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Revision: 1.13
Committed: Thu May 24 03:33:28 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.12: +3 -1 lines
Log Message:
add books from books.pod via some most dire hacks

File Contents

# User Rev Content
1 root 1.11 Crossfire TRT Server, Maps and Archetypes ChangeLog
2 root 1.6
3     2.1
4 root 1.12 - complete rewrite of town_portal: it now creates a portal
5     to the "nearest" town only, travel is only possible
6 root 1.13 to the town and back, anybody can use it (also removes
7     one of the remaining syncpoints in the server).
8 root 1.10 - complete rewrite of the range/attack skill slot system:
9     there are now two slots, one for combat, one for ranged
10     attacks.
11     - introduce the concept of a current weapon (either a ranged
12     or a combat weapon/skill/tool) and switch between them as
13     needed.
14     - rewrite bow code so bows get more useful: apply damage,
15     attacktype and other stats to the arrows and treat
16     bows as weapons. also rebalance the missile weapons skill
17     so its damage increases with level.
18     - rewrite the complete player speed logic: weapon_speed now
19     works as documented and there are no unnatural speed boosts.
20 root 1.6 - implement a utility - cfutil - that simplifies arch and map
21     installation, replacing the old collect scripts and
22 root 1.9 simplying deployment by scaling and cutting faces as required.
23     - simplify the map protocol extensively by taking advantage
24     of missing bigfaces, speeding up map generation immensely.
25 root 1.6 - implement inherit keyword allowing archetypes to inherit from
26     other archetypes.
27     - rationalise archetype, region and treasurelist file format
28     into a single file format and make them reloadable asynchronously.
29 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
30     reloadable at runtime.
31 root 1.6 - implement 64x64 faceset support.
32     - implement fxixsx protocol that saves
33     a lot of bandwidth over the old image/face/smooth packets
34 root 1.11 and allows images > packetsize, incremental and background
35     transfers.
36 root 1.6 - implement a bandwidth-saving smoothing protocol that works
37     on a face basis as opposed to a mapspace basis.
38 root 1.7 - the server can now rate-limit image uploads to not exceed
39     a certain (client-configurable) speed while guarenteeing full
40     freedom of movement.
41 root 1.8 - implement new ex command to request item descriptions.
42     - implement new msg command for in-game messages with meta
43     information (using xml).
44 root 1.9 - enforce utf-8 for all text messages.
45 root 1.13 - added micropather (not used yet).
46 root 1.6 - many, many bugfixes.
47 root 1.1
48 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
49 root 1.1 - make coroapi accessible to cf+.
50     - moved map handling logic completely to perl
51     - per player maps are now marked in the map
52 root 1.2 - maps are saved completely differently now,
53     and much more often.
54 root 1.1 - rewrote map header parser and writer
55 pippijn 1.4 - maps and players are now (in the average case) loaded
56 root 1.2 and saved completely asynchronously, I/O contention will no
57     longer freeze the server.
58 pippijn 1.4 - players and maps can be loaded anytime, without the player
59 root 1.2 being logged in.
60 root 1.1 - automatically generate method interfaces for perl from headers
61     - unbundled freezethaw
62     - mostly rewrote common/map.C
63     - completely rewrite server/swap.C
64     - introduced "runtime", the CCT clock (corrected crossfire time) :)
65     - introduced new keyword for map files: file_format_version (integer, server version: 0)
66     - better message for apply failures due to applymode
67     - removed most all of the weather code
68     - unified logging to stderr and file
69     - too many minor changes to document