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Revision: 1.134
Committed: Sun May 4 20:41:19 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.133: +2 -6 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6     some spellcasting. if I then started using karate, I would get all the
7     stateffects from the bow
8    
9 root 1.134 2.54
10     - (maps) fixed the death certificate system in nimbus
11 root 1.133 - get rid of costly object_from_name conversion for altar effects.
12     - fix map difficulty calculation for generators.
13    
14 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
15 root 1.119 - bugfix: custom skill settings were not saved by the server.
16     - bugfix: remove did not actually remove items from the inventory, leaving
17 root 1.116 ghost items.
18 root 1.119 - bugfix: properly update items identified on the ground.
19 root 1.120 - bugfix: use localtime_r in the logger thread.
20 root 1.122 - bugfix: player starvation will now give the correct kill reason.
21     - bugfix: archetype reloads could crash the server.
22 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
23 elmex 1.114 player is not logged in.
24 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
25 root 1.117 server startup.
26 root 1.128 - bugfix: fix the door surround check in the random map generator.
27     - (maps) fix heaven quest difficulty progression.
28     - (maps) fix some random map styles.
29     - dropping items a shop is not interested in won't sell them anymore.
30     - rods and horns with a too low maximum charge allow now at least one discharge.
31     - implement kill & death statistics.
32     - random map preparation is no longer synchronous.
33     - rewrite find_style in perl, no longer does synchronous I/O.
34     - improve random map specials placement.
35     - make the killer a real object pointer instead of a string, improved
36     kill reason messages.
37 root 1.117 - take advantage of new aio_close and aio_chmod.
38 root 1.128 - implement archetype::get, object::deep_clone and update callers.
39 root 1.125 - change_abil is much faster.
40 root 1.126 - update the floorbox more often to work around the reverses item order
41     display in clients.
42 root 1.125 - cleaned up object copying by encapsulating it to a single place.
43 root 1.126 - add hints to the invite messages.
44 root 1.127 - rewrote key<->value pair handling.
45 root 1.128 - use an independent random number generator for the random map generator.
46 elmex 1.113
47 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
48 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
49     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
50     - completely automate the weight handling, should fix all weight
51     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
52 root 1.103 - reloading archetypes while a user was in the character creation phase
53     could crash the server.
54 root 1.106 - fix a nontrivial number of cases of code commented similar
55     to "is this really correct?", as many of those cases are now handles
56     automatically by lower level code.
57     - replace many ad-hoc checks for client visibility by object::visible_to,
58     should result in broader applicability of functions using it.
59 root 1.104 - merge items with different arch pointers refering to the same arch
60     (due to archetype reloads).
61 root 1.106 - refactored the object remove/insert functions and most related
62     functions (decrease, split, merge_ob etc.).
63 root 1.105 - make it compile better on freebsd (reported by pippijn).
64 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
65 root 1.108 - fix the longstanding "container stays open" bug.
66 root 1.107 - improved floorbox updating to be incremental and other protocol
67     optimisations.
68     - get rid of update_after_inventory_change and only do update stats
69     for weight once/tick/player at max.
70 root 1.109 - rewrite party commands, use party channel.
71 root 1.103
72 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
73 root 1.97 - properly link against libgthread as that is needed to make the slice
74     allocator thread-safe.
75 root 1.91 - support perls not compiled with 64 bit support (though this is not a
76     recommended configuration) (reported by Samuel Gondouin).
77 root 1.94 - always put godgiven items into the player inventory, never any containers.
78 root 1.102 - (arch)
79 root 1.92 - (maps, arch) the scorn go club was founded!
80 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
81 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
82     became a real spell-class.
83 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
84     - (arch) considerably strengthened spark shower and destruction.
85     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
86     finally reloadable at runtime.
87     - changed archetype loading algorithm to only require one pass and
88     use delayed resolving of references.
89 root 1.101 - examine command now uses the examine infobox.
90 root 1.102 - implement an "incremental garbage collector" for archetypes.
91 root 1.98 - enable slice allocator again.
92 root 1.96 - implement optional free memory poisoning.
93 root 1.91
94 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
95 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
96 root 1.85 skill.
97 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
98     names (also update all maps to use money instead of coins).
99 root 1.78 - add uuid accessors to perl.
100     - add coin names and archetype accessors to perl.
101 root 1.80 - fix runtime uuid file format to use "." instead of ",".
102 root 1.78 - change perl extensions to not use hardcoded coins and values.
103 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
104     and be more parsimonous of uuid usage by the exact value out on exit.
105 root 1.86 - write log messages in another thread, removing another sync point.
106     - support multi-line log messages in a nicer way.
107 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
108 root 1.81 - fix a minor memleak in the random map generator.
109     - some parts of the random map generator are not coroutine-safe,
110     so only call it "single-threaded".
111     - major cleanup of memory management in random map generator.
112 root 1.87 - slight refactoring of the random map generator, faster too.
113 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
114     bookkeeping bug.
115 root 1.87 - work around "player is on active list" problem by deactivating player
116     after loading.
117 root 1.81 - garbage collect shstr's more evenly and adaptively only when
118     there have in fact been allocations.
119 root 1.82 - fix object::insert to do as documented and insert into the env
120     if necessary.
121     - fix cf::map::unique_maps.
122     - fix nrof overflow check in can_merge_slow.
123     - fix converter code to handle >31 bit values.
124 elmex 1.83 - added support for the player_sold flag
125 root 1.84 - converters no longer accept unpaid items.
126 root 1.88 - canonicalize random map meta files for better unification.
127 root 1.77
128 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
129 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
130     when mlockall has been used.
131 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
132 root 1.72 - use separate thread for ticker timing (and more in the future).
133     this greatly increases timing accuracy and gets rid of an enourmous
134     number of gettimeofday calls.
135 root 1.82 - use a separate thread to signal aio completion, for lower latency.
136 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
137 root 1.71
138 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
139 root 1.68 - rebalanced default experience table to be more exponential
140     and much easier up to level ~40, then moderately harder.
141 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
142 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
143     - do not exit on reload/load errors but properly cleanup.
144 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
145 root 1.66
146 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
147 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
148     (this fixes the jeweler skill).
149 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
150 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
151 root 1.63 - move tombstone to real map if player died due to cave-in (even if
152     it has reset, which is better than putting it on the savebed, also as
153     proof that the palyer didn't use a savebed).
154 root 1.59
155 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
156 root 1.56 - work around perl bug in configure perl module version check.
157 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
158 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
159 root 1.52 - fix a bug in animate_weapon, causing a crash.
160 root 1.54 - no longer exit when a coroutine throws an exception.
161 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
162 root 1.53 - fix the "<player> is nuts" message.
163 root 1.58 - fix an exception at logout due to the json_coder being gone.
164 root 1.43 - upgrade to EV version 2.0 API.
165 root 1.47 - when players don't apply a savebed correctly but stand above one,
166     do not move or kill them.
167 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
168 root 1.43 - implement generic framework for server-side resource files.
169     - implement resource file update event.
170     - hook experience table update into the framework.
171     - move jeweler.yaml to resources (arch/).
172 root 1.44 - switch from Crossfire to Deliantra perl module.
173     - implement json2json arch filter.
174 root 1.45 - implement widget protocol version 2, support for ui templates.
175 root 1.54 - mapinfo is now handled fully asynchronously.
176 root 1.48 - ext/irc: also log irc messages.
177 root 1.51 - ext/schmorplog: write user stat files asynchronously.
178 root 1.43
179 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
180 elmex 1.41 - limited the number of items that can be picked up and dropped
181 root 1.42 as temporary measurement against bad performance or dropping things
182     (this lead to long freezes and triggered the watchdog).
183 elmex 1.41 - improved the performance of the drop command a bit.
184 root 1.38 - switch from Event to EV for higher performance, easier usage,
185     less bugs...
186 root 1.39 - updated to release version of the gnu affero license.
187 root 1.38
188 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
189 root 1.36 - more thoroughly rename the binaries, contact addresses.
190     - update the copyrights.
191 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
192     crashes.
193 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
194     potentially causing crashes.
195 root 1.35 - assign weapons on user load time, not login-time, avoiding
196     crashes.
197    
198 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
199 root 1.32 - fixed an important bug that caused passwords to be forgotten.
200 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
201     in some of the maps.
202 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
203     which is now trivial to do.
204 root 1.33 - removed all traces of the old (and never working) plug-in interface
205     (70kb code less on amd64).
206 root 1.34 - improve/tune scheduling priorities.
207     - fix some freezing bugs.
208     - fix a memory corruption problem in dynbuf.printf.
209     - use channels for chat and many informational commands.
210     - improved the tutorial.
211     - create missile is now fixed.
212     - race fields must now contain archetypes.
213     - jumping skill now works as advertised.
214 root 1.31
215 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
216 root 1.24 - relicense under the gnu affero license.
217 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
218 root 1.24 - implement server-side framework for generic resources.
219     - use resource framework for server-provided ambient
220     music.
221 root 1.27 - save object owners (players only atm).
222 root 1.24 - replace limited sound api with server-provided sound effects.
223     - new sc (sound control) protocol command.
224     - improve fxix protocol to include types.
225     - exactly fill tcp segments, if possible.
226     - output-rate is now an upper limit, the server will automatically
227     (and quite perfectly) adjust to the network conditions, ensuring
228     low latency even during bulk transfers (music, images, sounds etc.).
229     - implement server-side widgets (i.e. client widgets controlled
230     in the server side). this will allow future expansion without
231     having to upgrade clients.
232     - implement a (artwork) world map with realtime player position
233     tracking.
234     - new and more efficient extcmd (server still supports old extcmd
235     protocol).
236 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
237     calcluation that could be easily exploited by users.
238     - rebalanced diseases to spread more naturally/evenly.
239     - completely asynchronous map loading even for tiled maps.
240 root 1.24 - replace simple messaging protocol with channels carrying metadata
241     (similar to message types, but more directed at the user).
242     - reduce command processing latency by a whopping 120ms by
243     reordering some processing steps inside the server. this directly
244     reduces lag by 120ms.
245     - actually send spell faces to the client.
246 root 1.23 - implement player genders.
247 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
248     otherwise return to savebed and possible kill if the log-out
249     was for too long.
250     - fast socket-dead detection (kick player after 8 seconds without ack).
251     - greatly reduce the cpu time needed to draw maps _again_.
252     - archetypes are now subclasses of objects.
253     - rebalanced shop greed and approval functions to be more realistic
254     (and likely match the actual intention).
255 root 1.23 - implement "crossfire pod" format for messages, with working bold,
256     italic, gender-specific text, paragraphs etc.
257 root 1.24 - implemented hint framework, players can opt to receive hints.
258     - implemented (long) book framework, added some books from the cf wiki.
259 root 1.23 - implement generic message framework that uses xml, utf8 for the client
260     protocol and is capable of transmitting generic meta information.
261 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
262     - replace the nexus by a per-player tutorial map that teaches stuff
263     better than the newbie house.
264 root 1.18 - fix the magicmap colours.
265 root 1.19 - optimise map update even more by removing unneeded code and checks.
266     - decouple map and stats update from pl->ob and use pl->observe instead.
267     - implement observe command.
268 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
269     calls with a simple comparison.
270     - fix a latent crossfire bug that could crash the server because the
271     map refresh did not update the mapspace.
272 root 1.24 - support custom keys for regions and maps, regions are now
273     refcount-managed.
274     - allow worldmap overlays anywhere in the 000..999 range.
275     - new system to acquire time slices for background jobs, to reduce
276     jitter.
277 root 1.27 - semi-persistent object-referencing framework (currently only players
278     supported).
279 root 1.22 - dependency tracking for perl extensions.
280 root 1.24 - new slag-ex extension for cleaning cauldrons.
281     - fix invoke result processing.
282     - there are even less i/o syncpoints in the server now.
283 root 1.29 - added map-tags extension that scans all maps for object tags
284     and records them in the database (not used yet).
285 root 1.28 - metaserver 2 support.
286 root 1.22 - many more bugfixes and minor optimisations.
287 root 1.16
288 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
289 root 1.14 - optimised event invocation (non-wanted events can now be
290     skipped with 4-5 inlined instructions).
291 root 1.12 - complete rewrite of town_portal: it now creates a portal
292     to the "nearest" town only, travel is only possible
293 root 1.13 to the town and back, anybody can use it (also removes
294     one of the remaining syncpoints in the server).
295 root 1.10 - complete rewrite of the range/attack skill slot system:
296     there are now two slots, one for combat, one for ranged
297     attacks.
298     - introduce the concept of a current weapon (either a ranged
299     or a combat weapon/skill/tool) and switch between them as
300     needed.
301     - rewrite bow code so bows get more useful: apply damage,
302     attacktype and other stats to the arrows and treat
303     bows as weapons. also rebalance the missile weapons skill
304     so its damage increases with level.
305     - rewrite the complete player speed logic: weapon_speed now
306     works as documented and there are no unnatural speed boosts.
307 root 1.6 - implement a utility - cfutil - that simplifies arch and map
308     installation, replacing the old collect scripts and
309 root 1.9 simplying deployment by scaling and cutting faces as required.
310     - simplify the map protocol extensively by taking advantage
311     of missing bigfaces, speeding up map generation immensely.
312 root 1.6 - implement inherit keyword allowing archetypes to inherit from
313     other archetypes.
314     - rationalise archetype, region and treasurelist file format
315     into a single file format and make them reloadable asynchronously.
316 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
317     reloadable at runtime.
318 root 1.6 - implement 64x64 faceset support.
319     - implement fxixsx protocol that saves
320     a lot of bandwidth over the old image/face/smooth packets
321 root 1.11 and allows images > packetsize, incremental and background
322     transfers.
323 root 1.6 - implement a bandwidth-saving smoothing protocol that works
324     on a face basis as opposed to a mapspace basis.
325 root 1.7 - the server can now rate-limit image uploads to not exceed
326     a certain (client-configurable) speed while guarenteeing full
327     freedom of movement.
328 root 1.8 - implement new ex command to request item descriptions.
329     - implement new msg command for in-game messages with meta
330     information (using xml).
331 root 1.9 - enforce utf-8 for all text messages.
332 root 1.13 - added micropather (not used yet).
333 root 1.6 - many, many bugfixes.
334 root 1.1
335 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
336 root 1.1 - make coroapi accessible to cf+.
337     - moved map handling logic completely to perl
338     - per player maps are now marked in the map
339 root 1.2 - maps are saved completely differently now,
340     and much more often.
341 root 1.17 - rewrote map header parser and writer, to be much faster.
342 pippijn 1.4 - maps and players are now (in the average case) loaded
343 root 1.2 and saved completely asynchronously, I/O contention will no
344     longer freeze the server.
345 pippijn 1.4 - players and maps can be loaded anytime, without the player
346 root 1.2 being logged in.
347 root 1.1 - automatically generate method interfaces for perl from headers
348     - unbundled freezethaw
349     - mostly rewrote common/map.C
350     - completely rewrite server/swap.C
351     - introduced "runtime", the CCT clock (corrected crossfire time) :)
352     - introduced new keyword for map files: file_format_version (integer, server version: 0)
353     - better message for apply failures due to applymode
354     - removed most all of the weather code
355     - unified logging to stderr and file
356     - too many minor changes to document