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Revision: 1.109
Committed: Thu Apr 24 04:40:53 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.108: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.104 TODO: ridify us from FLAG_NO_FIX_PLAYER
4 root 1.103 TODO: dragons should not be able to change their title via the settings tab in playerbook
5    
6 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
7     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
8     - completely automate the weight handling, should fix all weight
9     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
10 root 1.103 - reloading archetypes while a user was in the character creation phase
11     could crash the server.
12 root 1.106 - fix a nontrivial number of cases of code commented similar
13     to "is this really correct?", as many of those cases are now handles
14     automatically by lower level code.
15     - replace many ad-hoc checks for client visibility by object::visible_to,
16     should result in broader applicability of functions using it.
17 root 1.104 - merge items with different arch pointers refering to the same arch
18     (due to archetype reloads).
19 root 1.106 - refactored the object remove/insert functions and most related
20     functions (decrease, split, merge_ob etc.).
21 root 1.105 - make it compile better on freebsd (reported by pippijn).
22 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
23 root 1.108 - fix the longstanding "container stays open" bug.
24 root 1.107 - improved floorbox updating to be incremental and other protocol
25     optimisations.
26     - get rid of update_after_inventory_change and only do update stats
27     for weight once/tick/player at max.
28 root 1.109 - rewrite party commands, use party channel.
29 root 1.103
30 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
31 root 1.97 - properly link against libgthread as that is needed to make the slice
32     allocator thread-safe.
33 root 1.91 - support perls not compiled with 64 bit support (though this is not a
34     recommended configuration) (reported by Samuel Gondouin).
35 root 1.94 - always put godgiven items into the player inventory, never any containers.
36 root 1.102 - (arch)
37 root 1.92 - (maps, arch) the scorn go club was founded!
38 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
39 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
40     became a real spell-class.
41 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
42     - (arch) considerably strengthened spark shower and destruction.
43     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
44     finally reloadable at runtime.
45     - changed archetype loading algorithm to only require one pass and
46     use delayed resolving of references.
47 root 1.101 - examine command now uses the examine infobox.
48 root 1.102 - implement an "incremental garbage collector" for archetypes.
49 root 1.98 - enable slice allocator again.
50 root 1.96 - implement optional free memory poisoning.
51 root 1.91
52 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
53 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
54 root 1.85 skill.
55 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
56     names (also update all maps to use money instead of coins).
57 root 1.78 - add uuid accessors to perl.
58     - add coin names and archetype accessors to perl.
59 root 1.80 - fix runtime uuid file format to use "." instead of ",".
60 root 1.78 - change perl extensions to not use hardcoded coins and values.
61 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
62     and be more parsimonous of uuid usage by the exact value out on exit.
63 root 1.86 - write log messages in another thread, removing another sync point.
64     - support multi-line log messages in a nicer way.
65 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
66 root 1.81 - fix a minor memleak in the random map generator.
67     - some parts of the random map generator are not coroutine-safe,
68     so only call it "single-threaded".
69     - major cleanup of memory management in random map generator.
70 root 1.87 - slight refactoring of the random map generator, faster too.
71 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
72     bookkeeping bug.
73 root 1.87 - work around "player is on active list" problem by deactivating player
74     after loading.
75 root 1.81 - garbage collect shstr's more evenly and adaptively only when
76     there have in fact been allocations.
77 root 1.82 - fix object::insert to do as documented and insert into the env
78     if necessary.
79     - fix cf::map::unique_maps.
80     - fix nrof overflow check in can_merge_slow.
81     - fix converter code to handle >31 bit values.
82 elmex 1.83 - added support for the player_sold flag
83 root 1.84 - converters no longer accept unpaid items.
84 root 1.88 - canonicalize random map meta files for better unification.
85 root 1.77
86 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
87 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
88     when mlockall has been used.
89 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
90 root 1.72 - use separate thread for ticker timing (and more in the future).
91     this greatly increases timing accuracy and gets rid of an enourmous
92     number of gettimeofday calls.
93 root 1.82 - use a separate thread to signal aio completion, for lower latency.
94 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
95 root 1.71
96 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
97 root 1.68 - rebalanced default experience table to be more exponential
98     and much easier up to level ~40, then moderately harder.
99 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
100 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
101     - do not exit on reload/load errors but properly cleanup.
102 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
103 root 1.66
104 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
105 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
106     (this fixes the jeweler skill).
107 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
108 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
109 root 1.63 - move tombstone to real map if player died due to cave-in (even if
110     it has reset, which is better than putting it on the savebed, also as
111     proof that the palyer didn't use a savebed).
112 root 1.59
113 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
114 root 1.56 - work around perl bug in configure perl module version check.
115 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
116 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
117 root 1.52 - fix a bug in animate_weapon, causing a crash.
118 root 1.54 - no longer exit when a coroutine throws an exception.
119 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
120 root 1.53 - fix the "<player> is nuts" message.
121 root 1.58 - fix an exception at logout due to the json_coder being gone.
122 root 1.43 - upgrade to EV version 2.0 API.
123 root 1.47 - when players don't apply a savebed correctly but stand above one,
124     do not move or kill them.
125 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
126 root 1.43 - implement generic framework for server-side resource files.
127     - implement resource file update event.
128     - hook experience table update into the framework.
129     - move jeweler.yaml to resources (arch/).
130 root 1.44 - switch from Crossfire to Deliantra perl module.
131     - implement json2json arch filter.
132 root 1.45 - implement widget protocol version 2, support for ui templates.
133 root 1.54 - mapinfo is now handled fully asynchronously.
134 root 1.48 - ext/irc: also log irc messages.
135 root 1.51 - ext/schmorplog: write user stat files asynchronously.
136 root 1.43
137 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
138 elmex 1.41 - limited the number of items that can be picked up and dropped
139 root 1.42 as temporary measurement against bad performance or dropping things
140     (this lead to long freezes and triggered the watchdog).
141 elmex 1.41 - improved the performance of the drop command a bit.
142 root 1.38 - switch from Event to EV for higher performance, easier usage,
143     less bugs...
144 root 1.39 - updated to release version of the gnu affero license.
145 root 1.38
146 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
147 root 1.36 - more thoroughly rename the binaries, contact addresses.
148     - update the copyrights.
149 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
150     crashes.
151 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
152     potentially causing crashes.
153 root 1.35 - assign weapons on user load time, not login-time, avoiding
154     crashes.
155    
156 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
157 root 1.32 - fixed an important bug that caused passwords to be forgotten.
158 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
159     in some of the maps.
160 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
161     which is now trivial to do.
162 root 1.33 - removed all traces of the old (and never working) plug-in interface
163     (70kb code less on amd64).
164 root 1.34 - improve/tune scheduling priorities.
165     - fix some freezing bugs.
166     - fix a memory corruption problem in dynbuf.printf.
167     - use channels for chat and many informational commands.
168     - improved the tutorial.
169     - create missile is now fixed.
170     - race fields must now contain archetypes.
171     - jumping skill now works as advertised.
172 root 1.31
173 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
174 root 1.24 - relicense under the gnu affero license.
175 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
176 root 1.24 - implement server-side framework for generic resources.
177     - use resource framework for server-provided ambient
178     music.
179 root 1.27 - save object owners (players only atm).
180 root 1.24 - replace limited sound api with server-provided sound effects.
181     - new sc (sound control) protocol command.
182     - improve fxix protocol to include types.
183     - exactly fill tcp segments, if possible.
184     - output-rate is now an upper limit, the server will automatically
185     (and quite perfectly) adjust to the network conditions, ensuring
186     low latency even during bulk transfers (music, images, sounds etc.).
187     - implement server-side widgets (i.e. client widgets controlled
188     in the server side). this will allow future expansion without
189     having to upgrade clients.
190     - implement a (artwork) world map with realtime player position
191     tracking.
192     - new and more efficient extcmd (server still supports old extcmd
193     protocol).
194 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
195     calcluation that could be easily exploited by users.
196     - rebalanced diseases to spread more naturally/evenly.
197     - completely asynchronous map loading even for tiled maps.
198 root 1.24 - replace simple messaging protocol with channels carrying metadata
199     (similar to message types, but more directed at the user).
200     - reduce command processing latency by a whopping 120ms by
201     reordering some processing steps inside the server. this directly
202     reduces lag by 120ms.
203     - actually send spell faces to the client.
204 root 1.23 - implement player genders.
205 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
206     otherwise return to savebed and possible kill if the log-out
207     was for too long.
208     - fast socket-dead detection (kick player after 8 seconds without ack).
209     - greatly reduce the cpu time needed to draw maps _again_.
210     - archetypes are now subclasses of objects.
211     - rebalanced shop greed and approval functions to be more realistic
212     (and likely match the actual intention).
213 root 1.23 - implement "crossfire pod" format for messages, with working bold,
214     italic, gender-specific text, paragraphs etc.
215 root 1.24 - implemented hint framework, players can opt to receive hints.
216     - implemented (long) book framework, added some books from the cf wiki.
217 root 1.23 - implement generic message framework that uses xml, utf8 for the client
218     protocol and is capable of transmitting generic meta information.
219 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
220     - replace the nexus by a per-player tutorial map that teaches stuff
221     better than the newbie house.
222 root 1.18 - fix the magicmap colours.
223 root 1.19 - optimise map update even more by removing unneeded code and checks.
224     - decouple map and stats update from pl->ob and use pl->observe instead.
225     - implement observe command.
226 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
227     calls with a simple comparison.
228     - fix a latent crossfire bug that could crash the server because the
229     map refresh did not update the mapspace.
230 root 1.24 - support custom keys for regions and maps, regions are now
231     refcount-managed.
232     - allow worldmap overlays anywhere in the 000..999 range.
233     - new system to acquire time slices for background jobs, to reduce
234     jitter.
235 root 1.27 - semi-persistent object-referencing framework (currently only players
236     supported).
237 root 1.22 - dependency tracking for perl extensions.
238 root 1.24 - new slag-ex extension for cleaning cauldrons.
239     - fix invoke result processing.
240     - there are even less i/o syncpoints in the server now.
241 root 1.29 - added map-tags extension that scans all maps for object tags
242     and records them in the database (not used yet).
243 root 1.28 - metaserver 2 support.
244 root 1.22 - many more bugfixes and minor optimisations.
245 root 1.16
246 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
247 root 1.14 - optimised event invocation (non-wanted events can now be
248     skipped with 4-5 inlined instructions).
249 root 1.12 - complete rewrite of town_portal: it now creates a portal
250     to the "nearest" town only, travel is only possible
251 root 1.13 to the town and back, anybody can use it (also removes
252     one of the remaining syncpoints in the server).
253 root 1.10 - complete rewrite of the range/attack skill slot system:
254     there are now two slots, one for combat, one for ranged
255     attacks.
256     - introduce the concept of a current weapon (either a ranged
257     or a combat weapon/skill/tool) and switch between them as
258     needed.
259     - rewrite bow code so bows get more useful: apply damage,
260     attacktype and other stats to the arrows and treat
261     bows as weapons. also rebalance the missile weapons skill
262     so its damage increases with level.
263     - rewrite the complete player speed logic: weapon_speed now
264     works as documented and there are no unnatural speed boosts.
265 root 1.6 - implement a utility - cfutil - that simplifies arch and map
266     installation, replacing the old collect scripts and
267 root 1.9 simplying deployment by scaling and cutting faces as required.
268     - simplify the map protocol extensively by taking advantage
269     of missing bigfaces, speeding up map generation immensely.
270 root 1.6 - implement inherit keyword allowing archetypes to inherit from
271     other archetypes.
272     - rationalise archetype, region and treasurelist file format
273     into a single file format and make them reloadable asynchronously.
274 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
275     reloadable at runtime.
276 root 1.6 - implement 64x64 faceset support.
277     - implement fxixsx protocol that saves
278     a lot of bandwidth over the old image/face/smooth packets
279 root 1.11 and allows images > packetsize, incremental and background
280     transfers.
281 root 1.6 - implement a bandwidth-saving smoothing protocol that works
282     on a face basis as opposed to a mapspace basis.
283 root 1.7 - the server can now rate-limit image uploads to not exceed
284     a certain (client-configurable) speed while guarenteeing full
285     freedom of movement.
286 root 1.8 - implement new ex command to request item descriptions.
287     - implement new msg command for in-game messages with meta
288     information (using xml).
289 root 1.9 - enforce utf-8 for all text messages.
290 root 1.13 - added micropather (not used yet).
291 root 1.6 - many, many bugfixes.
292 root 1.1
293 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
294 root 1.1 - make coroapi accessible to cf+.
295     - moved map handling logic completely to perl
296     - per player maps are now marked in the map
297 root 1.2 - maps are saved completely differently now,
298     and much more often.
299 root 1.17 - rewrote map header parser and writer, to be much faster.
300 pippijn 1.4 - maps and players are now (in the average case) loaded
301 root 1.2 and saved completely asynchronously, I/O contention will no
302     longer freeze the server.
303 pippijn 1.4 - players and maps can be loaded anytime, without the player
304 root 1.2 being logged in.
305 root 1.1 - automatically generate method interfaces for perl from headers
306     - unbundled freezethaw
307     - mostly rewrote common/map.C
308     - completely rewrite server/swap.C
309     - introduced "runtime", the CCT clock (corrected crossfire time) :)
310     - introduced new keyword for map files: file_format_version (integer, server version: 0)
311     - better message for apply failures due to applymode
312     - removed most all of the weather code
313     - unified logging to stderr and file
314     - too many minor changes to document