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Revision: 1.122
Committed: Wed Apr 30 08:29:31 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.121: +2 -1 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.116 TODO: ridify us from FLAG_NO_FIX_PLAYER
4     TODO: dragons should not be able to change their title via the settings tab in playerbook
5     TODO: emergency swap mode is not working
6     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7     some spellcasting. if I then started using karate, I would get all the
8     stateffects from the bow
9    
10 elmex 1.113 2.53
11 root 1.119 - bugfix: custom skill settings were not saved by the server.
12     - bugfix: remove did not actually remove items from the inventory, leaving
13 root 1.116 ghost items.
14 root 1.119 - bugfix: properly update items identified on the ground.
15 root 1.120 - bugfix: use localtime_r in the logger thread.
16 root 1.122 - bugfix: player starvation will now give the correct kill reason.
17     - bugfix: archetype reloads could crash the server.
18 root 1.120 - make the killer a real object pointer instead of a string.
19 root 1.116 - dropping items a shop is not interested in won't sell them anymore.
20 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
21 elmex 1.114 player is not logged in.
22 elmex 1.113 - rods and horns with a too low maximum charge allow now at least one discharge.
23 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
24 root 1.117 server startup.
25     - take advantage of new aio_close and aio_chmod.
26 root 1.120 - implement archetype::get.
27 elmex 1.113
28 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
29 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
30     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
31     - completely automate the weight handling, should fix all weight
32     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
33 root 1.103 - reloading archetypes while a user was in the character creation phase
34     could crash the server.
35 root 1.106 - fix a nontrivial number of cases of code commented similar
36     to "is this really correct?", as many of those cases are now handles
37     automatically by lower level code.
38     - replace many ad-hoc checks for client visibility by object::visible_to,
39     should result in broader applicability of functions using it.
40 root 1.104 - merge items with different arch pointers refering to the same arch
41     (due to archetype reloads).
42 root 1.106 - refactored the object remove/insert functions and most related
43     functions (decrease, split, merge_ob etc.).
44 root 1.105 - make it compile better on freebsd (reported by pippijn).
45 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
46 root 1.108 - fix the longstanding "container stays open" bug.
47 root 1.107 - improved floorbox updating to be incremental and other protocol
48     optimisations.
49     - get rid of update_after_inventory_change and only do update stats
50     for weight once/tick/player at max.
51 root 1.109 - rewrite party commands, use party channel.
52 root 1.103
53 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
54 root 1.97 - properly link against libgthread as that is needed to make the slice
55     allocator thread-safe.
56 root 1.91 - support perls not compiled with 64 bit support (though this is not a
57     recommended configuration) (reported by Samuel Gondouin).
58 root 1.94 - always put godgiven items into the player inventory, never any containers.
59 root 1.102 - (arch)
60 root 1.92 - (maps, arch) the scorn go club was founded!
61 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
62 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
63     became a real spell-class.
64 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
65     - (arch) considerably strengthened spark shower and destruction.
66     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
67     finally reloadable at runtime.
68     - changed archetype loading algorithm to only require one pass and
69     use delayed resolving of references.
70 root 1.101 - examine command now uses the examine infobox.
71 root 1.102 - implement an "incremental garbage collector" for archetypes.
72 root 1.98 - enable slice allocator again.
73 root 1.96 - implement optional free memory poisoning.
74 root 1.91
75 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
76 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
77 root 1.85 skill.
78 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
79     names (also update all maps to use money instead of coins).
80 root 1.78 - add uuid accessors to perl.
81     - add coin names and archetype accessors to perl.
82 root 1.80 - fix runtime uuid file format to use "." instead of ",".
83 root 1.78 - change perl extensions to not use hardcoded coins and values.
84 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
85     and be more parsimonous of uuid usage by the exact value out on exit.
86 root 1.86 - write log messages in another thread, removing another sync point.
87     - support multi-line log messages in a nicer way.
88 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
89 root 1.81 - fix a minor memleak in the random map generator.
90     - some parts of the random map generator are not coroutine-safe,
91     so only call it "single-threaded".
92     - major cleanup of memory management in random map generator.
93 root 1.87 - slight refactoring of the random map generator, faster too.
94 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
95     bookkeeping bug.
96 root 1.87 - work around "player is on active list" problem by deactivating player
97     after loading.
98 root 1.81 - garbage collect shstr's more evenly and adaptively only when
99     there have in fact been allocations.
100 root 1.82 - fix object::insert to do as documented and insert into the env
101     if necessary.
102     - fix cf::map::unique_maps.
103     - fix nrof overflow check in can_merge_slow.
104     - fix converter code to handle >31 bit values.
105 elmex 1.83 - added support for the player_sold flag
106 root 1.84 - converters no longer accept unpaid items.
107 root 1.88 - canonicalize random map meta files for better unification.
108 root 1.77
109 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
110 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
111     when mlockall has been used.
112 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
113 root 1.72 - use separate thread for ticker timing (and more in the future).
114     this greatly increases timing accuracy and gets rid of an enourmous
115     number of gettimeofday calls.
116 root 1.82 - use a separate thread to signal aio completion, for lower latency.
117 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
118 root 1.71
119 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
120 root 1.68 - rebalanced default experience table to be more exponential
121     and much easier up to level ~40, then moderately harder.
122 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
123 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
124     - do not exit on reload/load errors but properly cleanup.
125 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
126 root 1.66
127 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
128 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
129     (this fixes the jeweler skill).
130 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
131 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
132 root 1.63 - move tombstone to real map if player died due to cave-in (even if
133     it has reset, which is better than putting it on the savebed, also as
134     proof that the palyer didn't use a savebed).
135 root 1.59
136 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
137 root 1.56 - work around perl bug in configure perl module version check.
138 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
139 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
140 root 1.52 - fix a bug in animate_weapon, causing a crash.
141 root 1.54 - no longer exit when a coroutine throws an exception.
142 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
143 root 1.53 - fix the "<player> is nuts" message.
144 root 1.58 - fix an exception at logout due to the json_coder being gone.
145 root 1.43 - upgrade to EV version 2.0 API.
146 root 1.47 - when players don't apply a savebed correctly but stand above one,
147     do not move or kill them.
148 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
149 root 1.43 - implement generic framework for server-side resource files.
150     - implement resource file update event.
151     - hook experience table update into the framework.
152     - move jeweler.yaml to resources (arch/).
153 root 1.44 - switch from Crossfire to Deliantra perl module.
154     - implement json2json arch filter.
155 root 1.45 - implement widget protocol version 2, support for ui templates.
156 root 1.54 - mapinfo is now handled fully asynchronously.
157 root 1.48 - ext/irc: also log irc messages.
158 root 1.51 - ext/schmorplog: write user stat files asynchronously.
159 root 1.43
160 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
161 elmex 1.41 - limited the number of items that can be picked up and dropped
162 root 1.42 as temporary measurement against bad performance or dropping things
163     (this lead to long freezes and triggered the watchdog).
164 elmex 1.41 - improved the performance of the drop command a bit.
165 root 1.38 - switch from Event to EV for higher performance, easier usage,
166     less bugs...
167 root 1.39 - updated to release version of the gnu affero license.
168 root 1.38
169 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
170 root 1.36 - more thoroughly rename the binaries, contact addresses.
171     - update the copyrights.
172 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
173     crashes.
174 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
175     potentially causing crashes.
176 root 1.35 - assign weapons on user load time, not login-time, avoiding
177     crashes.
178    
179 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
180 root 1.32 - fixed an important bug that caused passwords to be forgotten.
181 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
182     in some of the maps.
183 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
184     which is now trivial to do.
185 root 1.33 - removed all traces of the old (and never working) plug-in interface
186     (70kb code less on amd64).
187 root 1.34 - improve/tune scheduling priorities.
188     - fix some freezing bugs.
189     - fix a memory corruption problem in dynbuf.printf.
190     - use channels for chat and many informational commands.
191     - improved the tutorial.
192     - create missile is now fixed.
193     - race fields must now contain archetypes.
194     - jumping skill now works as advertised.
195 root 1.31
196 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
197 root 1.24 - relicense under the gnu affero license.
198 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
199 root 1.24 - implement server-side framework for generic resources.
200     - use resource framework for server-provided ambient
201     music.
202 root 1.27 - save object owners (players only atm).
203 root 1.24 - replace limited sound api with server-provided sound effects.
204     - new sc (sound control) protocol command.
205     - improve fxix protocol to include types.
206     - exactly fill tcp segments, if possible.
207     - output-rate is now an upper limit, the server will automatically
208     (and quite perfectly) adjust to the network conditions, ensuring
209     low latency even during bulk transfers (music, images, sounds etc.).
210     - implement server-side widgets (i.e. client widgets controlled
211     in the server side). this will allow future expansion without
212     having to upgrade clients.
213     - implement a (artwork) world map with realtime player position
214     tracking.
215     - new and more efficient extcmd (server still supports old extcmd
216     protocol).
217 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
218     calcluation that could be easily exploited by users.
219     - rebalanced diseases to spread more naturally/evenly.
220     - completely asynchronous map loading even for tiled maps.
221 root 1.24 - replace simple messaging protocol with channels carrying metadata
222     (similar to message types, but more directed at the user).
223     - reduce command processing latency by a whopping 120ms by
224     reordering some processing steps inside the server. this directly
225     reduces lag by 120ms.
226     - actually send spell faces to the client.
227 root 1.23 - implement player genders.
228 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
229     otherwise return to savebed and possible kill if the log-out
230     was for too long.
231     - fast socket-dead detection (kick player after 8 seconds without ack).
232     - greatly reduce the cpu time needed to draw maps _again_.
233     - archetypes are now subclasses of objects.
234     - rebalanced shop greed and approval functions to be more realistic
235     (and likely match the actual intention).
236 root 1.23 - implement "crossfire pod" format for messages, with working bold,
237     italic, gender-specific text, paragraphs etc.
238 root 1.24 - implemented hint framework, players can opt to receive hints.
239     - implemented (long) book framework, added some books from the cf wiki.
240 root 1.23 - implement generic message framework that uses xml, utf8 for the client
241     protocol and is capable of transmitting generic meta information.
242 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
243     - replace the nexus by a per-player tutorial map that teaches stuff
244     better than the newbie house.
245 root 1.18 - fix the magicmap colours.
246 root 1.19 - optimise map update even more by removing unneeded code and checks.
247     - decouple map and stats update from pl->ob and use pl->observe instead.
248     - implement observe command.
249 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
250     calls with a simple comparison.
251     - fix a latent crossfire bug that could crash the server because the
252     map refresh did not update the mapspace.
253 root 1.24 - support custom keys for regions and maps, regions are now
254     refcount-managed.
255     - allow worldmap overlays anywhere in the 000..999 range.
256     - new system to acquire time slices for background jobs, to reduce
257     jitter.
258 root 1.27 - semi-persistent object-referencing framework (currently only players
259     supported).
260 root 1.22 - dependency tracking for perl extensions.
261 root 1.24 - new slag-ex extension for cleaning cauldrons.
262     - fix invoke result processing.
263     - there are even less i/o syncpoints in the server now.
264 root 1.29 - added map-tags extension that scans all maps for object tags
265     and records them in the database (not used yet).
266 root 1.28 - metaserver 2 support.
267 root 1.22 - many more bugfixes and minor optimisations.
268 root 1.16
269 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
270 root 1.14 - optimised event invocation (non-wanted events can now be
271     skipped with 4-5 inlined instructions).
272 root 1.12 - complete rewrite of town_portal: it now creates a portal
273     to the "nearest" town only, travel is only possible
274 root 1.13 to the town and back, anybody can use it (also removes
275     one of the remaining syncpoints in the server).
276 root 1.10 - complete rewrite of the range/attack skill slot system:
277     there are now two slots, one for combat, one for ranged
278     attacks.
279     - introduce the concept of a current weapon (either a ranged
280     or a combat weapon/skill/tool) and switch between them as
281     needed.
282     - rewrite bow code so bows get more useful: apply damage,
283     attacktype and other stats to the arrows and treat
284     bows as weapons. also rebalance the missile weapons skill
285     so its damage increases with level.
286     - rewrite the complete player speed logic: weapon_speed now
287     works as documented and there are no unnatural speed boosts.
288 root 1.6 - implement a utility - cfutil - that simplifies arch and map
289     installation, replacing the old collect scripts and
290 root 1.9 simplying deployment by scaling and cutting faces as required.
291     - simplify the map protocol extensively by taking advantage
292     of missing bigfaces, speeding up map generation immensely.
293 root 1.6 - implement inherit keyword allowing archetypes to inherit from
294     other archetypes.
295     - rationalise archetype, region and treasurelist file format
296     into a single file format and make them reloadable asynchronously.
297 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
298     reloadable at runtime.
299 root 1.6 - implement 64x64 faceset support.
300     - implement fxixsx protocol that saves
301     a lot of bandwidth over the old image/face/smooth packets
302 root 1.11 and allows images > packetsize, incremental and background
303     transfers.
304 root 1.6 - implement a bandwidth-saving smoothing protocol that works
305     on a face basis as opposed to a mapspace basis.
306 root 1.7 - the server can now rate-limit image uploads to not exceed
307     a certain (client-configurable) speed while guarenteeing full
308     freedom of movement.
309 root 1.8 - implement new ex command to request item descriptions.
310     - implement new msg command for in-game messages with meta
311     information (using xml).
312 root 1.9 - enforce utf-8 for all text messages.
313 root 1.13 - added micropather (not used yet).
314 root 1.6 - many, many bugfixes.
315 root 1.1
316 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
317 root 1.1 - make coroapi accessible to cf+.
318     - moved map handling logic completely to perl
319     - per player maps are now marked in the map
320 root 1.2 - maps are saved completely differently now,
321     and much more often.
322 root 1.17 - rewrote map header parser and writer, to be much faster.
323 pippijn 1.4 - maps and players are now (in the average case) loaded
324 root 1.2 and saved completely asynchronously, I/O contention will no
325     longer freeze the server.
326 pippijn 1.4 - players and maps can be loaded anytime, without the player
327 root 1.2 being logged in.
328 root 1.1 - automatically generate method interfaces for perl from headers
329     - unbundled freezethaw
330     - mostly rewrote common/map.C
331     - completely rewrite server/swap.C
332     - introduced "runtime", the CCT clock (corrected crossfire time) :)
333     - introduced new keyword for map files: file_format_version (integer, server version: 0)
334     - better message for apply failures due to applymode
335     - removed most all of the weather code
336     - unified logging to stderr and file
337     - too many minor changes to document