by taking advantage
249     of missing bigfaces, speeding up map generation immensely.
250 root 1.6 - implement inherit keyword allowing archetypes to inherit from
251     other archetypes.
252     - rationalise archetype, region and treasurelist file format
253     into a single file format and make them reloadable asynchronously.
254 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
255     reloadable at runtime.
256 root 1.6 - implement 64x64 faceset support.
257     - implement fxixsx protocol that saves
258     a lot of bandwidth over the old image/face/smooth packets
259 root 1.11 and allows images > packetsize, incremental and background
260     transfers.
261 root 1.6 - implement a bandwidth-saving smoothing protocol that works
262     on a face basis as opposed to a mapspace basis.
263 root 1.7 - the server can now rate-limit image uploads to not exceed
264     a certain (client-configurable) speed while guarenteeing full
265     freedom of movement.
266 root 1.8 - implement new ex command to request item descriptions.
267     - implement new msg command for in-game messages with meta
268     information (using xml).
269 root 1.9 - enforce utf-8 for all text messages.
270 root 1.13 - added micropather (not used yet).
271 root 1.6 - many, many bugfixes.
272 root 1.1
273 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
274 root 1.1 - make coroapi accessible to cf+.
275     - moved map handling logic completely to perl
276     - per player maps are now marked in the map
277 root 1.2 - maps are saved completely differently now,
278     and much more often.
279 root 1.17 - rewrote map header parser and writer, to be much faster.
280 pippijn 1.4 - maps and players are now (in the average case) loaded
281 root 1.2 and saved completely asynchronously, I/O contention will no
282     longer freeze the server.
283 pippijn 1.4 - players and maps can be loaded anytime, without the player
284 root 1.2 being logged in.
285 root 1.1 - automatically generate method interfaces for perl from headers
286     - unbundled freezethaw
287     - mostly rewrote common/map.C
288     - completely rewrite server/swap.C
289     - introduced "runtime", the CCT clock (corrected crossfire time) :)
290     - introduced new keyword for map files: file_format_version (integer, server version: 0)
291     - better message for apply failures due to applymode
292     - removed most all of the weather code
293     - unified logging to stderr and file
294     - too many minor changes to document