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Revision: 1.133
Committed: Sun May 4 20:40:52 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.132: +6 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6     some spellcasting. if I then started using karate, I would get all the
7     stateffects from the bow
8    
9 root 1.133 <<<<<<< Changes
10     - get rid of costly object_from_name conversion for altar effects.
11     - fix map difficulty calculation for generators.
12    
13     =======
14 elmex 1.132 2.54
15     - (maps) fixed the death certificate system in nimbus
16    
17 root 1.133 >>>>>>> 1.132
18 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
19 root 1.119 - bugfix: custom skill settings were not saved by the server.
20     - bugfix: remove did not actually remove items from the inventory, leaving
21 root 1.116 ghost items.
22 root 1.119 - bugfix: properly update items identified on the ground.
23 root 1.120 - bugfix: use localtime_r in the logger thread.
24 root 1.122 - bugfix: player starvation will now give the correct kill reason.
25     - bugfix: archetype reloads could crash the server.
26 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
27 elmex 1.114 player is not logged in.
28 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
29 root 1.117 server startup.
30 root 1.128 - bugfix: fix the door surround check in the random map generator.
31     - (maps) fix heaven quest difficulty progression.
32     - (maps) fix some random map styles.
33     - dropping items a shop is not interested in won't sell them anymore.
34     - rods and horns with a too low maximum charge allow now at least one discharge.
35     - implement kill & death statistics.
36     - random map preparation is no longer synchronous.
37     - rewrite find_style in perl, no longer does synchronous I/O.
38     - improve random map specials placement.
39     - make the killer a real object pointer instead of a string, improved
40     kill reason messages.
41 root 1.117 - take advantage of new aio_close and aio_chmod.
42 root 1.128 - implement archetype::get, object::deep_clone and update callers.
43 root 1.125 - change_abil is much faster.
44 root 1.126 - update the floorbox more often to work around the reverses item order
45     display in clients.
46 root 1.125 - cleaned up object copying by encapsulating it to a single place.
47 root 1.126 - add hints to the invite messages.
48 root 1.127 - rewrote key<->value pair handling.
49 root 1.128 - use an independent random number generator for the random map generator.
50 elmex 1.113
51 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
52 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
53     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
54     - completely automate the weight handling, should fix all weight
55     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
56 root 1.103 - reloading archetypes while a user was in the character creation phase
57     could crash the server.
58 root 1.106 - fix a nontrivial number of cases of code commented similar
59     to "is this really correct?", as many of those cases are now handles
60     automatically by lower level code.
61     - replace many ad-hoc checks for client visibility by object::visible_to,
62     should result in broader applicability of functions using it.
63 root 1.104 - merge items with different arch pointers refering to the same arch
64     (due to archetype reloads).
65 root 1.106 - refactored the object remove/insert functions and most related
66     functions (decrease, split, merge_ob etc.).
67 root 1.105 - make it compile better on freebsd (reported by pippijn).
68 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
69 root 1.108 - fix the longstanding "container stays open" bug.
70 root 1.107 - improved floorbox updating to be incremental and other protocol
71     optimisations.
72     - get rid of update_after_inventory_change and only do update stats
73     for weight once/tick/player at max.
74 root 1.109 - rewrite party commands, use party channel.
75 root 1.103
76 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
77 root 1.97 - properly link against libgthread as that is needed to make the slice
78     allocator thread-safe.
79 root 1.91 - support perls not compiled with 64 bit support (though this is not a
80     recommended configuration) (reported by Samuel Gondouin).
81 root 1.94 - always put godgiven items into the player inventory, never any containers.
82 root 1.102 - (arch)
83 root 1.92 - (maps, arch) the scorn go club was founded!
84 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
85 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
86     became a real spell-class.
87 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
88     - (arch) considerably strengthened spark shower and destruction.
89     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
90     finally reloadable at runtime.
91     - changed archetype loading algorithm to only require one pass and
92     use delayed resolving of references.
93 root 1.101 - examine command now uses the examine infobox.
94 root 1.102 - implement an "incremental garbage collector" for archetypes.
95 root 1.98 - enable slice allocator again.
96 root 1.96 - implement optional free memory poisoning.
97 root 1.91
98 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
99 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
100 root 1.85 skill.
101 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
102     names (also update all maps to use money instead of coins).
103 root 1.78 - add uuid accessors to perl.
104     - add coin names and archetype accessors to perl.
105 root 1.80 - fix runtime uuid file format to use "." instead of ",".
106 root 1.78 - change perl extensions to not use hardcoded coins and values.
107 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
108     and be more parsimonous of uuid usage by the exact value out on exit.
109 root 1.86 - write log messages in another thread, removing another sync point.
110     - support multi-line log messages in a nicer way.
111 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
112 root 1.81 - fix a minor memleak in the random map generator.
113     - some parts of the random map generator are not coroutine-safe,
114     so only call it "single-threaded".
115     - major cleanup of memory management in random map generator.
116 root 1.87 - slight refactoring of the random map generator, faster too.
117 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
118     bookkeeping bug.
119 root 1.87 - work around "player is on active list" problem by deactivating player
120     after loading.
121 root 1.81 - garbage collect shstr's more evenly and adaptively only when
122     there have in fact been allocations.
123 root 1.82 - fix object::insert to do as documented and insert into the env
124     if necessary.
125     - fix cf::map::unique_maps.
126     - fix nrof overflow check in can_merge_slow.
127     - fix converter code to handle >31 bit values.
128 elmex 1.83 - added support for the player_sold flag
129 root 1.84 - converters no longer accept unpaid items.
130 root 1.88 - canonicalize random map meta files for better unification.
131 root 1.77
132 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
133 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
134     when mlockall has been used.
135 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
136 root 1.72 - use separate thread for ticker timing (and more in the future).
137     this greatly increases timing accuracy and gets rid of an enourmous
138     number of gettimeofday calls.
139 root 1.82 - use a separate thread to signal aio completion, for lower latency.
140 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
141 root 1.71
142 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
143 root 1.68 - rebalanced default experience table to be more exponential
144     and much easier up to level ~40, then moderately harder.
145 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
146 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
147     - do not exit on reload/load errors but properly cleanup.
148 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
149 root 1.66
150 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
151 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
152     (this fixes the jeweler skill).
153 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
154 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
155 root 1.63 - move tombstone to real map if player died due to cave-in (even if
156     it has reset, which is better than putting it on the savebed, also as
157     proof that the palyer didn't use a savebed).
158 root 1.59
159 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
160 root 1.56 - work around perl bug in configure perl module version check.
161 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
162 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
163 root 1.52 - fix a bug in animate_weapon, causing a crash.
164 root 1.54 - no longer exit when a coroutine throws an exception.
165 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
166 root 1.53 - fix the "<player> is nuts" message.
167 root 1.58 - fix an exception at logout due to the json_coder being gone.
168 root 1.43 - upgrade to EV version 2.0 API.
169 root 1.47 - when players don't apply a savebed correctly but stand above one,
170     do not move or kill them.
171 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
172 root 1.43 - implement generic framework for server-side resource files.
173     - implement resource file update event.
174     - hook experience table update into the framework.
175     - move jeweler.yaml to resources (arch/).
176 root 1.44 - switch from Crossfire to Deliantra perl module.
177     - implement json2json arch filter.
178 root 1.45 - implement widget protocol version 2, support for ui templates.
179 root 1.54 - mapinfo is now handled fully asynchronously.
180 root 1.48 - ext/irc: also log irc messages.
181 root 1.51 - ext/schmorplog: write user stat files asynchronously.
182 root 1.43
183 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
184 elmex 1.41 - limited the number of items that can be picked up and dropped
185 root 1.42 as temporary measurement against bad performance or dropping things
186     (this lead to long freezes and triggered the watchdog).
187 elmex 1.41 - improved the performance of the drop command a bit.
188 root 1.38 - switch from Event to EV for higher performance, easier usage,
189     less bugs...
190 root 1.39 - updated to release version of the gnu affero license.
191 root 1.38
192 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
193 root 1.36 - more thoroughly rename the binaries, contact addresses.
194     - update the copyrights.
195 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
196     crashes.
197 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
198     potentially causing crashes.
199 root 1.35 - assign weapons on user load time, not login-time, avoiding
200     crashes.
201    
202 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
203 root 1.32 - fixed an important bug that caused passwords to be forgotten.
204 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
205     in some of the maps.
206 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
207     which is now trivial to do.
208 root 1.33 - removed all traces of the old (and never working) plug-in interface
209     (70kb code less on amd64).
210 root 1.34 - improve/tune scheduling priorities.
211     - fix some freezing bugs.
212     - fix a memory corruption problem in dynbuf.printf.
213     - use channels for chat and many informational commands.
214     - improved the tutorial.
215     - create missile is now fixed.
216     - race fields must now contain archetypes.
217     - jumping skill now works as advertised.
218 root 1.31
219 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
220 root 1.24 - relicense under the gnu affero license.
221 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
222 root 1.24 - implement server-side framework for generic resources.
223     - use resource framework for server-provided ambient
224     music.
225 root 1.27 - save object owners (players only atm).
226 root 1.24 - replace limited sound api with server-provided sound effects.
227     - new sc (sound control) protocol command.
228     - improve fxix protocol to include types.
229     - exactly fill tcp segments, if possible.
230     - output-rate is now an upper limit, the server will automatically
231     (and quite perfectly) adjust to the network conditions, ensuring
232     low latency even during bulk transfers (music, images, sounds etc.).
233     - implement server-side widgets (i.e. client widgets controlled
234     in the server side). this will allow future expansion without
235     having to upgrade clients.
236     - implement a (artwork) world map with realtime player position
237     tracking.
238     - new and more efficient extcmd (server still supports old extcmd
239     protocol).
240 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
241     calcluation that could be easily exploited by users.
242     - rebalanced diseases to spread more naturally/evenly.
243     - completely asynchronous map loading even for tiled maps.
244 root 1.24 - replace simple messaging protocol with channels carrying metadata
245     (similar to message types, but more directed at the user).
246     - reduce command processing latency by a whopping 120ms by
247     reordering some processing steps inside the server. this directly
248     reduces lag by 120ms.
249     - actually send spell faces to the client.
250 root 1.23 - implement player genders.
251 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
252     otherwise return to savebed and possible kill if the log-out
253     was for too long.
254     - fast socket-dead detection (kick player after 8 seconds without ack).
255     - greatly reduce the cpu time needed to draw maps _again_.
256     - archetypes are now subclasses of objects.
257     - rebalanced shop greed and approval functions to be more realistic
258     (and likely match the actual intention).
259 root 1.23 - implement "crossfire pod" format for messages, with working bold,
260     italic, gender-specific text, paragraphs etc.
261 root 1.24 - implemented hint framework, players can opt to receive hints.
262     - implemented (long) book framework, added some books from the cf wiki.
263 root 1.23 - implement generic message framework that uses xml, utf8 for the client
264     protocol and is capable of transmitting generic meta information.
265 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
266     - replace the nexus by a per-player tutorial map that teaches stuff
267     better than the newbie house.
268 root 1.18 - fix the magicmap colours.
269 root 1.19 - optimise map update even more by removing unneeded code and checks.
270     - decouple map and stats update from pl->ob and use pl->observe instead.
271     - implement observe command.
272 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
273     calls with a simple comparison.
274     - fix a latent crossfire bug that could crash the server because the
275     map refresh did not update the mapspace.
276 root 1.24 - support custom keys for regions and maps, regions are now
277     refcount-managed.
278     - allow worldmap overlays anywhere in the 000..999 range.
279     - new system to acquire time slices for background jobs, to reduce
280     jitter.
281 root 1.27 - semi-persistent object-referencing framework (currently only players
282     supported).
283 root 1.22 - dependency tracking for perl extensions.
284 root 1.24 - new slag-ex extension for cleaning cauldrons.
285     - fix invoke result processing.
286     - there are even less i/o syncpoints in the server now.
287 root 1.29 - added map-tags extension that scans all maps for object tags
288     and records them in the database (not used yet).
289 root 1.28 - metaserver 2 support.
290 root 1.22 - many more bugfixes and minor optimisations.
291 root 1.16
292 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
293 root 1.14 - optimised event invocation (non-wanted events can now be
294     skipped with 4-5 inlined instructions).
295 root 1.12 - complete rewrite of town_portal: it now creates a portal
296     to the "nearest" town only, travel is only possible
297 root 1.13 to the town and back, anybody can use it (also removes
298     one of the remaining syncpoints in the server).
299 root 1.10 - complete rewrite of the range/attack skill slot system:
300     there are now two slots, one for combat, one for ranged
301     attacks.
302     - introduce the concept of a current weapon (either a ranged
303     or a combat weapon/skill/tool) and switch between them as
304     needed.
305     - rewrite bow code so bows get more useful: apply damage,
306     attacktype and other stats to the arrows and treat
307     bows as weapons. also rebalance the missile weapons skill
308     so its damage increases with level.
309     - rewrite the complete player speed logic: weapon_speed now
310     works as documented and there are no unnatural speed boosts.
311 root 1.6 - implement a utility - cfutil - that simplifies arch and map
312     installation, replacing the old collect scripts and
313 root 1.9 simplying deployment by scaling and cutting faces as required.
314     - simplify the map protocol extensively by taking advantage
315     of missing bigfaces, speeding up map generation immensely.
316 root 1.6 - implement inherit keyword allowing archetypes to inherit from
317     other archetypes.
318     - rationalise archetype, region and treasurelist file format
319     into a single file format and make them reloadable asynchronously.
320 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
321     reloadable at runtime.
322 root 1.6 - implement 64x64 faceset support.
323     - implement fxixsx protocol that saves
324     a lot of bandwidth over the old image/face/smooth packets
325 root 1.11 and allows images > packetsize, incremental and background
326     transfers.
327 root 1.6 - implement a bandwidth-saving smoothing protocol that works
328     on a face basis as opposed to a mapspace basis.
329 root 1.7 - the server can now rate-limit image uploads to not exceed
330     a certain (client-configurable) speed while guarenteeing full
331     freedom of movement.
332 root 1.8 - implement new ex command to request item descriptions.
333     - implement new msg command for in-game messages with meta
334     information (using xml).
335 root 1.9 - enforce utf-8 for all text messages.
336 root 1.13 - added micropather (not used yet).
337 root 1.6 - many, many bugfixes.
338 root 1.1
339 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
340 root 1.1 - make coroapi accessible to cf+.
341     - moved map handling logic completely to perl
342     - per player maps are now marked in the map
343 root 1.2 - maps are saved completely differently now,
344     and much more often.
345 root 1.17 - rewrote map header parser and writer, to be much faster.
346 pippijn 1.4 - maps and players are now (in the average case) loaded
347 root 1.2 and saved completely asynchronously, I/O contention will no
348     longer freeze the server.
349 pippijn 1.4 - players and maps can be loaded anytime, without the player
350 root 1.2 being logged in.
351 root 1.1 - automatically generate method interfaces for perl from headers
352     - unbundled freezethaw
353     - mostly rewrote common/map.C
354     - completely rewrite server/swap.C
355     - introduced "runtime", the CCT clock (corrected crossfire time) :)
356     - introduced new keyword for map files: file_format_version (integer, server version: 0)
357     - better message for apply failures due to applymode
358     - removed most all of the weather code
359     - unified logging to stderr and file
360     - too many minor changes to document