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Revision: 1.137
Committed: Mon May 5 15:21:50 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.136: +1 -0 lines
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6     some spellcasting. if I then started using karate, I would get all the
7     stateffects from the bow
8    
9 root 1.135 syncpoints: rules, news, motd, crossfiremail
10     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11    
12 root 1.134 2.54
13     - (maps) fixed the death certificate system in nimbus
14 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 root 1.137 - bugfix: spell efefcts like word fo recall are removed when dieing.
16 root 1.133 - get rid of costly object_from_name conversion for altar effects.
17     - fix map difficulty calculation for generators.
18    
19 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
20 root 1.119 - bugfix: custom skill settings were not saved by the server.
21     - bugfix: remove did not actually remove items from the inventory, leaving
22 root 1.116 ghost items.
23 root 1.119 - bugfix: properly update items identified on the ground.
24 root 1.120 - bugfix: use localtime_r in the logger thread.
25 root 1.122 - bugfix: player starvation will now give the correct kill reason.
26     - bugfix: archetype reloads could crash the server.
27 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
28 elmex 1.114 player is not logged in.
29 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
30 root 1.117 server startup.
31 root 1.128 - bugfix: fix the door surround check in the random map generator.
32     - (maps) fix heaven quest difficulty progression.
33     - (maps) fix some random map styles.
34     - dropping items a shop is not interested in won't sell them anymore.
35     - rods and horns with a too low maximum charge allow now at least one discharge.
36     - implement kill & death statistics.
37     - random map preparation is no longer synchronous.
38     - rewrite find_style in perl, no longer does synchronous I/O.
39     - improve random map specials placement.
40     - make the killer a real object pointer instead of a string, improved
41     kill reason messages.
42 root 1.117 - take advantage of new aio_close and aio_chmod.
43 root 1.128 - implement archetype::get, object::deep_clone and update callers.
44 root 1.125 - change_abil is much faster.
45 root 1.126 - update the floorbox more often to work around the reverses item order
46     display in clients.
47 root 1.125 - cleaned up object copying by encapsulating it to a single place.
48 root 1.126 - add hints to the invite messages.
49 root 1.127 - rewrote key<->value pair handling.
50 root 1.128 - use an independent random number generator for the random map generator.
51 elmex 1.113
52 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
53 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
54     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
55     - completely automate the weight handling, should fix all weight
56     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
57 root 1.103 - reloading archetypes while a user was in the character creation phase
58     could crash the server.
59 root 1.106 - fix a nontrivial number of cases of code commented similar
60     to "is this really correct?", as many of those cases are now handles
61     automatically by lower level code.
62     - replace many ad-hoc checks for client visibility by object::visible_to,
63     should result in broader applicability of functions using it.
64 root 1.104 - merge items with different arch pointers refering to the same arch
65     (due to archetype reloads).
66 root 1.106 - refactored the object remove/insert functions and most related
67     functions (decrease, split, merge_ob etc.).
68 root 1.105 - make it compile better on freebsd (reported by pippijn).
69 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
70 root 1.108 - fix the longstanding "container stays open" bug.
71 root 1.107 - improved floorbox updating to be incremental and other protocol
72     optimisations.
73     - get rid of update_after_inventory_change and only do update stats
74     for weight once/tick/player at max.
75 root 1.109 - rewrite party commands, use party channel.
76 root 1.103
77 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
78 root 1.97 - properly link against libgthread as that is needed to make the slice
79     allocator thread-safe.
80 root 1.91 - support perls not compiled with 64 bit support (though this is not a
81     recommended configuration) (reported by Samuel Gondouin).
82 root 1.94 - always put godgiven items into the player inventory, never any containers.
83 root 1.102 - (arch)
84 root 1.92 - (maps, arch) the scorn go club was founded!
85 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
86 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
87     became a real spell-class.
88 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
89     - (arch) considerably strengthened spark shower and destruction.
90     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
91     finally reloadable at runtime.
92     - changed archetype loading algorithm to only require one pass and
93     use delayed resolving of references.
94 root 1.101 - examine command now uses the examine infobox.
95 root 1.102 - implement an "incremental garbage collector" for archetypes.
96 root 1.98 - enable slice allocator again.
97 root 1.96 - implement optional free memory poisoning.
98 root 1.91
99 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
100 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
101 root 1.85 skill.
102 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
103     names (also update all maps to use money instead of coins).
104 root 1.78 - add uuid accessors to perl.
105     - add coin names and archetype accessors to perl.
106 root 1.80 - fix runtime uuid file format to use "." instead of ",".
107 root 1.78 - change perl extensions to not use hardcoded coins and values.
108 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
109     and be more parsimonous of uuid usage by the exact value out on exit.
110 root 1.86 - write log messages in another thread, removing another sync point.
111     - support multi-line log messages in a nicer way.
112 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
113 root 1.81 - fix a minor memleak in the random map generator.
114     - some parts of the random map generator are not coroutine-safe,
115     so only call it "single-threaded".
116     - major cleanup of memory management in random map generator.
117 root 1.87 - slight refactoring of the random map generator, faster too.
118 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
119     bookkeeping bug.
120 root 1.87 - work around "player is on active list" problem by deactivating player
121     after loading.
122 root 1.81 - garbage collect shstr's more evenly and adaptively only when
123     there have in fact been allocations.
124 root 1.82 - fix object::insert to do as documented and insert into the env
125     if necessary.
126     - fix cf::map::unique_maps.
127     - fix nrof overflow check in can_merge_slow.
128     - fix converter code to handle >31 bit values.
129 elmex 1.83 - added support for the player_sold flag
130 root 1.84 - converters no longer accept unpaid items.
131 root 1.88 - canonicalize random map meta files for better unification.
132 root 1.77
133 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
134 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
135     when mlockall has been used.
136 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
137 root 1.72 - use separate thread for ticker timing (and more in the future).
138     this greatly increases timing accuracy and gets rid of an enourmous
139     number of gettimeofday calls.
140 root 1.82 - use a separate thread to signal aio completion, for lower latency.
141 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
142 root 1.71
143 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
144 root 1.68 - rebalanced default experience table to be more exponential
145     and much easier up to level ~40, then moderately harder.
146 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
147 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
148     - do not exit on reload/load errors but properly cleanup.
149 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
150 root 1.66
151 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
152 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
153     (this fixes the jeweler skill).
154 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
155 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
156 root 1.63 - move tombstone to real map if player died due to cave-in (even if
157     it has reset, which is better than putting it on the savebed, also as
158     proof that the palyer didn't use a savebed).
159 root 1.59
160 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
161 root 1.56 - work around perl bug in configure perl module version check.
162 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
163 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
164 root 1.52 - fix a bug in animate_weapon, causing a crash.
165 root 1.54 - no longer exit when a coroutine throws an exception.
166 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
167 root 1.53 - fix the "<player> is nuts" message.
168 root 1.58 - fix an exception at logout due to the json_coder being gone.
169 root 1.43 - upgrade to EV version 2.0 API.
170 root 1.47 - when players don't apply a savebed correctly but stand above one,
171     do not move or kill them.
172 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
173 root 1.43 - implement generic framework for server-side resource files.
174     - implement resource file update event.
175     - hook experience table update into the framework.
176     - move jeweler.yaml to resources (arch/).
177 root 1.44 - switch from Crossfire to Deliantra perl module.
178     - implement json2json arch filter.
179 root 1.45 - implement widget protocol version 2, support for ui templates.
180 root 1.54 - mapinfo is now handled fully asynchronously.
181 root 1.48 - ext/irc: also log irc messages.
182 root 1.51 - ext/schmorplog: write user stat files asynchronously.
183 root 1.43
184 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
185 elmex 1.41 - limited the number of items that can be picked up and dropped
186 root 1.42 as temporary measurement against bad performance or dropping things
187     (this lead to long freezes and triggered the watchdog).
188 elmex 1.41 - improved the performance of the drop command a bit.
189 root 1.38 - switch from Event to EV for higher performance, easier usage,
190     less bugs...
191 root 1.39 - updated to release version of the gnu affero license.
192 root 1.38
193 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
194 root 1.36 - more thoroughly rename the binaries, contact addresses.
195     - update the copyrights.
196 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
197     crashes.
198 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
199     potentially causing crashes.
200 root 1.35 - assign weapons on user load time, not login-time, avoiding
201     crashes.
202    
203 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
204 root 1.32 - fixed an important bug that caused passwords to be forgotten.
205 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
206     in some of the maps.
207 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
208     which is now trivial to do.
209 root 1.33 - removed all traces of the old (and never working) plug-in interface
210     (70kb code less on amd64).
211 root 1.34 - improve/tune scheduling priorities.
212     - fix some freezing bugs.
213     - fix a memory corruption problem in dynbuf.printf.
214     - use channels for chat and many informational commands.
215     - improved the tutorial.
216     - create missile is now fixed.
217     - race fields must now contain archetypes.
218     - jumping skill now works as advertised.
219 root 1.31
220 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
221 root 1.24 - relicense under the gnu affero license.
222 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
223 root 1.24 - implement server-side framework for generic resources.
224     - use resource framework for server-provided ambient
225     music.
226 root 1.27 - save object owners (players only atm).
227 root 1.24 - replace limited sound api with server-provided sound effects.
228     - new sc (sound control) protocol command.
229     - improve fxix protocol to include types.
230     - exactly fill tcp segments, if possible.
231     - output-rate is now an upper limit, the server will automatically
232     (and quite perfectly) adjust to the network conditions, ensuring
233     low latency even during bulk transfers (music, images, sounds etc.).
234     - implement server-side widgets (i.e. client widgets controlled
235     in the server side). this will allow future expansion without
236     having to upgrade clients.
237     - implement a (artwork) world map with realtime player position
238     tracking.
239     - new and more efficient extcmd (server still supports old extcmd
240     protocol).
241 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
242     calcluation that could be easily exploited by users.
243     - rebalanced diseases to spread more naturally/evenly.
244     - completely asynchronous map loading even for tiled maps.
245 root 1.24 - replace simple messaging protocol with channels carrying metadata
246     (similar to message types, but more directed at the user).
247     - reduce command processing latency by a whopping 120ms by
248     reordering some processing steps inside the server. this directly
249     reduces lag by 120ms.
250     - actually send spell faces to the client.
251 root 1.23 - implement player genders.
252 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
253     otherwise return to savebed and possible kill if the log-out
254     was for too long.
255     - fast socket-dead detection (kick player after 8 seconds without ack).
256     - greatly reduce the cpu time needed to draw maps _again_.
257     - archetypes are now subclasses of objects.
258     - rebalanced shop greed and approval functions to be more realistic
259     (and likely match the actual intention).
260 root 1.23 - implement "crossfire pod" format for messages, with working bold,
261     italic, gender-specific text, paragraphs etc.
262 root 1.24 - implemented hint framework, players can opt to receive hints.
263     - implemented (long) book framework, added some books from the cf wiki.
264 root 1.23 - implement generic message framework that uses xml, utf8 for the client
265     protocol and is capable of transmitting generic meta information.
266 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
267     - replace the nexus by a per-player tutorial map that teaches stuff
268     better than the newbie house.
269 root 1.18 - fix the magicmap colours.
270 root 1.19 - optimise map update even more by removing unneeded code and checks.
271     - decouple map and stats update from pl->ob and use pl->observe instead.
272     - implement observe command.
273 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
274     calls with a simple comparison.
275     - fix a latent crossfire bug that could crash the server because the
276     map refresh did not update the mapspace.
277 root 1.24 - support custom keys for regions and maps, regions are now
278     refcount-managed.
279     - allow worldmap overlays anywhere in the 000..999 range.
280     - new system to acquire time slices for background jobs, to reduce
281     jitter.
282 root 1.27 - semi-persistent object-referencing framework (currently only players
283     supported).
284 root 1.22 - dependency tracking for perl extensions.
285 root 1.24 - new slag-ex extension for cleaning cauldrons.
286     - fix invoke result processing.
287     - there are even less i/o syncpoints in the server now.
288 root 1.29 - added map-tags extension that scans all maps for object tags
289     and records them in the database (not used yet).
290 root 1.28 - metaserver 2 support.
291 root 1.22 - many more bugfixes and minor optimisations.
292 root 1.16
293 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
294 root 1.14 - optimised event invocation (non-wanted events can now be
295     skipped with 4-5 inlined instructions).
296 root 1.12 - complete rewrite of town_portal: it now creates a portal
297     to the "nearest" town only, travel is only possible
298 root 1.13 to the town and back, anybody can use it (also removes
299     one of the remaining syncpoints in the server).
300 root 1.10 - complete rewrite of the range/attack skill slot system:
301     there are now two slots, one for combat, one for ranged
302     attacks.
303     - introduce the concept of a current weapon (either a ranged
304     or a combat weapon/skill/tool) and switch between them as
305     needed.
306     - rewrite bow code so bows get more useful: apply damage,
307     attacktype and other stats to the arrows and treat
308     bows as weapons. also rebalance the missile weapons skill
309     so its damage increases with level.
310     - rewrite the complete player speed logic: weapon_speed now
311     works as documented and there are no unnatural speed boosts.
312 root 1.6 - implement a utility - cfutil - that simplifies arch and map
313     installation, replacing the old collect scripts and
314 root 1.9 simplying deployment by scaling and cutting faces as required.
315     - simplify the map protocol extensively by taking advantage
316     of missing bigfaces, speeding up map generation immensely.
317 root 1.6 - implement inherit keyword allowing archetypes to inherit from
318     other archetypes.
319     - rationalise archetype, region and treasurelist file format
320     into a single file format and make them reloadable asynchronously.
321 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
322     reloadable at runtime.
323 root 1.6 - implement 64x64 faceset support.
324     - implement fxixsx protocol that saves
325     a lot of bandwidth over the old image/face/smooth packets
326 root 1.11 and allows images > packetsize, incremental and background
327     transfers.
328 root 1.6 - implement a bandwidth-saving smoothing protocol that works
329     on a face basis as opposed to a mapspace basis.
330 root 1.7 - the server can now rate-limit image uploads to not exceed
331     a certain (client-configurable) speed while guarenteeing full
332     freedom of movement.
333 root 1.8 - implement new ex command to request item descriptions.
334     - implement new msg command for in-game messages with meta
335     information (using xml).
336 root 1.9 - enforce utf-8 for all text messages.
337 root 1.13 - added micropather (not used yet).
338 root 1.6 - many, many bugfixes.
339 root 1.1
340 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
341 root 1.1 - make coroapi accessible to cf+.
342     - moved map handling logic completely to perl
343     - per player maps are now marked in the map
344 root 1.2 - maps are saved completely differently now,
345     and much more often.
346 root 1.17 - rewrote map header parser and writer, to be much faster.
347 pippijn 1.4 - maps and players are now (in the average case) loaded
348 root 1.2 and saved completely asynchronously, I/O contention will no
349     longer freeze the server.
350 pippijn 1.4 - players and maps can be loaded anytime, without the player
351 root 1.2 being logged in.
352 root 1.1 - automatically generate method interfaces for perl from headers
353     - unbundled freezethaw
354     - mostly rewrote common/map.C
355     - completely rewrite server/swap.C
356     - introduced "runtime", the CCT clock (corrected crossfire time) :)
357     - introduced new keyword for map files: file_format_version (integer, server version: 0)
358     - better message for apply failures due to applymode
359     - removed most all of the weather code
360     - unified logging to stderr and file
361     - too many minor changes to document