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Revision: 1.12
Committed: Tue May 22 21:35:25 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.11: +3 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.11 Crossfire TRT Server, Maps and Archetypes ChangeLog
2 root 1.6
3     2.1
4 root 1.12 - complete rewrite of town_portal: it now creates a portal
5     to the "nearest" town only, travel is only possible
6     to the town and back, anybody can use it.
7 root 1.10 - complete rewrite of the range/attack skill slot system:
8     there are now two slots, one for combat, one for ranged
9     attacks.
10     - introduce the concept of a current weapon (either a ranged
11     or a combat weapon/skill/tool) and switch between them as
12     needed.
13     - rewrite bow code so bows get more useful: apply damage,
14     attacktype and other stats to the arrows and treat
15     bows as weapons. also rebalance the missile weapons skill
16     so its damage increases with level.
17     - rewrite the complete player speed logic: weapon_speed now
18     works as documented and there are no unnatural speed boosts.
19 root 1.6 - implement a utility - cfutil - that simplifies arch and map
20     installation, replacing the old collect scripts and
21 root 1.9 simplying deployment by scaling and cutting faces as required.
22     - simplify the map protocol extensively by taking advantage
23     of missing bigfaces, speeding up map generation immensely.
24 root 1.6 - implement inherit keyword allowing archetypes to inherit from
25     other archetypes.
26     - rationalise archetype, region and treasurelist file format
27     into a single file format and make them reloadable asynchronously.
28 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
29     reloadable at runtime.
30 root 1.6 - implement 64x64 faceset support.
31     - implement fxixsx protocol that saves
32     a lot of bandwidth over the old image/face/smooth packets
33 root 1.11 and allows images > packetsize, incremental and background
34     transfers.
35 root 1.6 - implement a bandwidth-saving smoothing protocol that works
36     on a face basis as opposed to a mapspace basis.
37 root 1.7 - the server can now rate-limit image uploads to not exceed
38     a certain (client-configurable) speed while guarenteeing full
39     freedom of movement.
40 root 1.8 - implement new ex command to request item descriptions.
41     - implement new msg command for in-game messages with meta
42     information (using xml).
43 root 1.9 - enforce utf-8 for all text messages.
44 root 1.6 - many, many bugfixes.
45 root 1.1
46 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
47 root 1.1 - make coroapi accessible to cf+.
48     - moved map handling logic completely to perl
49     - per player maps are now marked in the map
50 root 1.2 - maps are saved completely differently now,
51     and much more often.
52 root 1.1 - rewrote map header parser and writer
53 pippijn 1.4 - maps and players are now (in the average case) loaded
54 root 1.2 and saved completely asynchronously, I/O contention will no
55     longer freeze the server.
56 pippijn 1.4 - players and maps can be loaded anytime, without the player
57 root 1.2 being logged in.
58 root 1.1 - automatically generate method interfaces for perl from headers
59     - unbundled freezethaw
60     - mostly rewrote common/map.C
61     - completely rewrite server/swap.C
62     - introduced "runtime", the CCT clock (corrected crossfire time) :)
63     - introduced new keyword for map files: file_format_version (integer, server version: 0)
64     - better message for apply failures due to applymode
65     - removed most all of the weather code
66     - unified logging to stderr and file
67     - too many minor changes to document