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Revision: 1.139
Committed: Mon May 5 16:02:20 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.138: +2 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6     some spellcasting. if I then started using karate, I would get all the
7     stateffects from the bow
8    
9 root 1.135 syncpoints: rules, news, motd, crossfiremail
10     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11    
12 root 1.134 2.54
13 root 1.138 - bugfix: players couldn't starve in 2.53 :(
14 root 1.134 - (maps) fixed the death certificate system in nimbus
15 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
16 root 1.138 - bugfix: spell effects like word fo recall are removed when dieing.
17 root 1.139 - remove synchronous mkdir in chargen_race_done.
18     - fix per-race starting maps.
19 root 1.138 - tell players when they are starving.
20 root 1.133 - get rid of costly object_from_name conversion for altar effects.
21     - fix map difficulty calculation for generators.
22    
23 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
24 root 1.119 - bugfix: custom skill settings were not saved by the server.
25     - bugfix: remove did not actually remove items from the inventory, leaving
26 root 1.116 ghost items.
27 root 1.119 - bugfix: properly update items identified on the ground.
28 root 1.120 - bugfix: use localtime_r in the logger thread.
29 root 1.122 - bugfix: player starvation will now give the correct kill reason.
30     - bugfix: archetype reloads could crash the server.
31 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
32 elmex 1.114 player is not logged in.
33 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
34 root 1.117 server startup.
35 root 1.128 - bugfix: fix the door surround check in the random map generator.
36     - (maps) fix heaven quest difficulty progression.
37     - (maps) fix some random map styles.
38     - dropping items a shop is not interested in won't sell them anymore.
39     - rods and horns with a too low maximum charge allow now at least one discharge.
40     - implement kill & death statistics.
41     - random map preparation is no longer synchronous.
42     - rewrite find_style in perl, no longer does synchronous I/O.
43     - improve random map specials placement.
44     - make the killer a real object pointer instead of a string, improved
45     kill reason messages.
46 root 1.117 - take advantage of new aio_close and aio_chmod.
47 root 1.128 - implement archetype::get, object::deep_clone and update callers.
48 root 1.125 - change_abil is much faster.
49 root 1.126 - update the floorbox more often to work around the reverses item order
50     display in clients.
51 root 1.125 - cleaned up object copying by encapsulating it to a single place.
52 root 1.126 - add hints to the invite messages.
53 root 1.127 - rewrote key<->value pair handling.
54 root 1.128 - use an independent random number generator for the random map generator.
55 elmex 1.113
56 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
57 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
58     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
59     - completely automate the weight handling, should fix all weight
60     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
61 root 1.103 - reloading archetypes while a user was in the character creation phase
62     could crash the server.
63 root 1.106 - fix a nontrivial number of cases of code commented similar
64     to "is this really correct?", as many of those cases are now handles
65     automatically by lower level code.
66     - replace many ad-hoc checks for client visibility by object::visible_to,
67     should result in broader applicability of functions using it.
68 root 1.104 - merge items with different arch pointers refering to the same arch
69     (due to archetype reloads).
70 root 1.106 - refactored the object remove/insert functions and most related
71     functions (decrease, split, merge_ob etc.).
72 root 1.105 - make it compile better on freebsd (reported by pippijn).
73 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
74 root 1.108 - fix the longstanding "container stays open" bug.
75 root 1.107 - improved floorbox updating to be incremental and other protocol
76     optimisations.
77     - get rid of update_after_inventory_change and only do update stats
78     for weight once/tick/player at max.
79 root 1.109 - rewrite party commands, use party channel.
80 root 1.103
81 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
82 root 1.97 - properly link against libgthread as that is needed to make the slice
83     allocator thread-safe.
84 root 1.91 - support perls not compiled with 64 bit support (though this is not a
85     recommended configuration) (reported by Samuel Gondouin).
86 root 1.94 - always put godgiven items into the player inventory, never any containers.
87 root 1.102 - (arch)
88 root 1.92 - (maps, arch) the scorn go club was founded!
89 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
90 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
91     became a real spell-class.
92 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
93     - (arch) considerably strengthened spark shower and destruction.
94     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
95     finally reloadable at runtime.
96     - changed archetype loading algorithm to only require one pass and
97     use delayed resolving of references.
98 root 1.101 - examine command now uses the examine infobox.
99 root 1.102 - implement an "incremental garbage collector" for archetypes.
100 root 1.98 - enable slice allocator again.
101 root 1.96 - implement optional free memory poisoning.
102 root 1.91
103 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
104 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
105 root 1.85 skill.
106 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
107     names (also update all maps to use money instead of coins).
108 root 1.78 - add uuid accessors to perl.
109     - add coin names and archetype accessors to perl.
110 root 1.80 - fix runtime uuid file format to use "." instead of ",".
111 root 1.78 - change perl extensions to not use hardcoded coins and values.
112 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
113     and be more parsimonous of uuid usage by the exact value out on exit.
114 root 1.86 - write log messages in another thread, removing another sync point.
115     - support multi-line log messages in a nicer way.
116 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
117 root 1.81 - fix a minor memleak in the random map generator.
118     - some parts of the random map generator are not coroutine-safe,
119     so only call it "single-threaded".
120     - major cleanup of memory management in random map generator.
121 root 1.87 - slight refactoring of the random map generator, faster too.
122 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
123     bookkeeping bug.
124 root 1.87 - work around "player is on active list" problem by deactivating player
125     after loading.
126 root 1.81 - garbage collect shstr's more evenly and adaptively only when
127     there have in fact been allocations.
128 root 1.82 - fix object::insert to do as documented and insert into the env
129     if necessary.
130     - fix cf::map::unique_maps.
131     - fix nrof overflow check in can_merge_slow.
132     - fix converter code to handle >31 bit values.
133 elmex 1.83 - added support for the player_sold flag
134 root 1.84 - converters no longer accept unpaid items.
135 root 1.88 - canonicalize random map meta files for better unification.
136 root 1.77
137 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
138 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
139     when mlockall has been used.
140 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
141 root 1.72 - use separate thread for ticker timing (and more in the future).
142     this greatly increases timing accuracy and gets rid of an enourmous
143     number of gettimeofday calls.
144 root 1.82 - use a separate thread to signal aio completion, for lower latency.
145 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
146 root 1.71
147 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
148 root 1.68 - rebalanced default experience table to be more exponential
149     and much easier up to level ~40, then moderately harder.
150 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
151 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
152     - do not exit on reload/load errors but properly cleanup.
153 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
154 root 1.66
155 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
156 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
157     (this fixes the jeweler skill).
158 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
159 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
160 root 1.63 - move tombstone to real map if player died due to cave-in (even if
161     it has reset, which is better than putting it on the savebed, also as
162     proof that the palyer didn't use a savebed).
163 root 1.59
164 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
165 root 1.56 - work around perl bug in configure perl module version check.
166 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
167 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
168 root 1.52 - fix a bug in animate_weapon, causing a crash.
169 root 1.54 - no longer exit when a coroutine throws an exception.
170 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
171 root 1.53 - fix the "<player> is nuts" message.
172 root 1.58 - fix an exception at logout due to the json_coder being gone.
173 root 1.43 - upgrade to EV version 2.0 API.
174 root 1.47 - when players don't apply a savebed correctly but stand above one,
175     do not move or kill them.
176 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
177 root 1.43 - implement generic framework for server-side resource files.
178     - implement resource file update event.
179     - hook experience table update into the framework.
180     - move jeweler.yaml to resources (arch/).
181 root 1.44 - switch from Crossfire to Deliantra perl module.
182     - implement json2json arch filter.
183 root 1.45 - implement widget protocol version 2, support for ui templates.
184 root 1.54 - mapinfo is now handled fully asynchronously.
185 root 1.48 - ext/irc: also log irc messages.
186 root 1.51 - ext/schmorplog: write user stat files asynchronously.
187 root 1.43
188 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
189 elmex 1.41 - limited the number of items that can be picked up and dropped
190 root 1.42 as temporary measurement against bad performance or dropping things
191     (this lead to long freezes and triggered the watchdog).
192 elmex 1.41 - improved the performance of the drop command a bit.
193 root 1.38 - switch from Event to EV for higher performance, easier usage,
194     less bugs...
195 root 1.39 - updated to release version of the gnu affero license.
196 root 1.38
197 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
198 root 1.36 - more thoroughly rename the binaries, contact addresses.
199     - update the copyrights.
200 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
201     crashes.
202 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
203     potentially causing crashes.
204 root 1.35 - assign weapons on user load time, not login-time, avoiding
205     crashes.
206    
207 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
208 root 1.32 - fixed an important bug that caused passwords to be forgotten.
209 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
210     in some of the maps.
211 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
212     which is now trivial to do.
213 root 1.33 - removed all traces of the old (and never working) plug-in interface
214     (70kb code less on amd64).
215 root 1.34 - improve/tune scheduling priorities.
216     - fix some freezing bugs.
217     - fix a memory corruption problem in dynbuf.printf.
218     - use channels for chat and many informational commands.
219     - improved the tutorial.
220     - create missile is now fixed.
221     - race fields must now contain archetypes.
222     - jumping skill now works as advertised.
223 root 1.31
224 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
225 root 1.24 - relicense under the gnu affero license.
226 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
227 root 1.24 - implement server-side framework for generic resources.
228     - use resource framework for server-provided ambient
229     music.
230 root 1.27 - save object owners (players only atm).
231 root 1.24 - replace limited sound api with server-provided sound effects.
232     - new sc (sound control) protocol command.
233     - improve fxix protocol to include types.
234     - exactly fill tcp segments, if possible.
235     - output-rate is now an upper limit, the server will automatically
236     (and quite perfectly) adjust to the network conditions, ensuring
237     low latency even during bulk transfers (music, images, sounds etc.).
238     - implement server-side widgets (i.e. client widgets controlled
239     in the server side). this will allow future expansion without
240     having to upgrade clients.
241     - implement a (artwork) world map with realtime player position
242     tracking.
243     - new and more efficient extcmd (server still supports old extcmd
244     protocol).
245 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
246     calcluation that could be easily exploited by users.
247     - rebalanced diseases to spread more naturally/evenly.
248     - completely asynchronous map loading even for tiled maps.
249 root 1.24 - replace simple messaging protocol with channels carrying metadata
250     (similar to message types, but more directed at the user).
251     - reduce command processing latency by a whopping 120ms by
252     reordering some processing steps inside the server. this directly
253     reduces lag by 120ms.
254     - actually send spell faces to the client.
255 root 1.23 - implement player genders.
256 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
257     otherwise return to savebed and possible kill if the log-out
258     was for too long.
259     - fast socket-dead detection (kick player after 8 seconds without ack).
260     - greatly reduce the cpu time needed to draw maps _again_.
261     - archetypes are now subclasses of objects.
262     - rebalanced shop greed and approval functions to be more realistic
263     (and likely match the actual intention).
264 root 1.23 - implement "crossfire pod" format for messages, with working bold,
265     italic, gender-specific text, paragraphs etc.
266 root 1.24 - implemented hint framework, players can opt to receive hints.
267     - implemented (long) book framework, added some books from the cf wiki.
268 root 1.23 - implement generic message framework that uses xml, utf8 for the client
269     protocol and is capable of transmitting generic meta information.
270 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
271     - replace the nexus by a per-player tutorial map that teaches stuff
272     better than the newbie house.
273 root 1.18 - fix the magicmap colours.
274 root 1.19 - optimise map update even more by removing unneeded code and checks.
275     - decouple map and stats update from pl->ob and use pl->observe instead.
276     - implement observe command.
277 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
278     calls with a simple comparison.
279     - fix a latent crossfire bug that could crash the server because the
280     map refresh did not update the mapspace.
281 root 1.24 - support custom keys for regions and maps, regions are now
282     refcount-managed.
283     - allow worldmap overlays anywhere in the 000..999 range.
284     - new system to acquire time slices for background jobs, to reduce
285     jitter.
286 root 1.27 - semi-persistent object-referencing framework (currently only players
287     supported).
288 root 1.22 - dependency tracking for perl extensions.
289 root 1.24 - new slag-ex extension for cleaning cauldrons.
290     - fix invoke result processing.
291     - there are even less i/o syncpoints in the server now.
292 root 1.29 - added map-tags extension that scans all maps for object tags
293     and records them in the database (not used yet).
294 root 1.28 - metaserver 2 support.
295 root 1.22 - many more bugfixes and minor optimisations.
296 root 1.16
297 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
298 root 1.14 - optimised event invocation (non-wanted events can now be
299     skipped with 4-5 inlined instructions).
300 root 1.12 - complete rewrite of town_portal: it now creates a portal
301     to the "nearest" town only, travel is only possible
302 root 1.13 to the town and back, anybody can use it (also removes
303     one of the remaining syncpoints in the server).
304 root 1.10 - complete rewrite of the range/attack skill slot system:
305     there are now two slots, one for combat, one for ranged
306     attacks.
307     - introduce the concept of a current weapon (either a ranged
308     or a combat weapon/skill/tool) and switch between them as
309     needed.
310     - rewrite bow code so bows get more useful: apply damage,
311     attacktype and other stats to the arrows and treat
312     bows as weapons. also rebalance the missile weapons skill
313     so its damage increases with level.
314     - rewrite the complete player speed logic: weapon_speed now
315     works as documented and there are no unnatural speed boosts.
316 root 1.6 - implement a utility - cfutil - that simplifies arch and map
317     installation, replacing the old collect scripts and
318 root 1.9 simplying deployment by scaling and cutting faces as required.
319     - simplify the map protocol extensively by taking advantage
320     of missing bigfaces, speeding up map generation immensely.
321 root 1.6 - implement inherit keyword allowing archetypes to inherit from
322     other archetypes.
323     - rationalise archetype, region and treasurelist file format
324     into a single file format and make them reloadable asynchronously.
325 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
326     reloadable at runtime.
327 root 1.6 - implement 64x64 faceset support.
328     - implement fxixsx protocol that saves
329     a lot of bandwidth over the old image/face/smooth packets
330 root 1.11 and allows images > packetsize, incremental and background
331     transfers.
332 root 1.6 - implement a bandwidth-saving smoothing protocol that works
333     on a face basis as opposed to a mapspace basis.
334 root 1.7 - the server can now rate-limit image uploads to not exceed
335     a certain (client-configurable) speed while guarenteeing full
336     freedom of movement.
337 root 1.8 - implement new ex command to request item descriptions.
338     - implement new msg command for in-game messages with meta
339     information (using xml).
340 root 1.9 - enforce utf-8 for all text messages.
341 root 1.13 - added micropather (not used yet).
342 root 1.6 - many, many bugfixes.
343 root 1.1
344 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
345 root 1.1 - make coroapi accessible to cf+.
346     - moved map handling logic completely to perl
347     - per player maps are now marked in the map
348 root 1.2 - maps are saved completely differently now,
349     and much more often.
350 root 1.17 - rewrote map header parser and writer, to be much faster.
351 pippijn 1.4 - maps and players are now (in the average case) loaded
352 root 1.2 and saved completely asynchronously, I/O contention will no
353     longer freeze the server.
354 pippijn 1.4 - players and maps can be loaded anytime, without the player
355 root 1.2 being logged in.
356 root 1.1 - automatically generate method interfaces for perl from headers
357     - unbundled freezethaw
358     - mostly rewrote common/map.C
359     - completely rewrite server/swap.C
360     - introduced "runtime", the CCT clock (corrected crossfire time) :)
361     - introduced new keyword for map files: file_format_version (integer, server version: 0)
362     - better message for apply failures due to applymode
363     - removed most all of the weather code
364     - unified logging to stderr and file
365     - too many minor changes to document