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Revision: 1.115
Committed: Thu Apr 24 11:26:41 2008 UTC (16 years ago) by elmex
Branch: MAIN
Changes since 1.114: +1 -0 lines
Log Message:
selling of things a shop is not interested doesn't work anymore

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 elmex 1.113 2.53
4 elmex 1.115 - dropping items a shop is not interested in won't sell them anymore
5 elmex 1.114 - the mailscrolls are now correctly handed out even when the destination
6     player is not logged in.
7 elmex 1.113 - rods and horns with a too low maximum charge allow now at least one discharge.
8    
9 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
10 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
11     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
12     - completely automate the weight handling, should fix all weight
13     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
14 root 1.103 - reloading archetypes while a user was in the character creation phase
15     could crash the server.
16 root 1.106 - fix a nontrivial number of cases of code commented similar
17     to "is this really correct?", as many of those cases are now handles
18     automatically by lower level code.
19     - replace many ad-hoc checks for client visibility by object::visible_to,
20     should result in broader applicability of functions using it.
21 root 1.104 - merge items with different arch pointers refering to the same arch
22     (due to archetype reloads).
23 root 1.106 - refactored the object remove/insert functions and most related
24     functions (decrease, split, merge_ob etc.).
25 root 1.105 - make it compile better on freebsd (reported by pippijn).
26 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
27 root 1.108 - fix the longstanding "container stays open" bug.
28 root 1.107 - improved floorbox updating to be incremental and other protocol
29     optimisations.
30     - get rid of update_after_inventory_change and only do update stats
31     for weight once/tick/player at max.
32 root 1.109 - rewrite party commands, use party channel.
33 root 1.103
34 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
35 root 1.97 - properly link against libgthread as that is needed to make the slice
36     allocator thread-safe.
37 root 1.91 - support perls not compiled with 64 bit support (though this is not a
38     recommended configuration) (reported by Samuel Gondouin).
39 root 1.94 - always put godgiven items into the player inventory, never any containers.
40 root 1.102 - (arch)
41 root 1.92 - (maps, arch) the scorn go club was founded!
42 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
43 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
44     became a real spell-class.
45 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
46     - (arch) considerably strengthened spark shower and destruction.
47     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
48     finally reloadable at runtime.
49     - changed archetype loading algorithm to only require one pass and
50     use delayed resolving of references.
51 root 1.101 - examine command now uses the examine infobox.
52 root 1.102 - implement an "incremental garbage collector" for archetypes.
53 root 1.98 - enable slice allocator again.
54 root 1.96 - implement optional free memory poisoning.
55 root 1.91
56 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
57 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
58 root 1.85 skill.
59 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
60     names (also update all maps to use money instead of coins).
61 root 1.78 - add uuid accessors to perl.
62     - add coin names and archetype accessors to perl.
63 root 1.80 - fix runtime uuid file format to use "." instead of ",".
64 root 1.78 - change perl extensions to not use hardcoded coins and values.
65 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
66     and be more parsimonous of uuid usage by the exact value out on exit.
67 root 1.86 - write log messages in another thread, removing another sync point.
68     - support multi-line log messages in a nicer way.
69 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
70 root 1.81 - fix a minor memleak in the random map generator.
71     - some parts of the random map generator are not coroutine-safe,
72     so only call it "single-threaded".
73     - major cleanup of memory management in random map generator.
74 root 1.87 - slight refactoring of the random map generator, faster too.
75 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
76     bookkeeping bug.
77 root 1.87 - work around "player is on active list" problem by deactivating player
78     after loading.
79 root 1.81 - garbage collect shstr's more evenly and adaptively only when
80     there have in fact been allocations.
81 root 1.82 - fix object::insert to do as documented and insert into the env
82     if necessary.
83     - fix cf::map::unique_maps.
84     - fix nrof overflow check in can_merge_slow.
85     - fix converter code to handle >31 bit values.
86 elmex 1.83 - added support for the player_sold flag
87 root 1.84 - converters no longer accept unpaid items.
88 root 1.88 - canonicalize random map meta files for better unification.
89 root 1.77
90 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
91 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
92     when mlockall has been used.
93 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
94 root 1.72 - use separate thread for ticker timing (and more in the future).
95     this greatly increases timing accuracy and gets rid of an enourmous
96     number of gettimeofday calls.
97 root 1.82 - use a separate thread to signal aio completion, for lower latency.
98 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
99 root 1.71
100 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
101 root 1.68 - rebalanced default experience table to be more exponential
102     and much easier up to level ~40, then moderately harder.
103 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
104 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
105     - do not exit on reload/load errors but properly cleanup.
106 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
107 root 1.66
108 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
109 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
110     (this fixes the jeweler skill).
111 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
112 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
113 root 1.63 - move tombstone to real map if player died due to cave-in (even if
114     it has reset, which is better than putting it on the savebed, also as
115     proof that the palyer didn't use a savebed).
116 root 1.59
117 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
118 root 1.56 - work around perl bug in configure perl module version check.
119 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
120 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
121 root 1.52 - fix a bug in animate_weapon, causing a crash.
122 root 1.54 - no longer exit when a coroutine throws an exception.
123 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
124 root 1.53 - fix the "<player> is nuts" message.
125 root 1.58 - fix an exception at logout due to the json_coder being gone.
126 root 1.43 - upgrade to EV version 2.0 API.
127 root 1.47 - when players don't apply a savebed correctly but stand above one,
128     do not move or kill them.
129 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
130 root 1.43 - implement generic framework for server-side resource files.
131     - implement resource file update event.
132     - hook experience table update into the framework.
133     - move jeweler.yaml to resources (arch/).
134 root 1.44 - switch from Crossfire to Deliantra perl module.
135     - implement json2json arch filter.
136 root 1.45 - implement widget protocol version 2, support for ui templates.
137 root 1.54 - mapinfo is now handled fully asynchronously.
138 root 1.48 - ext/irc: also log irc messages.
139 root 1.51 - ext/schmorplog: write user stat files asynchronously.
140 root 1.43
141 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
142 elmex 1.41 - limited the number of items that can be picked up and dropped
143 root 1.42 as temporary measurement against bad performance or dropping things
144     (this lead to long freezes and triggered the watchdog).
145 elmex 1.41 - improved the performance of the drop command a bit.
146 root 1.38 - switch from Event to EV for higher performance, easier usage,
147     less bugs...
148 root 1.39 - updated to release version of the gnu affero license.
149 root 1.38
150 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
151 root 1.36 - more thoroughly rename the binaries, contact addresses.
152     - update the copyrights.
153 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
154     crashes.
155 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
156     potentially causing crashes.
157 root 1.35 - assign weapons on user load time, not login-time, avoiding
158     crashes.
159    
160 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
161 root 1.32 - fixed an important bug that caused passwords to be forgotten.
162 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
163     in some of the maps.
164 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
165     which is now trivial to do.
166 root 1.33 - removed all traces of the old (and never working) plug-in interface
167     (70kb code less on amd64).
168 root 1.34 - improve/tune scheduling priorities.
169     - fix some freezing bugs.
170     - fix a memory corruption problem in dynbuf.printf.
171     - use channels for chat and many informational commands.
172     - improved the tutorial.
173     - create missile is now fixed.
174     - race fields must now contain archetypes.
175     - jumping skill now works as advertised.
176 root 1.31
177 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
178 root 1.24 - relicense under the gnu affero license.
179 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
180 root 1.24 - implement server-side framework for generic resources.
181     - use resource framework for server-provided ambient
182     music.
183 root 1.27 - save object owners (players only atm).
184 root 1.24 - replace limited sound api with server-provided sound effects.
185     - new sc (sound control) protocol command.
186     - improve fxix protocol to include types.
187     - exactly fill tcp segments, if possible.
188     - output-rate is now an upper limit, the server will automatically
189     (and quite perfectly) adjust to the network conditions, ensuring
190     low latency even during bulk transfers (music, images, sounds etc.).
191     - implement server-side widgets (i.e. client widgets controlled
192     in the server side). this will allow future expansion without
193     having to upgrade clients.
194     - implement a (artwork) world map with realtime player position
195     tracking.
196     - new and more efficient extcmd (server still supports old extcmd
197     protocol).
198 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
199     calcluation that could be easily exploited by users.
200     - rebalanced diseases to spread more naturally/evenly.
201     - completely asynchronous map loading even for tiled maps.
202 root 1.24 - replace simple messaging protocol with channels carrying metadata
203     (similar to message types, but more directed at the user).
204     - reduce command processing latency by a whopping 120ms by
205     reordering some processing steps inside the server. this directly
206     reduces lag by 120ms.
207     - actually send spell faces to the client.
208 root 1.23 - implement player genders.
209 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
210     otherwise return to savebed and possible kill if the log-out
211     was for too long.
212     - fast socket-dead detection (kick player after 8 seconds without ack).
213     - greatly reduce the cpu time needed to draw maps _again_.
214     - archetypes are now subclasses of objects.
215     - rebalanced shop greed and approval functions to be more realistic
216     (and likely match the actual intention).
217 root 1.23 - implement "crossfire pod" format for messages, with working bold,
218     italic, gender-specific text, paragraphs etc.
219 root 1.24 - implemented hint framework, players can opt to receive hints.
220     - implemented (long) book framework, added some books from the cf wiki.
221 root 1.23 - implement generic message framework that uses xml, utf8 for the client
222     protocol and is capable of transmitting generic meta information.
223 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
224     - replace the nexus by a per-player tutorial map that teaches stuff
225     better than the newbie house.
226 root 1.18 - fix the magicmap colours.
227 root 1.19 - optimise map update even more by removing unneeded code and checks.
228     - decouple map and stats update from pl->ob and use pl->observe instead.
229     - implement observe command.
230 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
231     calls with a simple comparison.
232     - fix a latent crossfire bug that could crash the server because the
233     map refresh did not update the mapspace.
234 root 1.24 - support custom keys for regions and maps, regions are now
235     refcount-managed.
236     - allow worldmap overlays anywhere in the 000..999 range.
237     - new system to acquire time slices for background jobs, to reduce
238     jitter.
239 root 1.27 - semi-persistent object-referencing framework (currently only players
240     supported).
241 root 1.22 - dependency tracking for perl extensions.
242 root 1.24 - new slag-ex extension for cleaning cauldrons.
243     - fix invoke result processing.
244     - there are even less i/o syncpoints in the server now.
245 root 1.29 - added map-tags extension that scans all maps for object tags
246     and records them in the database (not used yet).
247 root 1.28 - metaserver 2 support.
248 root 1.22 - many more bugfixes and minor optimisations.
249 root 1.16
250 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
251 root 1.14 - optimised event invocation (non-wanted events can now be
252     skipped with 4-5 inlined instructions).
253 root 1.12 - complete rewrite of town_portal: it now creates a portal
254     to the "nearest" town only, travel is only possible
255 root 1.13 to the town and back, anybody can use it (also removes
256     one of the remaining syncpoints in the server).
257 root 1.10 - complete rewrite of the range/attack skill slot system:
258     there are now two slots, one for combat, one for ranged
259     attacks.
260     - introduce the concept of a current weapon (either a ranged
261     or a combat weapon/skill/tool) and switch between them as
262     needed.
263     - rewrite bow code so bows get more useful: apply damage,
264     attacktype and other stats to the arrows and treat
265     bows as weapons. also rebalance the missile weapons skill
266     so its damage increases with level.
267     - rewrite the complete player speed logic: weapon_speed now
268     works as documented and there are no unnatural speed boosts.
269 root 1.6 - implement a utility - cfutil - that simplifies arch and map
270     installation, replacing the old collect scripts and
271 root 1.9 simplying deployment by scaling and cutting faces as required.
272     - simplify the map protocol extensively by taking advantage
273     of missing bigfaces, speeding up map generation immensely.
274 root 1.6 - implement inherit keyword allowing archetypes to inherit from
275     other archetypes.
276     - rationalise archetype, region and treasurelist file format
277     into a single file format and make them reloadable asynchronously.
278 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
279     reloadable at runtime.
280 root 1.6 - implement 64x64 faceset support.
281     - implement fxixsx protocol that saves
282     a lot of bandwidth over the old image/face/smooth packets
283 root 1.11 and allows images > packetsize, incremental and background
284     transfers.
285 root 1.6 - implement a bandwidth-saving smoothing protocol that works
286     on a face basis as opposed to a mapspace basis.
287 root 1.7 - the server can now rate-limit image uploads to not exceed
288     a certain (client-configurable) speed while guarenteeing full
289     freedom of movement.
290 root 1.8 - implement new ex command to request item descriptions.
291     - implement new msg command for in-game messages with meta
292     information (using xml).
293 root 1.9 - enforce utf-8 for all text messages.
294 root 1.13 - added micropather (not used yet).
295 root 1.6 - many, many bugfixes.
296 root 1.1
297 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
298 root 1.1 - make coroapi accessible to cf+.
299     - moved map handling logic completely to perl
300     - per player maps are now marked in the map
301 root 1.2 - maps are saved completely differently now,
302     and much more often.
303 root 1.17 - rewrote map header parser and writer, to be much faster.
304 pippijn 1.4 - maps and players are now (in the average case) loaded
305 root 1.2 and saved completely asynchronously, I/O contention will no
306     longer freeze the server.
307 pippijn 1.4 - players and maps can be loaded anytime, without the player
308 root 1.2 being logged in.
309 root 1.1 - automatically generate method interfaces for perl from headers
310     - unbundled freezethaw
311     - mostly rewrote common/map.C
312     - completely rewrite server/swap.C
313     - introduced "runtime", the CCT clock (corrected crossfire time) :)
314     - introduced new keyword for map files: file_format_version (integer, server version: 0)
315     - better message for apply failures due to applymode
316     - removed most all of the weather code
317     - unified logging to stderr and file
318     - too many minor changes to document