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Revision: 1.145
Committed: Tue May 6 16:32:34 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.144: +2 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5    
6 root 1.135 syncpoints: rules, news, motd, crossfiremail
7     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8    
9 root 1.134 2.54
10 root 1.140 - change floorbox item ordering to enbale more efficient protocol and to
11     stay in sync with the 0.9971 client update which also reverses ordering.
12 root 1.138 - bugfix: players couldn't starve in 2.53 :(
13 root 1.134 - (maps) fixed the death certificate system in nimbus
14 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 root 1.138 - bugfix: spell effects like word fo recall are removed when dieing.
16 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
17     were created outside a map.
18 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
19     (fixed by reversing the logic).
20 root 1.143 - unapply item in range slow when readying a spell.
21 root 1.139 - remove synchronous mkdir in chargen_race_done.
22     - fix per-race starting maps.
23 root 1.142 - check hiscore on suicide and quit as well.
24 root 1.138 - tell players when they are starving.
25 root 1.133 - get rid of costly object_from_name conversion for altar effects.
26     - fix map difficulty calculation for generators.
27    
28 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
29 root 1.119 - bugfix: custom skill settings were not saved by the server.
30     - bugfix: remove did not actually remove items from the inventory, leaving
31 root 1.116 ghost items.
32 root 1.119 - bugfix: properly update items identified on the ground.
33 root 1.120 - bugfix: use localtime_r in the logger thread.
34 root 1.122 - bugfix: player starvation will now give the correct kill reason.
35     - bugfix: archetype reloads could crash the server.
36 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
37 elmex 1.114 player is not logged in.
38 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
39 root 1.117 server startup.
40 root 1.128 - bugfix: fix the door surround check in the random map generator.
41     - (maps) fix heaven quest difficulty progression.
42     - (maps) fix some random map styles.
43     - dropping items a shop is not interested in won't sell them anymore.
44     - rods and horns with a too low maximum charge allow now at least one discharge.
45     - implement kill & death statistics.
46     - random map preparation is no longer synchronous.
47     - rewrite find_style in perl, no longer does synchronous I/O.
48     - improve random map specials placement.
49     - make the killer a real object pointer instead of a string, improved
50     kill reason messages.
51 root 1.117 - take advantage of new aio_close and aio_chmod.
52 root 1.128 - implement archetype::get, object::deep_clone and update callers.
53 root 1.125 - change_abil is much faster.
54 root 1.126 - update the floorbox more often to work around the reverses item order
55     display in clients.
56 root 1.125 - cleaned up object copying by encapsulating it to a single place.
57 root 1.126 - add hints to the invite messages.
58 root 1.127 - rewrote key<->value pair handling.
59 root 1.128 - use an independent random number generator for the random map generator.
60 elmex 1.113
61 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
62 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
63     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
64     - completely automate the weight handling, should fix all weight
65     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
66 root 1.103 - reloading archetypes while a user was in the character creation phase
67     could crash the server.
68 root 1.106 - fix a nontrivial number of cases of code commented similar
69     to "is this really correct?", as many of those cases are now handles
70     automatically by lower level code.
71     - replace many ad-hoc checks for client visibility by object::visible_to,
72     should result in broader applicability of functions using it.
73 root 1.104 - merge items with different arch pointers refering to the same arch
74     (due to archetype reloads).
75 root 1.106 - refactored the object remove/insert functions and most related
76     functions (decrease, split, merge_ob etc.).
77 root 1.105 - make it compile better on freebsd (reported by pippijn).
78 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
79 root 1.108 - fix the longstanding "container stays open" bug.
80 root 1.107 - improved floorbox updating to be incremental and other protocol
81     optimisations.
82     - get rid of update_after_inventory_change and only do update stats
83     for weight once/tick/player at max.
84 root 1.109 - rewrite party commands, use party channel.
85 root 1.103
86 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
87 root 1.97 - properly link against libgthread as that is needed to make the slice
88     allocator thread-safe.
89 root 1.91 - support perls not compiled with 64 bit support (though this is not a
90     recommended configuration) (reported by Samuel Gondouin).
91 root 1.94 - always put godgiven items into the player inventory, never any containers.
92 root 1.102 - (arch)
93 root 1.92 - (maps, arch) the scorn go club was founded!
94 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
95 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
96     became a real spell-class.
97 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
98     - (arch) considerably strengthened spark shower and destruction.
99     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
100     finally reloadable at runtime.
101     - changed archetype loading algorithm to only require one pass and
102     use delayed resolving of references.
103 root 1.101 - examine command now uses the examine infobox.
104 root 1.102 - implement an "incremental garbage collector" for archetypes.
105 root 1.98 - enable slice allocator again.
106 root 1.96 - implement optional free memory poisoning.
107 root 1.91
108 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
109 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
110 root 1.85 skill.
111 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
112     names (also update all maps to use money instead of coins).
113 root 1.78 - add uuid accessors to perl.
114     - add coin names and archetype accessors to perl.
115 root 1.80 - fix runtime uuid file format to use "." instead of ",".
116 root 1.78 - change perl extensions to not use hardcoded coins and values.
117 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
118     and be more parsimonous of uuid usage by the exact value out on exit.
119 root 1.86 - write log messages in another thread, removing another sync point.
120     - support multi-line log messages in a nicer way.
121 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
122 root 1.81 - fix a minor memleak in the random map generator.
123     - some parts of the random map generator are not coroutine-safe,
124     so only call it "single-threaded".
125     - major cleanup of memory management in random map generator.
126 root 1.87 - slight refactoring of the random map generator, faster too.
127 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
128     bookkeeping bug.
129 root 1.87 - work around "player is on active list" problem by deactivating player
130     after loading.
131 root 1.81 - garbage collect shstr's more evenly and adaptively only when
132     there have in fact been allocations.
133 root 1.82 - fix object::insert to do as documented and insert into the env
134     if necessary.
135     - fix cf::map::unique_maps.
136     - fix nrof overflow check in can_merge_slow.
137     - fix converter code to handle >31 bit values.
138 elmex 1.83 - added support for the player_sold flag
139 root 1.84 - converters no longer accept unpaid items.
140 root 1.88 - canonicalize random map meta files for better unification.
141 root 1.77
142 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
143 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
144     when mlockall has been used.
145 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
146 root 1.72 - use separate thread for ticker timing (and more in the future).
147     this greatly increases timing accuracy and gets rid of an enourmous
148     number of gettimeofday calls.
149 root 1.82 - use a separate thread to signal aio completion, for lower latency.
150 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
151 root 1.71
152 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
153 root 1.68 - rebalanced default experience table to be more exponential
154     and much easier up to level ~40, then moderately harder.
155 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
156 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
157     - do not exit on reload/load errors but properly cleanup.
158 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
159 root 1.66
160 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
161 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
162     (this fixes the jeweler skill).
163 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
164 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
165 root 1.63 - move tombstone to real map if player died due to cave-in (even if
166     it has reset, which is better than putting it on the savebed, also as
167     proof that the palyer didn't use a savebed).
168 root 1.59
169 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
170 root 1.56 - work around perl bug in configure perl module version check.
171 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
172 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
173 root 1.52 - fix a bug in animate_weapon, causing a crash.
174 root 1.54 - no longer exit when a coroutine throws an exception.
175 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
176 root 1.53 - fix the "<player> is nuts" message.
177 root 1.58 - fix an exception at logout due to the json_coder being gone.
178 root 1.43 - upgrade to EV version 2.0 API.
179 root 1.47 - when players don't apply a savebed correctly but stand above one,
180     do not move or kill them.
181 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
182 root 1.43 - implement generic framework for server-side resource files.
183     - implement resource file update event.
184     - hook experience table update into the framework.
185     - move jeweler.yaml to resources (arch/).
186 root 1.44 - switch from Crossfire to Deliantra perl module.
187     - implement json2json arch filter.
188 root 1.45 - implement widget protocol version 2, support for ui templates.
189 root 1.54 - mapinfo is now handled fully asynchronously.
190 root 1.48 - ext/irc: also log irc messages.
191 root 1.51 - ext/schmorplog: write user stat files asynchronously.
192 root 1.43
193 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
194 elmex 1.41 - limited the number of items that can be picked up and dropped
195 root 1.42 as temporary measurement against bad performance or dropping things
196     (this lead to long freezes and triggered the watchdog).
197 elmex 1.41 - improved the performance of the drop command a bit.
198 root 1.38 - switch from Event to EV for higher performance, easier usage,
199     less bugs...
200 root 1.39 - updated to release version of the gnu affero license.
201 root 1.38
202 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
203 root 1.36 - more thoroughly rename the binaries, contact addresses.
204     - update the copyrights.
205 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
206     crashes.
207 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
208     potentially causing crashes.
209 root 1.35 - assign weapons on user load time, not login-time, avoiding
210     crashes.
211    
212 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
213 root 1.32 - fixed an important bug that caused passwords to be forgotten.
214 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
215     in some of the maps.
216 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
217     which is now trivial to do.
218 root 1.33 - removed all traces of the old (and never working) plug-in interface
219     (70kb code less on amd64).
220 root 1.34 - improve/tune scheduling priorities.
221     - fix some freezing bugs.
222     - fix a memory corruption problem in dynbuf.printf.
223     - use channels for chat and many informational commands.
224     - improved the tutorial.
225     - create missile is now fixed.
226     - race fields must now contain archetypes.
227     - jumping skill now works as advertised.
228 root 1.31
229 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
230 root 1.24 - relicense under the gnu affero license.
231 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
232 root 1.24 - implement server-side framework for generic resources.
233     - use resource framework for server-provided ambient
234     music.
235 root 1.27 - save object owners (players only atm).
236 root 1.24 - replace limited sound api with server-provided sound effects.
237     - new sc (sound control) protocol command.
238     - improve fxix protocol to include types.
239     - exactly fill tcp segments, if possible.
240     - output-rate is now an upper limit, the server will automatically
241     (and quite perfectly) adjust to the network conditions, ensuring
242     low latency even during bulk transfers (music, images, sounds etc.).
243     - implement server-side widgets (i.e. client widgets controlled
244     in the server side). this will allow future expansion without
245     having to upgrade clients.
246     - implement a (artwork) world map with realtime player position
247     tracking.
248     - new and more efficient extcmd (server still supports old extcmd
249     protocol).
250 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
251     calcluation that could be easily exploited by users.
252     - rebalanced diseases to spread more naturally/evenly.
253     - completely asynchronous map loading even for tiled maps.
254 root 1.24 - replace simple messaging protocol with channels carrying metadata
255     (similar to message types, but more directed at the user).
256     - reduce command processing latency by a whopping 120ms by
257     reordering some processing steps inside the server. this directly
258     reduces lag by 120ms.
259     - actually send spell faces to the client.
260 root 1.23 - implement player genders.
261 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
262     otherwise return to savebed and possible kill if the log-out
263     was for too long.
264     - fast socket-dead detection (kick player after 8 seconds without ack).
265     - greatly reduce the cpu time needed to draw maps _again_.
266     - archetypes are now subclasses of objects.
267     - rebalanced shop greed and approval functions to be more realistic
268     (and likely match the actual intention).
269 root 1.23 - implement "crossfire pod" format for messages, with working bold,
270     italic, gender-specific text, paragraphs etc.
271 root 1.24 - implemented hint framework, players can opt to receive hints.
272     - implemented (long) book framework, added some books from the cf wiki.
273 root 1.23 - implement generic message framework that uses xml, utf8 for the client
274     protocol and is capable of transmitting generic meta information.
275 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
276     - replace the nexus by a per-player tutorial map that teaches stuff
277     better than the newbie house.
278 root 1.18 - fix the magicmap colours.
279 root 1.19 - optimise map update even more by removing unneeded code and checks.
280     - decouple map and stats update from pl->ob and use pl->observe instead.
281     - implement observe command.
282 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
283     calls with a simple comparison.
284     - fix a latent crossfire bug that could crash the server because the
285     map refresh did not update the mapspace.
286 root 1.24 - support custom keys for regions and maps, regions are now
287     refcount-managed.
288     - allow worldmap overlays anywhere in the 000..999 range.
289     - new system to acquire time slices for background jobs, to reduce
290     jitter.
291 root 1.27 - semi-persistent object-referencing framework (currently only players
292     supported).
293 root 1.22 - dependency tracking for perl extensions.
294 root 1.24 - new slag-ex extension for cleaning cauldrons.
295     - fix invoke result processing.
296     - there are even less i/o syncpoints in the server now.
297 root 1.29 - added map-tags extension that scans all maps for object tags
298     and records them in the database (not used yet).
299 root 1.28 - metaserver 2 support.
300 root 1.22 - many more bugfixes and minor optimisations.
301 root 1.16
302 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
303 root 1.14 - optimised event invocation (non-wanted events can now be
304     skipped with 4-5 inlined instructions).
305 root 1.12 - complete rewrite of town_portal: it now creates a portal
306     to the "nearest" town only, travel is only possible
307 root 1.13 to the town and back, anybody can use it (also removes
308     one of the remaining syncpoints in the server).
309 root 1.10 - complete rewrite of the range/attack skill slot system:
310     there are now two slots, one for combat, one for ranged
311     attacks.
312     - introduce the concept of a current weapon (either a ranged
313     or a combat weapon/skill/tool) and switch between them as
314     needed.
315     - rewrite bow code so bows get more useful: apply damage,
316     attacktype and other stats to the arrows and treat
317     bows as weapons. also rebalance the missile weapons skill
318     so its damage increases with level.
319     - rewrite the complete player speed logic: weapon_speed now
320     works as documented and there are no unnatural speed boosts.
321 root 1.6 - implement a utility - cfutil - that simplifies arch and map
322     installation, replacing the old collect scripts and
323 root 1.9 simplying deployment by scaling and cutting faces as required.
324     - simplify the map protocol extensively by taking advantage
325     of missing bigfaces, speeding up map generation immensely.
326 root 1.6 - implement inherit keyword allowing archetypes to inherit from
327     other archetypes.
328     - rationalise archetype, region and treasurelist file format
329     into a single file format and make them reloadable asynchronously.
330 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
331     reloadable at runtime.
332 root 1.6 - implement 64x64 faceset support.
333     - implement fxixsx protocol that saves
334     a lot of bandwidth over the old image/face/smooth packets
335 root 1.11 and allows images > packetsize, incremental and background
336     transfers.
337 root 1.6 - implement a bandwidth-saving smoothing protocol that works
338     on a face basis as opposed to a mapspace basis.
339 root 1.7 - the server can now rate-limit image uploads to not exceed
340     a certain (client-configurable) speed while guarenteeing full
341     freedom of movement.
342 root 1.8 - implement new ex command to request item descriptions.
343     - implement new msg command for in-game messages with meta
344     information (using xml).
345 root 1.9 - enforce utf-8 for all text messages.
346 root 1.13 - added micropather (not used yet).
347 root 1.6 - many, many bugfixes.
348 root 1.1
349 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
350 root 1.1 - make coroapi accessible to cf+.
351     - moved map handling logic completely to perl
352     - per player maps are now marked in the map
353 root 1.2 - maps are saved completely differently now,
354     and much more often.
355 root 1.17 - rewrote map header parser and writer, to be much faster.
356 pippijn 1.4 - maps and players are now (in the average case) loaded
357 root 1.2 and saved completely asynchronously, I/O contention will no
358     longer freeze the server.
359 pippijn 1.4 - players and maps can be loaded anytime, without the player
360 root 1.2 being logged in.
361 root 1.1 - automatically generate method interfaces for perl from headers
362     - unbundled freezethaw
363     - mostly rewrote common/map.C
364     - completely rewrite server/swap.C
365     - introduced "runtime", the CCT clock (corrected crossfire time) :)
366     - introduced new keyword for map files: file_format_version (integer, server version: 0)
367     - better message for apply failures due to applymode
368     - removed most all of the weather code
369     - unified logging to stderr and file
370     - too many minor changes to document