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Revision: 1.105
Committed: Mon Apr 21 21:32:32 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.104: +1 -0 lines
Log Message:
bug1

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.104 TODO: ridify us from FLAG_NO_FIX_PLAYER
4 root 1.103 TODO: picking up the torches in nimbus seemingly works, but after
5     a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
6     TODO: dragons should not be able to change their title via the settings tab in playerbook
7    
8     - reloading archetypes while a user was in the character creation phase
9     could crash the server.
10 root 1.104 - merge items with different arch pointers refering to the same arch
11     (due to archetype reloads).
12     - completely rewrite the weight handling, fixing a number of bugs.
13     - refactored the object remove/insert functions.
14 root 1.105 - make it compile better on freebsd (reported by pippijn).
15 root 1.103
16 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
17 root 1.97 - properly link against libgthread as that is needed to make the slice
18     allocator thread-safe.
19 root 1.91 - support perls not compiled with 64 bit support (though this is not a
20     recommended configuration) (reported by Samuel Gondouin).
21 root 1.94 - always put godgiven items into the player inventory, never any containers.
22 root 1.102 - (arch)
23 root 1.92 - (maps, arch) the scorn go club was founded!
24 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
25 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
26     became a real spell-class.
27 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
28     - (arch) considerably strengthened spark shower and destruction.
29     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
30     finally reloadable at runtime.
31     - changed archetype loading algorithm to only require one pass and
32     use delayed resolving of references.
33 root 1.101 - examine command now uses the examine infobox.
34 root 1.102 - implement an "incremental garbage collector" for archetypes.
35 root 1.98 - enable slice allocator again.
36 root 1.96 - implement optional free memory poisoning.
37 root 1.91
38 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
39 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
40 root 1.85 skill.
41 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
42     names (also update all maps to use money instead of coins).
43 root 1.78 - add uuid accessors to perl.
44     - add coin names and archetype accessors to perl.
45 root 1.80 - fix runtime uuid file format to use "." instead of ",".
46 root 1.78 - change perl extensions to not use hardcoded coins and values.
47 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
48     and be more parsimonous of uuid usage by the exact value out on exit.
49 root 1.86 - write log messages in another thread, removing another sync point.
50     - support multi-line log messages in a nicer way.
51 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
52 root 1.81 - fix a minor memleak in the random map generator.
53     - some parts of the random map generator are not coroutine-safe,
54     so only call it "single-threaded".
55     - major cleanup of memory management in random map generator.
56 root 1.87 - slight refactoring of the random map generator, faster too.
57 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
58     bookkeeping bug.
59 root 1.87 - work around "player is on active list" problem by deactivating player
60     after loading.
61 root 1.81 - garbage collect shstr's more evenly and adaptively only when
62     there have in fact been allocations.
63 root 1.82 - fix object::insert to do as documented and insert into the env
64     if necessary.
65     - fix cf::map::unique_maps.
66     - fix nrof overflow check in can_merge_slow.
67     - fix converter code to handle >31 bit values.
68 elmex 1.83 - added support for the player_sold flag
69 root 1.84 - converters no longer accept unpaid items.
70 root 1.88 - canonicalize random map meta files for better unification.
71 root 1.77
72 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
73 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
74     when mlockall has been used.
75 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
76 root 1.72 - use separate thread for ticker timing (and more in the future).
77     this greatly increases timing accuracy and gets rid of an enourmous
78     number of gettimeofday calls.
79 root 1.82 - use a separate thread to signal aio completion, for lower latency.
80 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
81 root 1.71
82 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
83 root 1.68 - rebalanced default experience table to be more exponential
84     and much easier up to level ~40, then moderately harder.
85 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
86 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
87     - do not exit on reload/load errors but properly cleanup.
88 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
89 root 1.66
90 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
91 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
92     (this fixes the jeweler skill).
93 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
94 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
95 root 1.63 - move tombstone to real map if player died due to cave-in (even if
96     it has reset, which is better than putting it on the savebed, also as
97     proof that the palyer didn't use a savebed).
98 root 1.59
99 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
100 root 1.56 - work around perl bug in configure perl module version check.
101 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
102 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
103 root 1.52 - fix a bug in animate_weapon, causing a crash.
104 root 1.54 - no longer exit when a coroutine throws an exception.
105 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
106 root 1.53 - fix the "<player> is nuts" message.
107 root 1.58 - fix an exception at logout due to the json_coder being gone.
108 root 1.43 - upgrade to EV version 2.0 API.
109 root 1.47 - when players don't apply a savebed correctly but stand above one,
110     do not move or kill them.
111 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
112 root 1.43 - implement generic framework for server-side resource files.
113     - implement resource file update event.
114     - hook experience table update into the framework.
115     - move jeweler.yaml to resources (arch/).
116 root 1.44 - switch from Crossfire to Deliantra perl module.
117     - implement json2json arch filter.
118 root 1.45 - implement widget protocol version 2, support for ui templates.
119 root 1.54 - mapinfo is now handled fully asynchronously.
120 root 1.48 - ext/irc: also log irc messages.
121 root 1.51 - ext/schmorplog: write user stat files asynchronously.
122 root 1.43
123 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
124 elmex 1.41 - limited the number of items that can be picked up and dropped
125 root 1.42 as temporary measurement against bad performance or dropping things
126     (this lead to long freezes and triggered the watchdog).
127 elmex 1.41 - improved the performance of the drop command a bit.
128 root 1.38 - switch from Event to EV for higher performance, easier usage,
129     less bugs...
130 root 1.39 - updated to release version of the gnu affero license.
131 root 1.38
132 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
133 root 1.36 - more thoroughly rename the binaries, contact addresses.
134     - update the copyrights.
135 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
136     crashes.
137 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
138     potentially causing crashes.
139 root 1.35 - assign weapons on user load time, not login-time, avoiding
140     crashes.
141    
142 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
143 root 1.32 - fixed an important bug that caused passwords to be forgotten.
144 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
145     in some of the maps.
146 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
147     which is now trivial to do.
148 root 1.33 - removed all traces of the old (and never working) plug-in interface
149     (70kb code less on amd64).
150 root 1.34 - improve/tune scheduling priorities.
151     - fix some freezing bugs.
152     - fix a memory corruption problem in dynbuf.printf.
153     - use channels for chat and many informational commands.
154     - improved the tutorial.
155     - create missile is now fixed.
156     - race fields must now contain archetypes.
157     - jumping skill now works as advertised.
158 root 1.31
159 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
160 root 1.24 - relicense under the gnu affero license.
161 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
162 root 1.24 - implement server-side framework for generic resources.
163     - use resource framework for server-provided ambient
164     music.
165 root 1.27 - save object owners (players only atm).
166 root 1.24 - replace limited sound api with server-provided sound effects.
167     - new sc (sound control) protocol command.
168     - improve fxix protocol to include types.
169     - exactly fill tcp segments, if possible.
170     - output-rate is now an upper limit, the server will automatically
171     (and quite perfectly) adjust to the network conditions, ensuring
172     low latency even during bulk transfers (music, images, sounds etc.).
173     - implement server-side widgets (i.e. client widgets controlled
174     in the server side). this will allow future expansion without
175     having to upgrade clients.
176     - implement a (artwork) world map with realtime player position
177     tracking.
178     - new and more efficient extcmd (server still supports old extcmd
179     protocol).
180 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
181     calcluation that could be easily exploited by users.
182     - rebalanced diseases to spread more naturally/evenly.
183     - completely asynchronous map loading even for tiled maps.
184 root 1.24 - replace simple messaging protocol with channels carrying metadata
185     (similar to message types, but more directed at the user).
186     - reduce command processing latency by a whopping 120ms by
187     reordering some processing steps inside the server. this directly
188     reduces lag by 120ms.
189     - actually send spell faces to the client.
190 root 1.23 - implement player genders.
191 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
192     otherwise return to savebed and possible kill if the log-out
193     was for too long.
194     - fast socket-dead detection (kick player after 8 seconds without ack).
195     - greatly reduce the cpu time needed to draw maps _again_.
196     - archetypes are now subclasses of objects.
197     - rebalanced shop greed and approval functions to be more realistic
198     (and likely match the actual intention).
199 root 1.23 - implement "crossfire pod" format for messages, with working bold,
200     italic, gender-specific text, paragraphs etc.
201 root 1.24 - implemented hint framework, players can opt to receive hints.
202     - implemented (long) book framework, added some books from the cf wiki.
203 root 1.23 - implement generic message framework that uses xml, utf8 for the client
204     protocol and is capable of transmitting generic meta information.
205 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
206     - replace the nexus by a per-player tutorial map that teaches stuff
207     better than the newbie house.
208 root 1.18 - fix the magicmap colours.
209 root 1.19 - optimise map update even more by removing unneeded code and checks.
210     - decouple map and stats update from pl->ob and use pl->observe instead.
211     - implement observe command.
212 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
213     calls with a simple comparison.
214     - fix a latent crossfire bug that could crash the server because the
215     map refresh did not update the mapspace.
216 root 1.24 - support custom keys for regions and maps, regions are now
217     refcount-managed.
218     - allow worldmap overlays anywhere in the 000..999 range.
219     - new system to acquire time slices for background jobs, to reduce
220     jitter.
221 root 1.27 - semi-persistent object-referencing framework (currently only players
222     supported).
223 root 1.22 - dependency tracking for perl extensions.
224 root 1.24 - new slag-ex extension for cleaning cauldrons.
225     - fix invoke result processing.
226     - there are even less i/o syncpoints in the server now.
227 root 1.29 - added map-tags extension that scans all maps for object tags
228     and records them in the database (not used yet).
229 root 1.28 - metaserver 2 support.
230 root 1.22 - many more bugfixes and minor optimisations.
231 root 1.16
232 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
233 root 1.14 - optimised event invocation (non-wanted events can now be
234     skipped with 4-5 inlined instructions).
235 root 1.12 - complete rewrite of town_portal: it now creates a portal
236     to the "nearest" town only, travel is only possible
237 root 1.13 to the town and back, anybody can use it (also removes
238     one of the remaining syncpoints in the server).
239 root 1.10 - complete rewrite of the range/attack skill slot system:
240     there are now two slots, one for combat, one for ranged
241     attacks.
242     - introduce the concept of a current weapon (either a ranged
243     or a combat weapon/skill/tool) and switch between them as
244     needed.
245     - rewrite bow code so bows get more useful: apply damage,
246     attacktype and other stats to the arrows and treat
247     bows as weapons. also rebalance the missile weapons skill
248     so its damage increases with level.
249     - rewrite the complete player speed logic: weapon_speed now
250     works as documented and there are no unnatural speed boosts.
251 root 1.6 - implement a utility - cfutil - that simplifies arch and map
252     installation, replacing the old collect scripts and
253 root 1.9 simplying deployment by scaling and cutting faces as required.
254     - simplify the map protocol extensively by taking advantage
255     of missing bigfaces, speeding up map generation immensely.
256 root 1.6 - implement inherit keyword allowing archetypes to inherit from
257     other archetypes.
258     - rationalise archetype, region and treasurelist file format
259     into a single file format and make them reloadable asynchronously.
260 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
261     reloadable at runtime.
262 root 1.6 - implement 64x64 faceset support.
263     - implement fxixsx protocol that saves
264     a lot of bandwidth over the old image/face/smooth packets
265 root 1.11 and allows images > packetsize, incremental and background
266     transfers.
267 root 1.6 - implement a bandwidth-saving smoothing protocol that works
268     on a face basis as opposed to a mapspace basis.
269 root 1.7 - the server can now rate-limit image uploads to not exceed
270     a certain (client-configurable) speed while guarenteeing full
271     freedom of movement.
272 root 1.8 - implement new ex command to request item descriptions.
273     - implement new msg command for in-game messages with meta
274     information (using xml).
275 root 1.9 - enforce utf-8 for all text messages.
276 root 1.13 - added micropather (not used yet).
277 root 1.6 - many, many bugfixes.
278 root 1.1
279 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
280 root 1.1 - make coroapi accessible to cf+.
281     - moved map handling logic completely to perl
282     - per player maps are now marked in the map
283 root 1.2 - maps are saved completely differently now,
284     and much more often.
285 root 1.17 - rewrote map header parser and writer, to be much faster.
286 pippijn 1.4 - maps and players are now (in the average case) loaded
287 root 1.2 and saved completely asynchronously, I/O contention will no
288     longer freeze the server.
289 pippijn 1.4 - players and maps can be loaded anytime, without the player
290 root 1.2 being logged in.
291 root 1.1 - automatically generate method interfaces for perl from headers
292     - unbundled freezethaw
293     - mostly rewrote common/map.C
294     - completely rewrite server/swap.C
295     - introduced "runtime", the CCT clock (corrected crossfire time) :)
296     - introduced new keyword for map files: file_format_version (integer, server version: 0)
297     - better message for apply failures due to applymode
298     - removed most all of the weather code
299     - unified logging to stderr and file
300     - too many minor changes to document