ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.124
Committed: Fri May 2 21:01:53 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.123: +1 -0 lines
Log Message:
remove all easy cases of copy_to, mostly replace by clone or instance

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.116 TODO: ridify us from FLAG_NO_FIX_PLAYER
4     TODO: dragons should not be able to change their title via the settings tab in playerbook
5     TODO: emergency swap mode is not working
6     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7     some spellcasting. if I then started using karate, I would get all the
8     stateffects from the bow
9 root 1.124 TODO: find_style => move to perl, remove syncpoints
10 root 1.116
11 elmex 1.113 2.53
12 root 1.119 - bugfix: custom skill settings were not saved by the server.
13     - bugfix: remove did not actually remove items from the inventory, leaving
14 root 1.116 ghost items.
15 root 1.119 - bugfix: properly update items identified on the ground.
16 root 1.120 - bugfix: use localtime_r in the logger thread.
17 root 1.122 - bugfix: player starvation will now give the correct kill reason.
18     - bugfix: archetype reloads could crash the server.
19 root 1.123 - implement kill & death statistics.
20 root 1.120 - make the killer a real object pointer instead of a string.
21 root 1.116 - dropping items a shop is not interested in won't sell them anymore.
22 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
23 elmex 1.114 player is not logged in.
24 elmex 1.113 - rods and horns with a too low maximum charge allow now at least one discharge.
25 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
26 root 1.117 server startup.
27     - take advantage of new aio_close and aio_chmod.
28 root 1.120 - implement archetype::get.
29 elmex 1.113
30 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
31 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
32     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
33     - completely automate the weight handling, should fix all weight
34     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
35 root 1.103 - reloading archetypes while a user was in the character creation phase
36     could crash the server.
37 root 1.106 - fix a nontrivial number of cases of code commented similar
38     to "is this really correct?", as many of those cases are now handles
39     automatically by lower level code.
40     - replace many ad-hoc checks for client visibility by object::visible_to,
41     should result in broader applicability of functions using it.
42 root 1.104 - merge items with different arch pointers refering to the same arch
43     (due to archetype reloads).
44 root 1.106 - refactored the object remove/insert functions and most related
45     functions (decrease, split, merge_ob etc.).
46 root 1.105 - make it compile better on freebsd (reported by pippijn).
47 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
48 root 1.108 - fix the longstanding "container stays open" bug.
49 root 1.107 - improved floorbox updating to be incremental and other protocol
50     optimisations.
51     - get rid of update_after_inventory_change and only do update stats
52     for weight once/tick/player at max.
53 root 1.109 - rewrite party commands, use party channel.
54 root 1.103
55 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
56 root 1.97 - properly link against libgthread as that is needed to make the slice
57     allocator thread-safe.
58 root 1.91 - support perls not compiled with 64 bit support (though this is not a
59     recommended configuration) (reported by Samuel Gondouin).
60 root 1.94 - always put godgiven items into the player inventory, never any containers.
61 root 1.102 - (arch)
62 root 1.92 - (maps, arch) the scorn go club was founded!
63 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
64 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
65     became a real spell-class.
66 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
67     - (arch) considerably strengthened spark shower and destruction.
68     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
69     finally reloadable at runtime.
70     - changed archetype loading algorithm to only require one pass and
71     use delayed resolving of references.
72 root 1.101 - examine command now uses the examine infobox.
73 root 1.102 - implement an "incremental garbage collector" for archetypes.
74 root 1.98 - enable slice allocator again.
75 root 1.96 - implement optional free memory poisoning.
76 root 1.91
77 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
78 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
79 root 1.85 skill.
80 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
81     names (also update all maps to use money instead of coins).
82 root 1.78 - add uuid accessors to perl.
83     - add coin names and archetype accessors to perl.
84 root 1.80 - fix runtime uuid file format to use "." instead of ",".
85 root 1.78 - change perl extensions to not use hardcoded coins and values.
86 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
87     and be more parsimonous of uuid usage by the exact value out on exit.
88 root 1.86 - write log messages in another thread, removing another sync point.
89     - support multi-line log messages in a nicer way.
90 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
91 root 1.81 - fix a minor memleak in the random map generator.
92     - some parts of the random map generator are not coroutine-safe,
93     so only call it "single-threaded".
94     - major cleanup of memory management in random map generator.
95 root 1.87 - slight refactoring of the random map generator, faster too.
96 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
97     bookkeeping bug.
98 root 1.87 - work around "player is on active list" problem by deactivating player
99     after loading.
100 root 1.81 - garbage collect shstr's more evenly and adaptively only when
101     there have in fact been allocations.
102 root 1.82 - fix object::insert to do as documented and insert into the env
103     if necessary.
104     - fix cf::map::unique_maps.
105     - fix nrof overflow check in can_merge_slow.
106     - fix converter code to handle >31 bit values.
107 elmex 1.83 - added support for the player_sold flag
108 root 1.84 - converters no longer accept unpaid items.
109 root 1.88 - canonicalize random map meta files for better unification.
110 root 1.77
111 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
112 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
113     when mlockall has been used.
114 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
115 root 1.72 - use separate thread for ticker timing (and more in the future).
116     this greatly increases timing accuracy and gets rid of an enourmous
117     number of gettimeofday calls.
118 root 1.82 - use a separate thread to signal aio completion, for lower latency.
119 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
120 root 1.71
121 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
122 root 1.68 - rebalanced default experience table to be more exponential
123     and much easier up to level ~40, then moderately harder.
124 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
125 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
126     - do not exit on reload/load errors but properly cleanup.
127 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
128 root 1.66
129 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
130 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
131     (this fixes the jeweler skill).
132 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
133 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
134 root 1.63 - move tombstone to real map if player died due to cave-in (even if
135     it has reset, which is better than putting it on the savebed, also as
136     proof that the palyer didn't use a savebed).
137 root 1.59
138 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
139 root 1.56 - work around perl bug in configure perl module version check.
140 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
141 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
142 root 1.52 - fix a bug in animate_weapon, causing a crash.
143 root 1.54 - no longer exit when a coroutine throws an exception.
144 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
145 root 1.53 - fix the "<player> is nuts" message.
146 root 1.58 - fix an exception at logout due to the json_coder being gone.
147 root 1.43 - upgrade to EV version 2.0 API.
148 root 1.47 - when players don't apply a savebed correctly but stand above one,
149     do not move or kill them.
150 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
151 root 1.43 - implement generic framework for server-side resource files.
152     - implement resource file update event.
153     - hook experience table update into the framework.
154     - move jeweler.yaml to resources (arch/).
155 root 1.44 - switch from Crossfire to Deliantra perl module.
156     - implement json2json arch filter.
157 root 1.45 - implement widget protocol version 2, support for ui templates.
158 root 1.54 - mapinfo is now handled fully asynchronously.
159 root 1.48 - ext/irc: also log irc messages.
160 root 1.51 - ext/schmorplog: write user stat files asynchronously.
161 root 1.43
162 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
163 elmex 1.41 - limited the number of items that can be picked up and dropped
164 root 1.42 as temporary measurement against bad performance or dropping things
165     (this lead to long freezes and triggered the watchdog).
166 elmex 1.41 - improved the performance of the drop command a bit.
167 root 1.38 - switch from Event to EV for higher performance, easier usage,
168     less bugs...
169 root 1.39 - updated to release version of the gnu affero license.
170 root 1.38
171 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
172 root 1.36 - more thoroughly rename the binaries, contact addresses.
173     - update the copyrights.
174 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
175     crashes.
176 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
177     potentially causing crashes.
178 root 1.35 - assign weapons on user load time, not login-time, avoiding
179     crashes.
180    
181 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
182 root 1.32 - fixed an important bug that caused passwords to be forgotten.
183 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
184     in some of the maps.
185 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
186     which is now trivial to do.
187 root 1.33 - removed all traces of the old (and never working) plug-in interface
188     (70kb code less on amd64).
189 root 1.34 - improve/tune scheduling priorities.
190     - fix some freezing bugs.
191     - fix a memory corruption problem in dynbuf.printf.
192     - use channels for chat and many informational commands.
193     - improved the tutorial.
194     - create missile is now fixed.
195     - race fields must now contain archetypes.
196     - jumping skill now works as advertised.
197 root 1.31
198 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
199 root 1.24 - relicense under the gnu affero license.
200 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
201 root 1.24 - implement server-side framework for generic resources.
202     - use resource framework for server-provided ambient
203     music.
204 root 1.27 - save object owners (players only atm).
205 root 1.24 - replace limited sound api with server-provided sound effects.
206     - new sc (sound control) protocol command.
207     - improve fxix protocol to include types.
208     - exactly fill tcp segments, if possible.
209     - output-rate is now an upper limit, the server will automatically
210     (and quite perfectly) adjust to the network conditions, ensuring
211     low latency even during bulk transfers (music, images, sounds etc.).
212     - implement server-side widgets (i.e. client widgets controlled
213     in the server side). this will allow future expansion without
214     having to upgrade clients.
215     - implement a (artwork) world map with realtime player position
216     tracking.
217     - new and more efficient extcmd (server still supports old extcmd
218     protocol).
219 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
220     calcluation that could be easily exploited by users.
221     - rebalanced diseases to spread more naturally/evenly.
222     - completely asynchronous map loading even for tiled maps.
223 root 1.24 - replace simple messaging protocol with channels carrying metadata
224     (similar to message types, but more directed at the user).
225     - reduce command processing latency by a whopping 120ms by
226     reordering some processing steps inside the server. this directly
227     reduces lag by 120ms.
228     - actually send spell faces to the client.
229 root 1.23 - implement player genders.
230 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
231     otherwise return to savebed and possible kill if the log-out
232     was for too long.
233     - fast socket-dead detection (kick player after 8 seconds without ack).
234     - greatly reduce the cpu time needed to draw maps _again_.
235     - archetypes are now subclasses of objects.
236     - rebalanced shop greed and approval functions to be more realistic
237     (and likely match the actual intention).
238 root 1.23 - implement "crossfire pod" format for messages, with working bold,
239     italic, gender-specific text, paragraphs etc.
240 root 1.24 - implemented hint framework, players can opt to receive hints.
241     - implemented (long) book framework, added some books from the cf wiki.
242 root 1.23 - implement generic message framework that uses xml, utf8 for the client
243     protocol and is capable of transmitting generic meta information.
244 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
245     - replace the nexus by a per-player tutorial map that teaches stuff
246     better than the newbie house.
247 root 1.18 - fix the magicmap colours.
248 root 1.19 - optimise map update even more by removing unneeded code and checks.
249     - decouple map and stats update from pl->ob and use pl->observe instead.
250     - implement observe command.
251 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
252     calls with a simple comparison.
253     - fix a latent crossfire bug that could crash the server because the
254     map refresh did not update the mapspace.
255 root 1.24 - support custom keys for regions and maps, regions are now
256     refcount-managed.
257     - allow worldmap overlays anywhere in the 000..999 range.
258     - new system to acquire time slices for background jobs, to reduce
259     jitter.
260 root 1.27 - semi-persistent object-referencing framework (currently only players
261     supported).
262 root 1.22 - dependency tracking for perl extensions.
263 root 1.24 - new slag-ex extension for cleaning cauldrons.
264     - fix invoke result processing.
265     - there are even less i/o syncpoints in the server now.
266 root 1.29 - added map-tags extension that scans all maps for object tags
267     and records them in the database (not used yet).
268 root 1.28 - metaserver 2 support.
269 root 1.22 - many more bugfixes and minor optimisations.
270 root 1.16
271 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
272 root 1.14 - optimised event invocation (non-wanted events can now be
273     skipped with 4-5 inlined instructions).
274 root 1.12 - complete rewrite of town_portal: it now creates a portal
275     to the "nearest" town only, travel is only possible
276 root 1.13 to the town and back, anybody can use it (also removes
277     one of the remaining syncpoints in the server).
278 root 1.10 - complete rewrite of the range/attack skill slot system:
279     there are now two slots, one for combat, one for ranged
280     attacks.
281     - introduce the concept of a current weapon (either a ranged
282     or a combat weapon/skill/tool) and switch between them as
283     needed.
284     - rewrite bow code so bows get more useful: apply damage,
285     attacktype and other stats to the arrows and treat
286     bows as weapons. also rebalance the missile weapons skill
287     so its damage increases with level.
288     - rewrite the complete player speed logic: weapon_speed now
289     works as documented and there are no unnatural speed boosts.
290 root 1.6 - implement a utility - cfutil - that simplifies arch and map
291     installation, replacing the old collect scripts and
292 root 1.9 simplying deployment by scaling and cutting faces as required.
293     - simplify the map protocol extensively by taking advantage
294     of missing bigfaces, speeding up map generation immensely.
295 root 1.6 - implement inherit keyword allowing archetypes to inherit from
296     other archetypes.
297     - rationalise archetype, region and treasurelist file format
298     into a single file format and make them reloadable asynchronously.
299 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
300     reloadable at runtime.
301 root 1.6 - implement 64x64 faceset support.
302     - implement fxixsx protocol that saves
303     a lot of bandwidth over the old image/face/smooth packets
304 root 1.11 and allows images > packetsize, incremental and background
305     transfers.
306 root 1.6 - implement a bandwidth-saving smoothing protocol that works
307     on a face basis as opposed to a mapspace basis.
308 root 1.7 - the server can now rate-limit image uploads to not exceed
309     a certain (client-configurable) speed while guarenteeing full
310     freedom of movement.
311 root 1.8 - implement new ex command to request item descriptions.
312     - implement new msg command for in-game messages with meta
313     information (using xml).
314 root 1.9 - enforce utf-8 for all text messages.
315 root 1.13 - added micropather (not used yet).
316 root 1.6 - many, many bugfixes.
317 root 1.1
318 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
319 root 1.1 - make coroapi accessible to cf+.
320     - moved map handling logic completely to perl
321     - per player maps are now marked in the map
322 root 1.2 - maps are saved completely differently now,
323     and much more often.
324 root 1.17 - rewrote map header parser and writer, to be much faster.
325 pippijn 1.4 - maps and players are now (in the average case) loaded
326 root 1.2 and saved completely asynchronously, I/O contention will no
327     longer freeze the server.
328 pippijn 1.4 - players and maps can be loaded anytime, without the player
329 root 1.2 being logged in.
330 root 1.1 - automatically generate method interfaces for perl from headers
331     - unbundled freezethaw
332     - mostly rewrote common/map.C
333     - completely rewrite server/swap.C
334     - introduced "runtime", the CCT clock (corrected crossfire time) :)
335     - introduced new keyword for map files: file_format_version (integer, server version: 0)
336     - better message for apply failures due to applymode
337     - removed most all of the weather code
338     - unified logging to stderr and file
339     - too many minor changes to document