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Revision: 1.140
Committed: Mon May 5 22:10:52 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.139: +2 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6     some spellcasting. if I then started using karate, I would get all the
7     stateffects from the bow
8    
9 root 1.135 syncpoints: rules, news, motd, crossfiremail
10     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11    
12 root 1.134 2.54
13 root 1.140 - change floorbox item ordering to enbale more efficient protocol and to
14     stay in sync with the 0.9971 client update which also reverses ordering.
15 root 1.138 - bugfix: players couldn't starve in 2.53 :(
16 root 1.134 - (maps) fixed the death certificate system in nimbus
17 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
18 root 1.138 - bugfix: spell effects like word fo recall are removed when dieing.
19 root 1.139 - remove synchronous mkdir in chargen_race_done.
20     - fix per-race starting maps.
21 root 1.138 - tell players when they are starving.
22 root 1.133 - get rid of costly object_from_name conversion for altar effects.
23     - fix map difficulty calculation for generators.
24    
25 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
26 root 1.119 - bugfix: custom skill settings were not saved by the server.
27     - bugfix: remove did not actually remove items from the inventory, leaving
28 root 1.116 ghost items.
29 root 1.119 - bugfix: properly update items identified on the ground.
30 root 1.120 - bugfix: use localtime_r in the logger thread.
31 root 1.122 - bugfix: player starvation will now give the correct kill reason.
32     - bugfix: archetype reloads could crash the server.
33 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
34 elmex 1.114 player is not logged in.
35 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
36 root 1.117 server startup.
37 root 1.128 - bugfix: fix the door surround check in the random map generator.
38     - (maps) fix heaven quest difficulty progression.
39     - (maps) fix some random map styles.
40     - dropping items a shop is not interested in won't sell them anymore.
41     - rods and horns with a too low maximum charge allow now at least one discharge.
42     - implement kill & death statistics.
43     - random map preparation is no longer synchronous.
44     - rewrite find_style in perl, no longer does synchronous I/O.
45     - improve random map specials placement.
46     - make the killer a real object pointer instead of a string, improved
47     kill reason messages.
48 root 1.117 - take advantage of new aio_close and aio_chmod.
49 root 1.128 - implement archetype::get, object::deep_clone and update callers.
50 root 1.125 - change_abil is much faster.
51 root 1.126 - update the floorbox more often to work around the reverses item order
52     display in clients.
53 root 1.125 - cleaned up object copying by encapsulating it to a single place.
54 root 1.126 - add hints to the invite messages.
55 root 1.127 - rewrote key<->value pair handling.
56 root 1.128 - use an independent random number generator for the random map generator.
57 elmex 1.113
58 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
59 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
60     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
61     - completely automate the weight handling, should fix all weight
62     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
63 root 1.103 - reloading archetypes while a user was in the character creation phase
64     could crash the server.
65 root 1.106 - fix a nontrivial number of cases of code commented similar
66     to "is this really correct?", as many of those cases are now handles
67     automatically by lower level code.
68     - replace many ad-hoc checks for client visibility by object::visible_to,
69     should result in broader applicability of functions using it.
70 root 1.104 - merge items with different arch pointers refering to the same arch
71     (due to archetype reloads).
72 root 1.106 - refactored the object remove/insert functions and most related
73     functions (decrease, split, merge_ob etc.).
74 root 1.105 - make it compile better on freebsd (reported by pippijn).
75 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
76 root 1.108 - fix the longstanding "container stays open" bug.
77 root 1.107 - improved floorbox updating to be incremental and other protocol
78     optimisations.
79     - get rid of update_after_inventory_change and only do update stats
80     for weight once/tick/player at max.
81 root 1.109 - rewrite party commands, use party channel.
82 root 1.103
83 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
84 root 1.97 - properly link against libgthread as that is needed to make the slice
85     allocator thread-safe.
86 root 1.91 - support perls not compiled with 64 bit support (though this is not a
87     recommended configuration) (reported by Samuel Gondouin).
88 root 1.94 - always put godgiven items into the player inventory, never any containers.
89 root 1.102 - (arch)
90 root 1.92 - (maps, arch) the scorn go club was founded!
91 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
92 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
93     became a real spell-class.
94 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
95     - (arch) considerably strengthened spark shower and destruction.
96     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
97     finally reloadable at runtime.
98     - changed archetype loading algorithm to only require one pass and
99     use delayed resolving of references.
100 root 1.101 - examine command now uses the examine infobox.
101 root 1.102 - implement an "incremental garbage collector" for archetypes.
102 root 1.98 - enable slice allocator again.
103 root 1.96 - implement optional free memory poisoning.
104 root 1.91
105 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
106 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
107 root 1.85 skill.
108 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
109     names (also update all maps to use money instead of coins).
110 root 1.78 - add uuid accessors to perl.
111     - add coin names and archetype accessors to perl.
112 root 1.80 - fix runtime uuid file format to use "." instead of ",".
113 root 1.78 - change perl extensions to not use hardcoded coins and values.
114 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
115     and be more parsimonous of uuid usage by the exact value out on exit.
116 root 1.86 - write log messages in another thread, removing another sync point.
117     - support multi-line log messages in a nicer way.
118 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
119 root 1.81 - fix a minor memleak in the random map generator.
120     - some parts of the random map generator are not coroutine-safe,
121     so only call it "single-threaded".
122     - major cleanup of memory management in random map generator.
123 root 1.87 - slight refactoring of the random map generator, faster too.
124 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
125     bookkeeping bug.
126 root 1.87 - work around "player is on active list" problem by deactivating player
127     after loading.
128 root 1.81 - garbage collect shstr's more evenly and adaptively only when
129     there have in fact been allocations.
130 root 1.82 - fix object::insert to do as documented and insert into the env
131     if necessary.
132     - fix cf::map::unique_maps.
133     - fix nrof overflow check in can_merge_slow.
134     - fix converter code to handle >31 bit values.
135 elmex 1.83 - added support for the player_sold flag
136 root 1.84 - converters no longer accept unpaid items.
137 root 1.88 - canonicalize random map meta files for better unification.
138 root 1.77
139 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
140 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
141     when mlockall has been used.
142 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
143 root 1.72 - use separate thread for ticker timing (and more in the future).
144     this greatly increases timing accuracy and gets rid of an enourmous
145     number of gettimeofday calls.
146 root 1.82 - use a separate thread to signal aio completion, for lower latency.
147 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
148 root 1.71
149 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
150 root 1.68 - rebalanced default experience table to be more exponential
151     and much easier up to level ~40, then moderately harder.
152 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
153 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
154     - do not exit on reload/load errors but properly cleanup.
155 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
156 root 1.66
157 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
158 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
159     (this fixes the jeweler skill).
160 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
161 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
162 root 1.63 - move tombstone to real map if player died due to cave-in (even if
163     it has reset, which is better than putting it on the savebed, also as
164     proof that the palyer didn't use a savebed).
165 root 1.59
166 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
167 root 1.56 - work around perl bug in configure perl module version check.
168 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
169 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
170 root 1.52 - fix a bug in animate_weapon, causing a crash.
171 root 1.54 - no longer exit when a coroutine throws an exception.
172 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
173 root 1.53 - fix the "<player> is nuts" message.
174 root 1.58 - fix an exception at logout due to the json_coder being gone.
175 root 1.43 - upgrade to EV version 2.0 API.
176 root 1.47 - when players don't apply a savebed correctly but stand above one,
177     do not move or kill them.
178 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
179 root 1.43 - implement generic framework for server-side resource files.
180     - implement resource file update event.
181     - hook experience table update into the framework.
182     - move jeweler.yaml to resources (arch/).
183 root 1.44 - switch from Crossfire to Deliantra perl module.
184     - implement json2json arch filter.
185 root 1.45 - implement widget protocol version 2, support for ui templates.
186 root 1.54 - mapinfo is now handled fully asynchronously.
187 root 1.48 - ext/irc: also log irc messages.
188 root 1.51 - ext/schmorplog: write user stat files asynchronously.
189 root 1.43
190 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
191 elmex 1.41 - limited the number of items that can be picked up and dropped
192 root 1.42 as temporary measurement against bad performance or dropping things
193     (this lead to long freezes and triggered the watchdog).
194 elmex 1.41 - improved the performance of the drop command a bit.
195 root 1.38 - switch from Event to EV for higher performance, easier usage,
196     less bugs...
197 root 1.39 - updated to release version of the gnu affero license.
198 root 1.38
199 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
200 root 1.36 - more thoroughly rename the binaries, contact addresses.
201     - update the copyrights.
202 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
203     crashes.
204 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
205     potentially causing crashes.
206 root 1.35 - assign weapons on user load time, not login-time, avoiding
207     crashes.
208    
209 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
210 root 1.32 - fixed an important bug that caused passwords to be forgotten.
211 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
212     in some of the maps.
213 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
214     which is now trivial to do.
215 root 1.33 - removed all traces of the old (and never working) plug-in interface
216     (70kb code less on amd64).
217 root 1.34 - improve/tune scheduling priorities.
218     - fix some freezing bugs.
219     - fix a memory corruption problem in dynbuf.printf.
220     - use channels for chat and many informational commands.
221     - improved the tutorial.
222     - create missile is now fixed.
223     - race fields must now contain archetypes.
224     - jumping skill now works as advertised.
225 root 1.31
226 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
227 root 1.24 - relicense under the gnu affero license.
228 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
229 root 1.24 - implement server-side framework for generic resources.
230     - use resource framework for server-provided ambient
231     music.
232 root 1.27 - save object owners (players only atm).
233 root 1.24 - replace limited sound api with server-provided sound effects.
234     - new sc (sound control) protocol command.
235     - improve fxix protocol to include types.
236     - exactly fill tcp segments, if possible.
237     - output-rate is now an upper limit, the server will automatically
238     (and quite perfectly) adjust to the network conditions, ensuring
239     low latency even during bulk transfers (music, images, sounds etc.).
240     - implement server-side widgets (i.e. client widgets controlled
241     in the server side). this will allow future expansion without
242     having to upgrade clients.
243     - implement a (artwork) world map with realtime player position
244     tracking.
245     - new and more efficient extcmd (server still supports old extcmd
246     protocol).
247 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
248     calcluation that could be easily exploited by users.
249     - rebalanced diseases to spread more naturally/evenly.
250     - completely asynchronous map loading even for tiled maps.
251 root 1.24 - replace simple messaging protocol with channels carrying metadata
252     (similar to message types, but more directed at the user).
253     - reduce command processing latency by a whopping 120ms by
254     reordering some processing steps inside the server. this directly
255     reduces lag by 120ms.
256     - actually send spell faces to the client.
257 root 1.23 - implement player genders.
258 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
259     otherwise return to savebed and possible kill if the log-out
260     was for too long.
261     - fast socket-dead detection (kick player after 8 seconds without ack).
262     - greatly reduce the cpu time needed to draw maps _again_.
263     - archetypes are now subclasses of objects.
264     - rebalanced shop greed and approval functions to be more realistic
265     (and likely match the actual intention).
266 root 1.23 - implement "crossfire pod" format for messages, with working bold,
267     italic, gender-specific text, paragraphs etc.
268 root 1.24 - implemented hint framework, players can opt to receive hints.
269     - implemented (long) book framework, added some books from the cf wiki.
270 root 1.23 - implement generic message framework that uses xml, utf8 for the client
271     protocol and is capable of transmitting generic meta information.
272 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
273     - replace the nexus by a per-player tutorial map that teaches stuff
274     better than the newbie house.
275 root 1.18 - fix the magicmap colours.
276 root 1.19 - optimise map update even more by removing unneeded code and checks.
277     - decouple map and stats update from pl->ob and use pl->observe instead.
278     - implement observe command.
279 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
280     calls with a simple comparison.
281     - fix a latent crossfire bug that could crash the server because the
282     map refresh did not update the mapspace.
283 root 1.24 - support custom keys for regions and maps, regions are now
284     refcount-managed.
285     - allow worldmap overlays anywhere in the 000..999 range.
286     - new system to acquire time slices for background jobs, to reduce
287     jitter.
288 root 1.27 - semi-persistent object-referencing framework (currently only players
289     supported).
290 root 1.22 - dependency tracking for perl extensions.
291 root 1.24 - new slag-ex extension for cleaning cauldrons.
292     - fix invoke result processing.
293     - there are even less i/o syncpoints in the server now.
294 root 1.29 - added map-tags extension that scans all maps for object tags
295     and records them in the database (not used yet).
296 root 1.28 - metaserver 2 support.
297 root 1.22 - many more bugfixes and minor optimisations.
298 root 1.16
299 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
300 root 1.14 - optimised event invocation (non-wanted events can now be
301     skipped with 4-5 inlined instructions).
302 root 1.12 - complete rewrite of town_portal: it now creates a portal
303     to the "nearest" town only, travel is only possible
304 root 1.13 to the town and back, anybody can use it (also removes
305     one of the remaining syncpoints in the server).
306 root 1.10 - complete rewrite of the range/attack skill slot system:
307     there are now two slots, one for combat, one for ranged
308     attacks.
309     - introduce the concept of a current weapon (either a ranged
310     or a combat weapon/skill/tool) and switch between them as
311     needed.
312     - rewrite bow code so bows get more useful: apply damage,
313     attacktype and other stats to the arrows and treat
314     bows as weapons. also rebalance the missile weapons skill
315     so its damage increases with level.
316     - rewrite the complete player speed logic: weapon_speed now
317     works as documented and there are no unnatural speed boosts.
318 root 1.6 - implement a utility - cfutil - that simplifies arch and map
319     installation, replacing the old collect scripts and
320 root 1.9 simplying deployment by scaling and cutting faces as required.
321     - simplify the map protocol extensively by taking advantage
322     of missing bigfaces, speeding up map generation immensely.
323 root 1.6 - implement inherit keyword allowing archetypes to inherit from
324     other archetypes.
325     - rationalise archetype, region and treasurelist file format
326     into a single file format and make them reloadable asynchronously.
327 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
328     reloadable at runtime.
329 root 1.6 - implement 64x64 faceset support.
330     - implement fxixsx protocol that saves
331     a lot of bandwidth over the old image/face/smooth packets
332 root 1.11 and allows images > packetsize, incremental and background
333     transfers.
334 root 1.6 - implement a bandwidth-saving smoothing protocol that works
335     on a face basis as opposed to a mapspace basis.
336 root 1.7 - the server can now rate-limit image uploads to not exceed
337     a certain (client-configurable) speed while guarenteeing full
338     freedom of movement.
339 root 1.8 - implement new ex command to request item descriptions.
340     - implement new msg command for in-game messages with meta
341     information (using xml).
342 root 1.9 - enforce utf-8 for all text messages.
343 root 1.13 - added micropather (not used yet).
344 root 1.6 - many, many bugfixes.
345 root 1.1
346 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
347 root 1.1 - make coroapi accessible to cf+.
348     - moved map handling logic completely to perl
349     - per player maps are now marked in the map
350 root 1.2 - maps are saved completely differently now,
351     and much more often.
352 root 1.17 - rewrote map header parser and writer, to be much faster.
353 pippijn 1.4 - maps and players are now (in the average case) loaded
354 root 1.2 and saved completely asynchronously, I/O contention will no
355     longer freeze the server.
356 pippijn 1.4 - players and maps can be loaded anytime, without the player
357 root 1.2 being logged in.
358 root 1.1 - automatically generate method interfaces for perl from headers
359     - unbundled freezethaw
360     - mostly rewrote common/map.C
361     - completely rewrite server/swap.C
362     - introduced "runtime", the CCT clock (corrected crossfire time) :)
363     - introduced new keyword for map files: file_format_version (integer, server version: 0)
364     - better message for apply failures due to applymode
365     - removed most all of the weather code
366     - unified logging to stderr and file
367     - too many minor changes to document