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Revision: 1.118
Committed: Tue Apr 29 15:19:30 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.117: +1 -0 lines
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.116 TODO: ridify us from FLAG_NO_FIX_PLAYER
4     TODO: dragons should not be able to change their title via the settings tab in playerbook
5     TODO: emergency swap mode is not working
6     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7     some spellcasting. if I then started using karate, I would get all the
8     stateffects from the bow
9    
10 elmex 1.113 2.53
11 root 1.118 - fix a bug where custom skill settings were not saved by the server.
12 root 1.116 - fix a bug where remove did not actually remove items from the inventory, leaving
13     ghost items.
14     - dropping items a shop is not interested in won't sell them anymore.
15 elmex 1.114 - the mailscrolls are now correctly handed out even when the destination
16     player is not logged in.
17 elmex 1.113 - rods and horns with a too low maximum charge allow now at least one discharge.
18 root 1.117 - make list_logins non-blocking (glaring oversight). this caused the lag at
19     server startup.
20     - take advantage of new aio_close and aio_chmod.
21 elmex 1.113
22 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
23 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
24     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
25     - completely automate the weight handling, should fix all weight
26     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
27 root 1.103 - reloading archetypes while a user was in the character creation phase
28     could crash the server.
29 root 1.106 - fix a nontrivial number of cases of code commented similar
30     to "is this really correct?", as many of those cases are now handles
31     automatically by lower level code.
32     - replace many ad-hoc checks for client visibility by object::visible_to,
33     should result in broader applicability of functions using it.
34 root 1.104 - merge items with different arch pointers refering to the same arch
35     (due to archetype reloads).
36 root 1.106 - refactored the object remove/insert functions and most related
37     functions (decrease, split, merge_ob etc.).
38 root 1.105 - make it compile better on freebsd (reported by pippijn).
39 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
40 root 1.108 - fix the longstanding "container stays open" bug.
41 root 1.107 - improved floorbox updating to be incremental and other protocol
42     optimisations.
43     - get rid of update_after_inventory_change and only do update stats
44     for weight once/tick/player at max.
45 root 1.109 - rewrite party commands, use party channel.
46 root 1.103
47 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
48 root 1.97 - properly link against libgthread as that is needed to make the slice
49     allocator thread-safe.
50 root 1.91 - support perls not compiled with 64 bit support (though this is not a
51     recommended configuration) (reported by Samuel Gondouin).
52 root 1.94 - always put godgiven items into the player inventory, never any containers.
53 root 1.102 - (arch)
54 root 1.92 - (maps, arch) the scorn go club was founded!
55 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
56 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
57     became a real spell-class.
58 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
59     - (arch) considerably strengthened spark shower and destruction.
60     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
61     finally reloadable at runtime.
62     - changed archetype loading algorithm to only require one pass and
63     use delayed resolving of references.
64 root 1.101 - examine command now uses the examine infobox.
65 root 1.102 - implement an "incremental garbage collector" for archetypes.
66 root 1.98 - enable slice allocator again.
67 root 1.96 - implement optional free memory poisoning.
68 root 1.91
69 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
70 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
71 root 1.85 skill.
72 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
73     names (also update all maps to use money instead of coins).
74 root 1.78 - add uuid accessors to perl.
75     - add coin names and archetype accessors to perl.
76 root 1.80 - fix runtime uuid file format to use "." instead of ",".
77 root 1.78 - change perl extensions to not use hardcoded coins and values.
78 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
79     and be more parsimonous of uuid usage by the exact value out on exit.
80 root 1.86 - write log messages in another thread, removing another sync point.
81     - support multi-line log messages in a nicer way.
82 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
83 root 1.81 - fix a minor memleak in the random map generator.
84     - some parts of the random map generator are not coroutine-safe,
85     so only call it "single-threaded".
86     - major cleanup of memory management in random map generator.
87 root 1.87 - slight refactoring of the random map generator, faster too.
88 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
89     bookkeeping bug.
90 root 1.87 - work around "player is on active list" problem by deactivating player
91     after loading.
92 root 1.81 - garbage collect shstr's more evenly and adaptively only when
93     there have in fact been allocations.
94 root 1.82 - fix object::insert to do as documented and insert into the env
95     if necessary.
96     - fix cf::map::unique_maps.
97     - fix nrof overflow check in can_merge_slow.
98     - fix converter code to handle >31 bit values.
99 elmex 1.83 - added support for the player_sold flag
100 root 1.84 - converters no longer accept unpaid items.
101 root 1.88 - canonicalize random map meta files for better unification.
102 root 1.77
103 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
104 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
105     when mlockall has been used.
106 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
107 root 1.72 - use separate thread for ticker timing (and more in the future).
108     this greatly increases timing accuracy and gets rid of an enourmous
109     number of gettimeofday calls.
110 root 1.82 - use a separate thread to signal aio completion, for lower latency.
111 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
112 root 1.71
113 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
114 root 1.68 - rebalanced default experience table to be more exponential
115     and much easier up to level ~40, then moderately harder.
116 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
117 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
118     - do not exit on reload/load errors but properly cleanup.
119 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
120 root 1.66
121 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
122 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
123     (this fixes the jeweler skill).
124 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
125 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
126 root 1.63 - move tombstone to real map if player died due to cave-in (even if
127     it has reset, which is better than putting it on the savebed, also as
128     proof that the palyer didn't use a savebed).
129 root 1.59
130 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
131 root 1.56 - work around perl bug in configure perl module version check.
132 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
133 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
134 root 1.52 - fix a bug in animate_weapon, causing a crash.
135 root 1.54 - no longer exit when a coroutine throws an exception.
136 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
137 root 1.53 - fix the "<player> is nuts" message.
138 root 1.58 - fix an exception at logout due to the json_coder being gone.
139 root 1.43 - upgrade to EV version 2.0 API.
140 root 1.47 - when players don't apply a savebed correctly but stand above one,
141     do not move or kill them.
142 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
143 root 1.43 - implement generic framework for server-side resource files.
144     - implement resource file update event.
145     - hook experience table update into the framework.
146     - move jeweler.yaml to resources (arch/).
147 root 1.44 - switch from Crossfire to Deliantra perl module.
148     - implement json2json arch filter.
149 root 1.45 - implement widget protocol version 2, support for ui templates.
150 root 1.54 - mapinfo is now handled fully asynchronously.
151 root 1.48 - ext/irc: also log irc messages.
152 root 1.51 - ext/schmorplog: write user stat files asynchronously.
153 root 1.43
154 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
155 elmex 1.41 - limited the number of items that can be picked up and dropped
156 root 1.42 as temporary measurement against bad performance or dropping things
157     (this lead to long freezes and triggered the watchdog).
158 elmex 1.41 - improved the performance of the drop command a bit.
159 root 1.38 - switch from Event to EV for higher performance, easier usage,
160     less bugs...
161 root 1.39 - updated to release version of the gnu affero license.
162 root 1.38
163 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
164 root 1.36 - more thoroughly rename the binaries, contact addresses.
165     - update the copyrights.
166 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
167     crashes.
168 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
169     potentially causing crashes.
170 root 1.35 - assign weapons on user load time, not login-time, avoiding
171     crashes.
172    
173 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
174 root 1.32 - fixed an important bug that caused passwords to be forgotten.
175 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
176     in some of the maps.
177 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
178     which is now trivial to do.
179 root 1.33 - removed all traces of the old (and never working) plug-in interface
180     (70kb code less on amd64).
181 root 1.34 - improve/tune scheduling priorities.
182     - fix some freezing bugs.
183     - fix a memory corruption problem in dynbuf.printf.
184     - use channels for chat and many informational commands.
185     - improved the tutorial.
186     - create missile is now fixed.
187     - race fields must now contain archetypes.
188     - jumping skill now works as advertised.
189 root 1.31
190 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
191 root 1.24 - relicense under the gnu affero license.
192 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
193 root 1.24 - implement server-side framework for generic resources.
194     - use resource framework for server-provided ambient
195     music.
196 root 1.27 - save object owners (players only atm).
197 root 1.24 - replace limited sound api with server-provided sound effects.
198     - new sc (sound control) protocol command.
199     - improve fxix protocol to include types.
200     - exactly fill tcp segments, if possible.
201     - output-rate is now an upper limit, the server will automatically
202     (and quite perfectly) adjust to the network conditions, ensuring
203     low latency even during bulk transfers (music, images, sounds etc.).
204     - implement server-side widgets (i.e. client widgets controlled
205     in the server side). this will allow future expansion without
206     having to upgrade clients.
207     - implement a (artwork) world map with realtime player position
208     tracking.
209     - new and more efficient extcmd (server still supports old extcmd
210     protocol).
211 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
212     calcluation that could be easily exploited by users.
213     - rebalanced diseases to spread more naturally/evenly.
214     - completely asynchronous map loading even for tiled maps.
215 root 1.24 - replace simple messaging protocol with channels carrying metadata
216     (similar to message types, but more directed at the user).
217     - reduce command processing latency by a whopping 120ms by
218     reordering some processing steps inside the server. this directly
219     reduces lag by 120ms.
220     - actually send spell faces to the client.
221 root 1.23 - implement player genders.
222 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
223     otherwise return to savebed and possible kill if the log-out
224     was for too long.
225     - fast socket-dead detection (kick player after 8 seconds without ack).
226     - greatly reduce the cpu time needed to draw maps _again_.
227     - archetypes are now subclasses of objects.
228     - rebalanced shop greed and approval functions to be more realistic
229     (and likely match the actual intention).
230 root 1.23 - implement "crossfire pod" format for messages, with working bold,
231     italic, gender-specific text, paragraphs etc.
232 root 1.24 - implemented hint framework, players can opt to receive hints.
233     - implemented (long) book framework, added some books from the cf wiki.
234 root 1.23 - implement generic message framework that uses xml, utf8 for the client
235     protocol and is capable of transmitting generic meta information.
236 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
237     - replace the nexus by a per-player tutorial map that teaches stuff
238     better than the newbie house.
239 root 1.18 - fix the magicmap colours.
240 root 1.19 - optimise map update even more by removing unneeded code and checks.
241     - decouple map and stats update from pl->ob and use pl->observe instead.
242     - implement observe command.
243 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
244     calls with a simple comparison.
245     - fix a latent crossfire bug that could crash the server because the
246     map refresh did not update the mapspace.
247 root 1.24 - support custom keys for regions and maps, regions are now
248     refcount-managed.
249     - allow worldmap overlays anywhere in the 000..999 range.
250     - new system to acquire time slices for background jobs, to reduce
251     jitter.
252 root 1.27 - semi-persistent object-referencing framework (currently only players
253     supported).
254 root 1.22 - dependency tracking for perl extensions.
255 root 1.24 - new slag-ex extension for cleaning cauldrons.
256     - fix invoke result processing.
257     - there are even less i/o syncpoints in the server now.
258 root 1.29 - added map-tags extension that scans all maps for object tags
259     and records them in the database (not used yet).
260 root 1.28 - metaserver 2 support.
261 root 1.22 - many more bugfixes and minor optimisations.
262 root 1.16
263 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
264 root 1.14 - optimised event invocation (non-wanted events can now be
265     skipped with 4-5 inlined instructions).
266 root 1.12 - complete rewrite of town_portal: it now creates a portal
267     to the "nearest" town only, travel is only possible
268 root 1.13 to the town and back, anybody can use it (also removes
269     one of the remaining syncpoints in the server).
270 root 1.10 - complete rewrite of the range/attack skill slot system:
271     there are now two slots, one for combat, one for ranged
272     attacks.
273     - introduce the concept of a current weapon (either a ranged
274     or a combat weapon/skill/tool) and switch between them as
275     needed.
276     - rewrite bow code so bows get more useful: apply damage,
277     attacktype and other stats to the arrows and treat
278     bows as weapons. also rebalance the missile weapons skill
279     so its damage increases with level.
280     - rewrite the complete player speed logic: weapon_speed now
281     works as documented and there are no unnatural speed boosts.
282 root 1.6 - implement a utility - cfutil - that simplifies arch and map
283     installation, replacing the old collect scripts and
284 root 1.9 simplying deployment by scaling and cutting faces as required.
285     - simplify the map protocol extensively by taking advantage
286     of missing bigfaces, speeding up map generation immensely.
287 root 1.6 - implement inherit keyword allowing archetypes to inherit from
288     other archetypes.
289     - rationalise archetype, region and treasurelist file format
290     into a single file format and make them reloadable asynchronously.
291 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
292     reloadable at runtime.
293 root 1.6 - implement 64x64 faceset support.
294     - implement fxixsx protocol that saves
295     a lot of bandwidth over the old image/face/smooth packets
296 root 1.11 and allows images > packetsize, incremental and background
297     transfers.
298 root 1.6 - implement a bandwidth-saving smoothing protocol that works
299     on a face basis as opposed to a mapspace basis.
300 root 1.7 - the server can now rate-limit image uploads to not exceed
301     a certain (client-configurable) speed while guarenteeing full
302     freedom of movement.
303 root 1.8 - implement new ex command to request item descriptions.
304     - implement new msg command for in-game messages with meta
305     information (using xml).
306 root 1.9 - enforce utf-8 for all text messages.
307 root 1.13 - added micropather (not used yet).
308 root 1.6 - many, many bugfixes.
309 root 1.1
310 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
311 root 1.1 - make coroapi accessible to cf+.
312     - moved map handling logic completely to perl
313     - per player maps are now marked in the map
314 root 1.2 - maps are saved completely differently now,
315     and much more often.
316 root 1.17 - rewrote map header parser and writer, to be much faster.
317 pippijn 1.4 - maps and players are now (in the average case) loaded
318 root 1.2 and saved completely asynchronously, I/O contention will no
319     longer freeze the server.
320 pippijn 1.4 - players and maps can be loaded anytime, without the player
321 root 1.2 being logged in.
322 root 1.1 - automatically generate method interfaces for perl from headers
323     - unbundled freezethaw
324     - mostly rewrote common/map.C
325     - completely rewrite server/swap.C
326     - introduced "runtime", the CCT clock (corrected crossfire time) :)
327     - introduced new keyword for map files: file_format_version (integer, server version: 0)
328     - better message for apply failures due to applymode
329     - removed most all of the weather code
330     - unified logging to stderr and file
331     - too many minor changes to document