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Revision: 1.14
Committed: Sat May 26 15:43:58 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.13: +2 -0 lines
Log Message:
- restore after combined mainboard+harddisk crash
- cleanup/fixes for 2.1 release
- fix invoke to actually do work
- refactor invoke shortcuts, gcc cannot inline
  varargs functions.
- optimised invoke to 4-5 insns in the common case.
- optimised (For no good reason) the int-to-ascii
  conversions of dynbuf_text into division-less and
  branchless code (of which I am pretty proud).
- actually move players to their savebed when they did
  not use one and the map has been reste in the meantime.
  does not kill (yet) when too long.
- enter_map is now handled completely in perl.
- goto is now using generation counting to ensure that only the
  most-recently-issues goto will succeed.
- make some heavy use of __builtin_expect to streamline
  rare callbacks even more.
- optimised thawer.

File Contents

# User Rev Content
1 root 1.11 Crossfire TRT Server, Maps and Archetypes ChangeLog
2 root 1.6
3     2.1
4 root 1.14 - optimised event invocation (non-wanted events can now be
5     skipped with 4-5 inlined instructions).
6 root 1.12 - complete rewrite of town_portal: it now creates a portal
7     to the "nearest" town only, travel is only possible
8 root 1.13 to the town and back, anybody can use it (also removes
9     one of the remaining syncpoints in the server).
10 root 1.10 - complete rewrite of the range/attack skill slot system:
11     there are now two slots, one for combat, one for ranged
12     attacks.
13     - introduce the concept of a current weapon (either a ranged
14     or a combat weapon/skill/tool) and switch between them as
15     needed.
16     - rewrite bow code so bows get more useful: apply damage,
17     attacktype and other stats to the arrows and treat
18     bows as weapons. also rebalance the missile weapons skill
19     so its damage increases with level.
20     - rewrite the complete player speed logic: weapon_speed now
21     works as documented and there are no unnatural speed boosts.
22 root 1.6 - implement a utility - cfutil - that simplifies arch and map
23     installation, replacing the old collect scripts and
24 root 1.9 simplying deployment by scaling and cutting faces as required.
25     - simplify the map protocol extensively by taking advantage
26     of missing bigfaces, speeding up map generation immensely.
27 root 1.6 - implement inherit keyword allowing archetypes to inherit from
28     other archetypes.
29     - rationalise archetype, region and treasurelist file format
30     into a single file format and make them reloadable asynchronously.
31 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
32     reloadable at runtime.
33 root 1.6 - implement 64x64 faceset support.
34     - implement fxixsx protocol that saves
35     a lot of bandwidth over the old image/face/smooth packets
36 root 1.11 and allows images > packetsize, incremental and background
37     transfers.
38 root 1.6 - implement a bandwidth-saving smoothing protocol that works
39     on a face basis as opposed to a mapspace basis.
40 root 1.7 - the server can now rate-limit image uploads to not exceed
41     a certain (client-configurable) speed while guarenteeing full
42     freedom of movement.
43 root 1.8 - implement new ex command to request item descriptions.
44     - implement new msg command for in-game messages with meta
45     information (using xml).
46 root 1.9 - enforce utf-8 for all text messages.
47 root 1.13 - added micropather (not used yet).
48 root 1.6 - many, many bugfixes.
49 root 1.1
50 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
51 root 1.1 - make coroapi accessible to cf+.
52     - moved map handling logic completely to perl
53     - per player maps are now marked in the map
54 root 1.2 - maps are saved completely differently now,
55     and much more often.
56 root 1.1 - rewrote map header parser and writer
57 pippijn 1.4 - maps and players are now (in the average case) loaded
58 root 1.2 and saved completely asynchronously, I/O contention will no
59     longer freeze the server.
60 pippijn 1.4 - players and maps can be loaded anytime, without the player
61 root 1.2 being logged in.
62 root 1.1 - automatically generate method interfaces for perl from headers
63     - unbundled freezethaw
64     - mostly rewrote common/map.C
65     - completely rewrite server/swap.C
66     - introduced "runtime", the CCT clock (corrected crossfire time) :)
67     - introduced new keyword for map files: file_format_version (integer, server version: 0)
68     - better message for apply failures due to applymode
69     - removed most all of the weather code
70     - unified logging to stderr and file
71     - too many minor changes to document