ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.112
Committed: Thu Apr 24 09:49:43 2008 UTC (16 years ago) by root
Branch: MAIN
CVS Tags: rel-2_52
Changes since 1.111: +1 -8 lines
Log Message:
2.52

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
4 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
5     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
6     - completely automate the weight handling, should fix all weight
7     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
8 root 1.103 - reloading archetypes while a user was in the character creation phase
9     could crash the server.
10 root 1.106 - fix a nontrivial number of cases of code commented similar
11     to "is this really correct?", as many of those cases are now handles
12     automatically by lower level code.
13     - replace many ad-hoc checks for client visibility by object::visible_to,
14     should result in broader applicability of functions using it.
15 root 1.104 - merge items with different arch pointers refering to the same arch
16     (due to archetype reloads).
17 root 1.106 - refactored the object remove/insert functions and most related
18     functions (decrease, split, merge_ob etc.).
19 root 1.105 - make it compile better on freebsd (reported by pippijn).
20 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
21 root 1.108 - fix the longstanding "container stays open" bug.
22 root 1.107 - improved floorbox updating to be incremental and other protocol
23     optimisations.
24     - get rid of update_after_inventory_change and only do update stats
25     for weight once/tick/player at max.
26 root 1.109 - rewrite party commands, use party channel.
27 root 1.103
28 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
29 root 1.97 - properly link against libgthread as that is needed to make the slice
30     allocator thread-safe.
31 root 1.91 - support perls not compiled with 64 bit support (though this is not a
32     recommended configuration) (reported by Samuel Gondouin).
33 root 1.94 - always put godgiven items into the player inventory, never any containers.
34 root 1.102 - (arch)
35 root 1.92 - (maps, arch) the scorn go club was founded!
36 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
37 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
38     became a real spell-class.
39 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
40     - (arch) considerably strengthened spark shower and destruction.
41     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
42     finally reloadable at runtime.
43     - changed archetype loading algorithm to only require one pass and
44     use delayed resolving of references.
45 root 1.101 - examine command now uses the examine infobox.
46 root 1.102 - implement an "incremental garbage collector" for archetypes.
47 root 1.98 - enable slice allocator again.
48 root 1.96 - implement optional free memory poisoning.
49 root 1.91
50 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
51 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
52 root 1.85 skill.
53 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
54     names (also update all maps to use money instead of coins).
55 root 1.78 - add uuid accessors to perl.
56     - add coin names and archetype accessors to perl.
57 root 1.80 - fix runtime uuid file format to use "." instead of ",".
58 root 1.78 - change perl extensions to not use hardcoded coins and values.
59 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
60     and be more parsimonous of uuid usage by the exact value out on exit.
61 root 1.86 - write log messages in another thread, removing another sync point.
62     - support multi-line log messages in a nicer way.
63 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
64 root 1.81 - fix a minor memleak in the random map generator.
65     - some parts of the random map generator are not coroutine-safe,
66     so only call it "single-threaded".
67     - major cleanup of memory management in random map generator.
68 root 1.87 - slight refactoring of the random map generator, faster too.
69 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
70     bookkeeping bug.
71 root 1.87 - work around "player is on active list" problem by deactivating player
72     after loading.
73 root 1.81 - garbage collect shstr's more evenly and adaptively only when
74     there have in fact been allocations.
75 root 1.82 - fix object::insert to do as documented and insert into the env
76     if necessary.
77     - fix cf::map::unique_maps.
78     - fix nrof overflow check in can_merge_slow.
79     - fix converter code to handle >31 bit values.
80 elmex 1.83 - added support for the player_sold flag
81 root 1.84 - converters no longer accept unpaid items.
82 root 1.88 - canonicalize random map meta files for better unification.
83 root 1.77
84 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
85 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
86     when mlockall has been used.
87 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
88 root 1.72 - use separate thread for ticker timing (and more in the future).
89     this greatly increases timing accuracy and gets rid of an enourmous
90     number of gettimeofday calls.
91 root 1.82 - use a separate thread to signal aio completion, for lower latency.
92 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
93 root 1.71
94 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
95 root 1.68 - rebalanced default experience table to be more exponential
96     and much easier up to level ~40, then moderately harder.
97 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
98 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
99     - do not exit on reload/load errors but properly cleanup.
100 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
101 root 1.66
102 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
103 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
104     (this fixes the jeweler skill).
105 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
106 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
107 root 1.63 - move tombstone to real map if player died due to cave-in (even if
108     it has reset, which is better than putting it on the savebed, also as
109     proof that the palyer didn't use a savebed).
110 root 1.59
111 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
112 root 1.56 - work around perl bug in configure perl module version check.
113 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
114 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
115 root 1.52 - fix a bug in animate_weapon, causing a crash.
116 root 1.54 - no longer exit when a coroutine throws an exception.
117 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
118 root 1.53 - fix the "<player> is nuts" message.
119 root 1.58 - fix an exception at logout due to the json_coder being gone.
120 root 1.43 - upgrade to EV version 2.0 API.
121 root 1.47 - when players don't apply a savebed correctly but stand above one,
122     do not move or kill them.
123 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
124 root 1.43 - implement generic framework for server-side resource files.
125     - implement resource file update event.
126     - hook experience table update into the framework.
127     - move jeweler.yaml to resources (arch/).
128 root 1.44 - switch from Crossfire to Deliantra perl module.
129     - implement json2json arch filter.
130 root 1.45 - implement widget protocol version 2, support for ui templates.
131 root 1.54 - mapinfo is now handled fully asynchronously.
132 root 1.48 - ext/irc: also log irc messages.
133 root 1.51 - ext/schmorplog: write user stat files asynchronously.
134 root 1.43
135 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
136 elmex 1.41 - limited the number of items that can be picked up and dropped
137 root 1.42 as temporary measurement against bad performance or dropping things
138     (this lead to long freezes and triggered the watchdog).
139 elmex 1.41 - improved the performance of the drop command a bit.
140 root 1.38 - switch from Event to EV for higher performance, easier usage,
141     less bugs...
142 root 1.39 - updated to release version of the gnu affero license.
143 root 1.38
144 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
145 root 1.36 - more thoroughly rename the binaries, contact addresses.
146     - update the copyrights.
147 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
148     crashes.
149 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
150     potentially causing crashes.
151 root 1.35 - assign weapons on user load time, not login-time, avoiding
152     crashes.
153    
154 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
155 root 1.32 - fixed an important bug that caused passwords to be forgotten.
156 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
157     in some of the maps.
158 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
159     which is now trivial to do.
160 root 1.33 - removed all traces of the old (and never working) plug-in interface
161     (70kb code less on amd64).
162 root 1.34 - improve/tune scheduling priorities.
163     - fix some freezing bugs.
164     - fix a memory corruption problem in dynbuf.printf.
165     - use channels for chat and many informational commands.
166     - improved the tutorial.
167     - create missile is now fixed.
168     - race fields must now contain archetypes.
169     - jumping skill now works as advertised.
170 root 1.31
171 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
172 root 1.24 - relicense under the gnu affero license.
173 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
174 root 1.24 - implement server-side framework for generic resources.
175     - use resource framework for server-provided ambient
176     music.
177 root 1.27 - save object owners (players only atm).
178 root 1.24 - replace limited sound api with server-provided sound effects.
179     - new sc (sound control) protocol command.
180     - improve fxix protocol to include types.
181     - exactly fill tcp segments, if possible.
182     - output-rate is now an upper limit, the server will automatically
183     (and quite perfectly) adjust to the network conditions, ensuring
184     low latency even during bulk transfers (music, images, sounds etc.).
185     - implement server-side widgets (i.e. client widgets controlled
186     in the server side). this will allow future expansion without
187     having to upgrade clients.
188     - implement a (artwork) world map with realtime player position
189     tracking.
190     - new and more efficient extcmd (server still supports old extcmd
191     protocol).
192 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
193     calcluation that could be easily exploited by users.
194     - rebalanced diseases to spread more naturally/evenly.
195     - completely asynchronous map loading even for tiled maps.
196 root 1.24 - replace simple messaging protocol with channels carrying metadata
197     (similar to message types, but more directed at the user).
198     - reduce command processing latency by a whopping 120ms by
199     reordering some processing steps inside the server. this directly
200     reduces lag by 120ms.
201     - actually send spell faces to the client.
202 root 1.23 - implement player genders.
203 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
204     otherwise return to savebed and possible kill if the log-out
205     was for too long.
206     - fast socket-dead detection (kick player after 8 seconds without ack).
207     - greatly reduce the cpu time needed to draw maps _again_.
208     - archetypes are now subclasses of objects.
209     - rebalanced shop greed and approval functions to be more realistic
210     (and likely match the actual intention).
211 root 1.23 - implement "crossfire pod" format for messages, with working bold,
212     italic, gender-specific text, paragraphs etc.
213 root 1.24 - implemented hint framework, players can opt to receive hints.
214     - implemented (long) book framework, added some books from the cf wiki.
215 root 1.23 - implement generic message framework that uses xml, utf8 for the client
216     protocol and is capable of transmitting generic meta information.
217 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
218     - replace the nexus by a per-player tutorial map that teaches stuff
219     better than the newbie house.
220 root 1.18 - fix the magicmap colours.
221 root 1.19 - optimise map update even more by removing unneeded code and checks.
222     - decouple map and stats update from pl->ob and use pl->observe instead.
223     - implement observe command.
224 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
225     calls with a simple comparison.
226     - fix a latent crossfire bug that could crash the server because the
227     map refresh did not update the mapspace.
228 root 1.24 - support custom keys for regions and maps, regions are now
229     refcount-managed.
230     - allow worldmap overlays anywhere in the 000..999 range.
231     - new system to acquire time slices for background jobs, to reduce
232     jitter.
233 root 1.27 - semi-persistent object-referencing framework (currently only players
234     supported).
235 root 1.22 - dependency tracking for perl extensions.
236 root 1.24 - new slag-ex extension for cleaning cauldrons.
237     - fix invoke result processing.
238     - there are even less i/o syncpoints in the server now.
239 root 1.29 - added map-tags extension that scans all maps for object tags
240     and records them in the database (not used yet).
241 root 1.28 - metaserver 2 support.
242 root 1.22 - many more bugfixes and minor optimisations.
243 root 1.16
244 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
245 root 1.14 - optimised event invocation (non-wanted events can now be
246     skipped with 4-5 inlined instructions).
247 root 1.12 - complete rewrite of town_portal: it now creates a portal
248     to the "nearest" town only, travel is only possible
249 root 1.13 to the town and back, anybody can use it (also removes
250     one of the remaining syncpoints in the server).
251 root 1.10 - complete rewrite of the range/attack skill slot system:
252     there are now two slots, one for combat, one for ranged
253     attacks.
254     - introduce the concept of a current weapon (either a ranged
255     or a combat weapon/skill/tool) and switch between them as
256     needed.
257     - rewrite bow code so bows get more useful: apply damage,
258     attacktype and other stats to the arrows and treat
259     bows as weapons. also rebalance the missile weapons skill
260     so its damage increases with level.
261     - rewrite the complete player speed logic: weapon_speed now
262     works as documented and there are no unnatural speed boosts.
263 root 1.6 - implement a utility - cfutil - that simplifies arch and map
264     installation, replacing the old collect scripts and
265 root 1.9 simplying deployment by scaling and cutting faces as required.
266     - simplify the map protocol extensively by taking advantage
267     of missing bigfaces, speeding up map generation immensely.
268 root 1.6 - implement inherit keyword allowing archetypes to inherit from
269     other archetypes.
270     - rationalise archetype, region and treasurelist file format
271     into a single file format and make them reloadable asynchronously.
272 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
273     reloadable at runtime.
274 root 1.6 - implement 64x64 faceset support.
275     - implement fxixsx protocol that saves
276     a lot of bandwidth over the old image/face/smooth packets
277 root 1.11 and allows images > packetsize, incremental and background
278     transfers.
279 root 1.6 - implement a bandwidth-saving smoothing protocol that works
280     on a face basis as opposed to a mapspace basis.
281 root 1.7 - the server can now rate-limit image uploads to not exceed
282     a certain (client-configurable) speed while guarenteeing full
283     freedom of movement.
284 root 1.8 - implement new ex command to request item descriptions.
285     - implement new msg command for in-game messages with meta
286     information (using xml).
287 root 1.9 - enforce utf-8 for all text messages.
288 root 1.13 - added micropather (not used yet).
289 root 1.6 - many, many bugfixes.
290 root 1.1
291 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
292 root 1.1 - make coroapi accessible to cf+.
293     - moved map handling logic completely to perl
294     - per player maps are now marked in the map
295 root 1.2 - maps are saved completely differently now,
296     and much more often.
297 root 1.17 - rewrote map header parser and writer, to be much faster.
298 pippijn 1.4 - maps and players are now (in the average case) loaded
299 root 1.2 and saved completely asynchronously, I/O contention will no
300     longer freeze the server.
301 pippijn 1.4 - players and maps can be loaded anytime, without the player
302 root 1.2 being logged in.
303 root 1.1 - automatically generate method interfaces for perl from headers
304     - unbundled freezethaw
305     - mostly rewrote common/map.C
306     - completely rewrite server/swap.C
307     - introduced "runtime", the CCT clock (corrected crossfire time) :)
308     - introduced new keyword for map files: file_format_version (integer, server version: 0)
309     - better message for apply failures due to applymode
310     - removed most all of the weather code
311     - unified logging to stderr and file
312     - too many minor changes to document