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Revision: 1.132
Committed: Sun May 4 19:27:27 2008 UTC (16 years ago) by elmex
Branch: MAIN
Changes since 1.131: +3 -0 lines
Log Message:
added nrof for object::wrap and added changelog entry for the nimbus-fix

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6     some spellcasting. if I then started using karate, I would get all the
7     stateffects from the bow
8    
9 elmex 1.132 2.54
10     - (maps) fixed the death certificate system in nimbus
11    
12 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
13 root 1.119 - bugfix: custom skill settings were not saved by the server.
14     - bugfix: remove did not actually remove items from the inventory, leaving
15 root 1.116 ghost items.
16 root 1.119 - bugfix: properly update items identified on the ground.
17 root 1.120 - bugfix: use localtime_r in the logger thread.
18 root 1.122 - bugfix: player starvation will now give the correct kill reason.
19     - bugfix: archetype reloads could crash the server.
20 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
21 elmex 1.114 player is not logged in.
22 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
23 root 1.117 server startup.
24 root 1.128 - bugfix: fix the door surround check in the random map generator.
25     - (maps) fix heaven quest difficulty progression.
26     - (maps) fix some random map styles.
27     - dropping items a shop is not interested in won't sell them anymore.
28     - rods and horns with a too low maximum charge allow now at least one discharge.
29     - implement kill & death statistics.
30     - random map preparation is no longer synchronous.
31     - rewrite find_style in perl, no longer does synchronous I/O.
32     - improve random map specials placement.
33     - make the killer a real object pointer instead of a string, improved
34     kill reason messages.
35 root 1.117 - take advantage of new aio_close and aio_chmod.
36 root 1.128 - implement archetype::get, object::deep_clone and update callers.
37 root 1.125 - change_abil is much faster.
38 root 1.126 - update the floorbox more often to work around the reverses item order
39     display in clients.
40 root 1.125 - cleaned up object copying by encapsulating it to a single place.
41 root 1.126 - add hints to the invite messages.
42 root 1.127 - rewrote key<->value pair handling.
43 root 1.128 - use an independent random number generator for the random map generator.
44 elmex 1.113
45 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
46 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
47     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
48     - completely automate the weight handling, should fix all weight
49     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
50 root 1.103 - reloading archetypes while a user was in the character creation phase
51     could crash the server.
52 root 1.106 - fix a nontrivial number of cases of code commented similar
53     to "is this really correct?", as many of those cases are now handles
54     automatically by lower level code.
55     - replace many ad-hoc checks for client visibility by object::visible_to,
56     should result in broader applicability of functions using it.
57 root 1.104 - merge items with different arch pointers refering to the same arch
58     (due to archetype reloads).
59 root 1.106 - refactored the object remove/insert functions and most related
60     functions (decrease, split, merge_ob etc.).
61 root 1.105 - make it compile better on freebsd (reported by pippijn).
62 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
63 root 1.108 - fix the longstanding "container stays open" bug.
64 root 1.107 - improved floorbox updating to be incremental and other protocol
65     optimisations.
66     - get rid of update_after_inventory_change and only do update stats
67     for weight once/tick/player at max.
68 root 1.109 - rewrite party commands, use party channel.
69 root 1.103
70 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
71 root 1.97 - properly link against libgthread as that is needed to make the slice
72     allocator thread-safe.
73 root 1.91 - support perls not compiled with 64 bit support (though this is not a
74     recommended configuration) (reported by Samuel Gondouin).
75 root 1.94 - always put godgiven items into the player inventory, never any containers.
76 root 1.102 - (arch)
77 root 1.92 - (maps, arch) the scorn go club was founded!
78 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
79 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
80     became a real spell-class.
81 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
82     - (arch) considerably strengthened spark shower and destruction.
83     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
84     finally reloadable at runtime.
85     - changed archetype loading algorithm to only require one pass and
86     use delayed resolving of references.
87 root 1.101 - examine command now uses the examine infobox.
88 root 1.102 - implement an "incremental garbage collector" for archetypes.
89 root 1.98 - enable slice allocator again.
90 root 1.96 - implement optional free memory poisoning.
91 root 1.91
92 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
93 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
94 root 1.85 skill.
95 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
96     names (also update all maps to use money instead of coins).
97 root 1.78 - add uuid accessors to perl.
98     - add coin names and archetype accessors to perl.
99 root 1.80 - fix runtime uuid file format to use "." instead of ",".
100 root 1.78 - change perl extensions to not use hardcoded coins and values.
101 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
102     and be more parsimonous of uuid usage by the exact value out on exit.
103 root 1.86 - write log messages in another thread, removing another sync point.
104     - support multi-line log messages in a nicer way.
105 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
106 root 1.81 - fix a minor memleak in the random map generator.
107     - some parts of the random map generator are not coroutine-safe,
108     so only call it "single-threaded".
109     - major cleanup of memory management in random map generator.
110 root 1.87 - slight refactoring of the random map generator, faster too.
111 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
112     bookkeeping bug.
113 root 1.87 - work around "player is on active list" problem by deactivating player
114     after loading.
115 root 1.81 - garbage collect shstr's more evenly and adaptively only when
116     there have in fact been allocations.
117 root 1.82 - fix object::insert to do as documented and insert into the env
118     if necessary.
119     - fix cf::map::unique_maps.
120     - fix nrof overflow check in can_merge_slow.
121     - fix converter code to handle >31 bit values.
122 elmex 1.83 - added support for the player_sold flag
123 root 1.84 - converters no longer accept unpaid items.
124 root 1.88 - canonicalize random map meta files for better unification.
125 root 1.77
126 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
127 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
128     when mlockall has been used.
129 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
130 root 1.72 - use separate thread for ticker timing (and more in the future).
131     this greatly increases timing accuracy and gets rid of an enourmous
132     number of gettimeofday calls.
133 root 1.82 - use a separate thread to signal aio completion, for lower latency.
134 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
135 root 1.71
136 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
137 root 1.68 - rebalanced default experience table to be more exponential
138     and much easier up to level ~40, then moderately harder.
139 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
140 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
141     - do not exit on reload/load errors but properly cleanup.
142 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
143 root 1.66
144 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
145 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
146     (this fixes the jeweler skill).
147 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
148 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
149 root 1.63 - move tombstone to real map if player died due to cave-in (even if
150     it has reset, which is better than putting it on the savebed, also as
151     proof that the palyer didn't use a savebed).
152 root 1.59
153 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
154 root 1.56 - work around perl bug in configure perl module version check.
155 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
156 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
157 root 1.52 - fix a bug in animate_weapon, causing a crash.
158 root 1.54 - no longer exit when a coroutine throws an exception.
159 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
160 root 1.53 - fix the "<player> is nuts" message.
161 root 1.58 - fix an exception at logout due to the json_coder being gone.
162 root 1.43 - upgrade to EV version 2.0 API.
163 root 1.47 - when players don't apply a savebed correctly but stand above one,
164     do not move or kill them.
165 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
166 root 1.43 - implement generic framework for server-side resource files.
167     - implement resource file update event.
168     - hook experience table update into the framework.
169     - move jeweler.yaml to resources (arch/).
170 root 1.44 - switch from Crossfire to Deliantra perl module.
171     - implement json2json arch filter.
172 root 1.45 - implement widget protocol version 2, support for ui templates.
173 root 1.54 - mapinfo is now handled fully asynchronously.
174 root 1.48 - ext/irc: also log irc messages.
175 root 1.51 - ext/schmorplog: write user stat files asynchronously.
176 root 1.43
177 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
178 elmex 1.41 - limited the number of items that can be picked up and dropped
179 root 1.42 as temporary measurement against bad performance or dropping things
180     (this lead to long freezes and triggered the watchdog).
181 elmex 1.41 - improved the performance of the drop command a bit.
182 root 1.38 - switch from Event to EV for higher performance, easier usage,
183     less bugs...
184 root 1.39 - updated to release version of the gnu affero license.
185 root 1.38
186 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
187 root 1.36 - more thoroughly rename the binaries, contact addresses.
188     - update the copyrights.
189 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
190     crashes.
191 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
192     potentially causing crashes.
193 root 1.35 - assign weapons on user load time, not login-time, avoiding
194     crashes.
195    
196 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
197 root 1.32 - fixed an important bug that caused passwords to be forgotten.
198 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
199     in some of the maps.
200 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
201     which is now trivial to do.
202 root 1.33 - removed all traces of the old (and never working) plug-in interface
203     (70kb code less on amd64).
204 root 1.34 - improve/tune scheduling priorities.
205     - fix some freezing bugs.
206     - fix a memory corruption problem in dynbuf.printf.
207     - use channels for chat and many informational commands.
208     - improved the tutorial.
209     - create missile is now fixed.
210     - race fields must now contain archetypes.
211     - jumping skill now works as advertised.
212 root 1.31
213 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
214 root 1.24 - relicense under the gnu affero license.
215 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
216 root 1.24 - implement server-side framework for generic resources.
217     - use resource framework for server-provided ambient
218     music.
219 root 1.27 - save object owners (players only atm).
220 root 1.24 - replace limited sound api with server-provided sound effects.
221     - new sc (sound control) protocol command.
222     - improve fxix protocol to include types.
223     - exactly fill tcp segments, if possible.
224     - output-rate is now an upper limit, the server will automatically
225     (and quite perfectly) adjust to the network conditions, ensuring
226     low latency even during bulk transfers (music, images, sounds etc.).
227     - implement server-side widgets (i.e. client widgets controlled
228     in the server side). this will allow future expansion without
229     having to upgrade clients.
230     - implement a (artwork) world map with realtime player position
231     tracking.
232     - new and more efficient extcmd (server still supports old extcmd
233     protocol).
234 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
235     calcluation that could be easily exploited by users.
236     - rebalanced diseases to spread more naturally/evenly.
237     - completely asynchronous map loading even for tiled maps.
238 root 1.24 - replace simple messaging protocol with channels carrying metadata
239     (similar to message types, but more directed at the user).
240     - reduce command processing latency by a whopping 120ms by
241     reordering some processing steps inside the server. this directly
242     reduces lag by 120ms.
243     - actually send spell faces to the client.
244 root 1.23 - implement player genders.
245 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
246     otherwise return to savebed and possible kill if the log-out
247     was for too long.
248     - fast socket-dead detection (kick player after 8 seconds without ack).
249     - greatly reduce the cpu time needed to draw maps _again_.
250     - archetypes are now subclasses of objects.
251     - rebalanced shop greed and approval functions to be more realistic
252     (and likely match the actual intention).
253 root 1.23 - implement "crossfire pod" format for messages, with working bold,
254     italic, gender-specific text, paragraphs etc.
255 root 1.24 - implemented hint framework, players can opt to receive hints.
256     - implemented (long) book framework, added some books from the cf wiki.
257 root 1.23 - implement generic message framework that uses xml, utf8 for the client
258     protocol and is capable of transmitting generic meta information.
259 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
260     - replace the nexus by a per-player tutorial map that teaches stuff
261     better than the newbie house.
262 root 1.18 - fix the magicmap colours.
263 root 1.19 - optimise map update even more by removing unneeded code and checks.
264     - decouple map and stats update from pl->ob and use pl->observe instead.
265     - implement observe command.
266 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
267     calls with a simple comparison.
268     - fix a latent crossfire bug that could crash the server because the
269     map refresh did not update the mapspace.
270 root 1.24 - support custom keys for regions and maps, regions are now
271     refcount-managed.
272     - allow worldmap overlays anywhere in the 000..999 range.
273     - new system to acquire time slices for background jobs, to reduce
274     jitter.
275 root 1.27 - semi-persistent object-referencing framework (currently only players
276     supported).
277 root 1.22 - dependency tracking for perl extensions.
278 root 1.24 - new slag-ex extension for cleaning cauldrons.
279     - fix invoke result processing.
280     - there are even less i/o syncpoints in the server now.
281 root 1.29 - added map-tags extension that scans all maps for object tags
282     and records them in the database (not used yet).
283 root 1.28 - metaserver 2 support.
284 root 1.22 - many more bugfixes and minor optimisations.
285 root 1.16
286 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
287 root 1.14 - optimised event invocation (non-wanted events can now be
288     skipped with 4-5 inlined instructions).
289 root 1.12 - complete rewrite of town_portal: it now creates a portal
290     to the "nearest" town only, travel is only possible
291 root 1.13 to the town and back, anybody can use it (also removes
292     one of the remaining syncpoints in the server).
293 root 1.10 - complete rewrite of the range/attack skill slot system:
294     there are now two slots, one for combat, one for ranged
295     attacks.
296     - introduce the concept of a current weapon (either a ranged
297     or a combat weapon/skill/tool) and switch between them as
298     needed.
299     - rewrite bow code so bows get more useful: apply damage,
300     attacktype and other stats to the arrows and treat
301     bows as weapons. also rebalance the missile weapons skill
302     so its damage increases with level.
303     - rewrite the complete player speed logic: weapon_speed now
304     works as documented and there are no unnatural speed boosts.
305 root 1.6 - implement a utility - cfutil - that simplifies arch and map
306     installation, replacing the old collect scripts and
307 root 1.9 simplying deployment by scaling and cutting faces as required.
308     - simplify the map protocol extensively by taking advantage
309     of missing bigfaces, speeding up map generation immensely.
310 root 1.6 - implement inherit keyword allowing archetypes to inherit from
311     other archetypes.
312     - rationalise archetype, region and treasurelist file format
313     into a single file format and make them reloadable asynchronously.
314 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
315     reloadable at runtime.
316 root 1.6 - implement 64x64 faceset support.
317     - implement fxixsx protocol that saves
318     a lot of bandwidth over the old image/face/smooth packets
319 root 1.11 and allows images > packetsize, incremental and background
320     transfers.
321 root 1.6 - implement a bandwidth-saving smoothing protocol that works
322     on a face basis as opposed to a mapspace basis.
323 root 1.7 - the server can now rate-limit image uploads to not exceed
324     a certain (client-configurable) speed while guarenteeing full
325     freedom of movement.
326 root 1.8 - implement new ex command to request item descriptions.
327     - implement new msg command for in-game messages with meta
328     information (using xml).
329 root 1.9 - enforce utf-8 for all text messages.
330 root 1.13 - added micropather (not used yet).
331 root 1.6 - many, many bugfixes.
332 root 1.1
333 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
334 root 1.1 - make coroapi accessible to cf+.
335     - moved map handling logic completely to perl
336     - per player maps are now marked in the map
337 root 1.2 - maps are saved completely differently now,
338     and much more often.
339 root 1.17 - rewrote map header parser and writer, to be much faster.
340 pippijn 1.4 - maps and players are now (in the average case) loaded
341 root 1.2 and saved completely asynchronously, I/O contention will no
342     longer freeze the server.
343 pippijn 1.4 - players and maps can be loaded anytime, without the player
344 root 1.2 being logged in.
345 root 1.1 - automatically generate method interfaces for perl from headers
346     - unbundled freezethaw
347     - mostly rewrote common/map.C
348     - completely rewrite server/swap.C
349     - introduced "runtime", the CCT clock (corrected crossfire time) :)
350     - introduced new keyword for map files: file_format_version (integer, server version: 0)
351     - better message for apply failures due to applymode
352     - removed most all of the weather code
353     - unified logging to stderr and file
354     - too many minor changes to document