ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.135
Committed: Mon May 5 09:01:58 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.134: +3 -0 lines
Log Message:
hack to avoid most syncopoints on log-in

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6     some spellcasting. if I then started using karate, I would get all the
7     stateffects from the bow
8    
9 root 1.135 syncpoints: rules, news, motd, crossfiremail
10     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11    
12 root 1.134 2.54
13     - (maps) fixed the death certificate system in nimbus
14 root 1.133 - get rid of costly object_from_name conversion for altar effects.
15     - fix map difficulty calculation for generators.
16    
17 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
18 root 1.119 - bugfix: custom skill settings were not saved by the server.
19     - bugfix: remove did not actually remove items from the inventory, leaving
20 root 1.116 ghost items.
21 root 1.119 - bugfix: properly update items identified on the ground.
22 root 1.120 - bugfix: use localtime_r in the logger thread.
23 root 1.122 - bugfix: player starvation will now give the correct kill reason.
24     - bugfix: archetype reloads could crash the server.
25 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
26 elmex 1.114 player is not logged in.
27 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
28 root 1.117 server startup.
29 root 1.128 - bugfix: fix the door surround check in the random map generator.
30     - (maps) fix heaven quest difficulty progression.
31     - (maps) fix some random map styles.
32     - dropping items a shop is not interested in won't sell them anymore.
33     - rods and horns with a too low maximum charge allow now at least one discharge.
34     - implement kill & death statistics.
35     - random map preparation is no longer synchronous.
36     - rewrite find_style in perl, no longer does synchronous I/O.
37     - improve random map specials placement.
38     - make the killer a real object pointer instead of a string, improved
39     kill reason messages.
40 root 1.117 - take advantage of new aio_close and aio_chmod.
41 root 1.128 - implement archetype::get, object::deep_clone and update callers.
42 root 1.125 - change_abil is much faster.
43 root 1.126 - update the floorbox more often to work around the reverses item order
44     display in clients.
45 root 1.125 - cleaned up object copying by encapsulating it to a single place.
46 root 1.126 - add hints to the invite messages.
47 root 1.127 - rewrote key<->value pair handling.
48 root 1.128 - use an independent random number generator for the random map generator.
49 elmex 1.113
50 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
51 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
52     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
53     - completely automate the weight handling, should fix all weight
54     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
55 root 1.103 - reloading archetypes while a user was in the character creation phase
56     could crash the server.
57 root 1.106 - fix a nontrivial number of cases of code commented similar
58     to "is this really correct?", as many of those cases are now handles
59     automatically by lower level code.
60     - replace many ad-hoc checks for client visibility by object::visible_to,
61     should result in broader applicability of functions using it.
62 root 1.104 - merge items with different arch pointers refering to the same arch
63     (due to archetype reloads).
64 root 1.106 - refactored the object remove/insert functions and most related
65     functions (decrease, split, merge_ob etc.).
66 root 1.105 - make it compile better on freebsd (reported by pippijn).
67 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
68 root 1.108 - fix the longstanding "container stays open" bug.
69 root 1.107 - improved floorbox updating to be incremental and other protocol
70     optimisations.
71     - get rid of update_after_inventory_change and only do update stats
72     for weight once/tick/player at max.
73 root 1.109 - rewrite party commands, use party channel.
74 root 1.103
75 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
76 root 1.97 - properly link against libgthread as that is needed to make the slice
77     allocator thread-safe.
78 root 1.91 - support perls not compiled with 64 bit support (though this is not a
79     recommended configuration) (reported by Samuel Gondouin).
80 root 1.94 - always put godgiven items into the player inventory, never any containers.
81 root 1.102 - (arch)
82 root 1.92 - (maps, arch) the scorn go club was founded!
83 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
84 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
85     became a real spell-class.
86 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
87     - (arch) considerably strengthened spark shower and destruction.
88     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
89     finally reloadable at runtime.
90     - changed archetype loading algorithm to only require one pass and
91     use delayed resolving of references.
92 root 1.101 - examine command now uses the examine infobox.
93 root 1.102 - implement an "incremental garbage collector" for archetypes.
94 root 1.98 - enable slice allocator again.
95 root 1.96 - implement optional free memory poisoning.
96 root 1.91
97 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
98 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
99 root 1.85 skill.
100 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
101     names (also update all maps to use money instead of coins).
102 root 1.78 - add uuid accessors to perl.
103     - add coin names and archetype accessors to perl.
104 root 1.80 - fix runtime uuid file format to use "." instead of ",".
105 root 1.78 - change perl extensions to not use hardcoded coins and values.
106 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
107     and be more parsimonous of uuid usage by the exact value out on exit.
108 root 1.86 - write log messages in another thread, removing another sync point.
109     - support multi-line log messages in a nicer way.
110 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
111 root 1.81 - fix a minor memleak in the random map generator.
112     - some parts of the random map generator are not coroutine-safe,
113     so only call it "single-threaded".
114     - major cleanup of memory management in random map generator.
115 root 1.87 - slight refactoring of the random map generator, faster too.
116 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
117     bookkeeping bug.
118 root 1.87 - work around "player is on active list" problem by deactivating player
119     after loading.
120 root 1.81 - garbage collect shstr's more evenly and adaptively only when
121     there have in fact been allocations.
122 root 1.82 - fix object::insert to do as documented and insert into the env
123     if necessary.
124     - fix cf::map::unique_maps.
125     - fix nrof overflow check in can_merge_slow.
126     - fix converter code to handle >31 bit values.
127 elmex 1.83 - added support for the player_sold flag
128 root 1.84 - converters no longer accept unpaid items.
129 root 1.88 - canonicalize random map meta files for better unification.
130 root 1.77
131 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
132 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
133     when mlockall has been used.
134 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
135 root 1.72 - use separate thread for ticker timing (and more in the future).
136     this greatly increases timing accuracy and gets rid of an enourmous
137     number of gettimeofday calls.
138 root 1.82 - use a separate thread to signal aio completion, for lower latency.
139 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
140 root 1.71
141 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
142 root 1.68 - rebalanced default experience table to be more exponential
143     and much easier up to level ~40, then moderately harder.
144 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
145 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
146     - do not exit on reload/load errors but properly cleanup.
147 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
148 root 1.66
149 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
150 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
151     (this fixes the jeweler skill).
152 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
153 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
154 root 1.63 - move tombstone to real map if player died due to cave-in (even if
155     it has reset, which is better than putting it on the savebed, also as
156     proof that the palyer didn't use a savebed).
157 root 1.59
158 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
159 root 1.56 - work around perl bug in configure perl module version check.
160 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
161 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
162 root 1.52 - fix a bug in animate_weapon, causing a crash.
163 root 1.54 - no longer exit when a coroutine throws an exception.
164 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
165 root 1.53 - fix the "<player> is nuts" message.
166 root 1.58 - fix an exception at logout due to the json_coder being gone.
167 root 1.43 - upgrade to EV version 2.0 API.
168 root 1.47 - when players don't apply a savebed correctly but stand above one,
169     do not move or kill them.
170 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
171 root 1.43 - implement generic framework for server-side resource files.
172     - implement resource file update event.
173     - hook experience table update into the framework.
174     - move jeweler.yaml to resources (arch/).
175 root 1.44 - switch from Crossfire to Deliantra perl module.
176     - implement json2json arch filter.
177 root 1.45 - implement widget protocol version 2, support for ui templates.
178 root 1.54 - mapinfo is now handled fully asynchronously.
179 root 1.48 - ext/irc: also log irc messages.
180 root 1.51 - ext/schmorplog: write user stat files asynchronously.
181 root 1.43
182 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
183 elmex 1.41 - limited the number of items that can be picked up and dropped
184 root 1.42 as temporary measurement against bad performance or dropping things
185     (this lead to long freezes and triggered the watchdog).
186 elmex 1.41 - improved the performance of the drop command a bit.
187 root 1.38 - switch from Event to EV for higher performance, easier usage,
188     less bugs...
189 root 1.39 - updated to release version of the gnu affero license.
190 root 1.38
191 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
192 root 1.36 - more thoroughly rename the binaries, contact addresses.
193     - update the copyrights.
194 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
195     crashes.
196 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
197     potentially causing crashes.
198 root 1.35 - assign weapons on user load time, not login-time, avoiding
199     crashes.
200    
201 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
202 root 1.32 - fixed an important bug that caused passwords to be forgotten.
203 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
204     in some of the maps.
205 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
206     which is now trivial to do.
207 root 1.33 - removed all traces of the old (and never working) plug-in interface
208     (70kb code less on amd64).
209 root 1.34 - improve/tune scheduling priorities.
210     - fix some freezing bugs.
211     - fix a memory corruption problem in dynbuf.printf.
212     - use channels for chat and many informational commands.
213     - improved the tutorial.
214     - create missile is now fixed.
215     - race fields must now contain archetypes.
216     - jumping skill now works as advertised.
217 root 1.31
218 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
219 root 1.24 - relicense under the gnu affero license.
220 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
221 root 1.24 - implement server-side framework for generic resources.
222     - use resource framework for server-provided ambient
223     music.
224 root 1.27 - save object owners (players only atm).
225 root 1.24 - replace limited sound api with server-provided sound effects.
226     - new sc (sound control) protocol command.
227     - improve fxix protocol to include types.
228     - exactly fill tcp segments, if possible.
229     - output-rate is now an upper limit, the server will automatically
230     (and quite perfectly) adjust to the network conditions, ensuring
231     low latency even during bulk transfers (music, images, sounds etc.).
232     - implement server-side widgets (i.e. client widgets controlled
233     in the server side). this will allow future expansion without
234     having to upgrade clients.
235     - implement a (artwork) world map with realtime player position
236     tracking.
237     - new and more efficient extcmd (server still supports old extcmd
238     protocol).
239 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
240     calcluation that could be easily exploited by users.
241     - rebalanced diseases to spread more naturally/evenly.
242     - completely asynchronous map loading even for tiled maps.
243 root 1.24 - replace simple messaging protocol with channels carrying metadata
244     (similar to message types, but more directed at the user).
245     - reduce command processing latency by a whopping 120ms by
246     reordering some processing steps inside the server. this directly
247     reduces lag by 120ms.
248     - actually send spell faces to the client.
249 root 1.23 - implement player genders.
250 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
251     otherwise return to savebed and possible kill if the log-out
252     was for too long.
253     - fast socket-dead detection (kick player after 8 seconds without ack).
254     - greatly reduce the cpu time needed to draw maps _again_.
255     - archetypes are now subclasses of objects.
256     - rebalanced shop greed and approval functions to be more realistic
257     (and likely match the actual intention).
258 root 1.23 - implement "crossfire pod" format for messages, with working bold,
259     italic, gender-specific text, paragraphs etc.
260 root 1.24 - implemented hint framework, players can opt to receive hints.
261     - implemented (long) book framework, added some books from the cf wiki.
262 root 1.23 - implement generic message framework that uses xml, utf8 for the client
263     protocol and is capable of transmitting generic meta information.
264 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
265     - replace the nexus by a per-player tutorial map that teaches stuff
266     better than the newbie house.
267 root 1.18 - fix the magicmap colours.
268 root 1.19 - optimise map update even more by removing unneeded code and checks.
269     - decouple map and stats update from pl->ob and use pl->observe instead.
270     - implement observe command.
271 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
272     calls with a simple comparison.
273     - fix a latent crossfire bug that could crash the server because the
274     map refresh did not update the mapspace.
275 root 1.24 - support custom keys for regions and maps, regions are now
276     refcount-managed.
277     - allow worldmap overlays anywhere in the 000..999 range.
278     - new system to acquire time slices for background jobs, to reduce
279     jitter.
280 root 1.27 - semi-persistent object-referencing framework (currently only players
281     supported).
282 root 1.22 - dependency tracking for perl extensions.
283 root 1.24 - new slag-ex extension for cleaning cauldrons.
284     - fix invoke result processing.
285     - there are even less i/o syncpoints in the server now.
286 root 1.29 - added map-tags extension that scans all maps for object tags
287     and records them in the database (not used yet).
288 root 1.28 - metaserver 2 support.
289 root 1.22 - many more bugfixes and minor optimisations.
290 root 1.16
291 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
292 root 1.14 - optimised event invocation (non-wanted events can now be
293     skipped with 4-5 inlined instructions).
294 root 1.12 - complete rewrite of town_portal: it now creates a portal
295     to the "nearest" town only, travel is only possible
296 root 1.13 to the town and back, anybody can use it (also removes
297     one of the remaining syncpoints in the server).
298 root 1.10 - complete rewrite of the range/attack skill slot system:
299     there are now two slots, one for combat, one for ranged
300     attacks.
301     - introduce the concept of a current weapon (either a ranged
302     or a combat weapon/skill/tool) and switch between them as
303     needed.
304     - rewrite bow code so bows get more useful: apply damage,
305     attacktype and other stats to the arrows and treat
306     bows as weapons. also rebalance the missile weapons skill
307     so its damage increases with level.
308     - rewrite the complete player speed logic: weapon_speed now
309     works as documented and there are no unnatural speed boosts.
310 root 1.6 - implement a utility - cfutil - that simplifies arch and map
311     installation, replacing the old collect scripts and
312 root 1.9 simplying deployment by scaling and cutting faces as required.
313     - simplify the map protocol extensively by taking advantage
314     of missing bigfaces, speeding up map generation immensely.
315 root 1.6 - implement inherit keyword allowing archetypes to inherit from
316     other archetypes.
317     - rationalise archetype, region and treasurelist file format
318     into a single file format and make them reloadable asynchronously.
319 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
320     reloadable at runtime.
321 root 1.6 - implement 64x64 faceset support.
322     - implement fxixsx protocol that saves
323     a lot of bandwidth over the old image/face/smooth packets
324 root 1.11 and allows images > packetsize, incremental and background
325     transfers.
326 root 1.6 - implement a bandwidth-saving smoothing protocol that works
327     on a face basis as opposed to a mapspace basis.
328 root 1.7 - the server can now rate-limit image uploads to not exceed
329     a certain (client-configurable) speed while guarenteeing full
330     freedom of movement.
331 root 1.8 - implement new ex command to request item descriptions.
332     - implement new msg command for in-game messages with meta
333     information (using xml).
334 root 1.9 - enforce utf-8 for all text messages.
335 root 1.13 - added micropather (not used yet).
336 root 1.6 - many, many bugfixes.
337 root 1.1
338 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
339 root 1.1 - make coroapi accessible to cf+.
340     - moved map handling logic completely to perl
341     - per player maps are now marked in the map
342 root 1.2 - maps are saved completely differently now,
343     and much more often.
344 root 1.17 - rewrote map header parser and writer, to be much faster.
345 pippijn 1.4 - maps and players are now (in the average case) loaded
346 root 1.2 and saved completely asynchronously, I/O contention will no
347     longer freeze the server.
348 pippijn 1.4 - players and maps can be loaded anytime, without the player
349 root 1.2 being logged in.
350 root 1.1 - automatically generate method interfaces for perl from headers
351     - unbundled freezethaw
352     - mostly rewrote common/map.C
353     - completely rewrite server/swap.C
354     - introduced "runtime", the CCT clock (corrected crossfire time) :)
355     - introduced new keyword for map files: file_format_version (integer, server version: 0)
356     - better message for apply failures due to applymode
357     - removed most all of the weather code
358     - unified logging to stderr and file
359     - too many minor changes to document