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Revision: 1.141
Committed: Mon May 5 22:17:43 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.140: +2 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5     08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6     some spellcasting. if I then started using karate, I would get all the
7     stateffects from the bow
8    
9 root 1.135 syncpoints: rules, news, motd, crossfiremail
10     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11    
12 root 1.134 2.54
13 root 1.140 - change floorbox item ordering to enbale more efficient protocol and to
14     stay in sync with the 0.9971 client update which also reverses ordering.
15 root 1.138 - bugfix: players couldn't starve in 2.53 :(
16 root 1.134 - (maps) fixed the death certificate system in nimbus
17 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
18 root 1.138 - bugfix: spell effects like word fo recall are removed when dieing.
19 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
20     were created outside a map.
21 root 1.139 - remove synchronous mkdir in chargen_race_done.
22     - fix per-race starting maps.
23 root 1.138 - tell players when they are starving.
24 root 1.133 - get rid of costly object_from_name conversion for altar effects.
25     - fix map difficulty calculation for generators.
26    
27 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
28 root 1.119 - bugfix: custom skill settings were not saved by the server.
29     - bugfix: remove did not actually remove items from the inventory, leaving
30 root 1.116 ghost items.
31 root 1.119 - bugfix: properly update items identified on the ground.
32 root 1.120 - bugfix: use localtime_r in the logger thread.
33 root 1.122 - bugfix: player starvation will now give the correct kill reason.
34     - bugfix: archetype reloads could crash the server.
35 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
36 elmex 1.114 player is not logged in.
37 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
38 root 1.117 server startup.
39 root 1.128 - bugfix: fix the door surround check in the random map generator.
40     - (maps) fix heaven quest difficulty progression.
41     - (maps) fix some random map styles.
42     - dropping items a shop is not interested in won't sell them anymore.
43     - rods and horns with a too low maximum charge allow now at least one discharge.
44     - implement kill & death statistics.
45     - random map preparation is no longer synchronous.
46     - rewrite find_style in perl, no longer does synchronous I/O.
47     - improve random map specials placement.
48     - make the killer a real object pointer instead of a string, improved
49     kill reason messages.
50 root 1.117 - take advantage of new aio_close and aio_chmod.
51 root 1.128 - implement archetype::get, object::deep_clone and update callers.
52 root 1.125 - change_abil is much faster.
53 root 1.126 - update the floorbox more often to work around the reverses item order
54     display in clients.
55 root 1.125 - cleaned up object copying by encapsulating it to a single place.
56 root 1.126 - add hints to the invite messages.
57 root 1.127 - rewrote key<->value pair handling.
58 root 1.128 - use an independent random number generator for the random map generator.
59 elmex 1.113
60 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
61 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
62     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
63     - completely automate the weight handling, should fix all weight
64     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
65 root 1.103 - reloading archetypes while a user was in the character creation phase
66     could crash the server.
67 root 1.106 - fix a nontrivial number of cases of code commented similar
68     to "is this really correct?", as many of those cases are now handles
69     automatically by lower level code.
70     - replace many ad-hoc checks for client visibility by object::visible_to,
71     should result in broader applicability of functions using it.
72 root 1.104 - merge items with different arch pointers refering to the same arch
73     (due to archetype reloads).
74 root 1.106 - refactored the object remove/insert functions and most related
75     functions (decrease, split, merge_ob etc.).
76 root 1.105 - make it compile better on freebsd (reported by pippijn).
77 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
78 root 1.108 - fix the longstanding "container stays open" bug.
79 root 1.107 - improved floorbox updating to be incremental and other protocol
80     optimisations.
81     - get rid of update_after_inventory_change and only do update stats
82     for weight once/tick/player at max.
83 root 1.109 - rewrite party commands, use party channel.
84 root 1.103
85 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
86 root 1.97 - properly link against libgthread as that is needed to make the slice
87     allocator thread-safe.
88 root 1.91 - support perls not compiled with 64 bit support (though this is not a
89     recommended configuration) (reported by Samuel Gondouin).
90 root 1.94 - always put godgiven items into the player inventory, never any containers.
91 root 1.102 - (arch)
92 root 1.92 - (maps, arch) the scorn go club was founded!
93 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
94 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
95     became a real spell-class.
96 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
97     - (arch) considerably strengthened spark shower and destruction.
98     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
99     finally reloadable at runtime.
100     - changed archetype loading algorithm to only require one pass and
101     use delayed resolving of references.
102 root 1.101 - examine command now uses the examine infobox.
103 root 1.102 - implement an "incremental garbage collector" for archetypes.
104 root 1.98 - enable slice allocator again.
105 root 1.96 - implement optional free memory poisoning.
106 root 1.91
107 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
108 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
109 root 1.85 skill.
110 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
111     names (also update all maps to use money instead of coins).
112 root 1.78 - add uuid accessors to perl.
113     - add coin names and archetype accessors to perl.
114 root 1.80 - fix runtime uuid file format to use "." instead of ",".
115 root 1.78 - change perl extensions to not use hardcoded coins and values.
116 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
117     and be more parsimonous of uuid usage by the exact value out on exit.
118 root 1.86 - write log messages in another thread, removing another sync point.
119     - support multi-line log messages in a nicer way.
120 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
121 root 1.81 - fix a minor memleak in the random map generator.
122     - some parts of the random map generator are not coroutine-safe,
123     so only call it "single-threaded".
124     - major cleanup of memory management in random map generator.
125 root 1.87 - slight refactoring of the random map generator, faster too.
126 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
127     bookkeeping bug.
128 root 1.87 - work around "player is on active list" problem by deactivating player
129     after loading.
130 root 1.81 - garbage collect shstr's more evenly and adaptively only when
131     there have in fact been allocations.
132 root 1.82 - fix object::insert to do as documented and insert into the env
133     if necessary.
134     - fix cf::map::unique_maps.
135     - fix nrof overflow check in can_merge_slow.
136     - fix converter code to handle >31 bit values.
137 elmex 1.83 - added support for the player_sold flag
138 root 1.84 - converters no longer accept unpaid items.
139 root 1.88 - canonicalize random map meta files for better unification.
140 root 1.77
141 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
142 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
143     when mlockall has been used.
144 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
145 root 1.72 - use separate thread for ticker timing (and more in the future).
146     this greatly increases timing accuracy and gets rid of an enourmous
147     number of gettimeofday calls.
148 root 1.82 - use a separate thread to signal aio completion, for lower latency.
149 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
150 root 1.71
151 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
152 root 1.68 - rebalanced default experience table to be more exponential
153     and much easier up to level ~40, then moderately harder.
154 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
155 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
156     - do not exit on reload/load errors but properly cleanup.
157 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
158 root 1.66
159 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
160 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
161     (this fixes the jeweler skill).
162 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
163 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
164 root 1.63 - move tombstone to real map if player died due to cave-in (even if
165     it has reset, which is better than putting it on the savebed, also as
166     proof that the palyer didn't use a savebed).
167 root 1.59
168 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
169 root 1.56 - work around perl bug in configure perl module version check.
170 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
171 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
172 root 1.52 - fix a bug in animate_weapon, causing a crash.
173 root 1.54 - no longer exit when a coroutine throws an exception.
174 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
175 root 1.53 - fix the "<player> is nuts" message.
176 root 1.58 - fix an exception at logout due to the json_coder being gone.
177 root 1.43 - upgrade to EV version 2.0 API.
178 root 1.47 - when players don't apply a savebed correctly but stand above one,
179     do not move or kill them.
180 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
181 root 1.43 - implement generic framework for server-side resource files.
182     - implement resource file update event.
183     - hook experience table update into the framework.
184     - move jeweler.yaml to resources (arch/).
185 root 1.44 - switch from Crossfire to Deliantra perl module.
186     - implement json2json arch filter.
187 root 1.45 - implement widget protocol version 2, support for ui templates.
188 root 1.54 - mapinfo is now handled fully asynchronously.
189 root 1.48 - ext/irc: also log irc messages.
190 root 1.51 - ext/schmorplog: write user stat files asynchronously.
191 root 1.43
192 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
193 elmex 1.41 - limited the number of items that can be picked up and dropped
194 root 1.42 as temporary measurement against bad performance or dropping things
195     (this lead to long freezes and triggered the watchdog).
196 elmex 1.41 - improved the performance of the drop command a bit.
197 root 1.38 - switch from Event to EV for higher performance, easier usage,
198     less bugs...
199 root 1.39 - updated to release version of the gnu affero license.
200 root 1.38
201 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
202 root 1.36 - more thoroughly rename the binaries, contact addresses.
203     - update the copyrights.
204 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
205     crashes.
206 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
207     potentially causing crashes.
208 root 1.35 - assign weapons on user load time, not login-time, avoiding
209     crashes.
210    
211 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
212 root 1.32 - fixed an important bug that caused passwords to be forgotten.
213 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
214     in some of the maps.
215 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
216     which is now trivial to do.
217 root 1.33 - removed all traces of the old (and never working) plug-in interface
218     (70kb code less on amd64).
219 root 1.34 - improve/tune scheduling priorities.
220     - fix some freezing bugs.
221     - fix a memory corruption problem in dynbuf.printf.
222     - use channels for chat and many informational commands.
223     - improved the tutorial.
224     - create missile is now fixed.
225     - race fields must now contain archetypes.
226     - jumping skill now works as advertised.
227 root 1.31
228 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
229 root 1.24 - relicense under the gnu affero license.
230 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
231 root 1.24 - implement server-side framework for generic resources.
232     - use resource framework for server-provided ambient
233     music.
234 root 1.27 - save object owners (players only atm).
235 root 1.24 - replace limited sound api with server-provided sound effects.
236     - new sc (sound control) protocol command.
237     - improve fxix protocol to include types.
238     - exactly fill tcp segments, if possible.
239     - output-rate is now an upper limit, the server will automatically
240     (and quite perfectly) adjust to the network conditions, ensuring
241     low latency even during bulk transfers (music, images, sounds etc.).
242     - implement server-side widgets (i.e. client widgets controlled
243     in the server side). this will allow future expansion without
244     having to upgrade clients.
245     - implement a (artwork) world map with realtime player position
246     tracking.
247     - new and more efficient extcmd (server still supports old extcmd
248     protocol).
249 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
250     calcluation that could be easily exploited by users.
251     - rebalanced diseases to spread more naturally/evenly.
252     - completely asynchronous map loading even for tiled maps.
253 root 1.24 - replace simple messaging protocol with channels carrying metadata
254     (similar to message types, but more directed at the user).
255     - reduce command processing latency by a whopping 120ms by
256     reordering some processing steps inside the server. this directly
257     reduces lag by 120ms.
258     - actually send spell faces to the client.
259 root 1.23 - implement player genders.
260 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
261     otherwise return to savebed and possible kill if the log-out
262     was for too long.
263     - fast socket-dead detection (kick player after 8 seconds without ack).
264     - greatly reduce the cpu time needed to draw maps _again_.
265     - archetypes are now subclasses of objects.
266     - rebalanced shop greed and approval functions to be more realistic
267     (and likely match the actual intention).
268 root 1.23 - implement "crossfire pod" format for messages, with working bold,
269     italic, gender-specific text, paragraphs etc.
270 root 1.24 - implemented hint framework, players can opt to receive hints.
271     - implemented (long) book framework, added some books from the cf wiki.
272 root 1.23 - implement generic message framework that uses xml, utf8 for the client
273     protocol and is capable of transmitting generic meta information.
274 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
275     - replace the nexus by a per-player tutorial map that teaches stuff
276     better than the newbie house.
277 root 1.18 - fix the magicmap colours.
278 root 1.19 - optimise map update even more by removing unneeded code and checks.
279     - decouple map and stats update from pl->ob and use pl->observe instead.
280     - implement observe command.
281 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
282     calls with a simple comparison.
283     - fix a latent crossfire bug that could crash the server because the
284     map refresh did not update the mapspace.
285 root 1.24 - support custom keys for regions and maps, regions are now
286     refcount-managed.
287     - allow worldmap overlays anywhere in the 000..999 range.
288     - new system to acquire time slices for background jobs, to reduce
289     jitter.
290 root 1.27 - semi-persistent object-referencing framework (currently only players
291     supported).
292 root 1.22 - dependency tracking for perl extensions.
293 root 1.24 - new slag-ex extension for cleaning cauldrons.
294     - fix invoke result processing.
295     - there are even less i/o syncpoints in the server now.
296 root 1.29 - added map-tags extension that scans all maps for object tags
297     and records them in the database (not used yet).
298 root 1.28 - metaserver 2 support.
299 root 1.22 - many more bugfixes and minor optimisations.
300 root 1.16
301 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
302 root 1.14 - optimised event invocation (non-wanted events can now be
303     skipped with 4-5 inlined instructions).
304 root 1.12 - complete rewrite of town_portal: it now creates a portal
305     to the "nearest" town only, travel is only possible
306 root 1.13 to the town and back, anybody can use it (also removes
307     one of the remaining syncpoints in the server).
308 root 1.10 - complete rewrite of the range/attack skill slot system:
309     there are now two slots, one for combat, one for ranged
310     attacks.
311     - introduce the concept of a current weapon (either a ranged
312     or a combat weapon/skill/tool) and switch between them as
313     needed.
314     - rewrite bow code so bows get more useful: apply damage,
315     attacktype and other stats to the arrows and treat
316     bows as weapons. also rebalance the missile weapons skill
317     so its damage increases with level.
318     - rewrite the complete player speed logic: weapon_speed now
319     works as documented and there are no unnatural speed boosts.
320 root 1.6 - implement a utility - cfutil - that simplifies arch and map
321     installation, replacing the old collect scripts and
322 root 1.9 simplying deployment by scaling and cutting faces as required.
323     - simplify the map protocol extensively by taking advantage
324     of missing bigfaces, speeding up map generation immensely.
325 root 1.6 - implement inherit keyword allowing archetypes to inherit from
326     other archetypes.
327     - rationalise archetype, region and treasurelist file format
328     into a single file format and make them reloadable asynchronously.
329 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
330     reloadable at runtime.
331 root 1.6 - implement 64x64 faceset support.
332     - implement fxixsx protocol that saves
333     a lot of bandwidth over the old image/face/smooth packets
334 root 1.11 and allows images > packetsize, incremental and background
335     transfers.
336 root 1.6 - implement a bandwidth-saving smoothing protocol that works
337     on a face basis as opposed to a mapspace basis.
338 root 1.7 - the server can now rate-limit image uploads to not exceed
339     a certain (client-configurable) speed while guarenteeing full
340     freedom of movement.
341 root 1.8 - implement new ex command to request item descriptions.
342     - implement new msg command for in-game messages with meta
343     information (using xml).
344 root 1.9 - enforce utf-8 for all text messages.
345 root 1.13 - added micropather (not used yet).
346 root 1.6 - many, many bugfixes.
347 root 1.1
348 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
349 root 1.1 - make coroapi accessible to cf+.
350     - moved map handling logic completely to perl
351     - per player maps are now marked in the map
352 root 1.2 - maps are saved completely differently now,
353     and much more often.
354 root 1.17 - rewrote map header parser and writer, to be much faster.
355 pippijn 1.4 - maps and players are now (in the average case) loaded
356 root 1.2 and saved completely asynchronously, I/O contention will no
357     longer freeze the server.
358 pippijn 1.4 - players and maps can be loaded anytime, without the player
359 root 1.2 being logged in.
360 root 1.1 - automatically generate method interfaces for perl from headers
361     - unbundled freezethaw
362     - mostly rewrote common/map.C
363     - completely rewrite server/swap.C
364     - introduced "runtime", the CCT clock (corrected crossfire time) :)
365     - introduced new keyword for map files: file_format_version (integer, server version: 0)
366     - better message for apply failures due to applymode
367     - removed most all of the weather code
368     - unified logging to stderr and file
369     - too many minor changes to document