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Revision: 1.126
Committed: Sat May 3 09:30:38 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.125: +3 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.116 TODO: ridify us from FLAG_NO_FIX_PLAYER
4     TODO: dragons should not be able to change their title via the settings tab in playerbook
5     TODO: emergency swap mode is not working
6     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7     some spellcasting. if I then started using karate, I would get all the
8     stateffects from the bow
9 root 1.124 TODO: find_style => move to perl, remove syncpoints
10 root 1.116
11 elmex 1.113 2.53
12 root 1.119 - bugfix: custom skill settings were not saved by the server.
13     - bugfix: remove did not actually remove items from the inventory, leaving
14 root 1.116 ghost items.
15 root 1.119 - bugfix: properly update items identified on the ground.
16 root 1.120 - bugfix: use localtime_r in the logger thread.
17 root 1.122 - bugfix: player starvation will now give the correct kill reason.
18     - bugfix: archetype reloads could crash the server.
19 root 1.123 - implement kill & death statistics.
20 root 1.120 - make the killer a real object pointer instead of a string.
21 root 1.116 - dropping items a shop is not interested in won't sell them anymore.
22 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
23 elmex 1.114 player is not logged in.
24 elmex 1.113 - rods and horns with a too low maximum charge allow now at least one discharge.
25 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
26 root 1.117 server startup.
27     - take advantage of new aio_close and aio_chmod.
28 root 1.120 - implement archetype::get.
29 root 1.125 - change_abil is much faster.
30 root 1.126 - update the floorbox more often to work around the reverses item order
31     display in clients.
32 root 1.125 - cleaned up object copying by encapsulating it to a single place.
33 root 1.126 - add hints to the invite messages.
34 elmex 1.113
35 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
36 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
37     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
38     - completely automate the weight handling, should fix all weight
39     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
40 root 1.103 - reloading archetypes while a user was in the character creation phase
41     could crash the server.
42 root 1.106 - fix a nontrivial number of cases of code commented similar
43     to "is this really correct?", as many of those cases are now handles
44     automatically by lower level code.
45     - replace many ad-hoc checks for client visibility by object::visible_to,
46     should result in broader applicability of functions using it.
47 root 1.104 - merge items with different arch pointers refering to the same arch
48     (due to archetype reloads).
49 root 1.106 - refactored the object remove/insert functions and most related
50     functions (decrease, split, merge_ob etc.).
51 root 1.105 - make it compile better on freebsd (reported by pippijn).
52 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
53 root 1.108 - fix the longstanding "container stays open" bug.
54 root 1.107 - improved floorbox updating to be incremental and other protocol
55     optimisations.
56     - get rid of update_after_inventory_change and only do update stats
57     for weight once/tick/player at max.
58 root 1.109 - rewrite party commands, use party channel.
59 root 1.103
60 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
61 root 1.97 - properly link against libgthread as that is needed to make the slice
62     allocator thread-safe.
63 root 1.91 - support perls not compiled with 64 bit support (though this is not a
64     recommended configuration) (reported by Samuel Gondouin).
65 root 1.94 - always put godgiven items into the player inventory, never any containers.
66 root 1.102 - (arch)
67 root 1.92 - (maps, arch) the scorn go club was founded!
68 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
69 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
70     became a real spell-class.
71 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
72     - (arch) considerably strengthened spark shower and destruction.
73     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
74     finally reloadable at runtime.
75     - changed archetype loading algorithm to only require one pass and
76     use delayed resolving of references.
77 root 1.101 - examine command now uses the examine infobox.
78 root 1.102 - implement an "incremental garbage collector" for archetypes.
79 root 1.98 - enable slice allocator again.
80 root 1.96 - implement optional free memory poisoning.
81 root 1.91
82 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
83 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
84 root 1.85 skill.
85 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
86     names (also update all maps to use money instead of coins).
87 root 1.78 - add uuid accessors to perl.
88     - add coin names and archetype accessors to perl.
89 root 1.80 - fix runtime uuid file format to use "." instead of ",".
90 root 1.78 - change perl extensions to not use hardcoded coins and values.
91 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
92     and be more parsimonous of uuid usage by the exact value out on exit.
93 root 1.86 - write log messages in another thread, removing another sync point.
94     - support multi-line log messages in a nicer way.
95 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
96 root 1.81 - fix a minor memleak in the random map generator.
97     - some parts of the random map generator are not coroutine-safe,
98     so only call it "single-threaded".
99     - major cleanup of memory management in random map generator.
100 root 1.87 - slight refactoring of the random map generator, faster too.
101 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
102     bookkeeping bug.
103 root 1.87 - work around "player is on active list" problem by deactivating player
104     after loading.
105 root 1.81 - garbage collect shstr's more evenly and adaptively only when
106     there have in fact been allocations.
107 root 1.82 - fix object::insert to do as documented and insert into the env
108     if necessary.
109     - fix cf::map::unique_maps.
110     - fix nrof overflow check in can_merge_slow.
111     - fix converter code to handle >31 bit values.
112 elmex 1.83 - added support for the player_sold flag
113 root 1.84 - converters no longer accept unpaid items.
114 root 1.88 - canonicalize random map meta files for better unification.
115 root 1.77
116 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
117 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
118     when mlockall has been used.
119 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
120 root 1.72 - use separate thread for ticker timing (and more in the future).
121     this greatly increases timing accuracy and gets rid of an enourmous
122     number of gettimeofday calls.
123 root 1.82 - use a separate thread to signal aio completion, for lower latency.
124 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
125 root 1.71
126 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
127 root 1.68 - rebalanced default experience table to be more exponential
128     and much easier up to level ~40, then moderately harder.
129 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
130 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
131     - do not exit on reload/load errors but properly cleanup.
132 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
133 root 1.66
134 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
135 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
136     (this fixes the jeweler skill).
137 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
138 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
139 root 1.63 - move tombstone to real map if player died due to cave-in (even if
140     it has reset, which is better than putting it on the savebed, also as
141     proof that the palyer didn't use a savebed).
142 root 1.59
143 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
144 root 1.56 - work around perl bug in configure perl module version check.
145 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
146 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
147 root 1.52 - fix a bug in animate_weapon, causing a crash.
148 root 1.54 - no longer exit when a coroutine throws an exception.
149 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
150 root 1.53 - fix the "<player> is nuts" message.
151 root 1.58 - fix an exception at logout due to the json_coder being gone.
152 root 1.43 - upgrade to EV version 2.0 API.
153 root 1.47 - when players don't apply a savebed correctly but stand above one,
154     do not move or kill them.
155 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
156 root 1.43 - implement generic framework for server-side resource files.
157     - implement resource file update event.
158     - hook experience table update into the framework.
159     - move jeweler.yaml to resources (arch/).
160 root 1.44 - switch from Crossfire to Deliantra perl module.
161     - implement json2json arch filter.
162 root 1.45 - implement widget protocol version 2, support for ui templates.
163 root 1.54 - mapinfo is now handled fully asynchronously.
164 root 1.48 - ext/irc: also log irc messages.
165 root 1.51 - ext/schmorplog: write user stat files asynchronously.
166 root 1.43
167 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
168 elmex 1.41 - limited the number of items that can be picked up and dropped
169 root 1.42 as temporary measurement against bad performance or dropping things
170     (this lead to long freezes and triggered the watchdog).
171 elmex 1.41 - improved the performance of the drop command a bit.
172 root 1.38 - switch from Event to EV for higher performance, easier usage,
173     less bugs...
174 root 1.39 - updated to release version of the gnu affero license.
175 root 1.38
176 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
177 root 1.36 - more thoroughly rename the binaries, contact addresses.
178     - update the copyrights.
179 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
180     crashes.
181 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
182     potentially causing crashes.
183 root 1.35 - assign weapons on user load time, not login-time, avoiding
184     crashes.
185    
186 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
187 root 1.32 - fixed an important bug that caused passwords to be forgotten.
188 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
189     in some of the maps.
190 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
191     which is now trivial to do.
192 root 1.33 - removed all traces of the old (and never working) plug-in interface
193     (70kb code less on amd64).
194 root 1.34 - improve/tune scheduling priorities.
195     - fix some freezing bugs.
196     - fix a memory corruption problem in dynbuf.printf.
197     - use channels for chat and many informational commands.
198     - improved the tutorial.
199     - create missile is now fixed.
200     - race fields must now contain archetypes.
201     - jumping skill now works as advertised.
202 root 1.31
203 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
204 root 1.24 - relicense under the gnu affero license.
205 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
206 root 1.24 - implement server-side framework for generic resources.
207     - use resource framework for server-provided ambient
208     music.
209 root 1.27 - save object owners (players only atm).
210 root 1.24 - replace limited sound api with server-provided sound effects.
211     - new sc (sound control) protocol command.
212     - improve fxix protocol to include types.
213     - exactly fill tcp segments, if possible.
214     - output-rate is now an upper limit, the server will automatically
215     (and quite perfectly) adjust to the network conditions, ensuring
216     low latency even during bulk transfers (music, images, sounds etc.).
217     - implement server-side widgets (i.e. client widgets controlled
218     in the server side). this will allow future expansion without
219     having to upgrade clients.
220     - implement a (artwork) world map with realtime player position
221     tracking.
222     - new and more efficient extcmd (server still supports old extcmd
223     protocol).
224 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
225     calcluation that could be easily exploited by users.
226     - rebalanced diseases to spread more naturally/evenly.
227     - completely asynchronous map loading even for tiled maps.
228 root 1.24 - replace simple messaging protocol with channels carrying metadata
229     (similar to message types, but more directed at the user).
230     - reduce command processing latency by a whopping 120ms by
231     reordering some processing steps inside the server. this directly
232     reduces lag by 120ms.
233     - actually send spell faces to the client.
234 root 1.23 - implement player genders.
235 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
236     otherwise return to savebed and possible kill if the log-out
237     was for too long.
238     - fast socket-dead detection (kick player after 8 seconds without ack).
239     - greatly reduce the cpu time needed to draw maps _again_.
240     - archetypes are now subclasses of objects.
241     - rebalanced shop greed and approval functions to be more realistic
242     (and likely match the actual intention).
243 root 1.23 - implement "crossfire pod" format for messages, with working bold,
244     italic, gender-specific text, paragraphs etc.
245 root 1.24 - implemented hint framework, players can opt to receive hints.
246     - implemented (long) book framework, added some books from the cf wiki.
247 root 1.23 - implement generic message framework that uses xml, utf8 for the client
248     protocol and is capable of transmitting generic meta information.
249 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
250     - replace the nexus by a per-player tutorial map that teaches stuff
251     better than the newbie house.
252 root 1.18 - fix the magicmap colours.
253 root 1.19 - optimise map update even more by removing unneeded code and checks.
254     - decouple map and stats update from pl->ob and use pl->observe instead.
255     - implement observe command.
256 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
257     calls with a simple comparison.
258     - fix a latent crossfire bug that could crash the server because the
259     map refresh did not update the mapspace.
260 root 1.24 - support custom keys for regions and maps, regions are now
261     refcount-managed.
262     - allow worldmap overlays anywhere in the 000..999 range.
263     - new system to acquire time slices for background jobs, to reduce
264     jitter.
265 root 1.27 - semi-persistent object-referencing framework (currently only players
266     supported).
267 root 1.22 - dependency tracking for perl extensions.
268 root 1.24 - new slag-ex extension for cleaning cauldrons.
269     - fix invoke result processing.
270     - there are even less i/o syncpoints in the server now.
271 root 1.29 - added map-tags extension that scans all maps for object tags
272     and records them in the database (not used yet).
273 root 1.28 - metaserver 2 support.
274 root 1.22 - many more bugfixes and minor optimisations.
275 root 1.16
276 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
277 root 1.14 - optimised event invocation (non-wanted events can now be
278     skipped with 4-5 inlined instructions).
279 root 1.12 - complete rewrite of town_portal: it now creates a portal
280     to the "nearest" town only, travel is only possible
281 root 1.13 to the town and back, anybody can use it (also removes
282     one of the remaining syncpoints in the server).
283 root 1.10 - complete rewrite of the range/attack skill slot system:
284     there are now two slots, one for combat, one for ranged
285     attacks.
286     - introduce the concept of a current weapon (either a ranged
287     or a combat weapon/skill/tool) and switch between them as
288     needed.
289     - rewrite bow code so bows get more useful: apply damage,
290     attacktype and other stats to the arrows and treat
291     bows as weapons. also rebalance the missile weapons skill
292     so its damage increases with level.
293     - rewrite the complete player speed logic: weapon_speed now
294     works as documented and there are no unnatural speed boosts.
295 root 1.6 - implement a utility - cfutil - that simplifies arch and map
296     installation, replacing the old collect scripts and
297 root 1.9 simplying deployment by scaling and cutting faces as required.
298     - simplify the map protocol extensively by taking advantage
299     of missing bigfaces, speeding up map generation immensely.
300 root 1.6 - implement inherit keyword allowing archetypes to inherit from
301     other archetypes.
302     - rationalise archetype, region and treasurelist file format
303     into a single file format and make them reloadable asynchronously.
304 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
305     reloadable at runtime.
306 root 1.6 - implement 64x64 faceset support.
307     - implement fxixsx protocol that saves
308     a lot of bandwidth over the old image/face/smooth packets
309 root 1.11 and allows images > packetsize, incremental and background
310     transfers.
311 root 1.6 - implement a bandwidth-saving smoothing protocol that works
312     on a face basis as opposed to a mapspace basis.
313 root 1.7 - the server can now rate-limit image uploads to not exceed
314     a certain (client-configurable) speed while guarenteeing full
315     freedom of movement.
316 root 1.8 - implement new ex command to request item descriptions.
317     - implement new msg command for in-game messages with meta
318     information (using xml).
319 root 1.9 - enforce utf-8 for all text messages.
320 root 1.13 - added micropather (not used yet).
321 root 1.6 - many, many bugfixes.
322 root 1.1
323 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
324 root 1.1 - make coroapi accessible to cf+.
325     - moved map handling logic completely to perl
326     - per player maps are now marked in the map
327 root 1.2 - maps are saved completely differently now,
328     and much more often.
329 root 1.17 - rewrote map header parser and writer, to be much faster.
330 pippijn 1.4 - maps and players are now (in the average case) loaded
331 root 1.2 and saved completely asynchronously, I/O contention will no
332     longer freeze the server.
333 pippijn 1.4 - players and maps can be loaded anytime, without the player
334 root 1.2 being logged in.
335 root 1.1 - automatically generate method interfaces for perl from headers
336     - unbundled freezethaw
337     - mostly rewrote common/map.C
338     - completely rewrite server/swap.C
339     - introduced "runtime", the CCT clock (corrected crossfire time) :)
340     - introduced new keyword for map files: file_format_version (integer, server version: 0)
341     - better message for apply failures due to applymode
342     - removed most all of the weather code
343     - unified logging to stderr and file
344     - too many minor changes to document