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Revision: 1.117
Committed: Sat Apr 26 12:25:45 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.116: +3 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.116 TODO: ridify us from FLAG_NO_FIX_PLAYER
4     TODO: dragons should not be able to change their title via the settings tab in playerbook
5     TODO: emergency swap mode is not working
6     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7     some spellcasting. if I then started using karate, I would get all the
8     stateffects from the bow
9    
10 elmex 1.113 2.53
11 root 1.116 - fix a bug where remove did not actually remove items from the inventory, leaving
12     ghost items.
13     - dropping items a shop is not interested in won't sell them anymore.
14 elmex 1.114 - the mailscrolls are now correctly handed out even when the destination
15     player is not logged in.
16 elmex 1.113 - rods and horns with a too low maximum charge allow now at least one discharge.
17 root 1.117 - make list_logins non-blocking (glaring oversight). this caused the lag at
18     server startup.
19     - take advantage of new aio_close and aio_chmod.
20 elmex 1.113
21 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
22 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
23     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
24     - completely automate the weight handling, should fix all weight
25     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
26 root 1.103 - reloading archetypes while a user was in the character creation phase
27     could crash the server.
28 root 1.106 - fix a nontrivial number of cases of code commented similar
29     to "is this really correct?", as many of those cases are now handles
30     automatically by lower level code.
31     - replace many ad-hoc checks for client visibility by object::visible_to,
32     should result in broader applicability of functions using it.
33 root 1.104 - merge items with different arch pointers refering to the same arch
34     (due to archetype reloads).
35 root 1.106 - refactored the object remove/insert functions and most related
36     functions (decrease, split, merge_ob etc.).
37 root 1.105 - make it compile better on freebsd (reported by pippijn).
38 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
39 root 1.108 - fix the longstanding "container stays open" bug.
40 root 1.107 - improved floorbox updating to be incremental and other protocol
41     optimisations.
42     - get rid of update_after_inventory_change and only do update stats
43     for weight once/tick/player at max.
44 root 1.109 - rewrite party commands, use party channel.
45 root 1.103
46 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
47 root 1.97 - properly link against libgthread as that is needed to make the slice
48     allocator thread-safe.
49 root 1.91 - support perls not compiled with 64 bit support (though this is not a
50     recommended configuration) (reported by Samuel Gondouin).
51 root 1.94 - always put godgiven items into the player inventory, never any containers.
52 root 1.102 - (arch)
53 root 1.92 - (maps, arch) the scorn go club was founded!
54 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
55 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
56     became a real spell-class.
57 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
58     - (arch) considerably strengthened spark shower and destruction.
59     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
60     finally reloadable at runtime.
61     - changed archetype loading algorithm to only require one pass and
62     use delayed resolving of references.
63 root 1.101 - examine command now uses the examine infobox.
64 root 1.102 - implement an "incremental garbage collector" for archetypes.
65 root 1.98 - enable slice allocator again.
66 root 1.96 - implement optional free memory poisoning.
67 root 1.91
68 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
69 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
70 root 1.85 skill.
71 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
72     names (also update all maps to use money instead of coins).
73 root 1.78 - add uuid accessors to perl.
74     - add coin names and archetype accessors to perl.
75 root 1.80 - fix runtime uuid file format to use "." instead of ",".
76 root 1.78 - change perl extensions to not use hardcoded coins and values.
77 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
78     and be more parsimonous of uuid usage by the exact value out on exit.
79 root 1.86 - write log messages in another thread, removing another sync point.
80     - support multi-line log messages in a nicer way.
81 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
82 root 1.81 - fix a minor memleak in the random map generator.
83     - some parts of the random map generator are not coroutine-safe,
84     so only call it "single-threaded".
85     - major cleanup of memory management in random map generator.
86 root 1.87 - slight refactoring of the random map generator, faster too.
87 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
88     bookkeeping bug.
89 root 1.87 - work around "player is on active list" problem by deactivating player
90     after loading.
91 root 1.81 - garbage collect shstr's more evenly and adaptively only when
92     there have in fact been allocations.
93 root 1.82 - fix object::insert to do as documented and insert into the env
94     if necessary.
95     - fix cf::map::unique_maps.
96     - fix nrof overflow check in can_merge_slow.
97     - fix converter code to handle >31 bit values.
98 elmex 1.83 - added support for the player_sold flag
99 root 1.84 - converters no longer accept unpaid items.
100 root 1.88 - canonicalize random map meta files for better unification.
101 root 1.77
102 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
103 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
104     when mlockall has been used.
105 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
106 root 1.72 - use separate thread for ticker timing (and more in the future).
107     this greatly increases timing accuracy and gets rid of an enourmous
108     number of gettimeofday calls.
109 root 1.82 - use a separate thread to signal aio completion, for lower latency.
110 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
111 root 1.71
112 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
113 root 1.68 - rebalanced default experience table to be more exponential
114     and much easier up to level ~40, then moderately harder.
115 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
116 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
117     - do not exit on reload/load errors but properly cleanup.
118 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
119 root 1.66
120 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
121 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
122     (this fixes the jeweler skill).
123 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
124 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
125 root 1.63 - move tombstone to real map if player died due to cave-in (even if
126     it has reset, which is better than putting it on the savebed, also as
127     proof that the palyer didn't use a savebed).
128 root 1.59
129 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
130 root 1.56 - work around perl bug in configure perl module version check.
131 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
132 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
133 root 1.52 - fix a bug in animate_weapon, causing a crash.
134 root 1.54 - no longer exit when a coroutine throws an exception.
135 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
136 root 1.53 - fix the "<player> is nuts" message.
137 root 1.58 - fix an exception at logout due to the json_coder being gone.
138 root 1.43 - upgrade to EV version 2.0 API.
139 root 1.47 - when players don't apply a savebed correctly but stand above one,
140     do not move or kill them.
141 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
142 root 1.43 - implement generic framework for server-side resource files.
143     - implement resource file update event.
144     - hook experience table update into the framework.
145     - move jeweler.yaml to resources (arch/).
146 root 1.44 - switch from Crossfire to Deliantra perl module.
147     - implement json2json arch filter.
148 root 1.45 - implement widget protocol version 2, support for ui templates.
149 root 1.54 - mapinfo is now handled fully asynchronously.
150 root 1.48 - ext/irc: also log irc messages.
151 root 1.51 - ext/schmorplog: write user stat files asynchronously.
152 root 1.43
153 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
154 elmex 1.41 - limited the number of items that can be picked up and dropped
155 root 1.42 as temporary measurement against bad performance or dropping things
156     (this lead to long freezes and triggered the watchdog).
157 elmex 1.41 - improved the performance of the drop command a bit.
158 root 1.38 - switch from Event to EV for higher performance, easier usage,
159     less bugs...
160 root 1.39 - updated to release version of the gnu affero license.
161 root 1.38
162 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
163 root 1.36 - more thoroughly rename the binaries, contact addresses.
164     - update the copyrights.
165 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
166     crashes.
167 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
168     potentially causing crashes.
169 root 1.35 - assign weapons on user load time, not login-time, avoiding
170     crashes.
171    
172 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
173 root 1.32 - fixed an important bug that caused passwords to be forgotten.
174 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
175     in some of the maps.
176 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
177     which is now trivial to do.
178 root 1.33 - removed all traces of the old (and never working) plug-in interface
179     (70kb code less on amd64).
180 root 1.34 - improve/tune scheduling priorities.
181     - fix some freezing bugs.
182     - fix a memory corruption problem in dynbuf.printf.
183     - use channels for chat and many informational commands.
184     - improved the tutorial.
185     - create missile is now fixed.
186     - race fields must now contain archetypes.
187     - jumping skill now works as advertised.
188 root 1.31
189 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
190 root 1.24 - relicense under the gnu affero license.
191 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
192 root 1.24 - implement server-side framework for generic resources.
193     - use resource framework for server-provided ambient
194     music.
195 root 1.27 - save object owners (players only atm).
196 root 1.24 - replace limited sound api with server-provided sound effects.
197     - new sc (sound control) protocol command.
198     - improve fxix protocol to include types.
199     - exactly fill tcp segments, if possible.
200     - output-rate is now an upper limit, the server will automatically
201     (and quite perfectly) adjust to the network conditions, ensuring
202     low latency even during bulk transfers (music, images, sounds etc.).
203     - implement server-side widgets (i.e. client widgets controlled
204     in the server side). this will allow future expansion without
205     having to upgrade clients.
206     - implement a (artwork) world map with realtime player position
207     tracking.
208     - new and more efficient extcmd (server still supports old extcmd
209     protocol).
210 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
211     calcluation that could be easily exploited by users.
212     - rebalanced diseases to spread more naturally/evenly.
213     - completely asynchronous map loading even for tiled maps.
214 root 1.24 - replace simple messaging protocol with channels carrying metadata
215     (similar to message types, but more directed at the user).
216     - reduce command processing latency by a whopping 120ms by
217     reordering some processing steps inside the server. this directly
218     reduces lag by 120ms.
219     - actually send spell faces to the client.
220 root 1.23 - implement player genders.
221 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
222     otherwise return to savebed and possible kill if the log-out
223     was for too long.
224     - fast socket-dead detection (kick player after 8 seconds without ack).
225     - greatly reduce the cpu time needed to draw maps _again_.
226     - archetypes are now subclasses of objects.
227     - rebalanced shop greed and approval functions to be more realistic
228     (and likely match the actual intention).
229 root 1.23 - implement "crossfire pod" format for messages, with working bold,
230     italic, gender-specific text, paragraphs etc.
231 root 1.24 - implemented hint framework, players can opt to receive hints.
232     - implemented (long) book framework, added some books from the cf wiki.
233 root 1.23 - implement generic message framework that uses xml, utf8 for the client
234     protocol and is capable of transmitting generic meta information.
235 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
236     - replace the nexus by a per-player tutorial map that teaches stuff
237     better than the newbie house.
238 root 1.18 - fix the magicmap colours.
239 root 1.19 - optimise map update even more by removing unneeded code and checks.
240     - decouple map and stats update from pl->ob and use pl->observe instead.
241     - implement observe command.
242 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
243     calls with a simple comparison.
244     - fix a latent crossfire bug that could crash the server because the
245     map refresh did not update the mapspace.
246 root 1.24 - support custom keys for regions and maps, regions are now
247     refcount-managed.
248     - allow worldmap overlays anywhere in the 000..999 range.
249     - new system to acquire time slices for background jobs, to reduce
250     jitter.
251 root 1.27 - semi-persistent object-referencing framework (currently only players
252     supported).
253 root 1.22 - dependency tracking for perl extensions.
254 root 1.24 - new slag-ex extension for cleaning cauldrons.
255     - fix invoke result processing.
256     - there are even less i/o syncpoints in the server now.
257 root 1.29 - added map-tags extension that scans all maps for object tags
258     and records them in the database (not used yet).
259 root 1.28 - metaserver 2 support.
260 root 1.22 - many more bugfixes and minor optimisations.
261 root 1.16
262 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
263 root 1.14 - optimised event invocation (non-wanted events can now be
264     skipped with 4-5 inlined instructions).
265 root 1.12 - complete rewrite of town_portal: it now creates a portal
266     to the "nearest" town only, travel is only possible
267 root 1.13 to the town and back, anybody can use it (also removes
268     one of the remaining syncpoints in the server).
269 root 1.10 - complete rewrite of the range/attack skill slot system:
270     there are now two slots, one for combat, one for ranged
271     attacks.
272     - introduce the concept of a current weapon (either a ranged
273     or a combat weapon/skill/tool) and switch between them as
274     needed.
275     - rewrite bow code so bows get more useful: apply damage,
276     attacktype and other stats to the arrows and treat
277     bows as weapons. also rebalance the missile weapons skill
278     so its damage increases with level.
279     - rewrite the complete player speed logic: weapon_speed now
280     works as documented and there are no unnatural speed boosts.
281 root 1.6 - implement a utility - cfutil - that simplifies arch and map
282     installation, replacing the old collect scripts and
283 root 1.9 simplying deployment by scaling and cutting faces as required.
284     - simplify the map protocol extensively by taking advantage
285     of missing bigfaces, speeding up map generation immensely.
286 root 1.6 - implement inherit keyword allowing archetypes to inherit from
287     other archetypes.
288     - rationalise archetype, region and treasurelist file format
289     into a single file format and make them reloadable asynchronously.
290 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
291     reloadable at runtime.
292 root 1.6 - implement 64x64 faceset support.
293     - implement fxixsx protocol that saves
294     a lot of bandwidth over the old image/face/smooth packets
295 root 1.11 and allows images > packetsize, incremental and background
296     transfers.
297 root 1.6 - implement a bandwidth-saving smoothing protocol that works
298     on a face basis as opposed to a mapspace basis.
299 root 1.7 - the server can now rate-limit image uploads to not exceed
300     a certain (client-configurable) speed while guarenteeing full
301     freedom of movement.
302 root 1.8 - implement new ex command to request item descriptions.
303     - implement new msg command for in-game messages with meta
304     information (using xml).
305 root 1.9 - enforce utf-8 for all text messages.
306 root 1.13 - added micropather (not used yet).
307 root 1.6 - many, many bugfixes.
308 root 1.1
309 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
310 root 1.1 - make coroapi accessible to cf+.
311     - moved map handling logic completely to perl
312     - per player maps are now marked in the map
313 root 1.2 - maps are saved completely differently now,
314     and much more often.
315 root 1.17 - rewrote map header parser and writer, to be much faster.
316 pippijn 1.4 - maps and players are now (in the average case) loaded
317 root 1.2 and saved completely asynchronously, I/O contention will no
318     longer freeze the server.
319 pippijn 1.4 - players and maps can be loaded anytime, without the player
320 root 1.2 being logged in.
321 root 1.1 - automatically generate method interfaces for perl from headers
322     - unbundled freezethaw
323     - mostly rewrote common/map.C
324     - completely rewrite server/swap.C
325     - introduced "runtime", the CCT clock (corrected crossfire time) :)
326     - introduced new keyword for map files: file_format_version (integer, server version: 0)
327     - better message for apply failures due to applymode
328     - removed most all of the weather code
329     - unified logging to stderr and file
330     - too many minor changes to document