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Revision: 1.149
Committed: Wed May 7 11:02:50 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.148: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5    
6 root 1.135 syncpoints: rules, news, motd, crossfiremail
7     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8    
9 root 1.134 2.54
10 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
11 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
12 root 1.138 - bugfix: players couldn't starve in 2.53 :(
13 root 1.134 - (maps) fixed the death certificate system in nimbus
14 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 root 1.138 - bugfix: spell effects like word fo recall are removed when dieing.
16 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
17     were created outside a map.
18 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
19     (fixed by reversing the logic).
20 root 1.147 - (arch) give ball lightning a real name.
21 root 1.143 - unapply item in range slow when readying a spell.
22 root 1.148 - bugfix: account for rounding errors in weight updates.
23 root 1.139 - remove synchronous mkdir in chargen_race_done.
24     - fix per-race starting maps.
25 root 1.142 - check hiscore on suicide and quit as well.
26 root 1.138 - tell players when they are starving.
27 root 1.133 - get rid of costly object_from_name conversion for altar effects.
28     - fix map difficulty calculation for generators.
29 root 1.146 - slightly more intelligent handling of "is_animated" flag.
30 root 1.149 - support no_drop map header flag (before it was only available internally).
31 root 1.133
32 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
33 root 1.119 - bugfix: custom skill settings were not saved by the server.
34     - bugfix: remove did not actually remove items from the inventory, leaving
35 root 1.116 ghost items.
36 root 1.119 - bugfix: properly update items identified on the ground.
37 root 1.120 - bugfix: use localtime_r in the logger thread.
38 root 1.122 - bugfix: player starvation will now give the correct kill reason.
39     - bugfix: archetype reloads could crash the server.
40 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
41 elmex 1.114 player is not logged in.
42 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
43 root 1.117 server startup.
44 root 1.128 - bugfix: fix the door surround check in the random map generator.
45     - (maps) fix heaven quest difficulty progression.
46     - (maps) fix some random map styles.
47     - dropping items a shop is not interested in won't sell them anymore.
48     - rods and horns with a too low maximum charge allow now at least one discharge.
49     - implement kill & death statistics.
50     - random map preparation is no longer synchronous.
51     - rewrite find_style in perl, no longer does synchronous I/O.
52     - improve random map specials placement.
53     - make the killer a real object pointer instead of a string, improved
54     kill reason messages.
55 root 1.117 - take advantage of new aio_close and aio_chmod.
56 root 1.128 - implement archetype::get, object::deep_clone and update callers.
57 root 1.125 - change_abil is much faster.
58 root 1.126 - update the floorbox more often to work around the reverses item order
59     display in clients.
60 root 1.125 - cleaned up object copying by encapsulating it to a single place.
61 root 1.126 - add hints to the invite messages.
62 root 1.127 - rewrote key<->value pair handling.
63 root 1.128 - use an independent random number generator for the random map generator.
64 elmex 1.113
65 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
66 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
67     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
68     - completely automate the weight handling, should fix all weight
69     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
70 root 1.103 - reloading archetypes while a user was in the character creation phase
71     could crash the server.
72 root 1.106 - fix a nontrivial number of cases of code commented similar
73     to "is this really correct?", as many of those cases are now handles
74     automatically by lower level code.
75     - replace many ad-hoc checks for client visibility by object::visible_to,
76     should result in broader applicability of functions using it.
77 root 1.104 - merge items with different arch pointers refering to the same arch
78     (due to archetype reloads).
79 root 1.106 - refactored the object remove/insert functions and most related
80     functions (decrease, split, merge_ob etc.).
81 root 1.105 - make it compile better on freebsd (reported by pippijn).
82 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
83 root 1.108 - fix the longstanding "container stays open" bug.
84 root 1.107 - improved floorbox updating to be incremental and other protocol
85     optimisations.
86     - get rid of update_after_inventory_change and only do update stats
87     for weight once/tick/player at max.
88 root 1.109 - rewrite party commands, use party channel.
89 root 1.103
90 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
91 root 1.97 - properly link against libgthread as that is needed to make the slice
92     allocator thread-safe.
93 root 1.91 - support perls not compiled with 64 bit support (though this is not a
94     recommended configuration) (reported by Samuel Gondouin).
95 root 1.94 - always put godgiven items into the player inventory, never any containers.
96 root 1.102 - (arch)
97 root 1.92 - (maps, arch) the scorn go club was founded!
98 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
99 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
100     became a real spell-class.
101 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
102     - (arch) considerably strengthened spark shower and destruction.
103     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
104     finally reloadable at runtime.
105     - changed archetype loading algorithm to only require one pass and
106     use delayed resolving of references.
107 root 1.101 - examine command now uses the examine infobox.
108 root 1.102 - implement an "incremental garbage collector" for archetypes.
109 root 1.98 - enable slice allocator again.
110 root 1.96 - implement optional free memory poisoning.
111 root 1.91
112 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
113 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
114 root 1.85 skill.
115 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
116     names (also update all maps to use money instead of coins).
117 root 1.78 - add uuid accessors to perl.
118     - add coin names and archetype accessors to perl.
119 root 1.80 - fix runtime uuid file format to use "." instead of ",".
120 root 1.78 - change perl extensions to not use hardcoded coins and values.
121 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
122     and be more parsimonous of uuid usage by the exact value out on exit.
123 root 1.86 - write log messages in another thread, removing another sync point.
124     - support multi-line log messages in a nicer way.
125 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
126 root 1.81 - fix a minor memleak in the random map generator.
127     - some parts of the random map generator are not coroutine-safe,
128     so only call it "single-threaded".
129     - major cleanup of memory management in random map generator.
130 root 1.87 - slight refactoring of the random map generator, faster too.
131 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
132     bookkeeping bug.
133 root 1.87 - work around "player is on active list" problem by deactivating player
134     after loading.
135 root 1.81 - garbage collect shstr's more evenly and adaptively only when
136     there have in fact been allocations.
137 root 1.82 - fix object::insert to do as documented and insert into the env
138     if necessary.
139     - fix cf::map::unique_maps.
140     - fix nrof overflow check in can_merge_slow.
141     - fix converter code to handle >31 bit values.
142 elmex 1.83 - added support for the player_sold flag
143 root 1.84 - converters no longer accept unpaid items.
144 root 1.88 - canonicalize random map meta files for better unification.
145 root 1.77
146 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
147 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
148     when mlockall has been used.
149 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
150 root 1.72 - use separate thread for ticker timing (and more in the future).
151     this greatly increases timing accuracy and gets rid of an enourmous
152     number of gettimeofday calls.
153 root 1.82 - use a separate thread to signal aio completion, for lower latency.
154 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
155 root 1.71
156 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
157 root 1.68 - rebalanced default experience table to be more exponential
158     and much easier up to level ~40, then moderately harder.
159 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
160 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
161     - do not exit on reload/load errors but properly cleanup.
162 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
163 root 1.66
164 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
165 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
166     (this fixes the jeweler skill).
167 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
168 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
169 root 1.63 - move tombstone to real map if player died due to cave-in (even if
170     it has reset, which is better than putting it on the savebed, also as
171     proof that the palyer didn't use a savebed).
172 root 1.59
173 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
174 root 1.56 - work around perl bug in configure perl module version check.
175 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
176 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
177 root 1.52 - fix a bug in animate_weapon, causing a crash.
178 root 1.54 - no longer exit when a coroutine throws an exception.
179 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
180 root 1.53 - fix the "<player> is nuts" message.
181 root 1.58 - fix an exception at logout due to the json_coder being gone.
182 root 1.43 - upgrade to EV version 2.0 API.
183 root 1.47 - when players don't apply a savebed correctly but stand above one,
184     do not move or kill them.
185 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
186 root 1.43 - implement generic framework for server-side resource files.
187     - implement resource file update event.
188     - hook experience table update into the framework.
189     - move jeweler.yaml to resources (arch/).
190 root 1.44 - switch from Crossfire to Deliantra perl module.
191     - implement json2json arch filter.
192 root 1.45 - implement widget protocol version 2, support for ui templates.
193 root 1.54 - mapinfo is now handled fully asynchronously.
194 root 1.48 - ext/irc: also log irc messages.
195 root 1.51 - ext/schmorplog: write user stat files asynchronously.
196 root 1.43
197 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
198 elmex 1.41 - limited the number of items that can be picked up and dropped
199 root 1.42 as temporary measurement against bad performance or dropping things
200     (this lead to long freezes and triggered the watchdog).
201 elmex 1.41 - improved the performance of the drop command a bit.
202 root 1.38 - switch from Event to EV for higher performance, easier usage,
203     less bugs...
204 root 1.39 - updated to release version of the gnu affero license.
205 root 1.38
206 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
207 root 1.36 - more thoroughly rename the binaries, contact addresses.
208     - update the copyrights.
209 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
210     crashes.
211 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
212     potentially causing crashes.
213 root 1.35 - assign weapons on user load time, not login-time, avoiding
214     crashes.
215    
216 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
217 root 1.32 - fixed an important bug that caused passwords to be forgotten.
218 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
219     in some of the maps.
220 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
221     which is now trivial to do.
222 root 1.33 - removed all traces of the old (and never working) plug-in interface
223     (70kb code less on amd64).
224 root 1.34 - improve/tune scheduling priorities.
225     - fix some freezing bugs.
226     - fix a memory corruption problem in dynbuf.printf.
227     - use channels for chat and many informational commands.
228     - improved the tutorial.
229     - create missile is now fixed.
230     - race fields must now contain archetypes.
231     - jumping skill now works as advertised.
232 root 1.31
233 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
234 root 1.24 - relicense under the gnu affero license.
235 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
236 root 1.24 - implement server-side framework for generic resources.
237     - use resource framework for server-provided ambient
238     music.
239 root 1.27 - save object owners (players only atm).
240 root 1.24 - replace limited sound api with server-provided sound effects.
241     - new sc (sound control) protocol command.
242     - improve fxix protocol to include types.
243     - exactly fill tcp segments, if possible.
244     - output-rate is now an upper limit, the server will automatically
245     (and quite perfectly) adjust to the network conditions, ensuring
246     low latency even during bulk transfers (music, images, sounds etc.).
247     - implement server-side widgets (i.e. client widgets controlled
248     in the server side). this will allow future expansion without
249     having to upgrade clients.
250     - implement a (artwork) world map with realtime player position
251     tracking.
252     - new and more efficient extcmd (server still supports old extcmd
253     protocol).
254 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
255     calcluation that could be easily exploited by users.
256     - rebalanced diseases to spread more naturally/evenly.
257     - completely asynchronous map loading even for tiled maps.
258 root 1.24 - replace simple messaging protocol with channels carrying metadata
259     (similar to message types, but more directed at the user).
260     - reduce command processing latency by a whopping 120ms by
261     reordering some processing steps inside the server. this directly
262     reduces lag by 120ms.
263     - actually send spell faces to the client.
264 root 1.23 - implement player genders.
265 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
266     otherwise return to savebed and possible kill if the log-out
267     was for too long.
268     - fast socket-dead detection (kick player after 8 seconds without ack).
269     - greatly reduce the cpu time needed to draw maps _again_.
270     - archetypes are now subclasses of objects.
271     - rebalanced shop greed and approval functions to be more realistic
272     (and likely match the actual intention).
273 root 1.23 - implement "crossfire pod" format for messages, with working bold,
274     italic, gender-specific text, paragraphs etc.
275 root 1.24 - implemented hint framework, players can opt to receive hints.
276     - implemented (long) book framework, added some books from the cf wiki.
277 root 1.23 - implement generic message framework that uses xml, utf8 for the client
278     protocol and is capable of transmitting generic meta information.
279 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
280     - replace the nexus by a per-player tutorial map that teaches stuff
281     better than the newbie house.
282 root 1.18 - fix the magicmap colours.
283 root 1.19 - optimise map update even more by removing unneeded code and checks.
284     - decouple map and stats update from pl->ob and use pl->observe instead.
285     - implement observe command.
286 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
287     calls with a simple comparison.
288     - fix a latent crossfire bug that could crash the server because the
289     map refresh did not update the mapspace.
290 root 1.24 - support custom keys for regions and maps, regions are now
291     refcount-managed.
292     - allow worldmap overlays anywhere in the 000..999 range.
293     - new system to acquire time slices for background jobs, to reduce
294     jitter.
295 root 1.27 - semi-persistent object-referencing framework (currently only players
296     supported).
297 root 1.22 - dependency tracking for perl extensions.
298 root 1.24 - new slag-ex extension for cleaning cauldrons.
299     - fix invoke result processing.
300     - there are even less i/o syncpoints in the server now.
301 root 1.29 - added map-tags extension that scans all maps for object tags
302     and records them in the database (not used yet).
303 root 1.28 - metaserver 2 support.
304 root 1.22 - many more bugfixes and minor optimisations.
305 root 1.16
306 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
307 root 1.14 - optimised event invocation (non-wanted events can now be
308     skipped with 4-5 inlined instructions).
309 root 1.12 - complete rewrite of town_portal: it now creates a portal
310     to the "nearest" town only, travel is only possible
311 root 1.13 to the town and back, anybody can use it (also removes
312     one of the remaining syncpoints in the server).
313 root 1.10 - complete rewrite of the range/attack skill slot system:
314     there are now two slots, one for combat, one for ranged
315     attacks.
316     - introduce the concept of a current weapon (either a ranged
317     or a combat weapon/skill/tool) and switch between them as
318     needed.
319     - rewrite bow code so bows get more useful: apply damage,
320     attacktype and other stats to the arrows and treat
321     bows as weapons. also rebalance the missile weapons skill
322     so its damage increases with level.
323     - rewrite the complete player speed logic: weapon_speed now
324     works as documented and there are no unnatural speed boosts.
325 root 1.6 - implement a utility - cfutil - that simplifies arch and map
326     installation, replacing the old collect scripts and
327 root 1.9 simplying deployment by scaling and cutting faces as required.
328     - simplify the map protocol extensively by taking advantage
329     of missing bigfaces, speeding up map generation immensely.
330 root 1.6 - implement inherit keyword allowing archetypes to inherit from
331     other archetypes.
332     - rationalise archetype, region and treasurelist file format
333     into a single file format and make them reloadable asynchronously.
334 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
335     reloadable at runtime.
336 root 1.6 - implement 64x64 faceset support.
337     - implement fxixsx protocol that saves
338     a lot of bandwidth over the old image/face/smooth packets
339 root 1.11 and allows images > packetsize, incremental and background
340     transfers.
341 root 1.6 - implement a bandwidth-saving smoothing protocol that works
342     on a face basis as opposed to a mapspace basis.
343 root 1.7 - the server can now rate-limit image uploads to not exceed
344     a certain (client-configurable) speed while guarenteeing full
345     freedom of movement.
346 root 1.8 - implement new ex command to request item descriptions.
347     - implement new msg command for in-game messages with meta
348     information (using xml).
349 root 1.9 - enforce utf-8 for all text messages.
350 root 1.13 - added micropather (not used yet).
351 root 1.6 - many, many bugfixes.
352 root 1.1
353 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
354 root 1.1 - make coroapi accessible to cf+.
355     - moved map handling logic completely to perl
356     - per player maps are now marked in the map
357 root 1.2 - maps are saved completely differently now,
358     and much more often.
359 root 1.17 - rewrote map header parser and writer, to be much faster.
360 pippijn 1.4 - maps and players are now (in the average case) loaded
361 root 1.2 and saved completely asynchronously, I/O contention will no
362     longer freeze the server.
363 pippijn 1.4 - players and maps can be loaded anytime, without the player
364 root 1.2 being logged in.
365 root 1.1 - automatically generate method interfaces for perl from headers
366     - unbundled freezethaw
367     - mostly rewrote common/map.C
368     - completely rewrite server/swap.C
369     - introduced "runtime", the CCT clock (corrected crossfire time) :)
370     - introduced new keyword for map files: file_format_version (integer, server version: 0)
371     - better message for apply failures due to applymode
372     - removed most all of the weather code
373     - unified logging to stderr and file
374     - too many minor changes to document