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Revision: 1.144
Committed: Tue May 6 15:38:10 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.143: +0 -3 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5    
6 root 1.135 syncpoints: rules, news, motd, crossfiremail
7     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8    
9 root 1.134 2.54
10 root 1.140 - change floorbox item ordering to enbale more efficient protocol and to
11     stay in sync with the 0.9971 client update which also reverses ordering.
12 root 1.138 - bugfix: players couldn't starve in 2.53 :(
13 root 1.134 - (maps) fixed the death certificate system in nimbus
14 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 root 1.138 - bugfix: spell effects like word fo recall are removed when dieing.
16 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
17     were created outside a map.
18 root 1.143 - unapply item in range slow when readying a spell.
19 root 1.139 - remove synchronous mkdir in chargen_race_done.
20     - fix per-race starting maps.
21 root 1.142 - check hiscore on suicide and quit as well.
22 root 1.138 - tell players when they are starving.
23 root 1.133 - get rid of costly object_from_name conversion for altar effects.
24     - fix map difficulty calculation for generators.
25    
26 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
27 root 1.119 - bugfix: custom skill settings were not saved by the server.
28     - bugfix: remove did not actually remove items from the inventory, leaving
29 root 1.116 ghost items.
30 root 1.119 - bugfix: properly update items identified on the ground.
31 root 1.120 - bugfix: use localtime_r in the logger thread.
32 root 1.122 - bugfix: player starvation will now give the correct kill reason.
33     - bugfix: archetype reloads could crash the server.
34 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
35 elmex 1.114 player is not logged in.
36 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
37 root 1.117 server startup.
38 root 1.128 - bugfix: fix the door surround check in the random map generator.
39     - (maps) fix heaven quest difficulty progression.
40     - (maps) fix some random map styles.
41     - dropping items a shop is not interested in won't sell them anymore.
42     - rods and horns with a too low maximum charge allow now at least one discharge.
43     - implement kill & death statistics.
44     - random map preparation is no longer synchronous.
45     - rewrite find_style in perl, no longer does synchronous I/O.
46     - improve random map specials placement.
47     - make the killer a real object pointer instead of a string, improved
48     kill reason messages.
49 root 1.117 - take advantage of new aio_close and aio_chmod.
50 root 1.128 - implement archetype::get, object::deep_clone and update callers.
51 root 1.125 - change_abil is much faster.
52 root 1.126 - update the floorbox more often to work around the reverses item order
53     display in clients.
54 root 1.125 - cleaned up object copying by encapsulating it to a single place.
55 root 1.126 - add hints to the invite messages.
56 root 1.127 - rewrote key<->value pair handling.
57 root 1.128 - use an independent random number generator for the random map generator.
58 elmex 1.113
59 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
60 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
61     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
62     - completely automate the weight handling, should fix all weight
63     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
64 root 1.103 - reloading archetypes while a user was in the character creation phase
65     could crash the server.
66 root 1.106 - fix a nontrivial number of cases of code commented similar
67     to "is this really correct?", as many of those cases are now handles
68     automatically by lower level code.
69     - replace many ad-hoc checks for client visibility by object::visible_to,
70     should result in broader applicability of functions using it.
71 root 1.104 - merge items with different arch pointers refering to the same arch
72     (due to archetype reloads).
73 root 1.106 - refactored the object remove/insert functions and most related
74     functions (decrease, split, merge_ob etc.).
75 root 1.105 - make it compile better on freebsd (reported by pippijn).
76 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
77 root 1.108 - fix the longstanding "container stays open" bug.
78 root 1.107 - improved floorbox updating to be incremental and other protocol
79     optimisations.
80     - get rid of update_after_inventory_change and only do update stats
81     for weight once/tick/player at max.
82 root 1.109 - rewrite party commands, use party channel.
83 root 1.103
84 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
85 root 1.97 - properly link against libgthread as that is needed to make the slice
86     allocator thread-safe.
87 root 1.91 - support perls not compiled with 64 bit support (though this is not a
88     recommended configuration) (reported by Samuel Gondouin).
89 root 1.94 - always put godgiven items into the player inventory, never any containers.
90 root 1.102 - (arch)
91 root 1.92 - (maps, arch) the scorn go club was founded!
92 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
93 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
94     became a real spell-class.
95 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
96     - (arch) considerably strengthened spark shower and destruction.
97     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
98     finally reloadable at runtime.
99     - changed archetype loading algorithm to only require one pass and
100     use delayed resolving of references.
101 root 1.101 - examine command now uses the examine infobox.
102 root 1.102 - implement an "incremental garbage collector" for archetypes.
103 root 1.98 - enable slice allocator again.
104 root 1.96 - implement optional free memory poisoning.
105 root 1.91
106 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
107 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
108 root 1.85 skill.
109 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
110     names (also update all maps to use money instead of coins).
111 root 1.78 - add uuid accessors to perl.
112     - add coin names and archetype accessors to perl.
113 root 1.80 - fix runtime uuid file format to use "." instead of ",".
114 root 1.78 - change perl extensions to not use hardcoded coins and values.
115 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
116     and be more parsimonous of uuid usage by the exact value out on exit.
117 root 1.86 - write log messages in another thread, removing another sync point.
118     - support multi-line log messages in a nicer way.
119 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
120 root 1.81 - fix a minor memleak in the random map generator.
121     - some parts of the random map generator are not coroutine-safe,
122     so only call it "single-threaded".
123     - major cleanup of memory management in random map generator.
124 root 1.87 - slight refactoring of the random map generator, faster too.
125 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
126     bookkeeping bug.
127 root 1.87 - work around "player is on active list" problem by deactivating player
128     after loading.
129 root 1.81 - garbage collect shstr's more evenly and adaptively only when
130     there have in fact been allocations.
131 root 1.82 - fix object::insert to do as documented and insert into the env
132     if necessary.
133     - fix cf::map::unique_maps.
134     - fix nrof overflow check in can_merge_slow.
135     - fix converter code to handle >31 bit values.
136 elmex 1.83 - added support for the player_sold flag
137 root 1.84 - converters no longer accept unpaid items.
138 root 1.88 - canonicalize random map meta files for better unification.
139 root 1.77
140 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
141 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
142     when mlockall has been used.
143 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
144 root 1.72 - use separate thread for ticker timing (and more in the future).
145     this greatly increases timing accuracy and gets rid of an enourmous
146     number of gettimeofday calls.
147 root 1.82 - use a separate thread to signal aio completion, for lower latency.
148 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
149 root 1.71
150 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
151 root 1.68 - rebalanced default experience table to be more exponential
152     and much easier up to level ~40, then moderately harder.
153 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
154 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
155     - do not exit on reload/load errors but properly cleanup.
156 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
157 root 1.66
158 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
159 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
160     (this fixes the jeweler skill).
161 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
162 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
163 root 1.63 - move tombstone to real map if player died due to cave-in (even if
164     it has reset, which is better than putting it on the savebed, also as
165     proof that the palyer didn't use a savebed).
166 root 1.59
167 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
168 root 1.56 - work around perl bug in configure perl module version check.
169 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
170 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
171 root 1.52 - fix a bug in animate_weapon, causing a crash.
172 root 1.54 - no longer exit when a coroutine throws an exception.
173 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
174 root 1.53 - fix the "<player> is nuts" message.
175 root 1.58 - fix an exception at logout due to the json_coder being gone.
176 root 1.43 - upgrade to EV version 2.0 API.
177 root 1.47 - when players don't apply a savebed correctly but stand above one,
178     do not move or kill them.
179 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
180 root 1.43 - implement generic framework for server-side resource files.
181     - implement resource file update event.
182     - hook experience table update into the framework.
183     - move jeweler.yaml to resources (arch/).
184 root 1.44 - switch from Crossfire to Deliantra perl module.
185     - implement json2json arch filter.
186 root 1.45 - implement widget protocol version 2, support for ui templates.
187 root 1.54 - mapinfo is now handled fully asynchronously.
188 root 1.48 - ext/irc: also log irc messages.
189 root 1.51 - ext/schmorplog: write user stat files asynchronously.
190 root 1.43
191 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
192 elmex 1.41 - limited the number of items that can be picked up and dropped
193 root 1.42 as temporary measurement against bad performance or dropping things
194     (this lead to long freezes and triggered the watchdog).
195 elmex 1.41 - improved the performance of the drop command a bit.
196 root 1.38 - switch from Event to EV for higher performance, easier usage,
197     less bugs...
198 root 1.39 - updated to release version of the gnu affero license.
199 root 1.38
200 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
201 root 1.36 - more thoroughly rename the binaries, contact addresses.
202     - update the copyrights.
203 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
204     crashes.
205 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
206     potentially causing crashes.
207 root 1.35 - assign weapons on user load time, not login-time, avoiding
208     crashes.
209    
210 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
211 root 1.32 - fixed an important bug that caused passwords to be forgotten.
212 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
213     in some of the maps.
214 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
215     which is now trivial to do.
216 root 1.33 - removed all traces of the old (and never working) plug-in interface
217     (70kb code less on amd64).
218 root 1.34 - improve/tune scheduling priorities.
219     - fix some freezing bugs.
220     - fix a memory corruption problem in dynbuf.printf.
221     - use channels for chat and many informational commands.
222     - improved the tutorial.
223     - create missile is now fixed.
224     - race fields must now contain archetypes.
225     - jumping skill now works as advertised.
226 root 1.31
227 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
228 root 1.24 - relicense under the gnu affero license.
229 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
230 root 1.24 - implement server-side framework for generic resources.
231     - use resource framework for server-provided ambient
232     music.
233 root 1.27 - save object owners (players only atm).
234 root 1.24 - replace limited sound api with server-provided sound effects.
235     - new sc (sound control) protocol command.
236     - improve fxix protocol to include types.
237     - exactly fill tcp segments, if possible.
238     - output-rate is now an upper limit, the server will automatically
239     (and quite perfectly) adjust to the network conditions, ensuring
240     low latency even during bulk transfers (music, images, sounds etc.).
241     - implement server-side widgets (i.e. client widgets controlled
242     in the server side). this will allow future expansion without
243     having to upgrade clients.
244     - implement a (artwork) world map with realtime player position
245     tracking.
246     - new and more efficient extcmd (server still supports old extcmd
247     protocol).
248 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
249     calcluation that could be easily exploited by users.
250     - rebalanced diseases to spread more naturally/evenly.
251     - completely asynchronous map loading even for tiled maps.
252 root 1.24 - replace simple messaging protocol with channels carrying metadata
253     (similar to message types, but more directed at the user).
254     - reduce command processing latency by a whopping 120ms by
255     reordering some processing steps inside the server. this directly
256     reduces lag by 120ms.
257     - actually send spell faces to the client.
258 root 1.23 - implement player genders.
259 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
260     otherwise return to savebed and possible kill if the log-out
261     was for too long.
262     - fast socket-dead detection (kick player after 8 seconds without ack).
263     - greatly reduce the cpu time needed to draw maps _again_.
264     - archetypes are now subclasses of objects.
265     - rebalanced shop greed and approval functions to be more realistic
266     (and likely match the actual intention).
267 root 1.23 - implement "crossfire pod" format for messages, with working bold,
268     italic, gender-specific text, paragraphs etc.
269 root 1.24 - implemented hint framework, players can opt to receive hints.
270     - implemented (long) book framework, added some books from the cf wiki.
271 root 1.23 - implement generic message framework that uses xml, utf8 for the client
272     protocol and is capable of transmitting generic meta information.
273 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
274     - replace the nexus by a per-player tutorial map that teaches stuff
275     better than the newbie house.
276 root 1.18 - fix the magicmap colours.
277 root 1.19 - optimise map update even more by removing unneeded code and checks.
278     - decouple map and stats update from pl->ob and use pl->observe instead.
279     - implement observe command.
280 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
281     calls with a simple comparison.
282     - fix a latent crossfire bug that could crash the server because the
283     map refresh did not update the mapspace.
284 root 1.24 - support custom keys for regions and maps, regions are now
285     refcount-managed.
286     - allow worldmap overlays anywhere in the 000..999 range.
287     - new system to acquire time slices for background jobs, to reduce
288     jitter.
289 root 1.27 - semi-persistent object-referencing framework (currently only players
290     supported).
291 root 1.22 - dependency tracking for perl extensions.
292 root 1.24 - new slag-ex extension for cleaning cauldrons.
293     - fix invoke result processing.
294     - there are even less i/o syncpoints in the server now.
295 root 1.29 - added map-tags extension that scans all maps for object tags
296     and records them in the database (not used yet).
297 root 1.28 - metaserver 2 support.
298 root 1.22 - many more bugfixes and minor optimisations.
299 root 1.16
300 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
301 root 1.14 - optimised event invocation (non-wanted events can now be
302     skipped with 4-5 inlined instructions).
303 root 1.12 - complete rewrite of town_portal: it now creates a portal
304     to the "nearest" town only, travel is only possible
305 root 1.13 to the town and back, anybody can use it (also removes
306     one of the remaining syncpoints in the server).
307 root 1.10 - complete rewrite of the range/attack skill slot system:
308     there are now two slots, one for combat, one for ranged
309     attacks.
310     - introduce the concept of a current weapon (either a ranged
311     or a combat weapon/skill/tool) and switch between them as
312     needed.
313     - rewrite bow code so bows get more useful: apply damage,
314     attacktype and other stats to the arrows and treat
315     bows as weapons. also rebalance the missile weapons skill
316     so its damage increases with level.
317     - rewrite the complete player speed logic: weapon_speed now
318     works as documented and there are no unnatural speed boosts.
319 root 1.6 - implement a utility - cfutil - that simplifies arch and map
320     installation, replacing the old collect scripts and
321 root 1.9 simplying deployment by scaling and cutting faces as required.
322     - simplify the map protocol extensively by taking advantage
323     of missing bigfaces, speeding up map generation immensely.
324 root 1.6 - implement inherit keyword allowing archetypes to inherit from
325     other archetypes.
326     - rationalise archetype, region and treasurelist file format
327     into a single file format and make them reloadable asynchronously.
328 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
329     reloadable at runtime.
330 root 1.6 - implement 64x64 faceset support.
331     - implement fxixsx protocol that saves
332     a lot of bandwidth over the old image/face/smooth packets
333 root 1.11 and allows images > packetsize, incremental and background
334     transfers.
335 root 1.6 - implement a bandwidth-saving smoothing protocol that works
336     on a face basis as opposed to a mapspace basis.
337 root 1.7 - the server can now rate-limit image uploads to not exceed
338     a certain (client-configurable) speed while guarenteeing full
339     freedom of movement.
340 root 1.8 - implement new ex command to request item descriptions.
341     - implement new msg command for in-game messages with meta
342     information (using xml).
343 root 1.9 - enforce utf-8 for all text messages.
344 root 1.13 - added micropather (not used yet).
345 root 1.6 - many, many bugfixes.
346 root 1.1
347 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
348 root 1.1 - make coroapi accessible to cf+.
349     - moved map handling logic completely to perl
350     - per player maps are now marked in the map
351 root 1.2 - maps are saved completely differently now,
352     and much more often.
353 root 1.17 - rewrote map header parser and writer, to be much faster.
354 pippijn 1.4 - maps and players are now (in the average case) loaded
355 root 1.2 and saved completely asynchronously, I/O contention will no
356     longer freeze the server.
357 pippijn 1.4 - players and maps can be loaded anytime, without the player
358 root 1.2 being logged in.
359 root 1.1 - automatically generate method interfaces for perl from headers
360     - unbundled freezethaw
361     - mostly rewrote common/map.C
362     - completely rewrite server/swap.C
363     - introduced "runtime", the CCT clock (corrected crossfire time) :)
364     - introduced new keyword for map files: file_format_version (integer, server version: 0)
365     - better message for apply failures due to applymode
366     - removed most all of the weather code
367     - unified logging to stderr and file
368     - too many minor changes to document