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Revision: 1.119
Committed: Wed Apr 30 05:06:36 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.118: +5 -4 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.116 TODO: ridify us from FLAG_NO_FIX_PLAYER
4     TODO: dragons should not be able to change their title via the settings tab in playerbook
5     TODO: emergency swap mode is not working
6     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7     some spellcasting. if I then started using karate, I would get all the
8     stateffects from the bow
9    
10 elmex 1.113 2.53
11 root 1.119 - bugfix: custom skill settings were not saved by the server.
12     - bugfix: remove did not actually remove items from the inventory, leaving
13 root 1.116 ghost items.
14 root 1.119 - bugfix: properly update items identified on the ground.
15 root 1.116 - dropping items a shop is not interested in won't sell them anymore.
16 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
17 elmex 1.114 player is not logged in.
18 elmex 1.113 - rods and horns with a too low maximum charge allow now at least one discharge.
19 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
20 root 1.117 server startup.
21     - take advantage of new aio_close and aio_chmod.
22 elmex 1.113
23 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
24 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
25     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
26     - completely automate the weight handling, should fix all weight
27     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
28 root 1.103 - reloading archetypes while a user was in the character creation phase
29     could crash the server.
30 root 1.106 - fix a nontrivial number of cases of code commented similar
31     to "is this really correct?", as many of those cases are now handles
32     automatically by lower level code.
33     - replace many ad-hoc checks for client visibility by object::visible_to,
34     should result in broader applicability of functions using it.
35 root 1.104 - merge items with different arch pointers refering to the same arch
36     (due to archetype reloads).
37 root 1.106 - refactored the object remove/insert functions and most related
38     functions (decrease, split, merge_ob etc.).
39 root 1.105 - make it compile better on freebsd (reported by pippijn).
40 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
41 root 1.108 - fix the longstanding "container stays open" bug.
42 root 1.107 - improved floorbox updating to be incremental and other protocol
43     optimisations.
44     - get rid of update_after_inventory_change and only do update stats
45     for weight once/tick/player at max.
46 root 1.109 - rewrite party commands, use party channel.
47 root 1.103
48 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
49 root 1.97 - properly link against libgthread as that is needed to make the slice
50     allocator thread-safe.
51 root 1.91 - support perls not compiled with 64 bit support (though this is not a
52     recommended configuration) (reported by Samuel Gondouin).
53 root 1.94 - always put godgiven items into the player inventory, never any containers.
54 root 1.102 - (arch)
55 root 1.92 - (maps, arch) the scorn go club was founded!
56 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
57 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
58     became a real spell-class.
59 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
60     - (arch) considerably strengthened spark shower and destruction.
61     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
62     finally reloadable at runtime.
63     - changed archetype loading algorithm to only require one pass and
64     use delayed resolving of references.
65 root 1.101 - examine command now uses the examine infobox.
66 root 1.102 - implement an "incremental garbage collector" for archetypes.
67 root 1.98 - enable slice allocator again.
68 root 1.96 - implement optional free memory poisoning.
69 root 1.91
70 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
71 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
72 root 1.85 skill.
73 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
74     names (also update all maps to use money instead of coins).
75 root 1.78 - add uuid accessors to perl.
76     - add coin names and archetype accessors to perl.
77 root 1.80 - fix runtime uuid file format to use "." instead of ",".
78 root 1.78 - change perl extensions to not use hardcoded coins and values.
79 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
80     and be more parsimonous of uuid usage by the exact value out on exit.
81 root 1.86 - write log messages in another thread, removing another sync point.
82     - support multi-line log messages in a nicer way.
83 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
84 root 1.81 - fix a minor memleak in the random map generator.
85     - some parts of the random map generator are not coroutine-safe,
86     so only call it "single-threaded".
87     - major cleanup of memory management in random map generator.
88 root 1.87 - slight refactoring of the random map generator, faster too.
89 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
90     bookkeeping bug.
91 root 1.87 - work around "player is on active list" problem by deactivating player
92     after loading.
93 root 1.81 - garbage collect shstr's more evenly and adaptively only when
94     there have in fact been allocations.
95 root 1.82 - fix object::insert to do as documented and insert into the env
96     if necessary.
97     - fix cf::map::unique_maps.
98     - fix nrof overflow check in can_merge_slow.
99     - fix converter code to handle >31 bit values.
100 elmex 1.83 - added support for the player_sold flag
101 root 1.84 - converters no longer accept unpaid items.
102 root 1.88 - canonicalize random map meta files for better unification.
103 root 1.77
104 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
105 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
106     when mlockall has been used.
107 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
108 root 1.72 - use separate thread for ticker timing (and more in the future).
109     this greatly increases timing accuracy and gets rid of an enourmous
110     number of gettimeofday calls.
111 root 1.82 - use a separate thread to signal aio completion, for lower latency.
112 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
113 root 1.71
114 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
115 root 1.68 - rebalanced default experience table to be more exponential
116     and much easier up to level ~40, then moderately harder.
117 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
118 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
119     - do not exit on reload/load errors but properly cleanup.
120 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
121 root 1.66
122 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
123 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
124     (this fixes the jeweler skill).
125 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
126 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
127 root 1.63 - move tombstone to real map if player died due to cave-in (even if
128     it has reset, which is better than putting it on the savebed, also as
129     proof that the palyer didn't use a savebed).
130 root 1.59
131 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
132 root 1.56 - work around perl bug in configure perl module version check.
133 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
134 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
135 root 1.52 - fix a bug in animate_weapon, causing a crash.
136 root 1.54 - no longer exit when a coroutine throws an exception.
137 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
138 root 1.53 - fix the "<player> is nuts" message.
139 root 1.58 - fix an exception at logout due to the json_coder being gone.
140 root 1.43 - upgrade to EV version 2.0 API.
141 root 1.47 - when players don't apply a savebed correctly but stand above one,
142     do not move or kill them.
143 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
144 root 1.43 - implement generic framework for server-side resource files.
145     - implement resource file update event.
146     - hook experience table update into the framework.
147     - move jeweler.yaml to resources (arch/).
148 root 1.44 - switch from Crossfire to Deliantra perl module.
149     - implement json2json arch filter.
150 root 1.45 - implement widget protocol version 2, support for ui templates.
151 root 1.54 - mapinfo is now handled fully asynchronously.
152 root 1.48 - ext/irc: also log irc messages.
153 root 1.51 - ext/schmorplog: write user stat files asynchronously.
154 root 1.43
155 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
156 elmex 1.41 - limited the number of items that can be picked up and dropped
157 root 1.42 as temporary measurement against bad performance or dropping things
158     (this lead to long freezes and triggered the watchdog).
159 elmex 1.41 - improved the performance of the drop command a bit.
160 root 1.38 - switch from Event to EV for higher performance, easier usage,
161     less bugs...
162 root 1.39 - updated to release version of the gnu affero license.
163 root 1.38
164 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
165 root 1.36 - more thoroughly rename the binaries, contact addresses.
166     - update the copyrights.
167 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
168     crashes.
169 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
170     potentially causing crashes.
171 root 1.35 - assign weapons on user load time, not login-time, avoiding
172     crashes.
173    
174 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
175 root 1.32 - fixed an important bug that caused passwords to be forgotten.
176 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
177     in some of the maps.
178 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
179     which is now trivial to do.
180 root 1.33 - removed all traces of the old (and never working) plug-in interface
181     (70kb code less on amd64).
182 root 1.34 - improve/tune scheduling priorities.
183     - fix some freezing bugs.
184     - fix a memory corruption problem in dynbuf.printf.
185     - use channels for chat and many informational commands.
186     - improved the tutorial.
187     - create missile is now fixed.
188     - race fields must now contain archetypes.
189     - jumping skill now works as advertised.
190 root 1.31
191 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
192 root 1.24 - relicense under the gnu affero license.
193 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
194 root 1.24 - implement server-side framework for generic resources.
195     - use resource framework for server-provided ambient
196     music.
197 root 1.27 - save object owners (players only atm).
198 root 1.24 - replace limited sound api with server-provided sound effects.
199     - new sc (sound control) protocol command.
200     - improve fxix protocol to include types.
201     - exactly fill tcp segments, if possible.
202     - output-rate is now an upper limit, the server will automatically
203     (and quite perfectly) adjust to the network conditions, ensuring
204     low latency even during bulk transfers (music, images, sounds etc.).
205     - implement server-side widgets (i.e. client widgets controlled
206     in the server side). this will allow future expansion without
207     having to upgrade clients.
208     - implement a (artwork) world map with realtime player position
209     tracking.
210     - new and more efficient extcmd (server still supports old extcmd
211     protocol).
212 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
213     calcluation that could be easily exploited by users.
214     - rebalanced diseases to spread more naturally/evenly.
215     - completely asynchronous map loading even for tiled maps.
216 root 1.24 - replace simple messaging protocol with channels carrying metadata
217     (similar to message types, but more directed at the user).
218     - reduce command processing latency by a whopping 120ms by
219     reordering some processing steps inside the server. this directly
220     reduces lag by 120ms.
221     - actually send spell faces to the client.
222 root 1.23 - implement player genders.
223 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
224     otherwise return to savebed and possible kill if the log-out
225     was for too long.
226     - fast socket-dead detection (kick player after 8 seconds without ack).
227     - greatly reduce the cpu time needed to draw maps _again_.
228     - archetypes are now subclasses of objects.
229     - rebalanced shop greed and approval functions to be more realistic
230     (and likely match the actual intention).
231 root 1.23 - implement "crossfire pod" format for messages, with working bold,
232     italic, gender-specific text, paragraphs etc.
233 root 1.24 - implemented hint framework, players can opt to receive hints.
234     - implemented (long) book framework, added some books from the cf wiki.
235 root 1.23 - implement generic message framework that uses xml, utf8 for the client
236     protocol and is capable of transmitting generic meta information.
237 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
238     - replace the nexus by a per-player tutorial map that teaches stuff
239     better than the newbie house.
240 root 1.18 - fix the magicmap colours.
241 root 1.19 - optimise map update even more by removing unneeded code and checks.
242     - decouple map and stats update from pl->ob and use pl->observe instead.
243     - implement observe command.
244 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
245     calls with a simple comparison.
246     - fix a latent crossfire bug that could crash the server because the
247     map refresh did not update the mapspace.
248 root 1.24 - support custom keys for regions and maps, regions are now
249     refcount-managed.
250     - allow worldmap overlays anywhere in the 000..999 range.
251     - new system to acquire time slices for background jobs, to reduce
252     jitter.
253 root 1.27 - semi-persistent object-referencing framework (currently only players
254     supported).
255 root 1.22 - dependency tracking for perl extensions.
256 root 1.24 - new slag-ex extension for cleaning cauldrons.
257     - fix invoke result processing.
258     - there are even less i/o syncpoints in the server now.
259 root 1.29 - added map-tags extension that scans all maps for object tags
260     and records them in the database (not used yet).
261 root 1.28 - metaserver 2 support.
262 root 1.22 - many more bugfixes and minor optimisations.
263 root 1.16
264 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
265 root 1.14 - optimised event invocation (non-wanted events can now be
266     skipped with 4-5 inlined instructions).
267 root 1.12 - complete rewrite of town_portal: it now creates a portal
268     to the "nearest" town only, travel is only possible
269 root 1.13 to the town and back, anybody can use it (also removes
270     one of the remaining syncpoints in the server).
271 root 1.10 - complete rewrite of the range/attack skill slot system:
272     there are now two slots, one for combat, one for ranged
273     attacks.
274     - introduce the concept of a current weapon (either a ranged
275     or a combat weapon/skill/tool) and switch between them as
276     needed.
277     - rewrite bow code so bows get more useful: apply damage,
278     attacktype and other stats to the arrows and treat
279     bows as weapons. also rebalance the missile weapons skill
280     so its damage increases with level.
281     - rewrite the complete player speed logic: weapon_speed now
282     works as documented and there are no unnatural speed boosts.
283 root 1.6 - implement a utility - cfutil - that simplifies arch and map
284     installation, replacing the old collect scripts and
285 root 1.9 simplying deployment by scaling and cutting faces as required.
286     - simplify the map protocol extensively by taking advantage
287     of missing bigfaces, speeding up map generation immensely.
288 root 1.6 - implement inherit keyword allowing archetypes to inherit from
289     other archetypes.
290     - rationalise archetype, region and treasurelist file format
291     into a single file format and make them reloadable asynchronously.
292 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
293     reloadable at runtime.
294 root 1.6 - implement 64x64 faceset support.
295     - implement fxixsx protocol that saves
296     a lot of bandwidth over the old image/face/smooth packets
297 root 1.11 and allows images > packetsize, incremental and background
298     transfers.
299 root 1.6 - implement a bandwidth-saving smoothing protocol that works
300     on a face basis as opposed to a mapspace basis.
301 root 1.7 - the server can now rate-limit image uploads to not exceed
302     a certain (client-configurable) speed while guarenteeing full
303     freedom of movement.
304 root 1.8 - implement new ex command to request item descriptions.
305     - implement new msg command for in-game messages with meta
306     information (using xml).
307 root 1.9 - enforce utf-8 for all text messages.
308 root 1.13 - added micropather (not used yet).
309 root 1.6 - many, many bugfixes.
310 root 1.1
311 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
312 root 1.1 - make coroapi accessible to cf+.
313     - moved map handling logic completely to perl
314     - per player maps are now marked in the map
315 root 1.2 - maps are saved completely differently now,
316     and much more often.
317 root 1.17 - rewrote map header parser and writer, to be much faster.
318 pippijn 1.4 - maps and players are now (in the average case) loaded
319 root 1.2 and saved completely asynchronously, I/O contention will no
320     longer freeze the server.
321 pippijn 1.4 - players and maps can be loaded anytime, without the player
322 root 1.2 being logged in.
323 root 1.1 - automatically generate method interfaces for perl from headers
324     - unbundled freezethaw
325     - mostly rewrote common/map.C
326     - completely rewrite server/swap.C
327     - introduced "runtime", the CCT clock (corrected crossfire time) :)
328     - introduced new keyword for map files: file_format_version (integer, server version: 0)
329     - better message for apply failures due to applymode
330     - removed most all of the weather code
331     - unified logging to stderr and file
332     - too many minor changes to document