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Revision: 1.128
Committed: Sun May 4 14:12:37 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.127: +13 -5 lines
Log Message:
lotsa

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.116 TODO: ridify us from FLAG_NO_FIX_PLAYER
4     TODO: dragons should not be able to change their title via the settings tab in playerbook
5     TODO: emergency swap mode is not working
6     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7     some spellcasting. if I then started using karate, I would get all the
8     stateffects from the bow
9 root 1.124 TODO: find_style => move to perl, remove syncpoints
10 root 1.116
11 elmex 1.113 2.53
12 root 1.119 - bugfix: custom skill settings were not saved by the server.
13     - bugfix: remove did not actually remove items from the inventory, leaving
14 root 1.116 ghost items.
15 root 1.119 - bugfix: properly update items identified on the ground.
16 root 1.120 - bugfix: use localtime_r in the logger thread.
17 root 1.122 - bugfix: player starvation will now give the correct kill reason.
18     - bugfix: archetype reloads could crash the server.
19 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
20 elmex 1.114 player is not logged in.
21 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
22 root 1.117 server startup.
23 root 1.128 - bugfix: fix the door surround check in the random map generator.
24     - (maps) fix heaven quest difficulty progression.
25     - (maps) fix some random map styles.
26     - dropping items a shop is not interested in won't sell them anymore.
27     - rods and horns with a too low maximum charge allow now at least one discharge.
28     - implement kill & death statistics.
29     - random map preparation is no longer synchronous.
30     - rewrite find_style in perl, no longer does synchronous I/O.
31     - improve random map specials placement.
32     - make the killer a real object pointer instead of a string, improved
33     kill reason messages.
34 root 1.117 - take advantage of new aio_close and aio_chmod.
35 root 1.128 - implement archetype::get, object::deep_clone and update callers.
36 root 1.125 - change_abil is much faster.
37 root 1.126 - update the floorbox more often to work around the reverses item order
38     display in clients.
39 root 1.125 - cleaned up object copying by encapsulating it to a single place.
40 root 1.126 - add hints to the invite messages.
41 root 1.127 - rewrote key<->value pair handling.
42 root 1.128 - use an independent random number generator for the random map generator.
43 elmex 1.113
44 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
45 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
46     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
47     - completely automate the weight handling, should fix all weight
48     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
49 root 1.103 - reloading archetypes while a user was in the character creation phase
50     could crash the server.
51 root 1.106 - fix a nontrivial number of cases of code commented similar
52     to "is this really correct?", as many of those cases are now handles
53     automatically by lower level code.
54     - replace many ad-hoc checks for client visibility by object::visible_to,
55     should result in broader applicability of functions using it.
56 root 1.104 - merge items with different arch pointers refering to the same arch
57     (due to archetype reloads).
58 root 1.106 - refactored the object remove/insert functions and most related
59     functions (decrease, split, merge_ob etc.).
60 root 1.105 - make it compile better on freebsd (reported by pippijn).
61 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
62 root 1.108 - fix the longstanding "container stays open" bug.
63 root 1.107 - improved floorbox updating to be incremental and other protocol
64     optimisations.
65     - get rid of update_after_inventory_change and only do update stats
66     for weight once/tick/player at max.
67 root 1.109 - rewrite party commands, use party channel.
68 root 1.103
69 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
70 root 1.97 - properly link against libgthread as that is needed to make the slice
71     allocator thread-safe.
72 root 1.91 - support perls not compiled with 64 bit support (though this is not a
73     recommended configuration) (reported by Samuel Gondouin).
74 root 1.94 - always put godgiven items into the player inventory, never any containers.
75 root 1.102 - (arch)
76 root 1.92 - (maps, arch) the scorn go club was founded!
77 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
78 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
79     became a real spell-class.
80 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
81     - (arch) considerably strengthened spark shower and destruction.
82     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
83     finally reloadable at runtime.
84     - changed archetype loading algorithm to only require one pass and
85     use delayed resolving of references.
86 root 1.101 - examine command now uses the examine infobox.
87 root 1.102 - implement an "incremental garbage collector" for archetypes.
88 root 1.98 - enable slice allocator again.
89 root 1.96 - implement optional free memory poisoning.
90 root 1.91
91 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
92 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
93 root 1.85 skill.
94 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
95     names (also update all maps to use money instead of coins).
96 root 1.78 - add uuid accessors to perl.
97     - add coin names and archetype accessors to perl.
98 root 1.80 - fix runtime uuid file format to use "." instead of ",".
99 root 1.78 - change perl extensions to not use hardcoded coins and values.
100 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
101     and be more parsimonous of uuid usage by the exact value out on exit.
102 root 1.86 - write log messages in another thread, removing another sync point.
103     - support multi-line log messages in a nicer way.
104 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
105 root 1.81 - fix a minor memleak in the random map generator.
106     - some parts of the random map generator are not coroutine-safe,
107     so only call it "single-threaded".
108     - major cleanup of memory management in random map generator.
109 root 1.87 - slight refactoring of the random map generator, faster too.
110 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
111     bookkeeping bug.
112 root 1.87 - work around "player is on active list" problem by deactivating player
113     after loading.
114 root 1.81 - garbage collect shstr's more evenly and adaptively only when
115     there have in fact been allocations.
116 root 1.82 - fix object::insert to do as documented and insert into the env
117     if necessary.
118     - fix cf::map::unique_maps.
119     - fix nrof overflow check in can_merge_slow.
120     - fix converter code to handle >31 bit values.
121 elmex 1.83 - added support for the player_sold flag
122 root 1.84 - converters no longer accept unpaid items.
123 root 1.88 - canonicalize random map meta files for better unification.
124 root 1.77
125 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
126 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
127     when mlockall has been used.
128 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
129 root 1.72 - use separate thread for ticker timing (and more in the future).
130     this greatly increases timing accuracy and gets rid of an enourmous
131     number of gettimeofday calls.
132 root 1.82 - use a separate thread to signal aio completion, for lower latency.
133 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
134 root 1.71
135 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
136 root 1.68 - rebalanced default experience table to be more exponential
137     and much easier up to level ~40, then moderately harder.
138 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
139 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
140     - do not exit on reload/load errors but properly cleanup.
141 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
142 root 1.66
143 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
144 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
145     (this fixes the jeweler skill).
146 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
147 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
148 root 1.63 - move tombstone to real map if player died due to cave-in (even if
149     it has reset, which is better than putting it on the savebed, also as
150     proof that the palyer didn't use a savebed).
151 root 1.59
152 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
153 root 1.56 - work around perl bug in configure perl module version check.
154 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
155 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
156 root 1.52 - fix a bug in animate_weapon, causing a crash.
157 root 1.54 - no longer exit when a coroutine throws an exception.
158 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
159 root 1.53 - fix the "<player> is nuts" message.
160 root 1.58 - fix an exception at logout due to the json_coder being gone.
161 root 1.43 - upgrade to EV version 2.0 API.
162 root 1.47 - when players don't apply a savebed correctly but stand above one,
163     do not move or kill them.
164 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
165 root 1.43 - implement generic framework for server-side resource files.
166     - implement resource file update event.
167     - hook experience table update into the framework.
168     - move jeweler.yaml to resources (arch/).
169 root 1.44 - switch from Crossfire to Deliantra perl module.
170     - implement json2json arch filter.
171 root 1.45 - implement widget protocol version 2, support for ui templates.
172 root 1.54 - mapinfo is now handled fully asynchronously.
173 root 1.48 - ext/irc: also log irc messages.
174 root 1.51 - ext/schmorplog: write user stat files asynchronously.
175 root 1.43
176 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
177 elmex 1.41 - limited the number of items that can be picked up and dropped
178 root 1.42 as temporary measurement against bad performance or dropping things
179     (this lead to long freezes and triggered the watchdog).
180 elmex 1.41 - improved the performance of the drop command a bit.
181 root 1.38 - switch from Event to EV for higher performance, easier usage,
182     less bugs...
183 root 1.39 - updated to release version of the gnu affero license.
184 root 1.38
185 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
186 root 1.36 - more thoroughly rename the binaries, contact addresses.
187     - update the copyrights.
188 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
189     crashes.
190 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
191     potentially causing crashes.
192 root 1.35 - assign weapons on user load time, not login-time, avoiding
193     crashes.
194    
195 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
196 root 1.32 - fixed an important bug that caused passwords to be forgotten.
197 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
198     in some of the maps.
199 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
200     which is now trivial to do.
201 root 1.33 - removed all traces of the old (and never working) plug-in interface
202     (70kb code less on amd64).
203 root 1.34 - improve/tune scheduling priorities.
204     - fix some freezing bugs.
205     - fix a memory corruption problem in dynbuf.printf.
206     - use channels for chat and many informational commands.
207     - improved the tutorial.
208     - create missile is now fixed.
209     - race fields must now contain archetypes.
210     - jumping skill now works as advertised.
211 root 1.31
212 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
213 root 1.24 - relicense under the gnu affero license.
214 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
215 root 1.24 - implement server-side framework for generic resources.
216     - use resource framework for server-provided ambient
217     music.
218 root 1.27 - save object owners (players only atm).
219 root 1.24 - replace limited sound api with server-provided sound effects.
220     - new sc (sound control) protocol command.
221     - improve fxix protocol to include types.
222     - exactly fill tcp segments, if possible.
223     - output-rate is now an upper limit, the server will automatically
224     (and quite perfectly) adjust to the network conditions, ensuring
225     low latency even during bulk transfers (music, images, sounds etc.).
226     - implement server-side widgets (i.e. client widgets controlled
227     in the server side). this will allow future expansion without
228     having to upgrade clients.
229     - implement a (artwork) world map with realtime player position
230     tracking.
231     - new and more efficient extcmd (server still supports old extcmd
232     protocol).
233 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
234     calcluation that could be easily exploited by users.
235     - rebalanced diseases to spread more naturally/evenly.
236     - completely asynchronous map loading even for tiled maps.
237 root 1.24 - replace simple messaging protocol with channels carrying metadata
238     (similar to message types, but more directed at the user).
239     - reduce command processing latency by a whopping 120ms by
240     reordering some processing steps inside the server. this directly
241     reduces lag by 120ms.
242     - actually send spell faces to the client.
243 root 1.23 - implement player genders.
244 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
245     otherwise return to savebed and possible kill if the log-out
246     was for too long.
247     - fast socket-dead detection (kick player after 8 seconds without ack).
248     - greatly reduce the cpu time needed to draw maps _again_.
249     - archetypes are now subclasses of objects.
250     - rebalanced shop greed and approval functions to be more realistic
251     (and likely match the actual intention).
252 root 1.23 - implement "crossfire pod" format for messages, with working bold,
253     italic, gender-specific text, paragraphs etc.
254 root 1.24 - implemented hint framework, players can opt to receive hints.
255     - implemented (long) book framework, added some books from the cf wiki.
256 root 1.23 - implement generic message framework that uses xml, utf8 for the client
257     protocol and is capable of transmitting generic meta information.
258 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
259     - replace the nexus by a per-player tutorial map that teaches stuff
260     better than the newbie house.
261 root 1.18 - fix the magicmap colours.
262 root 1.19 - optimise map update even more by removing unneeded code and checks.
263     - decouple map and stats update from pl->ob and use pl->observe instead.
264     - implement observe command.
265 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
266     calls with a simple comparison.
267     - fix a latent crossfire bug that could crash the server because the
268     map refresh did not update the mapspace.
269 root 1.24 - support custom keys for regions and maps, regions are now
270     refcount-managed.
271     - allow worldmap overlays anywhere in the 000..999 range.
272     - new system to acquire time slices for background jobs, to reduce
273     jitter.
274 root 1.27 - semi-persistent object-referencing framework (currently only players
275     supported).
276 root 1.22 - dependency tracking for perl extensions.
277 root 1.24 - new slag-ex extension for cleaning cauldrons.
278     - fix invoke result processing.
279     - there are even less i/o syncpoints in the server now.
280 root 1.29 - added map-tags extension that scans all maps for object tags
281     and records them in the database (not used yet).
282 root 1.28 - metaserver 2 support.
283 root 1.22 - many more bugfixes and minor optimisations.
284 root 1.16
285 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
286 root 1.14 - optimised event invocation (non-wanted events can now be
287     skipped with 4-5 inlined instructions).
288 root 1.12 - complete rewrite of town_portal: it now creates a portal
289     to the "nearest" town only, travel is only possible
290 root 1.13 to the town and back, anybody can use it (also removes
291     one of the remaining syncpoints in the server).
292 root 1.10 - complete rewrite of the range/attack skill slot system:
293     there are now two slots, one for combat, one for ranged
294     attacks.
295     - introduce the concept of a current weapon (either a ranged
296     or a combat weapon/skill/tool) and switch between them as
297     needed.
298     - rewrite bow code so bows get more useful: apply damage,
299     attacktype and other stats to the arrows and treat
300     bows as weapons. also rebalance the missile weapons skill
301     so its damage increases with level.
302     - rewrite the complete player speed logic: weapon_speed now
303     works as documented and there are no unnatural speed boosts.
304 root 1.6 - implement a utility - cfutil - that simplifies arch and map
305     installation, replacing the old collect scripts and
306 root 1.9 simplying deployment by scaling and cutting faces as required.
307     - simplify the map protocol extensively by taking advantage
308     of missing bigfaces, speeding up map generation immensely.
309 root 1.6 - implement inherit keyword allowing archetypes to inherit from
310     other archetypes.
311     - rationalise archetype, region and treasurelist file format
312     into a single file format and make them reloadable asynchronously.
313 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
314     reloadable at runtime.
315 root 1.6 - implement 64x64 faceset support.
316     - implement fxixsx protocol that saves
317     a lot of bandwidth over the old image/face/smooth packets
318 root 1.11 and allows images > packetsize, incremental and background
319     transfers.
320 root 1.6 - implement a bandwidth-saving smoothing protocol that works
321     on a face basis as opposed to a mapspace basis.
322 root 1.7 - the server can now rate-limit image uploads to not exceed
323     a certain (client-configurable) speed while guarenteeing full
324     freedom of movement.
325 root 1.8 - implement new ex command to request item descriptions.
326     - implement new msg command for in-game messages with meta
327     information (using xml).
328 root 1.9 - enforce utf-8 for all text messages.
329 root 1.13 - added micropather (not used yet).
330 root 1.6 - many, many bugfixes.
331 root 1.1
332 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
333 root 1.1 - make coroapi accessible to cf+.
334     - moved map handling logic completely to perl
335     - per player maps are now marked in the map
336 root 1.2 - maps are saved completely differently now,
337     and much more often.
338 root 1.17 - rewrote map header parser and writer, to be much faster.
339 pippijn 1.4 - maps and players are now (in the average case) loaded
340 root 1.2 and saved completely asynchronously, I/O contention will no
341     longer freeze the server.
342 pippijn 1.4 - players and maps can be loaded anytime, without the player
343 root 1.2 being logged in.
344 root 1.1 - automatically generate method interfaces for perl from headers
345     - unbundled freezethaw
346     - mostly rewrote common/map.C
347     - completely rewrite server/swap.C
348     - introduced "runtime", the CCT clock (corrected crossfire time) :)
349     - introduced new keyword for map files: file_format_version (integer, server version: 0)
350     - better message for apply failures due to applymode
351     - removed most all of the weather code
352     - unified logging to stderr and file
353     - too many minor changes to document