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Revision: 1.104
Committed: Mon Apr 21 06:16:01 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.103: +5 -0 lines
Log Message:
weight system rewrite, also simplified and streamlined most related functions

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.104 TODO: ridify us from FLAG_NO_FIX_PLAYER
4 root 1.103 TODO: picking up the torches in nimbus seemingly works, but after
5     a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
6     TODO: dragons should not be able to change their title via the settings tab in playerbook
7    
8     - reloading archetypes while a user was in the character creation phase
9     could crash the server.
10 root 1.104 - merge items with different arch pointers refering to the same arch
11     (due to archetype reloads).
12     - completely rewrite the weight handling, fixing a number of bugs.
13     - refactored the object remove/insert functions.
14 root 1.103
15 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
16 root 1.97 - properly link against libgthread as that is needed to make the slice
17     allocator thread-safe.
18 root 1.91 - support perls not compiled with 64 bit support (though this is not a
19     recommended configuration) (reported by Samuel Gondouin).
20 root 1.94 - always put godgiven items into the player inventory, never any containers.
21 root 1.102 - (arch)
22 root 1.92 - (maps, arch) the scorn go club was founded!
23 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
24 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
25     became a real spell-class.
26 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
27     - (arch) considerably strengthened spark shower and destruction.
28     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
29     finally reloadable at runtime.
30     - changed archetype loading algorithm to only require one pass and
31     use delayed resolving of references.
32 root 1.101 - examine command now uses the examine infobox.
33 root 1.102 - implement an "incremental garbage collector" for archetypes.
34 root 1.98 - enable slice allocator again.
35 root 1.96 - implement optional free memory poisoning.
36 root 1.91
37 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
38 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
39 root 1.85 skill.
40 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
41     names (also update all maps to use money instead of coins).
42 root 1.78 - add uuid accessors to perl.
43     - add coin names and archetype accessors to perl.
44 root 1.80 - fix runtime uuid file format to use "." instead of ",".
45 root 1.78 - change perl extensions to not use hardcoded coins and values.
46 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
47     and be more parsimonous of uuid usage by the exact value out on exit.
48 root 1.86 - write log messages in another thread, removing another sync point.
49     - support multi-line log messages in a nicer way.
50 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
51 root 1.81 - fix a minor memleak in the random map generator.
52     - some parts of the random map generator are not coroutine-safe,
53     so only call it "single-threaded".
54     - major cleanup of memory management in random map generator.
55 root 1.87 - slight refactoring of the random map generator, faster too.
56 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
57     bookkeeping bug.
58 root 1.87 - work around "player is on active list" problem by deactivating player
59     after loading.
60 root 1.81 - garbage collect shstr's more evenly and adaptively only when
61     there have in fact been allocations.
62 root 1.82 - fix object::insert to do as documented and insert into the env
63     if necessary.
64     - fix cf::map::unique_maps.
65     - fix nrof overflow check in can_merge_slow.
66     - fix converter code to handle >31 bit values.
67 elmex 1.83 - added support for the player_sold flag
68 root 1.84 - converters no longer accept unpaid items.
69 root 1.88 - canonicalize random map meta files for better unification.
70 root 1.77
71 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
72 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
73     when mlockall has been used.
74 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
75 root 1.72 - use separate thread for ticker timing (and more in the future).
76     this greatly increases timing accuracy and gets rid of an enourmous
77     number of gettimeofday calls.
78 root 1.82 - use a separate thread to signal aio completion, for lower latency.
79 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
80 root 1.71
81 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
82 root 1.68 - rebalanced default experience table to be more exponential
83     and much easier up to level ~40, then moderately harder.
84 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
85 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
86     - do not exit on reload/load errors but properly cleanup.
87 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
88 root 1.66
89 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
90 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
91     (this fixes the jeweler skill).
92 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
93 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
94 root 1.63 - move tombstone to real map if player died due to cave-in (even if
95     it has reset, which is better than putting it on the savebed, also as
96     proof that the palyer didn't use a savebed).
97 root 1.59
98 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
99 root 1.56 - work around perl bug in configure perl module version check.
100 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
101 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
102 root 1.52 - fix a bug in animate_weapon, causing a crash.
103 root 1.54 - no longer exit when a coroutine throws an exception.
104 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
105 root 1.53 - fix the "<player> is nuts" message.
106 root 1.58 - fix an exception at logout due to the json_coder being gone.
107 root 1.43 - upgrade to EV version 2.0 API.
108 root 1.47 - when players don't apply a savebed correctly but stand above one,
109     do not move or kill them.
110 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
111 root 1.43 - implement generic framework for server-side resource files.
112     - implement resource file update event.
113     - hook experience table update into the framework.
114     - move jeweler.yaml to resources (arch/).
115 root 1.44 - switch from Crossfire to Deliantra perl module.
116     - implement json2json arch filter.
117 root 1.45 - implement widget protocol version 2, support for ui templates.
118 root 1.54 - mapinfo is now handled fully asynchronously.
119 root 1.48 - ext/irc: also log irc messages.
120 root 1.51 - ext/schmorplog: write user stat files asynchronously.
121 root 1.43
122 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
123 elmex 1.41 - limited the number of items that can be picked up and dropped
124 root 1.42 as temporary measurement against bad performance or dropping things
125     (this lead to long freezes and triggered the watchdog).
126 elmex 1.41 - improved the performance of the drop command a bit.
127 root 1.38 - switch from Event to EV for higher performance, easier usage,
128     less bugs...
129 root 1.39 - updated to release version of the gnu affero license.
130 root 1.38
131 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
132 root 1.36 - more thoroughly rename the binaries, contact addresses.
133     - update the copyrights.
134 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
135     crashes.
136 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
137     potentially causing crashes.
138 root 1.35 - assign weapons on user load time, not login-time, avoiding
139     crashes.
140    
141 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
142 root 1.32 - fixed an important bug that caused passwords to be forgotten.
143 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
144     in some of the maps.
145 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
146     which is now trivial to do.
147 root 1.33 - removed all traces of the old (and never working) plug-in interface
148     (70kb code less on amd64).
149 root 1.34 - improve/tune scheduling priorities.
150     - fix some freezing bugs.
151     - fix a memory corruption problem in dynbuf.printf.
152     - use channels for chat and many informational commands.
153     - improved the tutorial.
154     - create missile is now fixed.
155     - race fields must now contain archetypes.
156     - jumping skill now works as advertised.
157 root 1.31
158 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
159 root 1.24 - relicense under the gnu affero license.
160 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
161 root 1.24 - implement server-side framework for generic resources.
162     - use resource framework for server-provided ambient
163     music.
164 root 1.27 - save object owners (players only atm).
165 root 1.24 - replace limited sound api with server-provided sound effects.
166     - new sc (sound control) protocol command.
167     - improve fxix protocol to include types.
168     - exactly fill tcp segments, if possible.
169     - output-rate is now an upper limit, the server will automatically
170     (and quite perfectly) adjust to the network conditions, ensuring
171     low latency even during bulk transfers (music, images, sounds etc.).
172     - implement server-side widgets (i.e. client widgets controlled
173     in the server side). this will allow future expansion without
174     having to upgrade clients.
175     - implement a (artwork) world map with realtime player position
176     tracking.
177     - new and more efficient extcmd (server still supports old extcmd
178     protocol).
179 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
180     calcluation that could be easily exploited by users.
181     - rebalanced diseases to spread more naturally/evenly.
182     - completely asynchronous map loading even for tiled maps.
183 root 1.24 - replace simple messaging protocol with channels carrying metadata
184     (similar to message types, but more directed at the user).
185     - reduce command processing latency by a whopping 120ms by
186     reordering some processing steps inside the server. this directly
187     reduces lag by 120ms.
188     - actually send spell faces to the client.
189 root 1.23 - implement player genders.
190 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
191     otherwise return to savebed and possible kill if the log-out
192     was for too long.
193     - fast socket-dead detection (kick player after 8 seconds without ack).
194     - greatly reduce the cpu time needed to draw maps _again_.
195     - archetypes are now subclasses of objects.
196     - rebalanced shop greed and approval functions to be more realistic
197     (and likely match the actual intention).
198 root 1.23 - implement "crossfire pod" format for messages, with working bold,
199     italic, gender-specific text, paragraphs etc.
200 root 1.24 - implemented hint framework, players can opt to receive hints.
201     - implemented (long) book framework, added some books from the cf wiki.
202 root 1.23 - implement generic message framework that uses xml, utf8 for the client
203     protocol and is capable of transmitting generic meta information.
204 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
205     - replace the nexus by a per-player tutorial map that teaches stuff
206     better than the newbie house.
207 root 1.18 - fix the magicmap colours.
208 root 1.19 - optimise map update even more by removing unneeded code and checks.
209     - decouple map and stats update from pl->ob and use pl->observe instead.
210     - implement observe command.
211 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
212     calls with a simple comparison.
213     - fix a latent crossfire bug that could crash the server because the
214     map refresh did not update the mapspace.
215 root 1.24 - support custom keys for regions and maps, regions are now
216     refcount-managed.
217     - allow worldmap overlays anywhere in the 000..999 range.
218     - new system to acquire time slices for background jobs, to reduce
219     jitter.
220 root 1.27 - semi-persistent object-referencing framework (currently only players
221     supported).
222 root 1.22 - dependency tracking for perl extensions.
223 root 1.24 - new slag-ex extension for cleaning cauldrons.
224     - fix invoke result processing.
225     - there are even less i/o syncpoints in the server now.
226 root 1.29 - added map-tags extension that scans all maps for object tags
227     and records them in the database (not used yet).
228 root 1.28 - metaserver 2 support.
229 root 1.22 - many more bugfixes and minor optimisations.
230 root 1.16
231 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
232 root 1.14 - optimised event invocation (non-wanted events can now be
233     skipped with 4-5 inlined instructions).
234 root 1.12 - complete rewrite of town_portal: it now creates a portal
235     to the "nearest" town only, travel is only possible
236 root 1.13 to the town and back, anybody can use it (also removes
237     one of the remaining syncpoints in the server).
238 root 1.10 - complete rewrite of the range/attack skill slot system:
239     there are now two slots, one for combat, one for ranged
240     attacks.
241     - introduce the concept of a current weapon (either a ranged
242     or a combat weapon/skill/tool) and switch between them as
243     needed.
244     - rewrite bow code so bows get more useful: apply damage,
245     attacktype and other stats to the arrows and treat
246     bows as weapons. also rebalance the missile weapons skill
247     so its damage increases with level.
248     - rewrite the complete player speed logic: weapon_speed now
249     works as documented and there are no unnatural speed boosts.
250 root 1.6 - implement a utility - cfutil - that simplifies arch and map
251     installation, replacing the old collect scripts and
252 root 1.9 simplying deployment by scaling and cutting faces as required.
253     - simplify the map protocol extensively by taking advantage
254     of missing bigfaces, speeding up map generation immensely.
255 root 1.6 - implement inherit keyword allowing archetypes to inherit from
256     other archetypes.
257     - rationalise archetype, region and treasurelist file format
258     into a single file format and make them reloadable asynchronously.
259 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
260     reloadable at runtime.
261 root 1.6 - implement 64x64 faceset support.
262     - implement fxixsx protocol that saves
263     a lot of bandwidth over the old image/face/smooth packets
264 root 1.11 and allows images > packetsize, incremental and background
265     transfers.
266 root 1.6 - implement a bandwidth-saving smoothing protocol that works
267     on a face basis as opposed to a mapspace basis.
268 root 1.7 - the server can now rate-limit image uploads to not exceed
269     a certain (client-configurable) speed while guarenteeing full
270     freedom of movement.
271 root 1.8 - implement new ex command to request item descriptions.
272     - implement new msg command for in-game messages with meta
273     information (using xml).
274 root 1.9 - enforce utf-8 for all text messages.
275 root 1.13 - added micropather (not used yet).
276 root 1.6 - many, many bugfixes.
277 root 1.1
278 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
279 root 1.1 - make coroapi accessible to cf+.
280     - moved map handling logic completely to perl
281     - per player maps are now marked in the map
282 root 1.2 - maps are saved completely differently now,
283     and much more often.
284 root 1.17 - rewrote map header parser and writer, to be much faster.
285 pippijn 1.4 - maps and players are now (in the average case) loaded
286 root 1.2 and saved completely asynchronously, I/O contention will no
287     longer freeze the server.
288 pippijn 1.4 - players and maps can be loaded anytime, without the player
289 root 1.2 being logged in.
290 root 1.1 - automatically generate method interfaces for perl from headers
291     - unbundled freezethaw
292     - mostly rewrote common/map.C
293     - completely rewrite server/swap.C
294     - introduced "runtime", the CCT clock (corrected crossfire time) :)
295     - introduced new keyword for map files: file_format_version (integer, server version: 0)
296     - better message for apply failures due to applymode
297     - removed most all of the weather code
298     - unified logging to stderr and file
299     - too many minor changes to document