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Revision: 1.110
Committed: Thu Apr 24 04:51:30 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.109: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.104 TODO: ridify us from FLAG_NO_FIX_PLAYER
4 root 1.103 TODO: dragons should not be able to change their title via the settings tab in playerbook
5 root 1.110 TODO: emergency swap mode is not working
6 root 1.103
7 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
8     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
9     - completely automate the weight handling, should fix all weight
10     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
11 root 1.103 - reloading archetypes while a user was in the character creation phase
12     could crash the server.
13 root 1.106 - fix a nontrivial number of cases of code commented similar
14     to "is this really correct?", as many of those cases are now handles
15     automatically by lower level code.
16     - replace many ad-hoc checks for client visibility by object::visible_to,
17     should result in broader applicability of functions using it.
18 root 1.104 - merge items with different arch pointers refering to the same arch
19     (due to archetype reloads).
20 root 1.106 - refactored the object remove/insert functions and most related
21     functions (decrease, split, merge_ob etc.).
22 root 1.105 - make it compile better on freebsd (reported by pippijn).
23 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
24 root 1.108 - fix the longstanding "container stays open" bug.
25 root 1.107 - improved floorbox updating to be incremental and other protocol
26     optimisations.
27     - get rid of update_after_inventory_change and only do update stats
28     for weight once/tick/player at max.
29 root 1.109 - rewrite party commands, use party channel.
30 root 1.103
31 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
32 root 1.97 - properly link against libgthread as that is needed to make the slice
33     allocator thread-safe.
34 root 1.91 - support perls not compiled with 64 bit support (though this is not a
35     recommended configuration) (reported by Samuel Gondouin).
36 root 1.94 - always put godgiven items into the player inventory, never any containers.
37 root 1.102 - (arch)
38 root 1.92 - (maps, arch) the scorn go club was founded!
39 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
40 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
41     became a real spell-class.
42 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
43     - (arch) considerably strengthened spark shower and destruction.
44     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
45     finally reloadable at runtime.
46     - changed archetype loading algorithm to only require one pass and
47     use delayed resolving of references.
48 root 1.101 - examine command now uses the examine infobox.
49 root 1.102 - implement an "incremental garbage collector" for archetypes.
50 root 1.98 - enable slice allocator again.
51 root 1.96 - implement optional free memory poisoning.
52 root 1.91
53 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
54 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
55 root 1.85 skill.
56 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
57     names (also update all maps to use money instead of coins).
58 root 1.78 - add uuid accessors to perl.
59     - add coin names and archetype accessors to perl.
60 root 1.80 - fix runtime uuid file format to use "." instead of ",".
61 root 1.78 - change perl extensions to not use hardcoded coins and values.
62 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
63     and be more parsimonous of uuid usage by the exact value out on exit.
64 root 1.86 - write log messages in another thread, removing another sync point.
65     - support multi-line log messages in a nicer way.
66 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
67 root 1.81 - fix a minor memleak in the random map generator.
68     - some parts of the random map generator are not coroutine-safe,
69     so only call it "single-threaded".
70     - major cleanup of memory management in random map generator.
71 root 1.87 - slight refactoring of the random map generator, faster too.
72 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
73     bookkeeping bug.
74 root 1.87 - work around "player is on active list" problem by deactivating player
75     after loading.
76 root 1.81 - garbage collect shstr's more evenly and adaptively only when
77     there have in fact been allocations.
78 root 1.82 - fix object::insert to do as documented and insert into the env
79     if necessary.
80     - fix cf::map::unique_maps.
81     - fix nrof overflow check in can_merge_slow.
82     - fix converter code to handle >31 bit values.
83 elmex 1.83 - added support for the player_sold flag
84 root 1.84 - converters no longer accept unpaid items.
85 root 1.88 - canonicalize random map meta files for better unification.
86 root 1.77
87 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
88 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
89     when mlockall has been used.
90 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
91 root 1.72 - use separate thread for ticker timing (and more in the future).
92     this greatly increases timing accuracy and gets rid of an enourmous
93     number of gettimeofday calls.
94 root 1.82 - use a separate thread to signal aio completion, for lower latency.
95 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
96 root 1.71
97 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
98 root 1.68 - rebalanced default experience table to be more exponential
99     and much easier up to level ~40, then moderately harder.
100 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
101 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
102     - do not exit on reload/load errors but properly cleanup.
103 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
104 root 1.66
105 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
106 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
107     (this fixes the jeweler skill).
108 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
109 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
110 root 1.63 - move tombstone to real map if player died due to cave-in (even if
111     it has reset, which is better than putting it on the savebed, also as
112     proof that the palyer didn't use a savebed).
113 root 1.59
114 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
115 root 1.56 - work around perl bug in configure perl module version check.
116 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
117 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
118 root 1.52 - fix a bug in animate_weapon, causing a crash.
119 root 1.54 - no longer exit when a coroutine throws an exception.
120 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
121 root 1.53 - fix the "<player> is nuts" message.
122 root 1.58 - fix an exception at logout due to the json_coder being gone.
123 root 1.43 - upgrade to EV version 2.0 API.
124 root 1.47 - when players don't apply a savebed correctly but stand above one,
125     do not move or kill them.
126 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
127 root 1.43 - implement generic framework for server-side resource files.
128     - implement resource file update event.
129     - hook experience table update into the framework.
130     - move jeweler.yaml to resources (arch/).
131 root 1.44 - switch from Crossfire to Deliantra perl module.
132     - implement json2json arch filter.
133 root 1.45 - implement widget protocol version 2, support for ui templates.
134 root 1.54 - mapinfo is now handled fully asynchronously.
135 root 1.48 - ext/irc: also log irc messages.
136 root 1.51 - ext/schmorplog: write user stat files asynchronously.
137 root 1.43
138 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
139 elmex 1.41 - limited the number of items that can be picked up and dropped
140 root 1.42 as temporary measurement against bad performance or dropping things
141     (this lead to long freezes and triggered the watchdog).
142 elmex 1.41 - improved the performance of the drop command a bit.
143 root 1.38 - switch from Event to EV for higher performance, easier usage,
144     less bugs...
145 root 1.39 - updated to release version of the gnu affero license.
146 root 1.38
147 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
148 root 1.36 - more thoroughly rename the binaries, contact addresses.
149     - update the copyrights.
150 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
151     crashes.
152 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
153     potentially causing crashes.
154 root 1.35 - assign weapons on user load time, not login-time, avoiding
155     crashes.
156    
157 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
158 root 1.32 - fixed an important bug that caused passwords to be forgotten.
159 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
160     in some of the maps.
161 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
162     which is now trivial to do.
163 root 1.33 - removed all traces of the old (and never working) plug-in interface
164     (70kb code less on amd64).
165 root 1.34 - improve/tune scheduling priorities.
166     - fix some freezing bugs.
167     - fix a memory corruption problem in dynbuf.printf.
168     - use channels for chat and many informational commands.
169     - improved the tutorial.
170     - create missile is now fixed.
171     - race fields must now contain archetypes.
172     - jumping skill now works as advertised.
173 root 1.31
174 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
175 root 1.24 - relicense under the gnu affero license.
176 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
177 root 1.24 - implement server-side framework for generic resources.
178     - use resource framework for server-provided ambient
179     music.
180 root 1.27 - save object owners (players only atm).
181 root 1.24 - replace limited sound api with server-provided sound effects.
182     - new sc (sound control) protocol command.
183     - improve fxix protocol to include types.
184     - exactly fill tcp segments, if possible.
185     - output-rate is now an upper limit, the server will automatically
186     (and quite perfectly) adjust to the network conditions, ensuring
187     low latency even during bulk transfers (music, images, sounds etc.).
188     - implement server-side widgets (i.e. client widgets controlled
189     in the server side). this will allow future expansion without
190     having to upgrade clients.
191     - implement a (artwork) world map with realtime player position
192     tracking.
193     - new and more efficient extcmd (server still supports old extcmd
194     protocol).
195 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
196     calcluation that could be easily exploited by users.
197     - rebalanced diseases to spread more naturally/evenly.
198     - completely asynchronous map loading even for tiled maps.
199 root 1.24 - replace simple messaging protocol with channels carrying metadata
200     (similar to message types, but more directed at the user).
201     - reduce command processing latency by a whopping 120ms by
202     reordering some processing steps inside the server. this directly
203     reduces lag by 120ms.
204     - actually send spell faces to the client.
205 root 1.23 - implement player genders.
206 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
207     otherwise return to savebed and possible kill if the log-out
208     was for too long.
209     - fast socket-dead detection (kick player after 8 seconds without ack).
210     - greatly reduce the cpu time needed to draw maps _again_.
211     - archetypes are now subclasses of objects.
212     - rebalanced shop greed and approval functions to be more realistic
213     (and likely match the actual intention).
214 root 1.23 - implement "crossfire pod" format for messages, with working bold,
215     italic, gender-specific text, paragraphs etc.
216 root 1.24 - implemented hint framework, players can opt to receive hints.
217     - implemented (long) book framework, added some books from the cf wiki.
218 root 1.23 - implement generic message framework that uses xml, utf8 for the client
219     protocol and is capable of transmitting generic meta information.
220 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
221     - replace the nexus by a per-player tutorial map that teaches stuff
222     better than the newbie house.
223 root 1.18 - fix the magicmap colours.
224 root 1.19 - optimise map update even more by removing unneeded code and checks.
225     - decouple map and stats update from pl->ob and use pl->observe instead.
226     - implement observe command.
227 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
228     calls with a simple comparison.
229     - fix a latent crossfire bug that could crash the server because the
230     map refresh did not update the mapspace.
231 root 1.24 - support custom keys for regions and maps, regions are now
232     refcount-managed.
233     - allow worldmap overlays anywhere in the 000..999 range.
234     - new system to acquire time slices for background jobs, to reduce
235     jitter.
236 root 1.27 - semi-persistent object-referencing framework (currently only players
237     supported).
238 root 1.22 - dependency tracking for perl extensions.
239 root 1.24 - new slag-ex extension for cleaning cauldrons.
240     - fix invoke result processing.
241     - there are even less i/o syncpoints in the server now.
242 root 1.29 - added map-tags extension that scans all maps for object tags
243     and records them in the database (not used yet).
244 root 1.28 - metaserver 2 support.
245 root 1.22 - many more bugfixes and minor optimisations.
246 root 1.16
247 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
248 root 1.14 - optimised event invocation (non-wanted events can now be
249     skipped with 4-5 inlined instructions).
250 root 1.12 - complete rewrite of town_portal: it now creates a portal
251     to the "nearest" town only, travel is only possible
252 root 1.13 to the town and back, anybody can use it (also removes
253     one of the remaining syncpoints in the server).
254 root 1.10 - complete rewrite of the range/attack skill slot system:
255     there are now two slots, one for combat, one for ranged
256     attacks.
257     - introduce the concept of a current weapon (either a ranged
258     or a combat weapon/skill/tool) and switch between them as
259     needed.
260     - rewrite bow code so bows get more useful: apply damage,
261     attacktype and other stats to the arrows and treat
262     bows as weapons. also rebalance the missile weapons skill
263     so its damage increases with level.
264     - rewrite the complete player speed logic: weapon_speed now
265     works as documented and there are no unnatural speed boosts.
266 root 1.6 - implement a utility - cfutil - that simplifies arch and map
267     installation, replacing the old collect scripts and
268 root 1.9 simplying deployment by scaling and cutting faces as required.
269     - simplify the map protocol extensively by taking advantage
270     of missing bigfaces, speeding up map generation immensely.
271 root 1.6 - implement inherit keyword allowing archetypes to inherit from
272     other archetypes.
273     - rationalise archetype, region and treasurelist file format
274     into a single file format and make them reloadable asynchronously.
275 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
276     reloadable at runtime.
277 root 1.6 - implement 64x64 faceset support.
278     - implement fxixsx protocol that saves
279     a lot of bandwidth over the old image/face/smooth packets
280 root 1.11 and allows images > packetsize, incremental and background
281     transfers.
282 root 1.6 - implement a bandwidth-saving smoothing protocol that works
283     on a face basis as opposed to a mapspace basis.
284 root 1.7 - the server can now rate-limit image uploads to not exceed
285     a certain (client-configurable) speed while guarenteeing full
286     freedom of movement.
287 root 1.8 - implement new ex command to request item descriptions.
288     - implement new msg command for in-game messages with meta
289     information (using xml).
290 root 1.9 - enforce utf-8 for all text messages.
291 root 1.13 - added micropather (not used yet).
292 root 1.6 - many, many bugfixes.
293 root 1.1
294 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
295 root 1.1 - make coroapi accessible to cf+.
296     - moved map handling logic completely to perl
297     - per player maps are now marked in the map
298 root 1.2 - maps are saved completely differently now,
299     and much more often.
300 root 1.17 - rewrote map header parser and writer, to be much faster.
301 pippijn 1.4 - maps and players are now (in the average case) loaded
302 root 1.2 and saved completely asynchronously, I/O contention will no
303     longer freeze the server.
304 pippijn 1.4 - players and maps can be loaded anytime, without the player
305 root 1.2 being logged in.
306 root 1.1 - automatically generate method interfaces for perl from headers
307     - unbundled freezethaw
308     - mostly rewrote common/map.C
309     - completely rewrite server/swap.C
310     - introduced "runtime", the CCT clock (corrected crossfire time) :)
311     - introduced new keyword for map files: file_format_version (integer, server version: 0)
312     - better message for apply failures due to applymode
313     - removed most all of the weather code
314     - unified logging to stderr and file
315     - too many minor changes to document