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Revision: 1.114
Committed: Thu Apr 24 11:05:51 2008 UTC (16 years ago) by elmex
Branch: MAIN
Changes since 1.113: +2 -0 lines
Log Message:
fixed the mailscroll bug in the ipo

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 elmex 1.113 2.53
4 elmex 1.114 - the mailscrolls are now correctly handed out even when the destination
5     player is not logged in.
6 elmex 1.113 - rods and horns with a too low maximum charge allow now at least one discharge.
7    
8 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
9 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
10     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
11     - completely automate the weight handling, should fix all weight
12     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
13 root 1.103 - reloading archetypes while a user was in the character creation phase
14     could crash the server.
15 root 1.106 - fix a nontrivial number of cases of code commented similar
16     to "is this really correct?", as many of those cases are now handles
17     automatically by lower level code.
18     - replace many ad-hoc checks for client visibility by object::visible_to,
19     should result in broader applicability of functions using it.
20 root 1.104 - merge items with different arch pointers refering to the same arch
21     (due to archetype reloads).
22 root 1.106 - refactored the object remove/insert functions and most related
23     functions (decrease, split, merge_ob etc.).
24 root 1.105 - make it compile better on freebsd (reported by pippijn).
25 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
26 root 1.108 - fix the longstanding "container stays open" bug.
27 root 1.107 - improved floorbox updating to be incremental and other protocol
28     optimisations.
29     - get rid of update_after_inventory_change and only do update stats
30     for weight once/tick/player at max.
31 root 1.109 - rewrite party commands, use party channel.
32 root 1.103
33 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
34 root 1.97 - properly link against libgthread as that is needed to make the slice
35     allocator thread-safe.
36 root 1.91 - support perls not compiled with 64 bit support (though this is not a
37     recommended configuration) (reported by Samuel Gondouin).
38 root 1.94 - always put godgiven items into the player inventory, never any containers.
39 root 1.102 - (arch)
40 root 1.92 - (maps, arch) the scorn go club was founded!
41 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
42 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
43     became a real spell-class.
44 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
45     - (arch) considerably strengthened spark shower and destruction.
46     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
47     finally reloadable at runtime.
48     - changed archetype loading algorithm to only require one pass and
49     use delayed resolving of references.
50 root 1.101 - examine command now uses the examine infobox.
51 root 1.102 - implement an "incremental garbage collector" for archetypes.
52 root 1.98 - enable slice allocator again.
53 root 1.96 - implement optional free memory poisoning.
54 root 1.91
55 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
56 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
57 root 1.85 skill.
58 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
59     names (also update all maps to use money instead of coins).
60 root 1.78 - add uuid accessors to perl.
61     - add coin names and archetype accessors to perl.
62 root 1.80 - fix runtime uuid file format to use "." instead of ",".
63 root 1.78 - change perl extensions to not use hardcoded coins and values.
64 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
65     and be more parsimonous of uuid usage by the exact value out on exit.
66 root 1.86 - write log messages in another thread, removing another sync point.
67     - support multi-line log messages in a nicer way.
68 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
69 root 1.81 - fix a minor memleak in the random map generator.
70     - some parts of the random map generator are not coroutine-safe,
71     so only call it "single-threaded".
72     - major cleanup of memory management in random map generator.
73 root 1.87 - slight refactoring of the random map generator, faster too.
74 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
75     bookkeeping bug.
76 root 1.87 - work around "player is on active list" problem by deactivating player
77     after loading.
78 root 1.81 - garbage collect shstr's more evenly and adaptively only when
79     there have in fact been allocations.
80 root 1.82 - fix object::insert to do as documented and insert into the env
81     if necessary.
82     - fix cf::map::unique_maps.
83     - fix nrof overflow check in can_merge_slow.
84     - fix converter code to handle >31 bit values.
85 elmex 1.83 - added support for the player_sold flag
86 root 1.84 - converters no longer accept unpaid items.
87 root 1.88 - canonicalize random map meta files for better unification.
88 root 1.77
89 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
90 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
91     when mlockall has been used.
92 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
93 root 1.72 - use separate thread for ticker timing (and more in the future).
94     this greatly increases timing accuracy and gets rid of an enourmous
95     number of gettimeofday calls.
96 root 1.82 - use a separate thread to signal aio completion, for lower latency.
97 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
98 root 1.71
99 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
100 root 1.68 - rebalanced default experience table to be more exponential
101     and much easier up to level ~40, then moderately harder.
102 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
103 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
104     - do not exit on reload/load errors but properly cleanup.
105 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
106 root 1.66
107 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
108 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
109     (this fixes the jeweler skill).
110 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
111 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
112 root 1.63 - move tombstone to real map if player died due to cave-in (even if
113     it has reset, which is better than putting it on the savebed, also as
114     proof that the palyer didn't use a savebed).
115 root 1.59
116 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
117 root 1.56 - work around perl bug in configure perl module version check.
118 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
119 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
120 root 1.52 - fix a bug in animate_weapon, causing a crash.
121 root 1.54 - no longer exit when a coroutine throws an exception.
122 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
123 root 1.53 - fix the "<player> is nuts" message.
124 root 1.58 - fix an exception at logout due to the json_coder being gone.
125 root 1.43 - upgrade to EV version 2.0 API.
126 root 1.47 - when players don't apply a savebed correctly but stand above one,
127     do not move or kill them.
128 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
129 root 1.43 - implement generic framework for server-side resource files.
130     - implement resource file update event.
131     - hook experience table update into the framework.
132     - move jeweler.yaml to resources (arch/).
133 root 1.44 - switch from Crossfire to Deliantra perl module.
134     - implement json2json arch filter.
135 root 1.45 - implement widget protocol version 2, support for ui templates.
136 root 1.54 - mapinfo is now handled fully asynchronously.
137 root 1.48 - ext/irc: also log irc messages.
138 root 1.51 - ext/schmorplog: write user stat files asynchronously.
139 root 1.43
140 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
141 elmex 1.41 - limited the number of items that can be picked up and dropped
142 root 1.42 as temporary measurement against bad performance or dropping things
143     (this lead to long freezes and triggered the watchdog).
144 elmex 1.41 - improved the performance of the drop command a bit.
145 root 1.38 - switch from Event to EV for higher performance, easier usage,
146     less bugs...
147 root 1.39 - updated to release version of the gnu affero license.
148 root 1.38
149 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
150 root 1.36 - more thoroughly rename the binaries, contact addresses.
151     - update the copyrights.
152 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
153     crashes.
154 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
155     potentially causing crashes.
156 root 1.35 - assign weapons on user load time, not login-time, avoiding
157     crashes.
158    
159 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
160 root 1.32 - fixed an important bug that caused passwords to be forgotten.
161 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
162     in some of the maps.
163 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
164     which is now trivial to do.
165 root 1.33 - removed all traces of the old (and never working) plug-in interface
166     (70kb code less on amd64).
167 root 1.34 - improve/tune scheduling priorities.
168     - fix some freezing bugs.
169     - fix a memory corruption problem in dynbuf.printf.
170     - use channels for chat and many informational commands.
171     - improved the tutorial.
172     - create missile is now fixed.
173     - race fields must now contain archetypes.
174     - jumping skill now works as advertised.
175 root 1.31
176 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
177 root 1.24 - relicense under the gnu affero license.
178 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
179 root 1.24 - implement server-side framework for generic resources.
180     - use resource framework for server-provided ambient
181     music.
182 root 1.27 - save object owners (players only atm).
183 root 1.24 - replace limited sound api with server-provided sound effects.
184     - new sc (sound control) protocol command.
185     - improve fxix protocol to include types.
186     - exactly fill tcp segments, if possible.
187     - output-rate is now an upper limit, the server will automatically
188     (and quite perfectly) adjust to the network conditions, ensuring
189     low latency even during bulk transfers (music, images, sounds etc.).
190     - implement server-side widgets (i.e. client widgets controlled
191     in the server side). this will allow future expansion without
192     having to upgrade clients.
193     - implement a (artwork) world map with realtime player position
194     tracking.
195     - new and more efficient extcmd (server still supports old extcmd
196     protocol).
197 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
198     calcluation that could be easily exploited by users.
199     - rebalanced diseases to spread more naturally/evenly.
200     - completely asynchronous map loading even for tiled maps.
201 root 1.24 - replace simple messaging protocol with channels carrying metadata
202     (similar to message types, but more directed at the user).
203     - reduce command processing latency by a whopping 120ms by
204     reordering some processing steps inside the server. this directly
205     reduces lag by 120ms.
206     - actually send spell faces to the client.
207 root 1.23 - implement player genders.
208 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
209     otherwise return to savebed and possible kill if the log-out
210     was for too long.
211     - fast socket-dead detection (kick player after 8 seconds without ack).
212     - greatly reduce the cpu time needed to draw maps _again_.
213     - archetypes are now subclasses of objects.
214     - rebalanced shop greed and approval functions to be more realistic
215     (and likely match the actual intention).
216 root 1.23 - implement "crossfire pod" format for messages, with working bold,
217     italic, gender-specific text, paragraphs etc.
218 root 1.24 - implemented hint framework, players can opt to receive hints.
219     - implemented (long) book framework, added some books from the cf wiki.
220 root 1.23 - implement generic message framework that uses xml, utf8 for the client
221     protocol and is capable of transmitting generic meta information.
222 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
223     - replace the nexus by a per-player tutorial map that teaches stuff
224     better than the newbie house.
225 root 1.18 - fix the magicmap colours.
226 root 1.19 - optimise map update even more by removing unneeded code and checks.
227     - decouple map and stats update from pl->ob and use pl->observe instead.
228     - implement observe command.
229 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
230     calls with a simple comparison.
231     - fix a latent crossfire bug that could crash the server because the
232     map refresh did not update the mapspace.
233 root 1.24 - support custom keys for regions and maps, regions are now
234     refcount-managed.
235     - allow worldmap overlays anywhere in the 000..999 range.
236     - new system to acquire time slices for background jobs, to reduce
237     jitter.
238 root 1.27 - semi-persistent object-referencing framework (currently only players
239     supported).
240 root 1.22 - dependency tracking for perl extensions.
241 root 1.24 - new slag-ex extension for cleaning cauldrons.
242     - fix invoke result processing.
243     - there are even less i/o syncpoints in the server now.
244 root 1.29 - added map-tags extension that scans all maps for object tags
245     and records them in the database (not used yet).
246 root 1.28 - metaserver 2 support.
247 root 1.22 - many more bugfixes and minor optimisations.
248 root 1.16
249 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
250 root 1.14 - optimised event invocation (non-wanted events can now be
251     skipped with 4-5 inlined instructions).
252 root 1.12 - complete rewrite of town_portal: it now creates a portal
253     to the "nearest" town only, travel is only possible
254 root 1.13 to the town and back, anybody can use it (also removes
255     one of the remaining syncpoints in the server).
256 root 1.10 - complete rewrite of the range/attack skill slot system:
257     there are now two slots, one for combat, one for ranged
258     attacks.
259     - introduce the concept of a current weapon (either a ranged
260     or a combat weapon/skill/tool) and switch between them as
261     needed.
262     - rewrite bow code so bows get more useful: apply damage,
263     attacktype and other stats to the arrows and treat
264     bows as weapons. also rebalance the missile weapons skill
265     so its damage increases with level.
266     - rewrite the complete player speed logic: weapon_speed now
267     works as documented and there are no unnatural speed boosts.
268 root 1.6 - implement a utility - cfutil - that simplifies arch and map
269     installation, replacing the old collect scripts and
270 root 1.9 simplying deployment by scaling and cutting faces as required.
271     - simplify the map protocol extensively by taking advantage
272     of missing bigfaces, speeding up map generation immensely.
273 root 1.6 - implement inherit keyword allowing archetypes to inherit from
274     other archetypes.
275     - rationalise archetype, region and treasurelist file format
276     into a single file format and make them reloadable asynchronously.
277 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
278     reloadable at runtime.
279 root 1.6 - implement 64x64 faceset support.
280     - implement fxixsx protocol that saves
281     a lot of bandwidth over the old image/face/smooth packets
282 root 1.11 and allows images > packetsize, incremental and background
283     transfers.
284 root 1.6 - implement a bandwidth-saving smoothing protocol that works
285     on a face basis as opposed to a mapspace basis.
286 root 1.7 - the server can now rate-limit image uploads to not exceed
287     a certain (client-configurable) speed while guarenteeing full
288     freedom of movement.
289 root 1.8 - implement new ex command to request item descriptions.
290     - implement new msg command for in-game messages with meta
291     information (using xml).
292 root 1.9 - enforce utf-8 for all text messages.
293 root 1.13 - added micropather (not used yet).
294 root 1.6 - many, many bugfixes.
295 root 1.1
296 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
297 root 1.1 - make coroapi accessible to cf+.
298     - moved map handling logic completely to perl
299     - per player maps are now marked in the map
300 root 1.2 - maps are saved completely differently now,
301     and much more often.
302 root 1.17 - rewrote map header parser and writer, to be much faster.
303 pippijn 1.4 - maps and players are now (in the average case) loaded
304 root 1.2 and saved completely asynchronously, I/O contention will no
305     longer freeze the server.
306 pippijn 1.4 - players and maps can be loaded anytime, without the player
307 root 1.2 being logged in.
308 root 1.1 - automatically generate method interfaces for perl from headers
309     - unbundled freezethaw
310     - mostly rewrote common/map.C
311     - completely rewrite server/swap.C
312     - introduced "runtime", the CCT clock (corrected crossfire time) :)
313     - introduced new keyword for map files: file_format_version (integer, server version: 0)
314     - better message for apply failures due to applymode
315     - removed most all of the weather code
316     - unified logging to stderr and file
317     - too many minor changes to document