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Revision: 1.11
Committed: Wed May 16 12:04:56 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.10: +3 -2 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.11 Crossfire TRT Server, Maps and Archetypes ChangeLog
2 root 1.6
3     2.1
4 root 1.10 - complete rewrite of the range/attack skill slot system:
5     there are now two slots, one for combat, one for ranged
6     attacks.
7     - introduce the concept of a current weapon (either a ranged
8     or a combat weapon/skill/tool) and switch between them as
9     needed.
10     - rewrite bow code so bows get more useful: apply damage,
11     attacktype and other stats to the arrows and treat
12     bows as weapons. also rebalance the missile weapons skill
13     so its damage increases with level.
14     - rewrite the complete player speed logic: weapon_speed now
15     works as documented and there are no unnatural speed boosts.
16 root 1.6 - implement a utility - cfutil - that simplifies arch and map
17     installation, replacing the old collect scripts and
18 root 1.9 simplying deployment by scaling and cutting faces as required.
19     - simplify the map protocol extensively by taking advantage
20     of missing bigfaces, speeding up map generation immensely.
21 root 1.6 - implement inherit keyword allowing archetypes to inherit from
22     other archetypes.
23     - rationalise archetype, region and treasurelist file format
24     into a single file format and make them reloadable asynchronously.
25 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
26     reloadable at runtime.
27 root 1.6 - implement 64x64 faceset support.
28     - implement fxixsx protocol that saves
29     a lot of bandwidth over the old image/face/smooth packets
30 root 1.11 and allows images > packetsize, incremental and background
31     transfers.
32 root 1.6 - implement a bandwidth-saving smoothing protocol that works
33     on a face basis as opposed to a mapspace basis.
34 root 1.7 - the server can now rate-limit image uploads to not exceed
35     a certain (client-configurable) speed while guarenteeing full
36     freedom of movement.
37 root 1.8 - implement new ex command to request item descriptions.
38     - implement new msg command for in-game messages with meta
39     information (using xml).
40 root 1.9 - enforce utf-8 for all text messages.
41 root 1.6 - many, many bugfixes.
42 root 1.1
43 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
44 root 1.1 - make coroapi accessible to cf+.
45     - moved map handling logic completely to perl
46     - per player maps are now marked in the map
47 root 1.2 - maps are saved completely differently now,
48     and much more often.
49 root 1.1 - rewrote map header parser and writer
50 pippijn 1.4 - maps and players are now (in the average case) loaded
51 root 1.2 and saved completely asynchronously, I/O contention will no
52     longer freeze the server.
53 pippijn 1.4 - players and maps can be loaded anytime, without the player
54 root 1.2 being logged in.
55 root 1.1 - automatically generate method interfaces for perl from headers
56     - unbundled freezethaw
57     - mostly rewrote common/map.C
58     - completely rewrite server/swap.C
59     - introduced "runtime", the CCT clock (corrected crossfire time) :)
60     - introduced new keyword for map files: file_format_version (integer, server version: 0)
61     - better message for apply failures due to applymode
62     - removed most all of the weather code
63     - unified logging to stderr and file
64     - too many minor changes to document