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Revision: 1.111
Committed: Thu Apr 24 06:44:50 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.110: +4 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.104 TODO: ridify us from FLAG_NO_FIX_PLAYER
4 root 1.103 TODO: dragons should not be able to change their title via the settings tab in playerbook
5 root 1.110 TODO: emergency swap mode is not working
6 root 1.111 08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7     some spellcasting. if I then started using karate, I would get all the
8     stateffects from the bow
9    
10 root 1.103
11 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
12     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
13     - completely automate the weight handling, should fix all weight
14     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
15 root 1.103 - reloading archetypes while a user was in the character creation phase
16     could crash the server.
17 root 1.106 - fix a nontrivial number of cases of code commented similar
18     to "is this really correct?", as many of those cases are now handles
19     automatically by lower level code.
20     - replace many ad-hoc checks for client visibility by object::visible_to,
21     should result in broader applicability of functions using it.
22 root 1.104 - merge items with different arch pointers refering to the same arch
23     (due to archetype reloads).
24 root 1.106 - refactored the object remove/insert functions and most related
25     functions (decrease, split, merge_ob etc.).
26 root 1.105 - make it compile better on freebsd (reported by pippijn).
27 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
28 root 1.108 - fix the longstanding "container stays open" bug.
29 root 1.107 - improved floorbox updating to be incremental and other protocol
30     optimisations.
31     - get rid of update_after_inventory_change and only do update stats
32     for weight once/tick/player at max.
33 root 1.109 - rewrite party commands, use party channel.
34 root 1.103
35 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
36 root 1.97 - properly link against libgthread as that is needed to make the slice
37     allocator thread-safe.
38 root 1.91 - support perls not compiled with 64 bit support (though this is not a
39     recommended configuration) (reported by Samuel Gondouin).
40 root 1.94 - always put godgiven items into the player inventory, never any containers.
41 root 1.102 - (arch)
42 root 1.92 - (maps, arch) the scorn go club was founded!
43 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
44 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
45     became a real spell-class.
46 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
47     - (arch) considerably strengthened spark shower and destruction.
48     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
49     finally reloadable at runtime.
50     - changed archetype loading algorithm to only require one pass and
51     use delayed resolving of references.
52 root 1.101 - examine command now uses the examine infobox.
53 root 1.102 - implement an "incremental garbage collector" for archetypes.
54 root 1.98 - enable slice allocator again.
55 root 1.96 - implement optional free memory poisoning.
56 root 1.91
57 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
58 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
59 root 1.85 skill.
60 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
61     names (also update all maps to use money instead of coins).
62 root 1.78 - add uuid accessors to perl.
63     - add coin names and archetype accessors to perl.
64 root 1.80 - fix runtime uuid file format to use "." instead of ",".
65 root 1.78 - change perl extensions to not use hardcoded coins and values.
66 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
67     and be more parsimonous of uuid usage by the exact value out on exit.
68 root 1.86 - write log messages in another thread, removing another sync point.
69     - support multi-line log messages in a nicer way.
70 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
71 root 1.81 - fix a minor memleak in the random map generator.
72     - some parts of the random map generator are not coroutine-safe,
73     so only call it "single-threaded".
74     - major cleanup of memory management in random map generator.
75 root 1.87 - slight refactoring of the random map generator, faster too.
76 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
77     bookkeeping bug.
78 root 1.87 - work around "player is on active list" problem by deactivating player
79     after loading.
80 root 1.81 - garbage collect shstr's more evenly and adaptively only when
81     there have in fact been allocations.
82 root 1.82 - fix object::insert to do as documented and insert into the env
83     if necessary.
84     - fix cf::map::unique_maps.
85     - fix nrof overflow check in can_merge_slow.
86     - fix converter code to handle >31 bit values.
87 elmex 1.83 - added support for the player_sold flag
88 root 1.84 - converters no longer accept unpaid items.
89 root 1.88 - canonicalize random map meta files for better unification.
90 root 1.77
91 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
92 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
93     when mlockall has been used.
94 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
95 root 1.72 - use separate thread for ticker timing (and more in the future).
96     this greatly increases timing accuracy and gets rid of an enourmous
97     number of gettimeofday calls.
98 root 1.82 - use a separate thread to signal aio completion, for lower latency.
99 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
100 root 1.71
101 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
102 root 1.68 - rebalanced default experience table to be more exponential
103     and much easier up to level ~40, then moderately harder.
104 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
105 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
106     - do not exit on reload/load errors but properly cleanup.
107 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
108 root 1.66
109 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
110 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
111     (this fixes the jeweler skill).
112 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
113 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
114 root 1.63 - move tombstone to real map if player died due to cave-in (even if
115     it has reset, which is better than putting it on the savebed, also as
116     proof that the palyer didn't use a savebed).
117 root 1.59
118 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
119 root 1.56 - work around perl bug in configure perl module version check.
120 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
121 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
122 root 1.52 - fix a bug in animate_weapon, causing a crash.
123 root 1.54 - no longer exit when a coroutine throws an exception.
124 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
125 root 1.53 - fix the "<player> is nuts" message.
126 root 1.58 - fix an exception at logout due to the json_coder being gone.
127 root 1.43 - upgrade to EV version 2.0 API.
128 root 1.47 - when players don't apply a savebed correctly but stand above one,
129     do not move or kill them.
130 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
131 root 1.43 - implement generic framework for server-side resource files.
132     - implement resource file update event.
133     - hook experience table update into the framework.
134     - move jeweler.yaml to resources (arch/).
135 root 1.44 - switch from Crossfire to Deliantra perl module.
136     - implement json2json arch filter.
137 root 1.45 - implement widget protocol version 2, support for ui templates.
138 root 1.54 - mapinfo is now handled fully asynchronously.
139 root 1.48 - ext/irc: also log irc messages.
140 root 1.51 - ext/schmorplog: write user stat files asynchronously.
141 root 1.43
142 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
143 elmex 1.41 - limited the number of items that can be picked up and dropped
144 root 1.42 as temporary measurement against bad performance or dropping things
145     (this lead to long freezes and triggered the watchdog).
146 elmex 1.41 - improved the performance of the drop command a bit.
147 root 1.38 - switch from Event to EV for higher performance, easier usage,
148     less bugs...
149 root 1.39 - updated to release version of the gnu affero license.
150 root 1.38
151 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
152 root 1.36 - more thoroughly rename the binaries, contact addresses.
153     - update the copyrights.
154 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
155     crashes.
156 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
157     potentially causing crashes.
158 root 1.35 - assign weapons on user load time, not login-time, avoiding
159     crashes.
160    
161 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
162 root 1.32 - fixed an important bug that caused passwords to be forgotten.
163 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
164     in some of the maps.
165 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
166     which is now trivial to do.
167 root 1.33 - removed all traces of the old (and never working) plug-in interface
168     (70kb code less on amd64).
169 root 1.34 - improve/tune scheduling priorities.
170     - fix some freezing bugs.
171     - fix a memory corruption problem in dynbuf.printf.
172     - use channels for chat and many informational commands.
173     - improved the tutorial.
174     - create missile is now fixed.
175     - race fields must now contain archetypes.
176     - jumping skill now works as advertised.
177 root 1.31
178 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
179 root 1.24 - relicense under the gnu affero license.
180 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
181 root 1.24 - implement server-side framework for generic resources.
182     - use resource framework for server-provided ambient
183     music.
184 root 1.27 - save object owners (players only atm).
185 root 1.24 - replace limited sound api with server-provided sound effects.
186     - new sc (sound control) protocol command.
187     - improve fxix protocol to include types.
188     - exactly fill tcp segments, if possible.
189     - output-rate is now an upper limit, the server will automatically
190     (and quite perfectly) adjust to the network conditions, ensuring
191     low latency even during bulk transfers (music, images, sounds etc.).
192     - implement server-side widgets (i.e. client widgets controlled
193     in the server side). this will allow future expansion without
194     having to upgrade clients.
195     - implement a (artwork) world map with realtime player position
196     tracking.
197     - new and more efficient extcmd (server still supports old extcmd
198     protocol).
199 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
200     calcluation that could be easily exploited by users.
201     - rebalanced diseases to spread more naturally/evenly.
202     - completely asynchronous map loading even for tiled maps.
203 root 1.24 - replace simple messaging protocol with channels carrying metadata
204     (similar to message types, but more directed at the user).
205     - reduce command processing latency by a whopping 120ms by
206     reordering some processing steps inside the server. this directly
207     reduces lag by 120ms.
208     - actually send spell faces to the client.
209 root 1.23 - implement player genders.
210 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
211     otherwise return to savebed and possible kill if the log-out
212     was for too long.
213     - fast socket-dead detection (kick player after 8 seconds without ack).
214     - greatly reduce the cpu time needed to draw maps _again_.
215     - archetypes are now subclasses of objects.
216     - rebalanced shop greed and approval functions to be more realistic
217     (and likely match the actual intention).
218 root 1.23 - implement "crossfire pod" format for messages, with working bold,
219     italic, gender-specific text, paragraphs etc.
220 root 1.24 - implemented hint framework, players can opt to receive hints.
221     - implemented (long) book framework, added some books from the cf wiki.
222 root 1.23 - implement generic message framework that uses xml, utf8 for the client
223     protocol and is capable of transmitting generic meta information.
224 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
225     - replace the nexus by a per-player tutorial map that teaches stuff
226     better than the newbie house.
227 root 1.18 - fix the magicmap colours.
228 root 1.19 - optimise map update even more by removing unneeded code and checks.
229     - decouple map and stats update from pl->ob and use pl->observe instead.
230     - implement observe command.
231 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
232     calls with a simple comparison.
233     - fix a latent crossfire bug that could crash the server because the
234     map refresh did not update the mapspace.
235 root 1.24 - support custom keys for regions and maps, regions are now
236     refcount-managed.
237     - allow worldmap overlays anywhere in the 000..999 range.
238     - new system to acquire time slices for background jobs, to reduce
239     jitter.
240 root 1.27 - semi-persistent object-referencing framework (currently only players
241     supported).
242 root 1.22 - dependency tracking for perl extensions.
243 root 1.24 - new slag-ex extension for cleaning cauldrons.
244     - fix invoke result processing.
245     - there are even less i/o syncpoints in the server now.
246 root 1.29 - added map-tags extension that scans all maps for object tags
247     and records them in the database (not used yet).
248 root 1.28 - metaserver 2 support.
249 root 1.22 - many more bugfixes and minor optimisations.
250 root 1.16
251 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
252 root 1.14 - optimised event invocation (non-wanted events can now be
253     skipped with 4-5 inlined instructions).
254 root 1.12 - complete rewrite of town_portal: it now creates a portal
255     to the "nearest" town only, travel is only possible
256 root 1.13 to the town and back, anybody can use it (also removes
257     one of the remaining syncpoints in the server).
258 root 1.10 - complete rewrite of the range/attack skill slot system:
259     there are now two slots, one for combat, one for ranged
260     attacks.
261     - introduce the concept of a current weapon (either a ranged
262     or a combat weapon/skill/tool) and switch between them as
263     needed.
264     - rewrite bow code so bows get more useful: apply damage,
265     attacktype and other stats to the arrows and treat
266     bows as weapons. also rebalance the missile weapons skill
267     so its damage increases with level.
268     - rewrite the complete player speed logic: weapon_speed now
269     works as documented and there are no unnatural speed boosts.
270 root 1.6 - implement a utility - cfutil - that simplifies arch and map
271     installation, replacing the old collect scripts and
272 root 1.9 simplying deployment by scaling and cutting faces as required.
273     - simplify the map protocol extensively by taking advantage
274     of missing bigfaces, speeding up map generation immensely.
275 root 1.6 - implement inherit keyword allowing archetypes to inherit from
276     other archetypes.
277     - rationalise archetype, region and treasurelist file format
278     into a single file format and make them reloadable asynchronously.
279 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
280     reloadable at runtime.
281 root 1.6 - implement 64x64 faceset support.
282     - implement fxixsx protocol that saves
283     a lot of bandwidth over the old image/face/smooth packets
284 root 1.11 and allows images > packetsize, incremental and background
285     transfers.
286 root 1.6 - implement a bandwidth-saving smoothing protocol that works
287     on a face basis as opposed to a mapspace basis.
288 root 1.7 - the server can now rate-limit image uploads to not exceed
289     a certain (client-configurable) speed while guarenteeing full
290     freedom of movement.
291 root 1.8 - implement new ex command to request item descriptions.
292     - implement new msg command for in-game messages with meta
293     information (using xml).
294 root 1.9 - enforce utf-8 for all text messages.
295 root 1.13 - added micropather (not used yet).
296 root 1.6 - many, many bugfixes.
297 root 1.1
298 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
299 root 1.1 - make coroapi accessible to cf+.
300     - moved map handling logic completely to perl
301     - per player maps are now marked in the map
302 root 1.2 - maps are saved completely differently now,
303     and much more often.
304 root 1.17 - rewrote map header parser and writer, to be much faster.
305 pippijn 1.4 - maps and players are now (in the average case) loaded
306 root 1.2 and saved completely asynchronously, I/O contention will no
307     longer freeze the server.
308 pippijn 1.4 - players and maps can be loaded anytime, without the player
309 root 1.2 being logged in.
310 root 1.1 - automatically generate method interfaces for perl from headers
311     - unbundled freezethaw
312     - mostly rewrote common/map.C
313     - completely rewrite server/swap.C
314     - introduced "runtime", the CCT clock (corrected crossfire time) :)
315     - introduced new keyword for map files: file_format_version (integer, server version: 0)
316     - better message for apply failures due to applymode
317     - removed most all of the weather code
318     - unified logging to stderr and file
319     - too many minor changes to document