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Revision: 1.131
Committed: Sun May 4 15:37:43 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.130: +6 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6     some spellcasting. if I then started using karate, I would get all the
7     stateffects from the bow
8    
9 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
10 root 1.119 - bugfix: custom skill settings were not saved by the server.
11     - bugfix: remove did not actually remove items from the inventory, leaving
12 root 1.116 ghost items.
13 root 1.119 - bugfix: properly update items identified on the ground.
14 root 1.120 - bugfix: use localtime_r in the logger thread.
15 root 1.122 - bugfix: player starvation will now give the correct kill reason.
16     - bugfix: archetype reloads could crash the server.
17 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
18 elmex 1.114 player is not logged in.
19 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
20 root 1.117 server startup.
21 root 1.128 - bugfix: fix the door surround check in the random map generator.
22     - (maps) fix heaven quest difficulty progression.
23     - (maps) fix some random map styles.
24     - dropping items a shop is not interested in won't sell them anymore.
25     - rods and horns with a too low maximum charge allow now at least one discharge.
26     - implement kill & death statistics.
27     - random map preparation is no longer synchronous.
28     - rewrite find_style in perl, no longer does synchronous I/O.
29     - improve random map specials placement.
30     - make the killer a real object pointer instead of a string, improved
31     kill reason messages.
32 root 1.117 - take advantage of new aio_close and aio_chmod.
33 root 1.128 - implement archetype::get, object::deep_clone and update callers.
34 root 1.125 - change_abil is much faster.
35 root 1.126 - update the floorbox more often to work around the reverses item order
36     display in clients.
37 root 1.125 - cleaned up object copying by encapsulating it to a single place.
38 root 1.126 - add hints to the invite messages.
39 root 1.127 - rewrote key<->value pair handling.
40 root 1.128 - use an independent random number generator for the random map generator.
41 elmex 1.113
42 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
43 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
44     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
45     - completely automate the weight handling, should fix all weight
46     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
47 root 1.103 - reloading archetypes while a user was in the character creation phase
48     could crash the server.
49 root 1.106 - fix a nontrivial number of cases of code commented similar
50     to "is this really correct?", as many of those cases are now handles
51     automatically by lower level code.
52     - replace many ad-hoc checks for client visibility by object::visible_to,
53     should result in broader applicability of functions using it.
54 root 1.104 - merge items with different arch pointers refering to the same arch
55     (due to archetype reloads).
56 root 1.106 - refactored the object remove/insert functions and most related
57     functions (decrease, split, merge_ob etc.).
58 root 1.105 - make it compile better on freebsd (reported by pippijn).
59 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
60 root 1.108 - fix the longstanding "container stays open" bug.
61 root 1.107 - improved floorbox updating to be incremental and other protocol
62     optimisations.
63     - get rid of update_after_inventory_change and only do update stats
64     for weight once/tick/player at max.
65 root 1.109 - rewrite party commands, use party channel.
66 root 1.103
67 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
68 root 1.97 - properly link against libgthread as that is needed to make the slice
69     allocator thread-safe.
70 root 1.91 - support perls not compiled with 64 bit support (though this is not a
71     recommended configuration) (reported by Samuel Gondouin).
72 root 1.94 - always put godgiven items into the player inventory, never any containers.
73 root 1.102 - (arch)
74 root 1.92 - (maps, arch) the scorn go club was founded!
75 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
76 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
77     became a real spell-class.
78 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
79     - (arch) considerably strengthened spark shower and destruction.
80     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
81     finally reloadable at runtime.
82     - changed archetype loading algorithm to only require one pass and
83     use delayed resolving of references.
84 root 1.101 - examine command now uses the examine infobox.
85 root 1.102 - implement an "incremental garbage collector" for archetypes.
86 root 1.98 - enable slice allocator again.
87 root 1.96 - implement optional free memory poisoning.
88 root 1.91
89 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
90 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
91 root 1.85 skill.
92 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
93     names (also update all maps to use money instead of coins).
94 root 1.78 - add uuid accessors to perl.
95     - add coin names and archetype accessors to perl.
96 root 1.80 - fix runtime uuid file format to use "." instead of ",".
97 root 1.78 - change perl extensions to not use hardcoded coins and values.
98 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
99     and be more parsimonous of uuid usage by the exact value out on exit.
100 root 1.86 - write log messages in another thread, removing another sync point.
101     - support multi-line log messages in a nicer way.
102 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
103 root 1.81 - fix a minor memleak in the random map generator.
104     - some parts of the random map generator are not coroutine-safe,
105     so only call it "single-threaded".
106     - major cleanup of memory management in random map generator.
107 root 1.87 - slight refactoring of the random map generator, faster too.
108 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
109     bookkeeping bug.
110 root 1.87 - work around "player is on active list" problem by deactivating player
111     after loading.
112 root 1.81 - garbage collect shstr's more evenly and adaptively only when
113     there have in fact been allocations.
114 root 1.82 - fix object::insert to do as documented and insert into the env
115     if necessary.
116     - fix cf::map::unique_maps.
117     - fix nrof overflow check in can_merge_slow.
118     - fix converter code to handle >31 bit values.
119 elmex 1.83 - added support for the player_sold flag
120 root 1.84 - converters no longer accept unpaid items.
121 root 1.88 - canonicalize random map meta files for better unification.
122 root 1.77
123 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
124 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
125     when mlockall has been used.
126 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
127 root 1.72 - use separate thread for ticker timing (and more in the future).
128     this greatly increases timing accuracy and gets rid of an enourmous
129     number of gettimeofday calls.
130 root 1.82 - use a separate thread to signal aio completion, for lower latency.
131 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
132 root 1.71
133 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
134 root 1.68 - rebalanced default experience table to be more exponential
135     and much easier up to level ~40, then moderately harder.
136 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
137 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
138     - do not exit on reload/load errors but properly cleanup.
139 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
140 root 1.66
141 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
142 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
143     (this fixes the jeweler skill).
144 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
145 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
146 root 1.63 - move tombstone to real map if player died due to cave-in (even if
147     it has reset, which is better than putting it on the savebed, also as
148     proof that the palyer didn't use a savebed).
149 root 1.59
150 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
151 root 1.56 - work around perl bug in configure perl module version check.
152 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
153 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
154 root 1.52 - fix a bug in animate_weapon, causing a crash.
155 root 1.54 - no longer exit when a coroutine throws an exception.
156 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
157 root 1.53 - fix the "<player> is nuts" message.
158 root 1.58 - fix an exception at logout due to the json_coder being gone.
159 root 1.43 - upgrade to EV version 2.0 API.
160 root 1.47 - when players don't apply a savebed correctly but stand above one,
161     do not move or kill them.
162 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
163 root 1.43 - implement generic framework for server-side resource files.
164     - implement resource file update event.
165     - hook experience table update into the framework.
166     - move jeweler.yaml to resources (arch/).
167 root 1.44 - switch from Crossfire to Deliantra perl module.
168     - implement json2json arch filter.
169 root 1.45 - implement widget protocol version 2, support for ui templates.
170 root 1.54 - mapinfo is now handled fully asynchronously.
171 root 1.48 - ext/irc: also log irc messages.
172 root 1.51 - ext/schmorplog: write user stat files asynchronously.
173 root 1.43
174 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
175 elmex 1.41 - limited the number of items that can be picked up and dropped
176 root 1.42 as temporary measurement against bad performance or dropping things
177     (this lead to long freezes and triggered the watchdog).
178 elmex 1.41 - improved the performance of the drop command a bit.
179 root 1.38 - switch from Event to EV for higher performance, easier usage,
180     less bugs...
181 root 1.39 - updated to release version of the gnu affero license.
182 root 1.38
183 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
184 root 1.36 - more thoroughly rename the binaries, contact addresses.
185     - update the copyrights.
186 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
187     crashes.
188 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
189     potentially causing crashes.
190 root 1.35 - assign weapons on user load time, not login-time, avoiding
191     crashes.
192    
193 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
194 root 1.32 - fixed an important bug that caused passwords to be forgotten.
195 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
196     in some of the maps.
197 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
198     which is now trivial to do.
199 root 1.33 - removed all traces of the old (and never working) plug-in interface
200     (70kb code less on amd64).
201 root 1.34 - improve/tune scheduling priorities.
202     - fix some freezing bugs.
203     - fix a memory corruption problem in dynbuf.printf.
204     - use channels for chat and many informational commands.
205     - improved the tutorial.
206     - create missile is now fixed.
207     - race fields must now contain archetypes.
208     - jumping skill now works as advertised.
209 root 1.31
210 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
211 root 1.24 - relicense under the gnu affero license.
212 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
213 root 1.24 - implement server-side framework for generic resources.
214     - use resource framework for server-provided ambient
215     music.
216 root 1.27 - save object owners (players only atm).
217 root 1.24 - replace limited sound api with server-provided sound effects.
218     - new sc (sound control) protocol command.
219     - improve fxix protocol to include types.
220     - exactly fill tcp segments, if possible.
221     - output-rate is now an upper limit, the server will automatically
222     (and quite perfectly) adjust to the network conditions, ensuring
223     low latency even during bulk transfers (music, images, sounds etc.).
224     - implement server-side widgets (i.e. client widgets controlled
225     in the server side). this will allow future expansion without
226     having to upgrade clients.
227     - implement a (artwork) world map with realtime player position
228     tracking.
229     - new and more efficient extcmd (server still supports old extcmd
230     protocol).
231 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
232     calcluation that could be easily exploited by users.
233     - rebalanced diseases to spread more naturally/evenly.
234     - completely asynchronous map loading even for tiled maps.
235 root 1.24 - replace simple messaging protocol with channels carrying metadata
236     (similar to message types, but more directed at the user).
237     - reduce command processing latency by a whopping 120ms by
238     reordering some processing steps inside the server. this directly
239     reduces lag by 120ms.
240     - actually send spell faces to the client.
241 root 1.23 - implement player genders.
242 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
243     otherwise return to savebed and possible kill if the log-out
244     was for too long.
245     - fast socket-dead detection (kick player after 8 seconds without ack).
246     - greatly reduce the cpu time needed to draw maps _again_.
247     - archetypes are now subclasses of objects.
248     - rebalanced shop greed and approval functions to be more realistic
249     (and likely match the actual intention).
250 root 1.23 - implement "crossfire pod" format for messages, with working bold,
251     italic, gender-specific text, paragraphs etc.
252 root 1.24 - implemented hint framework, players can opt to receive hints.
253     - implemented (long) book framework, added some books from the cf wiki.
254 root 1.23 - implement generic message framework that uses xml, utf8 for the client
255     protocol and is capable of transmitting generic meta information.
256 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
257     - replace the nexus by a per-player tutorial map that teaches stuff
258     better than the newbie house.
259 root 1.18 - fix the magicmap colours.
260 root 1.19 - optimise map update even more by removing unneeded code and checks.
261     - decouple map and stats update from pl->ob and use pl->observe instead.
262     - implement observe command.
263 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
264     calls with a simple comparison.
265     - fix a latent crossfire bug that could crash the server because the
266     map refresh did not update the mapspace.
267 root 1.24 - support custom keys for regions and maps, regions are now
268     refcount-managed.
269     - allow worldmap overlays anywhere in the 000..999 range.
270     - new system to acquire time slices for background jobs, to reduce
271     jitter.
272 root 1.27 - semi-persistent object-referencing framework (currently only players
273     supported).
274 root 1.22 - dependency tracking for perl extensions.
275 root 1.24 - new slag-ex extension for cleaning cauldrons.
276     - fix invoke result processing.
277     - there are even less i/o syncpoints in the server now.
278 root 1.29 - added map-tags extension that scans all maps for object tags
279     and records them in the database (not used yet).
280 root 1.28 - metaserver 2 support.
281 root 1.22 - many more bugfixes and minor optimisations.
282 root 1.16
283 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
284 root 1.14 - optimised event invocation (non-wanted events can now be
285     skipped with 4-5 inlined instructions).
286 root 1.12 - complete rewrite of town_portal: it now creates a portal
287     to the "nearest" town only, travel is only possible
288 root 1.13 to the town and back, anybody can use it (also removes
289     one of the remaining syncpoints in the server).
290 root 1.10 - complete rewrite of the range/attack skill slot system:
291     there are now two slots, one for combat, one for ranged
292     attacks.
293     - introduce the concept of a current weapon (either a ranged
294     or a combat weapon/skill/tool) and switch between them as
295     needed.
296     - rewrite bow code so bows get more useful: apply damage,
297     attacktype and other stats to the arrows and treat
298     bows as weapons. also rebalance the missile weapons skill
299     so its damage increases with level.
300     - rewrite the complete player speed logic: weapon_speed now
301     works as documented and there are no unnatural speed boosts.
302 root 1.6 - implement a utility - cfutil - that simplifies arch and map
303     installation, replacing the old collect scripts and
304 root 1.9 simplying deployment by scaling and cutting faces as required.
305     - simplify the map protocol extensively by taking advantage
306     of missing bigfaces, speeding up map generation immensely.
307 root 1.6 - implement inherit keyword allowing archetypes to inherit from
308     other archetypes.
309     - rationalise archetype, region and treasurelist file format
310     into a single file format and make them reloadable asynchronously.
311 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
312     reloadable at runtime.
313 root 1.6 - implement 64x64 faceset support.
314     - implement fxixsx protocol that saves
315     a lot of bandwidth over the old image/face/smooth packets
316 root 1.11 and allows images > packetsize, incremental and background
317     transfers.
318 root 1.6 - implement a bandwidth-saving smoothing protocol that works
319     on a face basis as opposed to a mapspace basis.
320 root 1.7 - the server can now rate-limit image uploads to not exceed
321     a certain (client-configurable) speed while guarenteeing full
322     freedom of movement.
323 root 1.8 - implement new ex command to request item descriptions.
324     - implement new msg command for in-game messages with meta
325     information (using xml).
326 root 1.9 - enforce utf-8 for all text messages.
327 root 1.13 - added micropather (not used yet).
328 root 1.6 - many, many bugfixes.
329 root 1.1
330 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
331 root 1.1 - make coroapi accessible to cf+.
332     - moved map handling logic completely to perl
333     - per player maps are now marked in the map
334 root 1.2 - maps are saved completely differently now,
335     and much more often.
336 root 1.17 - rewrote map header parser and writer, to be much faster.
337 pippijn 1.4 - maps and players are now (in the average case) loaded
338 root 1.2 and saved completely asynchronously, I/O contention will no
339     longer freeze the server.
340 pippijn 1.4 - players and maps can be loaded anytime, without the player
341 root 1.2 being logged in.
342 root 1.1 - automatically generate method interfaces for perl from headers
343     - unbundled freezethaw
344     - mostly rewrote common/map.C
345     - completely rewrite server/swap.C
346     - introduced "runtime", the CCT clock (corrected crossfire time) :)
347     - introduced new keyword for map files: file_format_version (integer, server version: 0)
348     - better message for apply failures due to applymode
349     - removed most all of the weather code
350     - unified logging to stderr and file
351     - too many minor changes to document