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Revision: 1.123
Committed: Wed Apr 30 10:31:04 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.122: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.116 TODO: ridify us from FLAG_NO_FIX_PLAYER
4     TODO: dragons should not be able to change their title via the settings tab in playerbook
5     TODO: emergency swap mode is not working
6     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7     some spellcasting. if I then started using karate, I would get all the
8     stateffects from the bow
9    
10 elmex 1.113 2.53
11 root 1.119 - bugfix: custom skill settings were not saved by the server.
12     - bugfix: remove did not actually remove items from the inventory, leaving
13 root 1.116 ghost items.
14 root 1.119 - bugfix: properly update items identified on the ground.
15 root 1.120 - bugfix: use localtime_r in the logger thread.
16 root 1.122 - bugfix: player starvation will now give the correct kill reason.
17     - bugfix: archetype reloads could crash the server.
18 root 1.123 - implement kill & death statistics.
19 root 1.120 - make the killer a real object pointer instead of a string.
20 root 1.116 - dropping items a shop is not interested in won't sell them anymore.
21 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
22 elmex 1.114 player is not logged in.
23 elmex 1.113 - rods and horns with a too low maximum charge allow now at least one discharge.
24 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
25 root 1.117 server startup.
26     - take advantage of new aio_close and aio_chmod.
27 root 1.120 - implement archetype::get.
28 elmex 1.113
29 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
30 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
31     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
32     - completely automate the weight handling, should fix all weight
33     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
34 root 1.103 - reloading archetypes while a user was in the character creation phase
35     could crash the server.
36 root 1.106 - fix a nontrivial number of cases of code commented similar
37     to "is this really correct?", as many of those cases are now handles
38     automatically by lower level code.
39     - replace many ad-hoc checks for client visibility by object::visible_to,
40     should result in broader applicability of functions using it.
41 root 1.104 - merge items with different arch pointers refering to the same arch
42     (due to archetype reloads).
43 root 1.106 - refactored the object remove/insert functions and most related
44     functions (decrease, split, merge_ob etc.).
45 root 1.105 - make it compile better on freebsd (reported by pippijn).
46 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
47 root 1.108 - fix the longstanding "container stays open" bug.
48 root 1.107 - improved floorbox updating to be incremental and other protocol
49     optimisations.
50     - get rid of update_after_inventory_change and only do update stats
51     for weight once/tick/player at max.
52 root 1.109 - rewrite party commands, use party channel.
53 root 1.103
54 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
55 root 1.97 - properly link against libgthread as that is needed to make the slice
56     allocator thread-safe.
57 root 1.91 - support perls not compiled with 64 bit support (though this is not a
58     recommended configuration) (reported by Samuel Gondouin).
59 root 1.94 - always put godgiven items into the player inventory, never any containers.
60 root 1.102 - (arch)
61 root 1.92 - (maps, arch) the scorn go club was founded!
62 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
63 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
64     became a real spell-class.
65 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
66     - (arch) considerably strengthened spark shower and destruction.
67     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
68     finally reloadable at runtime.
69     - changed archetype loading algorithm to only require one pass and
70     use delayed resolving of references.
71 root 1.101 - examine command now uses the examine infobox.
72 root 1.102 - implement an "incremental garbage collector" for archetypes.
73 root 1.98 - enable slice allocator again.
74 root 1.96 - implement optional free memory poisoning.
75 root 1.91
76 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
77 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
78 root 1.85 skill.
79 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
80     names (also update all maps to use money instead of coins).
81 root 1.78 - add uuid accessors to perl.
82     - add coin names and archetype accessors to perl.
83 root 1.80 - fix runtime uuid file format to use "." instead of ",".
84 root 1.78 - change perl extensions to not use hardcoded coins and values.
85 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
86     and be more parsimonous of uuid usage by the exact value out on exit.
87 root 1.86 - write log messages in another thread, removing another sync point.
88     - support multi-line log messages in a nicer way.
89 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
90 root 1.81 - fix a minor memleak in the random map generator.
91     - some parts of the random map generator are not coroutine-safe,
92     so only call it "single-threaded".
93     - major cleanup of memory management in random map generator.
94 root 1.87 - slight refactoring of the random map generator, faster too.
95 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
96     bookkeeping bug.
97 root 1.87 - work around "player is on active list" problem by deactivating player
98     after loading.
99 root 1.81 - garbage collect shstr's more evenly and adaptively only when
100     there have in fact been allocations.
101 root 1.82 - fix object::insert to do as documented and insert into the env
102     if necessary.
103     - fix cf::map::unique_maps.
104     - fix nrof overflow check in can_merge_slow.
105     - fix converter code to handle >31 bit values.
106 elmex 1.83 - added support for the player_sold flag
107 root 1.84 - converters no longer accept unpaid items.
108 root 1.88 - canonicalize random map meta files for better unification.
109 root 1.77
110 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
111 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
112     when mlockall has been used.
113 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
114 root 1.72 - use separate thread for ticker timing (and more in the future).
115     this greatly increases timing accuracy and gets rid of an enourmous
116     number of gettimeofday calls.
117 root 1.82 - use a separate thread to signal aio completion, for lower latency.
118 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
119 root 1.71
120 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
121 root 1.68 - rebalanced default experience table to be more exponential
122     and much easier up to level ~40, then moderately harder.
123 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
124 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
125     - do not exit on reload/load errors but properly cleanup.
126 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
127 root 1.66
128 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
129 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
130     (this fixes the jeweler skill).
131 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
132 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
133 root 1.63 - move tombstone to real map if player died due to cave-in (even if
134     it has reset, which is better than putting it on the savebed, also as
135     proof that the palyer didn't use a savebed).
136 root 1.59
137 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
138 root 1.56 - work around perl bug in configure perl module version check.
139 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
140 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
141 root 1.52 - fix a bug in animate_weapon, causing a crash.
142 root 1.54 - no longer exit when a coroutine throws an exception.
143 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
144 root 1.53 - fix the "<player> is nuts" message.
145 root 1.58 - fix an exception at logout due to the json_coder being gone.
146 root 1.43 - upgrade to EV version 2.0 API.
147 root 1.47 - when players don't apply a savebed correctly but stand above one,
148     do not move or kill them.
149 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
150 root 1.43 - implement generic framework for server-side resource files.
151     - implement resource file update event.
152     - hook experience table update into the framework.
153     - move jeweler.yaml to resources (arch/).
154 root 1.44 - switch from Crossfire to Deliantra perl module.
155     - implement json2json arch filter.
156 root 1.45 - implement widget protocol version 2, support for ui templates.
157 root 1.54 - mapinfo is now handled fully asynchronously.
158 root 1.48 - ext/irc: also log irc messages.
159 root 1.51 - ext/schmorplog: write user stat files asynchronously.
160 root 1.43
161 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
162 elmex 1.41 - limited the number of items that can be picked up and dropped
163 root 1.42 as temporary measurement against bad performance or dropping things
164     (this lead to long freezes and triggered the watchdog).
165 elmex 1.41 - improved the performance of the drop command a bit.
166 root 1.38 - switch from Event to EV for higher performance, easier usage,
167     less bugs...
168 root 1.39 - updated to release version of the gnu affero license.
169 root 1.38
170 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
171 root 1.36 - more thoroughly rename the binaries, contact addresses.
172     - update the copyrights.
173 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
174     crashes.
175 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
176     potentially causing crashes.
177 root 1.35 - assign weapons on user load time, not login-time, avoiding
178     crashes.
179    
180 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
181 root 1.32 - fixed an important bug that caused passwords to be forgotten.
182 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
183     in some of the maps.
184 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
185     which is now trivial to do.
186 root 1.33 - removed all traces of the old (and never working) plug-in interface
187     (70kb code less on amd64).
188 root 1.34 - improve/tune scheduling priorities.
189     - fix some freezing bugs.
190     - fix a memory corruption problem in dynbuf.printf.
191     - use channels for chat and many informational commands.
192     - improved the tutorial.
193     - create missile is now fixed.
194     - race fields must now contain archetypes.
195     - jumping skill now works as advertised.
196 root 1.31
197 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
198 root 1.24 - relicense under the gnu affero license.
199 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
200 root 1.24 - implement server-side framework for generic resources.
201     - use resource framework for server-provided ambient
202     music.
203 root 1.27 - save object owners (players only atm).
204 root 1.24 - replace limited sound api with server-provided sound effects.
205     - new sc (sound control) protocol command.
206     - improve fxix protocol to include types.
207     - exactly fill tcp segments, if possible.
208     - output-rate is now an upper limit, the server will automatically
209     (and quite perfectly) adjust to the network conditions, ensuring
210     low latency even during bulk transfers (music, images, sounds etc.).
211     - implement server-side widgets (i.e. client widgets controlled
212     in the server side). this will allow future expansion without
213     having to upgrade clients.
214     - implement a (artwork) world map with realtime player position
215     tracking.
216     - new and more efficient extcmd (server still supports old extcmd
217     protocol).
218 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
219     calcluation that could be easily exploited by users.
220     - rebalanced diseases to spread more naturally/evenly.
221     - completely asynchronous map loading even for tiled maps.
222 root 1.24 - replace simple messaging protocol with channels carrying metadata
223     (similar to message types, but more directed at the user).
224     - reduce command processing latency by a whopping 120ms by
225     reordering some processing steps inside the server. this directly
226     reduces lag by 120ms.
227     - actually send spell faces to the client.
228 root 1.23 - implement player genders.
229 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
230     otherwise return to savebed and possible kill if the log-out
231     was for too long.
232     - fast socket-dead detection (kick player after 8 seconds without ack).
233     - greatly reduce the cpu time needed to draw maps _again_.
234     - archetypes are now subclasses of objects.
235     - rebalanced shop greed and approval functions to be more realistic
236     (and likely match the actual intention).
237 root 1.23 - implement "crossfire pod" format for messages, with working bold,
238     italic, gender-specific text, paragraphs etc.
239 root 1.24 - implemented hint framework, players can opt to receive hints.
240     - implemented (long) book framework, added some books from the cf wiki.
241 root 1.23 - implement generic message framework that uses xml, utf8 for the client
242     protocol and is capable of transmitting generic meta information.
243 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
244     - replace the nexus by a per-player tutorial map that teaches stuff
245     better than the newbie house.
246 root 1.18 - fix the magicmap colours.
247 root 1.19 - optimise map update even more by removing unneeded code and checks.
248     - decouple map and stats update from pl->ob and use pl->observe instead.
249     - implement observe command.
250 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
251     calls with a simple comparison.
252     - fix a latent crossfire bug that could crash the server because the
253     map refresh did not update the mapspace.
254 root 1.24 - support custom keys for regions and maps, regions are now
255     refcount-managed.
256     - allow worldmap overlays anywhere in the 000..999 range.
257     - new system to acquire time slices for background jobs, to reduce
258     jitter.
259 root 1.27 - semi-persistent object-referencing framework (currently only players
260     supported).
261 root 1.22 - dependency tracking for perl extensions.
262 root 1.24 - new slag-ex extension for cleaning cauldrons.
263     - fix invoke result processing.
264     - there are even less i/o syncpoints in the server now.
265 root 1.29 - added map-tags extension that scans all maps for object tags
266     and records them in the database (not used yet).
267 root 1.28 - metaserver 2 support.
268 root 1.22 - many more bugfixes and minor optimisations.
269 root 1.16
270 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
271 root 1.14 - optimised event invocation (non-wanted events can now be
272     skipped with 4-5 inlined instructions).
273 root 1.12 - complete rewrite of town_portal: it now creates a portal
274     to the "nearest" town only, travel is only possible
275 root 1.13 to the town and back, anybody can use it (also removes
276     one of the remaining syncpoints in the server).
277 root 1.10 - complete rewrite of the range/attack skill slot system:
278     there are now two slots, one for combat, one for ranged
279     attacks.
280     - introduce the concept of a current weapon (either a ranged
281     or a combat weapon/skill/tool) and switch between them as
282     needed.
283     - rewrite bow code so bows get more useful: apply damage,
284     attacktype and other stats to the arrows and treat
285     bows as weapons. also rebalance the missile weapons skill
286     so its damage increases with level.
287     - rewrite the complete player speed logic: weapon_speed now
288     works as documented and there are no unnatural speed boosts.
289 root 1.6 - implement a utility - cfutil - that simplifies arch and map
290     installation, replacing the old collect scripts and
291 root 1.9 simplying deployment by scaling and cutting faces as required.
292     - simplify the map protocol extensively by taking advantage
293     of missing bigfaces, speeding up map generation immensely.
294 root 1.6 - implement inherit keyword allowing archetypes to inherit from
295     other archetypes.
296     - rationalise archetype, region and treasurelist file format
297     into a single file format and make them reloadable asynchronously.
298 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
299     reloadable at runtime.
300 root 1.6 - implement 64x64 faceset support.
301     - implement fxixsx protocol that saves
302     a lot of bandwidth over the old image/face/smooth packets
303 root 1.11 and allows images > packetsize, incremental and background
304     transfers.
305 root 1.6 - implement a bandwidth-saving smoothing protocol that works
306     on a face basis as opposed to a mapspace basis.
307 root 1.7 - the server can now rate-limit image uploads to not exceed
308     a certain (client-configurable) speed while guarenteeing full
309     freedom of movement.
310 root 1.8 - implement new ex command to request item descriptions.
311     - implement new msg command for in-game messages with meta
312     information (using xml).
313 root 1.9 - enforce utf-8 for all text messages.
314 root 1.13 - added micropather (not used yet).
315 root 1.6 - many, many bugfixes.
316 root 1.1
317 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
318 root 1.1 - make coroapi accessible to cf+.
319     - moved map handling logic completely to perl
320     - per player maps are now marked in the map
321 root 1.2 - maps are saved completely differently now,
322     and much more often.
323 root 1.17 - rewrote map header parser and writer, to be much faster.
324 pippijn 1.4 - maps and players are now (in the average case) loaded
325 root 1.2 and saved completely asynchronously, I/O contention will no
326     longer freeze the server.
327 pippijn 1.4 - players and maps can be loaded anytime, without the player
328 root 1.2 being logged in.
329 root 1.1 - automatically generate method interfaces for perl from headers
330     - unbundled freezethaw
331     - mostly rewrote common/map.C
332     - completely rewrite server/swap.C
333     - introduced "runtime", the CCT clock (corrected crossfire time) :)
334     - introduced new keyword for map files: file_format_version (integer, server version: 0)
335     - better message for apply failures due to applymode
336     - removed most all of the weather code
337     - unified logging to stderr and file
338     - too many minor changes to document