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Revision: 1.138
Committed: Mon May 5 15:54:39 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.137: +3 -1 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6     some spellcasting. if I then started using karate, I would get all the
7     stateffects from the bow
8    
9 root 1.135 syncpoints: rules, news, motd, crossfiremail
10     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11    
12 root 1.134 2.54
13 root 1.138 - bugfix: players couldn't starve in 2.53 :(
14 root 1.134 - (maps) fixed the death certificate system in nimbus
15 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
16 root 1.138 - bugfix: spell effects like word fo recall are removed when dieing.
17     - tell players when they are starving.
18 root 1.133 - get rid of costly object_from_name conversion for altar effects.
19     - fix map difficulty calculation for generators.
20    
21 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
22 root 1.119 - bugfix: custom skill settings were not saved by the server.
23     - bugfix: remove did not actually remove items from the inventory, leaving
24 root 1.116 ghost items.
25 root 1.119 - bugfix: properly update items identified on the ground.
26 root 1.120 - bugfix: use localtime_r in the logger thread.
27 root 1.122 - bugfix: player starvation will now give the correct kill reason.
28     - bugfix: archetype reloads could crash the server.
29 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
30 elmex 1.114 player is not logged in.
31 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
32 root 1.117 server startup.
33 root 1.128 - bugfix: fix the door surround check in the random map generator.
34     - (maps) fix heaven quest difficulty progression.
35     - (maps) fix some random map styles.
36     - dropping items a shop is not interested in won't sell them anymore.
37     - rods and horns with a too low maximum charge allow now at least one discharge.
38     - implement kill & death statistics.
39     - random map preparation is no longer synchronous.
40     - rewrite find_style in perl, no longer does synchronous I/O.
41     - improve random map specials placement.
42     - make the killer a real object pointer instead of a string, improved
43     kill reason messages.
44 root 1.117 - take advantage of new aio_close and aio_chmod.
45 root 1.128 - implement archetype::get, object::deep_clone and update callers.
46 root 1.125 - change_abil is much faster.
47 root 1.126 - update the floorbox more often to work around the reverses item order
48     display in clients.
49 root 1.125 - cleaned up object copying by encapsulating it to a single place.
50 root 1.126 - add hints to the invite messages.
51 root 1.127 - rewrote key<->value pair handling.
52 root 1.128 - use an independent random number generator for the random map generator.
53 elmex 1.113
54 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
55 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
56     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
57     - completely automate the weight handling, should fix all weight
58     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
59 root 1.103 - reloading archetypes while a user was in the character creation phase
60     could crash the server.
61 root 1.106 - fix a nontrivial number of cases of code commented similar
62     to "is this really correct?", as many of those cases are now handles
63     automatically by lower level code.
64     - replace many ad-hoc checks for client visibility by object::visible_to,
65     should result in broader applicability of functions using it.
66 root 1.104 - merge items with different arch pointers refering to the same arch
67     (due to archetype reloads).
68 root 1.106 - refactored the object remove/insert functions and most related
69     functions (decrease, split, merge_ob etc.).
70 root 1.105 - make it compile better on freebsd (reported by pippijn).
71 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
72 root 1.108 - fix the longstanding "container stays open" bug.
73 root 1.107 - improved floorbox updating to be incremental and other protocol
74     optimisations.
75     - get rid of update_after_inventory_change and only do update stats
76     for weight once/tick/player at max.
77 root 1.109 - rewrite party commands, use party channel.
78 root 1.103
79 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
80 root 1.97 - properly link against libgthread as that is needed to make the slice
81     allocator thread-safe.
82 root 1.91 - support perls not compiled with 64 bit support (though this is not a
83     recommended configuration) (reported by Samuel Gondouin).
84 root 1.94 - always put godgiven items into the player inventory, never any containers.
85 root 1.102 - (arch)
86 root 1.92 - (maps, arch) the scorn go club was founded!
87 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
88 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
89     became a real spell-class.
90 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
91     - (arch) considerably strengthened spark shower and destruction.
92     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
93     finally reloadable at runtime.
94     - changed archetype loading algorithm to only require one pass and
95     use delayed resolving of references.
96 root 1.101 - examine command now uses the examine infobox.
97 root 1.102 - implement an "incremental garbage collector" for archetypes.
98 root 1.98 - enable slice allocator again.
99 root 1.96 - implement optional free memory poisoning.
100 root 1.91
101 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
102 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
103 root 1.85 skill.
104 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
105     names (also update all maps to use money instead of coins).
106 root 1.78 - add uuid accessors to perl.
107     - add coin names and archetype accessors to perl.
108 root 1.80 - fix runtime uuid file format to use "." instead of ",".
109 root 1.78 - change perl extensions to not use hardcoded coins and values.
110 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
111     and be more parsimonous of uuid usage by the exact value out on exit.
112 root 1.86 - write log messages in another thread, removing another sync point.
113     - support multi-line log messages in a nicer way.
114 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
115 root 1.81 - fix a minor memleak in the random map generator.
116     - some parts of the random map generator are not coroutine-safe,
117     so only call it "single-threaded".
118     - major cleanup of memory management in random map generator.
119 root 1.87 - slight refactoring of the random map generator, faster too.
120 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
121     bookkeeping bug.
122 root 1.87 - work around "player is on active list" problem by deactivating player
123     after loading.
124 root 1.81 - garbage collect shstr's more evenly and adaptively only when
125     there have in fact been allocations.
126 root 1.82 - fix object::insert to do as documented and insert into the env
127     if necessary.
128     - fix cf::map::unique_maps.
129     - fix nrof overflow check in can_merge_slow.
130     - fix converter code to handle >31 bit values.
131 elmex 1.83 - added support for the player_sold flag
132 root 1.84 - converters no longer accept unpaid items.
133 root 1.88 - canonicalize random map meta files for better unification.
134 root 1.77
135 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
136 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
137     when mlockall has been used.
138 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
139 root 1.72 - use separate thread for ticker timing (and more in the future).
140     this greatly increases timing accuracy and gets rid of an enourmous
141     number of gettimeofday calls.
142 root 1.82 - use a separate thread to signal aio completion, for lower latency.
143 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
144 root 1.71
145 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
146 root 1.68 - rebalanced default experience table to be more exponential
147     and much easier up to level ~40, then moderately harder.
148 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
149 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
150     - do not exit on reload/load errors but properly cleanup.
151 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
152 root 1.66
153 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
154 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
155     (this fixes the jeweler skill).
156 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
157 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
158 root 1.63 - move tombstone to real map if player died due to cave-in (even if
159     it has reset, which is better than putting it on the savebed, also as
160     proof that the palyer didn't use a savebed).
161 root 1.59
162 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
163 root 1.56 - work around perl bug in configure perl module version check.
164 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
165 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
166 root 1.52 - fix a bug in animate_weapon, causing a crash.
167 root 1.54 - no longer exit when a coroutine throws an exception.
168 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
169 root 1.53 - fix the "<player> is nuts" message.
170 root 1.58 - fix an exception at logout due to the json_coder being gone.
171 root 1.43 - upgrade to EV version 2.0 API.
172 root 1.47 - when players don't apply a savebed correctly but stand above one,
173     do not move or kill them.
174 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
175 root 1.43 - implement generic framework for server-side resource files.
176     - implement resource file update event.
177     - hook experience table update into the framework.
178     - move jeweler.yaml to resources (arch/).
179 root 1.44 - switch from Crossfire to Deliantra perl module.
180     - implement json2json arch filter.
181 root 1.45 - implement widget protocol version 2, support for ui templates.
182 root 1.54 - mapinfo is now handled fully asynchronously.
183 root 1.48 - ext/irc: also log irc messages.
184 root 1.51 - ext/schmorplog: write user stat files asynchronously.
185 root 1.43
186 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
187 elmex 1.41 - limited the number of items that can be picked up and dropped
188 root 1.42 as temporary measurement against bad performance or dropping things
189     (this lead to long freezes and triggered the watchdog).
190 elmex 1.41 - improved the performance of the drop command a bit.
191 root 1.38 - switch from Event to EV for higher performance, easier usage,
192     less bugs...
193 root 1.39 - updated to release version of the gnu affero license.
194 root 1.38
195 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
196 root 1.36 - more thoroughly rename the binaries, contact addresses.
197     - update the copyrights.
198 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
199     crashes.
200 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
201     potentially causing crashes.
202 root 1.35 - assign weapons on user load time, not login-time, avoiding
203     crashes.
204    
205 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
206 root 1.32 - fixed an important bug that caused passwords to be forgotten.
207 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
208     in some of the maps.
209 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
210     which is now trivial to do.
211 root 1.33 - removed all traces of the old (and never working) plug-in interface
212     (70kb code less on amd64).
213 root 1.34 - improve/tune scheduling priorities.
214     - fix some freezing bugs.
215     - fix a memory corruption problem in dynbuf.printf.
216     - use channels for chat and many informational commands.
217     - improved the tutorial.
218     - create missile is now fixed.
219     - race fields must now contain archetypes.
220     - jumping skill now works as advertised.
221 root 1.31
222 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
223 root 1.24 - relicense under the gnu affero license.
224 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
225 root 1.24 - implement server-side framework for generic resources.
226     - use resource framework for server-provided ambient
227     music.
228 root 1.27 - save object owners (players only atm).
229 root 1.24 - replace limited sound api with server-provided sound effects.
230     - new sc (sound control) protocol command.
231     - improve fxix protocol to include types.
232     - exactly fill tcp segments, if possible.
233     - output-rate is now an upper limit, the server will automatically
234     (and quite perfectly) adjust to the network conditions, ensuring
235     low latency even during bulk transfers (music, images, sounds etc.).
236     - implement server-side widgets (i.e. client widgets controlled
237     in the server side). this will allow future expansion without
238     having to upgrade clients.
239     - implement a (artwork) world map with realtime player position
240     tracking.
241     - new and more efficient extcmd (server still supports old extcmd
242     protocol).
243 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
244     calcluation that could be easily exploited by users.
245     - rebalanced diseases to spread more naturally/evenly.
246     - completely asynchronous map loading even for tiled maps.
247 root 1.24 - replace simple messaging protocol with channels carrying metadata
248     (similar to message types, but more directed at the user).
249     - reduce command processing latency by a whopping 120ms by
250     reordering some processing steps inside the server. this directly
251     reduces lag by 120ms.
252     - actually send spell faces to the client.
253 root 1.23 - implement player genders.
254 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
255     otherwise return to savebed and possible kill if the log-out
256     was for too long.
257     - fast socket-dead detection (kick player after 8 seconds without ack).
258     - greatly reduce the cpu time needed to draw maps _again_.
259     - archetypes are now subclasses of objects.
260     - rebalanced shop greed and approval functions to be more realistic
261     (and likely match the actual intention).
262 root 1.23 - implement "crossfire pod" format for messages, with working bold,
263     italic, gender-specific text, paragraphs etc.
264 root 1.24 - implemented hint framework, players can opt to receive hints.
265     - implemented (long) book framework, added some books from the cf wiki.
266 root 1.23 - implement generic message framework that uses xml, utf8 for the client
267     protocol and is capable of transmitting generic meta information.
268 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
269     - replace the nexus by a per-player tutorial map that teaches stuff
270     better than the newbie house.
271 root 1.18 - fix the magicmap colours.
272 root 1.19 - optimise map update even more by removing unneeded code and checks.
273     - decouple map and stats update from pl->ob and use pl->observe instead.
274     - implement observe command.
275 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
276     calls with a simple comparison.
277     - fix a latent crossfire bug that could crash the server because the
278     map refresh did not update the mapspace.
279 root 1.24 - support custom keys for regions and maps, regions are now
280     refcount-managed.
281     - allow worldmap overlays anywhere in the 000..999 range.
282     - new system to acquire time slices for background jobs, to reduce
283     jitter.
284 root 1.27 - semi-persistent object-referencing framework (currently only players
285     supported).
286 root 1.22 - dependency tracking for perl extensions.
287 root 1.24 - new slag-ex extension for cleaning cauldrons.
288     - fix invoke result processing.
289     - there are even less i/o syncpoints in the server now.
290 root 1.29 - added map-tags extension that scans all maps for object tags
291     and records them in the database (not used yet).
292 root 1.28 - metaserver 2 support.
293 root 1.22 - many more bugfixes and minor optimisations.
294 root 1.16
295 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
296 root 1.14 - optimised event invocation (non-wanted events can now be
297     skipped with 4-5 inlined instructions).
298 root 1.12 - complete rewrite of town_portal: it now creates a portal
299     to the "nearest" town only, travel is only possible
300 root 1.13 to the town and back, anybody can use it (also removes
301     one of the remaining syncpoints in the server).
302 root 1.10 - complete rewrite of the range/attack skill slot system:
303     there are now two slots, one for combat, one for ranged
304     attacks.
305     - introduce the concept of a current weapon (either a ranged
306     or a combat weapon/skill/tool) and switch between them as
307     needed.
308     - rewrite bow code so bows get more useful: apply damage,
309     attacktype and other stats to the arrows and treat
310     bows as weapons. also rebalance the missile weapons skill
311     so its damage increases with level.
312     - rewrite the complete player speed logic: weapon_speed now
313     works as documented and there are no unnatural speed boosts.
314 root 1.6 - implement a utility - cfutil - that simplifies arch and map
315     installation, replacing the old collect scripts and
316 root 1.9 simplying deployment by scaling and cutting faces as required.
317     - simplify the map protocol extensively by taking advantage
318     of missing bigfaces, speeding up map generation immensely.
319 root 1.6 - implement inherit keyword allowing archetypes to inherit from
320     other archetypes.
321     - rationalise archetype, region and treasurelist file format
322     into a single file format and make them reloadable asynchronously.
323 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
324     reloadable at runtime.
325 root 1.6 - implement 64x64 faceset support.
326     - implement fxixsx protocol that saves
327     a lot of bandwidth over the old image/face/smooth packets
328 root 1.11 and allows images > packetsize, incremental and background
329     transfers.
330 root 1.6 - implement a bandwidth-saving smoothing protocol that works
331     on a face basis as opposed to a mapspace basis.
332 root 1.7 - the server can now rate-limit image uploads to not exceed
333     a certain (client-configurable) speed while guarenteeing full
334     freedom of movement.
335 root 1.8 - implement new ex command to request item descriptions.
336     - implement new msg command for in-game messages with meta
337     information (using xml).
338 root 1.9 - enforce utf-8 for all text messages.
339 root 1.13 - added micropather (not used yet).
340 root 1.6 - many, many bugfixes.
341 root 1.1
342 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
343 root 1.1 - make coroapi accessible to cf+.
344     - moved map handling logic completely to perl
345     - per player maps are now marked in the map
346 root 1.2 - maps are saved completely differently now,
347     and much more often.
348 root 1.17 - rewrote map header parser and writer, to be much faster.
349 pippijn 1.4 - maps and players are now (in the average case) loaded
350 root 1.2 and saved completely asynchronously, I/O contention will no
351     longer freeze the server.
352 pippijn 1.4 - players and maps can be loaded anytime, without the player
353 root 1.2 being logged in.
354 root 1.1 - automatically generate method interfaces for perl from headers
355     - unbundled freezethaw
356     - mostly rewrote common/map.C
357     - completely rewrite server/swap.C
358     - introduced "runtime", the CCT clock (corrected crossfire time) :)
359     - introduced new keyword for map files: file_format_version (integer, server version: 0)
360     - better message for apply failures due to applymode
361     - removed most all of the weather code
362     - unified logging to stderr and file
363     - too many minor changes to document