ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.102
Committed: Sun Apr 20 19:27:54 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.101: +9 -11 lines
Log Message:
2.51

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
4 root 1.97 - properly link against libgthread as that is needed to make the slice
5     allocator thread-safe.
6 root 1.91 - support perls not compiled with 64 bit support (though this is not a
7     recommended configuration) (reported by Samuel Gondouin).
8 root 1.94 - always put godgiven items into the player inventory, never any containers.
9 root 1.102 - (arch)
10 root 1.92 - (maps, arch) the scorn go club was founded!
11 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
12 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
13     became a real spell-class.
14 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
15     - (arch) considerably strengthened spark shower and destruction.
16     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
17     finally reloadable at runtime.
18     - changed archetype loading algorithm to only require one pass and
19     use delayed resolving of references.
20 root 1.101 - examine command now uses the examine infobox.
21 root 1.102 - implement an "incremental garbage collector" for archetypes.
22 root 1.98 - enable slice allocator again.
23 root 1.96 - implement optional free memory poisoning.
24 root 1.91
25 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
26 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
27 root 1.85 skill.
28 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
29     names (also update all maps to use money instead of coins).
30 root 1.78 - add uuid accessors to perl.
31     - add coin names and archetype accessors to perl.
32 root 1.80 - fix runtime uuid file format to use "." instead of ",".
33 root 1.78 - change perl extensions to not use hardcoded coins and values.
34 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
35     and be more parsimonous of uuid usage by the exact value out on exit.
36 root 1.86 - write log messages in another thread, removing another sync point.
37     - support multi-line log messages in a nicer way.
38 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
39 root 1.81 - fix a minor memleak in the random map generator.
40     - some parts of the random map generator are not coroutine-safe,
41     so only call it "single-threaded".
42     - major cleanup of memory management in random map generator.
43 root 1.87 - slight refactoring of the random map generator, faster too.
44 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
45     bookkeeping bug.
46 root 1.87 - work around "player is on active list" problem by deactivating player
47     after loading.
48 root 1.81 - garbage collect shstr's more evenly and adaptively only when
49     there have in fact been allocations.
50 root 1.82 - fix object::insert to do as documented and insert into the env
51     if necessary.
52     - fix cf::map::unique_maps.
53     - fix nrof overflow check in can_merge_slow.
54     - fix converter code to handle >31 bit values.
55 elmex 1.83 - added support for the player_sold flag
56 root 1.84 - converters no longer accept unpaid items.
57 root 1.88 - canonicalize random map meta files for better unification.
58 root 1.77
59 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
60 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
61     when mlockall has been used.
62 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
63 root 1.72 - use separate thread for ticker timing (and more in the future).
64     this greatly increases timing accuracy and gets rid of an enourmous
65     number of gettimeofday calls.
66 root 1.82 - use a separate thread to signal aio completion, for lower latency.
67 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
68 root 1.71
69 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
70 root 1.68 - rebalanced default experience table to be more exponential
71     and much easier up to level ~40, then moderately harder.
72 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
73 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
74     - do not exit on reload/load errors but properly cleanup.
75 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
76 root 1.66
77 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
78 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
79     (this fixes the jeweler skill).
80 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
81 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
82 root 1.63 - move tombstone to real map if player died due to cave-in (even if
83     it has reset, which is better than putting it on the savebed, also as
84     proof that the palyer didn't use a savebed).
85 root 1.59
86 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
87 root 1.56 - work around perl bug in configure perl module version check.
88 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
89 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
90 root 1.52 - fix a bug in animate_weapon, causing a crash.
91 root 1.54 - no longer exit when a coroutine throws an exception.
92 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
93 root 1.53 - fix the "<player> is nuts" message.
94 root 1.58 - fix an exception at logout due to the json_coder being gone.
95 root 1.43 - upgrade to EV version 2.0 API.
96 root 1.47 - when players don't apply a savebed correctly but stand above one,
97     do not move or kill them.
98 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
99 root 1.43 - implement generic framework for server-side resource files.
100     - implement resource file update event.
101     - hook experience table update into the framework.
102     - move jeweler.yaml to resources (arch/).
103 root 1.44 - switch from Crossfire to Deliantra perl module.
104     - implement json2json arch filter.
105 root 1.45 - implement widget protocol version 2, support for ui templates.
106 root 1.54 - mapinfo is now handled fully asynchronously.
107 root 1.48 - ext/irc: also log irc messages.
108 root 1.51 - ext/schmorplog: write user stat files asynchronously.
109 root 1.43
110 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
111 elmex 1.41 - limited the number of items that can be picked up and dropped
112 root 1.42 as temporary measurement against bad performance or dropping things
113     (this lead to long freezes and triggered the watchdog).
114 elmex 1.41 - improved the performance of the drop command a bit.
115 root 1.38 - switch from Event to EV for higher performance, easier usage,
116     less bugs...
117 root 1.39 - updated to release version of the gnu affero license.
118 root 1.38
119 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
120 root 1.36 - more thoroughly rename the binaries, contact addresses.
121     - update the copyrights.
122 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
123     crashes.
124 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
125     potentially causing crashes.
126 root 1.35 - assign weapons on user load time, not login-time, avoiding
127     crashes.
128    
129 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
130 root 1.32 - fixed an important bug that caused passwords to be forgotten.
131 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
132     in some of the maps.
133 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
134     which is now trivial to do.
135 root 1.33 - removed all traces of the old (and never working) plug-in interface
136     (70kb code less on amd64).
137 root 1.34 - improve/tune scheduling priorities.
138     - fix some freezing bugs.
139     - fix a memory corruption problem in dynbuf.printf.
140     - use channels for chat and many informational commands.
141     - improved the tutorial.
142     - create missile is now fixed.
143     - race fields must now contain archetypes.
144     - jumping skill now works as advertised.
145 root 1.31
146 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
147 root 1.24 - relicense under the gnu affero license.
148 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
149 root 1.24 - implement server-side framework for generic resources.
150     - use resource framework for server-provided ambient
151     music.
152 root 1.27 - save object owners (players only atm).
153 root 1.24 - replace limited sound api with server-provided sound effects.
154     - new sc (sound control) protocol command.
155     - improve fxix protocol to include types.
156     - exactly fill tcp segments, if possible.
157     - output-rate is now an upper limit, the server will automatically
158     (and quite perfectly) adjust to the network conditions, ensuring
159     low latency even during bulk transfers (music, images, sounds etc.).
160     - implement server-side widgets (i.e. client widgets controlled
161     in the server side). this will allow future expansion without
162     having to upgrade clients.
163     - implement a (artwork) world map with realtime player position
164     tracking.
165     - new and more efficient extcmd (server still supports old extcmd
166     protocol).
167 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
168     calcluation that could be easily exploited by users.
169     - rebalanced diseases to spread more naturally/evenly.
170     - completely asynchronous map loading even for tiled maps.
171 root 1.24 - replace simple messaging protocol with channels carrying metadata
172     (similar to message types, but more directed at the user).
173     - reduce command processing latency by a whopping 120ms by
174     reordering some processing steps inside the server. this directly
175     reduces lag by 120ms.
176     - actually send spell faces to the client.
177 root 1.23 - implement player genders.
178 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
179     otherwise return to savebed and possible kill if the log-out
180     was for too long.
181     - fast socket-dead detection (kick player after 8 seconds without ack).
182     - greatly reduce the cpu time needed to draw maps _again_.
183     - archetypes are now subclasses of objects.
184     - rebalanced shop greed and approval functions to be more realistic
185     (and likely match the actual intention).
186 root 1.23 - implement "crossfire pod" format for messages, with working bold,
187     italic, gender-specific text, paragraphs etc.
188 root 1.24 - implemented hint framework, players can opt to receive hints.
189     - implemented (long) book framework, added some books from the cf wiki.
190 root 1.23 - implement generic message framework that uses xml, utf8 for the client
191     protocol and is capable of transmitting generic meta information.
192 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
193     - replace the nexus by a per-player tutorial map that teaches stuff
194     better than the newbie house.
195 root 1.18 - fix the magicmap colours.
196 root 1.19 - optimise map update even more by removing unneeded code and checks.
197     - decouple map and stats update from pl->ob and use pl->observe instead.
198     - implement observe command.
199 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
200     calls with a simple comparison.
201     - fix a latent crossfire bug that could crash the server because the
202     map refresh did not update the mapspace.
203 root 1.24 - support custom keys for regions and maps, regions are now
204     refcount-managed.
205     - allow worldmap overlays anywhere in the 000..999 range.
206     - new system to acquire time slices for background jobs, to reduce
207     jitter.
208 root 1.27 - semi-persistent object-referencing framework (currently only players
209     supported).
210 root 1.22 - dependency tracking for perl extensions.
211 root 1.24 - new slag-ex extension for cleaning cauldrons.
212     - fix invoke result processing.
213     - there are even less i/o syncpoints in the server now.
214 root 1.29 - added map-tags extension that scans all maps for object tags
215     and records them in the database (not used yet).
216 root 1.28 - metaserver 2 support.
217 root 1.22 - many more bugfixes and minor optimisations.
218 root 1.16
219 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
220 root 1.14 - optimised event invocation (non-wanted events can now be
221     skipped with 4-5 inlined instructions).
222 root 1.12 - complete rewrite of town_portal: it now creates a portal
223     to the "nearest" town only, travel is only possible
224 root 1.13 to the town and back, anybody can use it (also removes
225     one of the remaining syncpoints in the server).
226 root 1.10 - complete rewrite of the range/attack skill slot system:
227     there are now two slots, one for combat, one for ranged
228     attacks.
229     - introduce the concept of a current weapon (either a ranged
230     or a combat weapon/skill/tool) and switch between them as
231     needed.
232     - rewrite bow code so bows get more useful: apply damage,
233     attacktype and other stats to the arrows and treat
234     bows as weapons. also rebalance the missile weapons skill
235     so its damage increases with level.
236     - rewrite the complete player speed logic: weapon_speed now
237     works as documented and there are no unnatural speed boosts.
238 root 1.6 - implement a utility - cfutil - that simplifies arch and map
239     installation, replacing the old collect scripts and
240 root 1.9 simplying deployment by scaling and cutting faces as required.
241     - simplify the map protocol extensively by taking advantage
242     of missing bigfaces, speeding up map generation immensely.
243 root 1.6 - implement inherit keyword allowing archetypes to inherit from
244     other archetypes.
245     - rationalise archetype, region and treasurelist file format
246     into a single file format and make them reloadable asynchronously.
247 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
248     reloadable at runtime.
249 root 1.6 - implement 64x64 faceset support.
250     - implement fxixsx protocol that saves
251     a lot of bandwidth over the old image/face/smooth packets
252 root 1.11 and allows images > packetsize, incremental and background
253     transfers.
254 root 1.6 - implement a bandwidth-saving smoothing protocol that works
255     on a face basis as opposed to a mapspace basis.
256 root 1.7 - the server can now rate-limit image uploads to not exceed
257     a certain (client-configurable) speed while guarenteeing full
258     freedom of movement.
259 root 1.8 - implement new ex command to request item descriptions.
260     - implement new msg command for in-game messages with meta
261     information (using xml).
262 root 1.9 - enforce utf-8 for all text messages.
263 root 1.13 - added micropather (not used yet).
264 root 1.6 - many, many bugfixes.
265 root 1.1
266 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
267 root 1.1 - make coroapi accessible to cf+.
268     - moved map handling logic completely to perl
269     - per player maps are now marked in the map
270 root 1.2 - maps are saved completely differently now,
271     and much more often.
272 root 1.17 - rewrote map header parser and writer, to be much faster.
273 pippijn 1.4 - maps and players are now (in the average case) loaded
274 root 1.2 and saved completely asynchronously, I/O contention will no
275     longer freeze the server.
276 pippijn 1.4 - players and maps can be loaded anytime, without the player
277 root 1.2 being logged in.
278 root 1.1 - automatically generate method interfaces for perl from headers
279     - unbundled freezethaw
280     - mostly rewrote common/map.C
281     - completely rewrite server/swap.C
282     - introduced "runtime", the CCT clock (corrected crossfire time) :)
283     - introduced new keyword for map files: file_format_version (integer, server version: 0)
284     - better message for apply failures due to applymode
285     - removed most all of the weather code
286     - unified logging to stderr and file
287     - too many minor changes to document