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Revision: 1.106
Committed: Tue Apr 22 07:01:46 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.105: +14 -4 lines
Log Message:
see Changes

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.104 TODO: ridify us from FLAG_NO_FIX_PLAYER
4 root 1.106 TODO: ridify us of update_after_inventory_change
5 root 1.103 TODO: dragons should not be able to change their title via the settings tab in playerbook
6 root 1.106 TODO: resurrect last_weight optimisation for players
7 root 1.103
8 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
9     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
10     - completely automate the weight handling, should fix all weight
11     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
12 root 1.103 - reloading archetypes while a user was in the character creation phase
13     could crash the server.
14 root 1.106 - fix a nontrivial number of cases of code commented similar
15     to "is this really correct?", as many of those cases are now handles
16     automatically by lower level code.
17     - replace many ad-hoc checks for client visibility by object::visible_to,
18     should result in broader applicability of functions using it.
19 root 1.104 - merge items with different arch pointers refering to the same arch
20     (due to archetype reloads).
21 root 1.106 - refactored the object remove/insert functions and most related
22     functions (decrease, split, merge_ob etc.).
23 root 1.105 - make it compile better on freebsd (reported by pippijn).
24 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
25 root 1.103
26 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
27 root 1.97 - properly link against libgthread as that is needed to make the slice
28     allocator thread-safe.
29 root 1.91 - support perls not compiled with 64 bit support (though this is not a
30     recommended configuration) (reported by Samuel Gondouin).
31 root 1.94 - always put godgiven items into the player inventory, never any containers.
32 root 1.102 - (arch)
33 root 1.92 - (maps, arch) the scorn go club was founded!
34 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
35 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
36     became a real spell-class.
37 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
38     - (arch) considerably strengthened spark shower and destruction.
39     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
40     finally reloadable at runtime.
41     - changed archetype loading algorithm to only require one pass and
42     use delayed resolving of references.
43 root 1.101 - examine command now uses the examine infobox.
44 root 1.102 - implement an "incremental garbage collector" for archetypes.
45 root 1.98 - enable slice allocator again.
46 root 1.96 - implement optional free memory poisoning.
47 root 1.91
48 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
49 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
50 root 1.85 skill.
51 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
52     names (also update all maps to use money instead of coins).
53 root 1.78 - add uuid accessors to perl.
54     - add coin names and archetype accessors to perl.
55 root 1.80 - fix runtime uuid file format to use "." instead of ",".
56 root 1.78 - change perl extensions to not use hardcoded coins and values.
57 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
58     and be more parsimonous of uuid usage by the exact value out on exit.
59 root 1.86 - write log messages in another thread, removing another sync point.
60     - support multi-line log messages in a nicer way.
61 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
62 root 1.81 - fix a minor memleak in the random map generator.
63     - some parts of the random map generator are not coroutine-safe,
64     so only call it "single-threaded".
65     - major cleanup of memory management in random map generator.
66 root 1.87 - slight refactoring of the random map generator, faster too.
67 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
68     bookkeeping bug.
69 root 1.87 - work around "player is on active list" problem by deactivating player
70     after loading.
71 root 1.81 - garbage collect shstr's more evenly and adaptively only when
72     there have in fact been allocations.
73 root 1.82 - fix object::insert to do as documented and insert into the env
74     if necessary.
75     - fix cf::map::unique_maps.
76     - fix nrof overflow check in can_merge_slow.
77     - fix converter code to handle >31 bit values.
78 elmex 1.83 - added support for the player_sold flag
79 root 1.84 - converters no longer accept unpaid items.
80 root 1.88 - canonicalize random map meta files for better unification.
81 root 1.77
82 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
83 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
84     when mlockall has been used.
85 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
86 root 1.72 - use separate thread for ticker timing (and more in the future).
87     this greatly increases timing accuracy and gets rid of an enourmous
88     number of gettimeofday calls.
89 root 1.82 - use a separate thread to signal aio completion, for lower latency.
90 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
91 root 1.71
92 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
93 root 1.68 - rebalanced default experience table to be more exponential
94     and much easier up to level ~40, then moderately harder.
95 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
96 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
97     - do not exit on reload/load errors but properly cleanup.
98 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
99 root 1.66
100 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
101 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
102     (this fixes the jeweler skill).
103 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
104 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
105 root 1.63 - move tombstone to real map if player died due to cave-in (even if
106     it has reset, which is better than putting it on the savebed, also as
107     proof that the palyer didn't use a savebed).
108 root 1.59
109 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
110 root 1.56 - work around perl bug in configure perl module version check.
111 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
112 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
113 root 1.52 - fix a bug in animate_weapon, causing a crash.
114 root 1.54 - no longer exit when a coroutine throws an exception.
115 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
116 root 1.53 - fix the "<player> is nuts" message.
117 root 1.58 - fix an exception at logout due to the json_coder being gone.
118 root 1.43 - upgrade to EV version 2.0 API.
119 root 1.47 - when players don't apply a savebed correctly but stand above one,
120     do not move or kill them.
121 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
122 root 1.43 - implement generic framework for server-side resource files.
123     - implement resource file update event.
124     - hook experience table update into the framework.
125     - move jeweler.yaml to resources (arch/).
126 root 1.44 - switch from Crossfire to Deliantra perl module.
127     - implement json2json arch filter.
128 root 1.45 - implement widget protocol version 2, support for ui templates.
129 root 1.54 - mapinfo is now handled fully asynchronously.
130 root 1.48 - ext/irc: also log irc messages.
131 root 1.51 - ext/schmorplog: write user stat files asynchronously.
132 root 1.43
133 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
134 elmex 1.41 - limited the number of items that can be picked up and dropped
135 root 1.42 as temporary measurement against bad performance or dropping things
136     (this lead to long freezes and triggered the watchdog).
137 elmex 1.41 - improved the performance of the drop command a bit.
138 root 1.38 - switch from Event to EV for higher performance, easier usage,
139     less bugs...
140 root 1.39 - updated to release version of the gnu affero license.
141 root 1.38
142 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
143 root 1.36 - more thoroughly rename the binaries, contact addresses.
144     - update the copyrights.
145 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
146     crashes.
147 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
148     potentially causing crashes.
149 root 1.35 - assign weapons on user load time, not login-time, avoiding
150     crashes.
151    
152 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
153 root 1.32 - fixed an important bug that caused passwords to be forgotten.
154 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
155     in some of the maps.
156 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
157     which is now trivial to do.
158 root 1.33 - removed all traces of the old (and never working) plug-in interface
159     (70kb code less on amd64).
160 root 1.34 - improve/tune scheduling priorities.
161     - fix some freezing bugs.
162     - fix a memory corruption problem in dynbuf.printf.
163     - use channels for chat and many informational commands.
164     - improved the tutorial.
165     - create missile is now fixed.
166     - race fields must now contain archetypes.
167     - jumping skill now works as advertised.
168 root 1.31
169 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
170 root 1.24 - relicense under the gnu affero license.
171 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
172 root 1.24 - implement server-side framework for generic resources.
173     - use resource framework for server-provided ambient
174     music.
175 root 1.27 - save object owners (players only atm).
176 root 1.24 - replace limited sound api with server-provided sound effects.
177     - new sc (sound control) protocol command.
178     - improve fxix protocol to include types.
179     - exactly fill tcp segments, if possible.
180     - output-rate is now an upper limit, the server will automatically
181     (and quite perfectly) adjust to the network conditions, ensuring
182     low latency even during bulk transfers (music, images, sounds etc.).
183     - implement server-side widgets (i.e. client widgets controlled
184     in the server side). this will allow future expansion without
185     having to upgrade clients.
186     - implement a (artwork) world map with realtime player position
187     tracking.
188     - new and more efficient extcmd (server still supports old extcmd
189     protocol).
190 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
191     calcluation that could be easily exploited by users.
192     - rebalanced diseases to spread more naturally/evenly.
193     - completely asynchronous map loading even for tiled maps.
194 root 1.24 - replace simple messaging protocol with channels carrying metadata
195     (similar to message types, but more directed at the user).
196     - reduce command processing latency by a whopping 120ms by
197     reordering some processing steps inside the server. this directly
198     reduces lag by 120ms.
199     - actually send spell faces to the client.
200 root 1.23 - implement player genders.
201 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
202     otherwise return to savebed and possible kill if the log-out
203     was for too long.
204     - fast socket-dead detection (kick player after 8 seconds without ack).
205     - greatly reduce the cpu time needed to draw maps _again_.
206     - archetypes are now subclasses of objects.
207     - rebalanced shop greed and approval functions to be more realistic
208     (and likely match the actual intention).
209 root 1.23 - implement "crossfire pod" format for messages, with working bold,
210     italic, gender-specific text, paragraphs etc.
211 root 1.24 - implemented hint framework, players can opt to receive hints.
212     - implemented (long) book framework, added some books from the cf wiki.
213 root 1.23 - implement generic message framework that uses xml, utf8 for the client
214     protocol and is capable of transmitting generic meta information.
215 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
216     - replace the nexus by a per-player tutorial map that teaches stuff
217     better than the newbie house.
218 root 1.18 - fix the magicmap colours.
219 root 1.19 - optimise map update even more by removing unneeded code and checks.
220     - decouple map and stats update from pl->ob and use pl->observe instead.
221     - implement observe command.
222 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
223     calls with a simple comparison.
224     - fix a latent crossfire bug that could crash the server because the
225     map refresh did not update the mapspace.
226 root 1.24 - support custom keys for regions and maps, regions are now
227     refcount-managed.
228     - allow worldmap overlays anywhere in the 000..999 range.
229     - new system to acquire time slices for background jobs, to reduce
230     jitter.
231 root 1.27 - semi-persistent object-referencing framework (currently only players
232     supported).
233 root 1.22 - dependency tracking for perl extensions.
234 root 1.24 - new slag-ex extension for cleaning cauldrons.
235     - fix invoke result processing.
236     - there are even less i/o syncpoints in the server now.
237 root 1.29 - added map-tags extension that scans all maps for object tags
238     and records them in the database (not used yet).
239 root 1.28 - metaserver 2 support.
240 root 1.22 - many more bugfixes and minor optimisations.
241 root 1.16
242 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
243 root 1.14 - optimised event invocation (non-wanted events can now be
244     skipped with 4-5 inlined instructions).
245 root 1.12 - complete rewrite of town_portal: it now creates a portal
246     to the "nearest" town only, travel is only possible
247 root 1.13 to the town and back, anybody can use it (also removes
248     one of the remaining syncpoints in the server).
249 root 1.10 - complete rewrite of the range/attack skill slot system:
250     there are now two slots, one for combat, one for ranged
251     attacks.
252     - introduce the concept of a current weapon (either a ranged
253     or a combat weapon/skill/tool) and switch between them as
254     needed.
255     - rewrite bow code so bows get more useful: apply damage,
256     attacktype and other stats to the arrows and treat
257     bows as weapons. also rebalance the missile weapons skill
258     so its damage increases with level.
259     - rewrite the complete player speed logic: weapon_speed now
260     works as documented and there are no unnatural speed boosts.
261 root 1.6 - implement a utility - cfutil - that simplifies arch and map
262     installation, replacing the old collect scripts and
263 root 1.9 simplying deployment by scaling and cutting faces as required.
264     - simplify the map protocol extensively by taking advantage
265     of missing bigfaces, speeding up map generation immensely.
266 root 1.6 - implement inherit keyword allowing archetypes to inherit from
267     other archetypes.
268     - rationalise archetype, region and treasurelist file format
269     into a single file format and make them reloadable asynchronously.
270 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
271     reloadable at runtime.
272 root 1.6 - implement 64x64 faceset support.
273     - implement fxixsx protocol that saves
274     a lot of bandwidth over the old image/face/smooth packets
275 root 1.11 and allows images > packetsize, incremental and background
276     transfers.
277 root 1.6 - implement a bandwidth-saving smoothing protocol that works
278     on a face basis as opposed to a mapspace basis.
279 root 1.7 - the server can now rate-limit image uploads to not exceed
280     a certain (client-configurable) speed while guarenteeing full
281     freedom of movement.
282 root 1.8 - implement new ex command to request item descriptions.
283     - implement new msg command for in-game messages with meta
284     information (using xml).
285 root 1.9 - enforce utf-8 for all text messages.
286 root 1.13 - added micropather (not used yet).
287 root 1.6 - many, many bugfixes.
288 root 1.1
289 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
290 root 1.1 - make coroapi accessible to cf+.
291     - moved map handling logic completely to perl
292     - per player maps are now marked in the map
293 root 1.2 - maps are saved completely differently now,
294     and much more often.
295 root 1.17 - rewrote map header parser and writer, to be much faster.
296 pippijn 1.4 - maps and players are now (in the average case) loaded
297 root 1.2 and saved completely asynchronously, I/O contention will no
298     longer freeze the server.
299 pippijn 1.4 - players and maps can be loaded anytime, without the player
300 root 1.2 being logged in.
301 root 1.1 - automatically generate method interfaces for perl from headers
302     - unbundled freezethaw
303     - mostly rewrote common/map.C
304     - completely rewrite server/swap.C
305     - introduced "runtime", the CCT clock (corrected crossfire time) :)
306     - introduced new keyword for map files: file_format_version (integer, server version: 0)
307     - better message for apply failures due to applymode
308     - removed most all of the weather code
309     - unified logging to stderr and file
310     - too many minor changes to document