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Revision: 1.146
Committed: Tue May 6 16:33:49 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.145: +3 -1 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5    
6 root 1.135 syncpoints: rules, news, motd, crossfiremail
7     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8    
9 root 1.134 2.54
10 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
11 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
12 root 1.138 - bugfix: players couldn't starve in 2.53 :(
13 root 1.134 - (maps) fixed the death certificate system in nimbus
14 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 root 1.138 - bugfix: spell effects like word fo recall are removed when dieing.
16 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
17     were created outside a map.
18 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
19     (fixed by reversing the logic).
20 root 1.146 - (arhc) give ball lightning a real name.
21 root 1.143 - unapply item in range slow when readying a spell.
22 root 1.139 - remove synchronous mkdir in chargen_race_done.
23     - fix per-race starting maps.
24 root 1.142 - check hiscore on suicide and quit as well.
25 root 1.138 - tell players when they are starving.
26 root 1.133 - get rid of costly object_from_name conversion for altar effects.
27     - fix map difficulty calculation for generators.
28 root 1.146 - slightly more intelligent handling of "is_animated" flag.
29 root 1.133
30 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
31 root 1.119 - bugfix: custom skill settings were not saved by the server.
32     - bugfix: remove did not actually remove items from the inventory, leaving
33 root 1.116 ghost items.
34 root 1.119 - bugfix: properly update items identified on the ground.
35 root 1.120 - bugfix: use localtime_r in the logger thread.
36 root 1.122 - bugfix: player starvation will now give the correct kill reason.
37     - bugfix: archetype reloads could crash the server.
38 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
39 elmex 1.114 player is not logged in.
40 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
41 root 1.117 server startup.
42 root 1.128 - bugfix: fix the door surround check in the random map generator.
43     - (maps) fix heaven quest difficulty progression.
44     - (maps) fix some random map styles.
45     - dropping items a shop is not interested in won't sell them anymore.
46     - rods and horns with a too low maximum charge allow now at least one discharge.
47     - implement kill & death statistics.
48     - random map preparation is no longer synchronous.
49     - rewrite find_style in perl, no longer does synchronous I/O.
50     - improve random map specials placement.
51     - make the killer a real object pointer instead of a string, improved
52     kill reason messages.
53 root 1.117 - take advantage of new aio_close and aio_chmod.
54 root 1.128 - implement archetype::get, object::deep_clone and update callers.
55 root 1.125 - change_abil is much faster.
56 root 1.126 - update the floorbox more often to work around the reverses item order
57     display in clients.
58 root 1.125 - cleaned up object copying by encapsulating it to a single place.
59 root 1.126 - add hints to the invite messages.
60 root 1.127 - rewrote key<->value pair handling.
61 root 1.128 - use an independent random number generator for the random map generator.
62 elmex 1.113
63 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
64 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
65     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
66     - completely automate the weight handling, should fix all weight
67     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
68 root 1.103 - reloading archetypes while a user was in the character creation phase
69     could crash the server.
70 root 1.106 - fix a nontrivial number of cases of code commented similar
71     to "is this really correct?", as many of those cases are now handles
72     automatically by lower level code.
73     - replace many ad-hoc checks for client visibility by object::visible_to,
74     should result in broader applicability of functions using it.
75 root 1.104 - merge items with different arch pointers refering to the same arch
76     (due to archetype reloads).
77 root 1.106 - refactored the object remove/insert functions and most related
78     functions (decrease, split, merge_ob etc.).
79 root 1.105 - make it compile better on freebsd (reported by pippijn).
80 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
81 root 1.108 - fix the longstanding "container stays open" bug.
82 root 1.107 - improved floorbox updating to be incremental and other protocol
83     optimisations.
84     - get rid of update_after_inventory_change and only do update stats
85     for weight once/tick/player at max.
86 root 1.109 - rewrite party commands, use party channel.
87 root 1.103
88 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
89 root 1.97 - properly link against libgthread as that is needed to make the slice
90     allocator thread-safe.
91 root 1.91 - support perls not compiled with 64 bit support (though this is not a
92     recommended configuration) (reported by Samuel Gondouin).
93 root 1.94 - always put godgiven items into the player inventory, never any containers.
94 root 1.102 - (arch)
95 root 1.92 - (maps, arch) the scorn go club was founded!
96 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
97 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
98     became a real spell-class.
99 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
100     - (arch) considerably strengthened spark shower and destruction.
101     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
102     finally reloadable at runtime.
103     - changed archetype loading algorithm to only require one pass and
104     use delayed resolving of references.
105 root 1.101 - examine command now uses the examine infobox.
106 root 1.102 - implement an "incremental garbage collector" for archetypes.
107 root 1.98 - enable slice allocator again.
108 root 1.96 - implement optional free memory poisoning.
109 root 1.91
110 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
111 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
112 root 1.85 skill.
113 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
114     names (also update all maps to use money instead of coins).
115 root 1.78 - add uuid accessors to perl.
116     - add coin names and archetype accessors to perl.
117 root 1.80 - fix runtime uuid file format to use "." instead of ",".
118 root 1.78 - change perl extensions to not use hardcoded coins and values.
119 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
120     and be more parsimonous of uuid usage by the exact value out on exit.
121 root 1.86 - write log messages in another thread, removing another sync point.
122     - support multi-line log messages in a nicer way.
123 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
124 root 1.81 - fix a minor memleak in the random map generator.
125     - some parts of the random map generator are not coroutine-safe,
126     so only call it "single-threaded".
127     - major cleanup of memory management in random map generator.
128 root 1.87 - slight refactoring of the random map generator, faster too.
129 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
130     bookkeeping bug.
131 root 1.87 - work around "player is on active list" problem by deactivating player
132     after loading.
133 root 1.81 - garbage collect shstr's more evenly and adaptively only when
134     there have in fact been allocations.
135 root 1.82 - fix object::insert to do as documented and insert into the env
136     if necessary.
137     - fix cf::map::unique_maps.
138     - fix nrof overflow check in can_merge_slow.
139     - fix converter code to handle >31 bit values.
140 elmex 1.83 - added support for the player_sold flag
141 root 1.84 - converters no longer accept unpaid items.
142 root 1.88 - canonicalize random map meta files for better unification.
143 root 1.77
144 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
145 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
146     when mlockall has been used.
147 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
148 root 1.72 - use separate thread for ticker timing (and more in the future).
149     this greatly increases timing accuracy and gets rid of an enourmous
150     number of gettimeofday calls.
151 root 1.82 - use a separate thread to signal aio completion, for lower latency.
152 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
153 root 1.71
154 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
155 root 1.68 - rebalanced default experience table to be more exponential
156     and much easier up to level ~40, then moderately harder.
157 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
158 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
159     - do not exit on reload/load errors but properly cleanup.
160 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
161 root 1.66
162 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
163 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
164     (this fixes the jeweler skill).
165 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
166 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
167 root 1.63 - move tombstone to real map if player died due to cave-in (even if
168     it has reset, which is better than putting it on the savebed, also as
169     proof that the palyer didn't use a savebed).
170 root 1.59
171 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
172 root 1.56 - work around perl bug in configure perl module version check.
173 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
174 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
175 root 1.52 - fix a bug in animate_weapon, causing a crash.
176 root 1.54 - no longer exit when a coroutine throws an exception.
177 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
178 root 1.53 - fix the "<player> is nuts" message.
179 root 1.58 - fix an exception at logout due to the json_coder being gone.
180 root 1.43 - upgrade to EV version 2.0 API.
181 root 1.47 - when players don't apply a savebed correctly but stand above one,
182     do not move or kill them.
183 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
184 root 1.43 - implement generic framework for server-side resource files.
185     - implement resource file update event.
186     - hook experience table update into the framework.
187     - move jeweler.yaml to resources (arch/).
188 root 1.44 - switch from Crossfire to Deliantra perl module.
189     - implement json2json arch filter.
190 root 1.45 - implement widget protocol version 2, support for ui templates.
191 root 1.54 - mapinfo is now handled fully asynchronously.
192 root 1.48 - ext/irc: also log irc messages.
193 root 1.51 - ext/schmorplog: write user stat files asynchronously.
194 root 1.43
195 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
196 elmex 1.41 - limited the number of items that can be picked up and dropped
197 root 1.42 as temporary measurement against bad performance or dropping things
198     (this lead to long freezes and triggered the watchdog).
199 elmex 1.41 - improved the performance of the drop command a bit.
200 root 1.38 - switch from Event to EV for higher performance, easier usage,
201     less bugs...
202 root 1.39 - updated to release version of the gnu affero license.
203 root 1.38
204 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
205 root 1.36 - more thoroughly rename the binaries, contact addresses.
206     - update the copyrights.
207 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
208     crashes.
209 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
210     potentially causing crashes.
211 root 1.35 - assign weapons on user load time, not login-time, avoiding
212     crashes.
213    
214 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
215 root 1.32 - fixed an important bug that caused passwords to be forgotten.
216 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
217     in some of the maps.
218 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
219     which is now trivial to do.
220 root 1.33 - removed all traces of the old (and never working) plug-in interface
221     (70kb code less on amd64).
222 root 1.34 - improve/tune scheduling priorities.
223     - fix some freezing bugs.
224     - fix a memory corruption problem in dynbuf.printf.
225     - use channels for chat and many informational commands.
226     - improved the tutorial.
227     - create missile is now fixed.
228     - race fields must now contain archetypes.
229     - jumping skill now works as advertised.
230 root 1.31
231 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
232 root 1.24 - relicense under the gnu affero license.
233 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
234 root 1.24 - implement server-side framework for generic resources.
235     - use resource framework for server-provided ambient
236     music.
237 root 1.27 - save object owners (players only atm).
238 root 1.24 - replace limited sound api with server-provided sound effects.
239     - new sc (sound control) protocol command.
240     - improve fxix protocol to include types.
241     - exactly fill tcp segments, if possible.
242     - output-rate is now an upper limit, the server will automatically
243     (and quite perfectly) adjust to the network conditions, ensuring
244     low latency even during bulk transfers (music, images, sounds etc.).
245     - implement server-side widgets (i.e. client widgets controlled
246     in the server side). this will allow future expansion without
247     having to upgrade clients.
248     - implement a (artwork) world map with realtime player position
249     tracking.
250     - new and more efficient extcmd (server still supports old extcmd
251     protocol).
252 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
253     calcluation that could be easily exploited by users.
254     - rebalanced diseases to spread more naturally/evenly.
255     - completely asynchronous map loading even for tiled maps.
256 root 1.24 - replace simple messaging protocol with channels carrying metadata
257     (similar to message types, but more directed at the user).
258     - reduce command processing latency by a whopping 120ms by
259     reordering some processing steps inside the server. this directly
260     reduces lag by 120ms.
261     - actually send spell faces to the client.
262 root 1.23 - implement player genders.
263 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
264     otherwise return to savebed and possible kill if the log-out
265     was for too long.
266     - fast socket-dead detection (kick player after 8 seconds without ack).
267     - greatly reduce the cpu time needed to draw maps _again_.
268     - archetypes are now subclasses of objects.
269     - rebalanced shop greed and approval functions to be more realistic
270     (and likely match the actual intention).
271 root 1.23 - implement "crossfire pod" format for messages, with working bold,
272     italic, gender-specific text, paragraphs etc.
273 root 1.24 - implemented hint framework, players can opt to receive hints.
274     - implemented (long) book framework, added some books from the cf wiki.
275 root 1.23 - implement generic message framework that uses xml, utf8 for the client
276     protocol and is capable of transmitting generic meta information.
277 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
278     - replace the nexus by a per-player tutorial map that teaches stuff
279     better than the newbie house.
280 root 1.18 - fix the magicmap colours.
281 root 1.19 - optimise map update even more by removing unneeded code and checks.
282     - decouple map and stats update from pl->ob and use pl->observe instead.
283     - implement observe command.
284 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
285     calls with a simple comparison.
286     - fix a latent crossfire bug that could crash the server because the
287     map refresh did not update the mapspace.
288 root 1.24 - support custom keys for regions and maps, regions are now
289     refcount-managed.
290     - allow worldmap overlays anywhere in the 000..999 range.
291     - new system to acquire time slices for background jobs, to reduce
292     jitter.
293 root 1.27 - semi-persistent object-referencing framework (currently only players
294     supported).
295 root 1.22 - dependency tracking for perl extensions.
296 root 1.24 - new slag-ex extension for cleaning cauldrons.
297     - fix invoke result processing.
298     - there are even less i/o syncpoints in the server now.
299 root 1.29 - added map-tags extension that scans all maps for object tags
300     and records them in the database (not used yet).
301 root 1.28 - metaserver 2 support.
302 root 1.22 - many more bugfixes and minor optimisations.
303 root 1.16
304 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
305 root 1.14 - optimised event invocation (non-wanted events can now be
306     skipped with 4-5 inlined instructions).
307 root 1.12 - complete rewrite of town_portal: it now creates a portal
308     to the "nearest" town only, travel is only possible
309 root 1.13 to the town and back, anybody can use it (also removes
310     one of the remaining syncpoints in the server).
311 root 1.10 - complete rewrite of the range/attack skill slot system:
312     there are now two slots, one for combat, one for ranged
313     attacks.
314     - introduce the concept of a current weapon (either a ranged
315     or a combat weapon/skill/tool) and switch between them as
316     needed.
317     - rewrite bow code so bows get more useful: apply damage,
318     attacktype and other stats to the arrows and treat
319     bows as weapons. also rebalance the missile weapons skill
320     so its damage increases with level.
321     - rewrite the complete player speed logic: weapon_speed now
322     works as documented and there are no unnatural speed boosts.
323 root 1.6 - implement a utility - cfutil - that simplifies arch and map
324     installation, replacing the old collect scripts and
325 root 1.9 simplying deployment by scaling and cutting faces as required.
326     - simplify the map protocol extensively by taking advantage
327     of missing bigfaces, speeding up map generation immensely.
328 root 1.6 - implement inherit keyword allowing archetypes to inherit from
329     other archetypes.
330     - rationalise archetype, region and treasurelist file format
331     into a single file format and make them reloadable asynchronously.
332 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
333     reloadable at runtime.
334 root 1.6 - implement 64x64 faceset support.
335     - implement fxixsx protocol that saves
336     a lot of bandwidth over the old image/face/smooth packets
337 root 1.11 and allows images > packetsize, incremental and background
338     transfers.
339 root 1.6 - implement a bandwidth-saving smoothing protocol that works
340     on a face basis as opposed to a mapspace basis.
341 root 1.7 - the server can now rate-limit image uploads to not exceed
342     a certain (client-configurable) speed while guarenteeing full
343     freedom of movement.
344 root 1.8 - implement new ex command to request item descriptions.
345     - implement new msg command for in-game messages with meta
346     information (using xml).
347 root 1.9 - enforce utf-8 for all text messages.
348 root 1.13 - added micropather (not used yet).
349 root 1.6 - many, many bugfixes.
350 root 1.1
351 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
352 root 1.1 - make coroapi accessible to cf+.
353     - moved map handling logic completely to perl
354     - per player maps are now marked in the map
355 root 1.2 - maps are saved completely differently now,
356     and much more often.
357 root 1.17 - rewrote map header parser and writer, to be much faster.
358 pippijn 1.4 - maps and players are now (in the average case) loaded
359 root 1.2 and saved completely asynchronously, I/O contention will no
360     longer freeze the server.
361 pippijn 1.4 - players and maps can be loaded anytime, without the player
362 root 1.2 being logged in.
363 root 1.1 - automatically generate method interfaces for perl from headers
364     - unbundled freezethaw
365     - mostly rewrote common/map.C
366     - completely rewrite server/swap.C
367     - introduced "runtime", the CCT clock (corrected crossfire time) :)
368     - introduced new keyword for map files: file_format_version (integer, server version: 0)
369     - better message for apply failures due to applymode
370     - removed most all of the weather code
371     - unified logging to stderr and file
372     - too many minor changes to document