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Revision: 1.120
Committed: Wed Apr 30 06:40:28 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.119: +3 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.116 TODO: ridify us from FLAG_NO_FIX_PLAYER
4     TODO: dragons should not be able to change their title via the settings tab in playerbook
5     TODO: emergency swap mode is not working
6     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7     some spellcasting. if I then started using karate, I would get all the
8     stateffects from the bow
9    
10 elmex 1.113 2.53
11 root 1.119 - bugfix: custom skill settings were not saved by the server.
12     - bugfix: remove did not actually remove items from the inventory, leaving
13 root 1.116 ghost items.
14 root 1.119 - bugfix: properly update items identified on the ground.
15 root 1.120 - bugfix: use localtime_r in the logger thread.
16     - make the killer a real object pointer instead of a string.
17 root 1.116 - dropping items a shop is not interested in won't sell them anymore.
18 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
19 elmex 1.114 player is not logged in.
20 elmex 1.113 - rods and horns with a too low maximum charge allow now at least one discharge.
21 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
22 root 1.117 server startup.
23     - take advantage of new aio_close and aio_chmod.
24 root 1.120 - implement archetype::get.
25 elmex 1.113
26 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
27 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
28     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
29     - completely automate the weight handling, should fix all weight
30     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
31 root 1.103 - reloading archetypes while a user was in the character creation phase
32     could crash the server.
33 root 1.106 - fix a nontrivial number of cases of code commented similar
34     to "is this really correct?", as many of those cases are now handles
35     automatically by lower level code.
36     - replace many ad-hoc checks for client visibility by object::visible_to,
37     should result in broader applicability of functions using it.
38 root 1.104 - merge items with different arch pointers refering to the same arch
39     (due to archetype reloads).
40 root 1.106 - refactored the object remove/insert functions and most related
41     functions (decrease, split, merge_ob etc.).
42 root 1.105 - make it compile better on freebsd (reported by pippijn).
43 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
44 root 1.108 - fix the longstanding "container stays open" bug.
45 root 1.107 - improved floorbox updating to be incremental and other protocol
46     optimisations.
47     - get rid of update_after_inventory_change and only do update stats
48     for weight once/tick/player at max.
49 root 1.109 - rewrite party commands, use party channel.
50 root 1.103
51 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
52 root 1.97 - properly link against libgthread as that is needed to make the slice
53     allocator thread-safe.
54 root 1.91 - support perls not compiled with 64 bit support (though this is not a
55     recommended configuration) (reported by Samuel Gondouin).
56 root 1.94 - always put godgiven items into the player inventory, never any containers.
57 root 1.102 - (arch)
58 root 1.92 - (maps, arch) the scorn go club was founded!
59 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
60 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
61     became a real spell-class.
62 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
63     - (arch) considerably strengthened spark shower and destruction.
64     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
65     finally reloadable at runtime.
66     - changed archetype loading algorithm to only require one pass and
67     use delayed resolving of references.
68 root 1.101 - examine command now uses the examine infobox.
69 root 1.102 - implement an "incremental garbage collector" for archetypes.
70 root 1.98 - enable slice allocator again.
71 root 1.96 - implement optional free memory poisoning.
72 root 1.91
73 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
74 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
75 root 1.85 skill.
76 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
77     names (also update all maps to use money instead of coins).
78 root 1.78 - add uuid accessors to perl.
79     - add coin names and archetype accessors to perl.
80 root 1.80 - fix runtime uuid file format to use "." instead of ",".
81 root 1.78 - change perl extensions to not use hardcoded coins and values.
82 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
83     and be more parsimonous of uuid usage by the exact value out on exit.
84 root 1.86 - write log messages in another thread, removing another sync point.
85     - support multi-line log messages in a nicer way.
86 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
87 root 1.81 - fix a minor memleak in the random map generator.
88     - some parts of the random map generator are not coroutine-safe,
89     so only call it "single-threaded".
90     - major cleanup of memory management in random map generator.
91 root 1.87 - slight refactoring of the random map generator, faster too.
92 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
93     bookkeeping bug.
94 root 1.87 - work around "player is on active list" problem by deactivating player
95     after loading.
96 root 1.81 - garbage collect shstr's more evenly and adaptively only when
97     there have in fact been allocations.
98 root 1.82 - fix object::insert to do as documented and insert into the env
99     if necessary.
100     - fix cf::map::unique_maps.
101     - fix nrof overflow check in can_merge_slow.
102     - fix converter code to handle >31 bit values.
103 elmex 1.83 - added support for the player_sold flag
104 root 1.84 - converters no longer accept unpaid items.
105 root 1.88 - canonicalize random map meta files for better unification.
106 root 1.77
107 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
108 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
109     when mlockall has been used.
110 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
111 root 1.72 - use separate thread for ticker timing (and more in the future).
112     this greatly increases timing accuracy and gets rid of an enourmous
113     number of gettimeofday calls.
114 root 1.82 - use a separate thread to signal aio completion, for lower latency.
115 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
116 root 1.71
117 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
118 root 1.68 - rebalanced default experience table to be more exponential
119     and much easier up to level ~40, then moderately harder.
120 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
121 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
122     - do not exit on reload/load errors but properly cleanup.
123 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
124 root 1.66
125 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
126 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
127     (this fixes the jeweler skill).
128 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
129 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
130 root 1.63 - move tombstone to real map if player died due to cave-in (even if
131     it has reset, which is better than putting it on the savebed, also as
132     proof that the palyer didn't use a savebed).
133 root 1.59
134 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
135 root 1.56 - work around perl bug in configure perl module version check.
136 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
137 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
138 root 1.52 - fix a bug in animate_weapon, causing a crash.
139 root 1.54 - no longer exit when a coroutine throws an exception.
140 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
141 root 1.53 - fix the "<player> is nuts" message.
142 root 1.58 - fix an exception at logout due to the json_coder being gone.
143 root 1.43 - upgrade to EV version 2.0 API.
144 root 1.47 - when players don't apply a savebed correctly but stand above one,
145     do not move or kill them.
146 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
147 root 1.43 - implement generic framework for server-side resource files.
148     - implement resource file update event.
149     - hook experience table update into the framework.
150     - move jeweler.yaml to resources (arch/).
151 root 1.44 - switch from Crossfire to Deliantra perl module.
152     - implement json2json arch filter.
153 root 1.45 - implement widget protocol version 2, support for ui templates.
154 root 1.54 - mapinfo is now handled fully asynchronously.
155 root 1.48 - ext/irc: also log irc messages.
156 root 1.51 - ext/schmorplog: write user stat files asynchronously.
157 root 1.43
158 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
159 elmex 1.41 - limited the number of items that can be picked up and dropped
160 root 1.42 as temporary measurement against bad performance or dropping things
161     (this lead to long freezes and triggered the watchdog).
162 elmex 1.41 - improved the performance of the drop command a bit.
163 root 1.38 - switch from Event to EV for higher performance, easier usage,
164     less bugs...
165 root 1.39 - updated to release version of the gnu affero license.
166 root 1.38
167 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
168 root 1.36 - more thoroughly rename the binaries, contact addresses.
169     - update the copyrights.
170 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
171     crashes.
172 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
173     potentially causing crashes.
174 root 1.35 - assign weapons on user load time, not login-time, avoiding
175     crashes.
176    
177 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
178 root 1.32 - fixed an important bug that caused passwords to be forgotten.
179 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
180     in some of the maps.
181 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
182     which is now trivial to do.
183 root 1.33 - removed all traces of the old (and never working) plug-in interface
184     (70kb code less on amd64).
185 root 1.34 - improve/tune scheduling priorities.
186     - fix some freezing bugs.
187     - fix a memory corruption problem in dynbuf.printf.
188     - use channels for chat and many informational commands.
189     - improved the tutorial.
190     - create missile is now fixed.
191     - race fields must now contain archetypes.
192     - jumping skill now works as advertised.
193 root 1.31
194 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
195 root 1.24 - relicense under the gnu affero license.
196 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
197 root 1.24 - implement server-side framework for generic resources.
198     - use resource framework for server-provided ambient
199     music.
200 root 1.27 - save object owners (players only atm).
201 root 1.24 - replace limited sound api with server-provided sound effects.
202     - new sc (sound control) protocol command.
203     - improve fxix protocol to include types.
204     - exactly fill tcp segments, if possible.
205     - output-rate is now an upper limit, the server will automatically
206     (and quite perfectly) adjust to the network conditions, ensuring
207     low latency even during bulk transfers (music, images, sounds etc.).
208     - implement server-side widgets (i.e. client widgets controlled
209     in the server side). this will allow future expansion without
210     having to upgrade clients.
211     - implement a (artwork) world map with realtime player position
212     tracking.
213     - new and more efficient extcmd (server still supports old extcmd
214     protocol).
215 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
216     calcluation that could be easily exploited by users.
217     - rebalanced diseases to spread more naturally/evenly.
218     - completely asynchronous map loading even for tiled maps.
219 root 1.24 - replace simple messaging protocol with channels carrying metadata
220     (similar to message types, but more directed at the user).
221     - reduce command processing latency by a whopping 120ms by
222     reordering some processing steps inside the server. this directly
223     reduces lag by 120ms.
224     - actually send spell faces to the client.
225 root 1.23 - implement player genders.
226 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
227     otherwise return to savebed and possible kill if the log-out
228     was for too long.
229     - fast socket-dead detection (kick player after 8 seconds without ack).
230     - greatly reduce the cpu time needed to draw maps _again_.
231     - archetypes are now subclasses of objects.
232     - rebalanced shop greed and approval functions to be more realistic
233     (and likely match the actual intention).
234 root 1.23 - implement "crossfire pod" format for messages, with working bold,
235     italic, gender-specific text, paragraphs etc.
236 root 1.24 - implemented hint framework, players can opt to receive hints.
237     - implemented (long) book framework, added some books from the cf wiki.
238 root 1.23 - implement generic message framework that uses xml, utf8 for the client
239     protocol and is capable of transmitting generic meta information.
240 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
241     - replace the nexus by a per-player tutorial map that teaches stuff
242     better than the newbie house.
243 root 1.18 - fix the magicmap colours.
244 root 1.19 - optimise map update even more by removing unneeded code and checks.
245     - decouple map and stats update from pl->ob and use pl->observe instead.
246     - implement observe command.
247 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
248     calls with a simple comparison.
249     - fix a latent crossfire bug that could crash the server because the
250     map refresh did not update the mapspace.
251 root 1.24 - support custom keys for regions and maps, regions are now
252     refcount-managed.
253     - allow worldmap overlays anywhere in the 000..999 range.
254     - new system to acquire time slices for background jobs, to reduce
255     jitter.
256 root 1.27 - semi-persistent object-referencing framework (currently only players
257     supported).
258 root 1.22 - dependency tracking for perl extensions.
259 root 1.24 - new slag-ex extension for cleaning cauldrons.
260     - fix invoke result processing.
261     - there are even less i/o syncpoints in the server now.
262 root 1.29 - added map-tags extension that scans all maps for object tags
263     and records them in the database (not used yet).
264 root 1.28 - metaserver 2 support.
265 root 1.22 - many more bugfixes and minor optimisations.
266 root 1.16
267 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
268 root 1.14 - optimised event invocation (non-wanted events can now be
269     skipped with 4-5 inlined instructions).
270 root 1.12 - complete rewrite of town_portal: it now creates a portal
271     to the "nearest" town only, travel is only possible
272 root 1.13 to the town and back, anybody can use it (also removes
273     one of the remaining syncpoints in the server).
274 root 1.10 - complete rewrite of the range/attack skill slot system:
275     there are now two slots, one for combat, one for ranged
276     attacks.
277     - introduce the concept of a current weapon (either a ranged
278     or a combat weapon/skill/tool) and switch between them as
279     needed.
280     - rewrite bow code so bows get more useful: apply damage,
281     attacktype and other stats to the arrows and treat
282     bows as weapons. also rebalance the missile weapons skill
283     so its damage increases with level.
284     - rewrite the complete player speed logic: weapon_speed now
285     works as documented and there are no unnatural speed boosts.
286 root 1.6 - implement a utility - cfutil - that simplifies arch and map
287     installation, replacing the old collect scripts and
288 root 1.9 simplying deployment by scaling and cutting faces as required.
289     - simplify the map protocol extensively by taking advantage
290     of missing bigfaces, speeding up map generation immensely.
291 root 1.6 - implement inherit keyword allowing archetypes to inherit from
292     other archetypes.
293     - rationalise archetype, region and treasurelist file format
294     into a single file format and make them reloadable asynchronously.
295 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
296     reloadable at runtime.
297 root 1.6 - implement 64x64 faceset support.
298     - implement fxixsx protocol that saves
299     a lot of bandwidth over the old image/face/smooth packets
300 root 1.11 and allows images > packetsize, incremental and background
301     transfers.
302 root 1.6 - implement a bandwidth-saving smoothing protocol that works
303     on a face basis as opposed to a mapspace basis.
304 root 1.7 - the server can now rate-limit image uploads to not exceed
305     a certain (client-configurable) speed while guarenteeing full
306     freedom of movement.
307 root 1.8 - implement new ex command to request item descriptions.
308     - implement new msg command for in-game messages with meta
309     information (using xml).
310 root 1.9 - enforce utf-8 for all text messages.
311 root 1.13 - added micropather (not used yet).
312 root 1.6 - many, many bugfixes.
313 root 1.1
314 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
315 root 1.1 - make coroapi accessible to cf+.
316     - moved map handling logic completely to perl
317     - per player maps are now marked in the map
318 root 1.2 - maps are saved completely differently now,
319     and much more often.
320 root 1.17 - rewrote map header parser and writer, to be much faster.
321 pippijn 1.4 - maps and players are now (in the average case) loaded
322 root 1.2 and saved completely asynchronously, I/O contention will no
323     longer freeze the server.
324 pippijn 1.4 - players and maps can be loaded anytime, without the player
325 root 1.2 being logged in.
326 root 1.1 - automatically generate method interfaces for perl from headers
327     - unbundled freezethaw
328     - mostly rewrote common/map.C
329     - completely rewrite server/swap.C
330     - introduced "runtime", the CCT clock (corrected crossfire time) :)
331     - introduced new keyword for map files: file_format_version (integer, server version: 0)
332     - better message for apply failures due to applymode
333     - removed most all of the weather code
334     - unified logging to stderr and file
335     - too many minor changes to document