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Revision: 1.150
Committed: Wed May 7 20:47:02 2008 UTC (16 years ago) by elmex
Branch: MAIN
Changes since 1.149: +2 -0 lines
Log Message:
added some changes

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5    
6 root 1.135 syncpoints: rules, news, motd, crossfiremail
7     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8    
9 root 1.134 2.54
10 elmex 1.150 - (arch) fixed material of bones (was 'wood', is now 'bone')
11     - bugfix: the material 'wood' was undefined, it's now a burnable material
12 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
13 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
14 root 1.138 - bugfix: players couldn't starve in 2.53 :(
15 root 1.134 - (maps) fixed the death certificate system in nimbus
16 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
17 root 1.138 - bugfix: spell effects like word fo recall are removed when dieing.
18 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
19     were created outside a map.
20 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
21     (fixed by reversing the logic).
22 root 1.147 - (arch) give ball lightning a real name.
23 root 1.143 - unapply item in range slow when readying a spell.
24 root 1.148 - bugfix: account for rounding errors in weight updates.
25 root 1.139 - remove synchronous mkdir in chargen_race_done.
26     - fix per-race starting maps.
27 root 1.142 - check hiscore on suicide and quit as well.
28 root 1.138 - tell players when they are starving.
29 root 1.133 - get rid of costly object_from_name conversion for altar effects.
30     - fix map difficulty calculation for generators.
31 root 1.146 - slightly more intelligent handling of "is_animated" flag.
32 root 1.149 - support no_drop map header flag (before it was only available internally).
33 root 1.133
34 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
35 root 1.119 - bugfix: custom skill settings were not saved by the server.
36     - bugfix: remove did not actually remove items from the inventory, leaving
37 root 1.116 ghost items.
38 root 1.119 - bugfix: properly update items identified on the ground.
39 root 1.120 - bugfix: use localtime_r in the logger thread.
40 root 1.122 - bugfix: player starvation will now give the correct kill reason.
41     - bugfix: archetype reloads could crash the server.
42 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
43 elmex 1.114 player is not logged in.
44 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
45 root 1.117 server startup.
46 root 1.128 - bugfix: fix the door surround check in the random map generator.
47     - (maps) fix heaven quest difficulty progression.
48     - (maps) fix some random map styles.
49     - dropping items a shop is not interested in won't sell them anymore.
50     - rods and horns with a too low maximum charge allow now at least one discharge.
51     - implement kill & death statistics.
52     - random map preparation is no longer synchronous.
53     - rewrite find_style in perl, no longer does synchronous I/O.
54     - improve random map specials placement.
55     - make the killer a real object pointer instead of a string, improved
56     kill reason messages.
57 root 1.117 - take advantage of new aio_close and aio_chmod.
58 root 1.128 - implement archetype::get, object::deep_clone and update callers.
59 root 1.125 - change_abil is much faster.
60 root 1.126 - update the floorbox more often to work around the reverses item order
61     display in clients.
62 root 1.125 - cleaned up object copying by encapsulating it to a single place.
63 root 1.126 - add hints to the invite messages.
64 root 1.127 - rewrote key<->value pair handling.
65 root 1.128 - use an independent random number generator for the random map generator.
66 elmex 1.113
67 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
68 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
69     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
70     - completely automate the weight handling, should fix all weight
71     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
72 root 1.103 - reloading archetypes while a user was in the character creation phase
73     could crash the server.
74 root 1.106 - fix a nontrivial number of cases of code commented similar
75     to "is this really correct?", as many of those cases are now handles
76     automatically by lower level code.
77     - replace many ad-hoc checks for client visibility by object::visible_to,
78     should result in broader applicability of functions using it.
79 root 1.104 - merge items with different arch pointers refering to the same arch
80     (due to archetype reloads).
81 root 1.106 - refactored the object remove/insert functions and most related
82     functions (decrease, split, merge_ob etc.).
83 root 1.105 - make it compile better on freebsd (reported by pippijn).
84 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
85 root 1.108 - fix the longstanding "container stays open" bug.
86 root 1.107 - improved floorbox updating to be incremental and other protocol
87     optimisations.
88     - get rid of update_after_inventory_change and only do update stats
89     for weight once/tick/player at max.
90 root 1.109 - rewrite party commands, use party channel.
91 root 1.103
92 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
93 root 1.97 - properly link against libgthread as that is needed to make the slice
94     allocator thread-safe.
95 root 1.91 - support perls not compiled with 64 bit support (though this is not a
96     recommended configuration) (reported by Samuel Gondouin).
97 root 1.94 - always put godgiven items into the player inventory, never any containers.
98 root 1.102 - (arch)
99 root 1.92 - (maps, arch) the scorn go club was founded!
100 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
101 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
102     became a real spell-class.
103 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
104     - (arch) considerably strengthened spark shower and destruction.
105     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
106     finally reloadable at runtime.
107     - changed archetype loading algorithm to only require one pass and
108     use delayed resolving of references.
109 root 1.101 - examine command now uses the examine infobox.
110 root 1.102 - implement an "incremental garbage collector" for archetypes.
111 root 1.98 - enable slice allocator again.
112 root 1.96 - implement optional free memory poisoning.
113 root 1.91
114 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
115 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
116 root 1.85 skill.
117 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
118     names (also update all maps to use money instead of coins).
119 root 1.78 - add uuid accessors to perl.
120     - add coin names and archetype accessors to perl.
121 root 1.80 - fix runtime uuid file format to use "." instead of ",".
122 root 1.78 - change perl extensions to not use hardcoded coins and values.
123 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
124     and be more parsimonous of uuid usage by the exact value out on exit.
125 root 1.86 - write log messages in another thread, removing another sync point.
126     - support multi-line log messages in a nicer way.
127 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
128 root 1.81 - fix a minor memleak in the random map generator.
129     - some parts of the random map generator are not coroutine-safe,
130     so only call it "single-threaded".
131     - major cleanup of memory management in random map generator.
132 root 1.87 - slight refactoring of the random map generator, faster too.
133 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
134     bookkeeping bug.
135 root 1.87 - work around "player is on active list" problem by deactivating player
136     after loading.
137 root 1.81 - garbage collect shstr's more evenly and adaptively only when
138     there have in fact been allocations.
139 root 1.82 - fix object::insert to do as documented and insert into the env
140     if necessary.
141     - fix cf::map::unique_maps.
142     - fix nrof overflow check in can_merge_slow.
143     - fix converter code to handle >31 bit values.
144 elmex 1.83 - added support for the player_sold flag
145 root 1.84 - converters no longer accept unpaid items.
146 root 1.88 - canonicalize random map meta files for better unification.
147 root 1.77
148 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
149 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
150     when mlockall has been used.
151 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
152 root 1.72 - use separate thread for ticker timing (and more in the future).
153     this greatly increases timing accuracy and gets rid of an enourmous
154     number of gettimeofday calls.
155 root 1.82 - use a separate thread to signal aio completion, for lower latency.
156 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
157 root 1.71
158 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
159 root 1.68 - rebalanced default experience table to be more exponential
160     and much easier up to level ~40, then moderately harder.
161 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
162 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
163     - do not exit on reload/load errors but properly cleanup.
164 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
165 root 1.66
166 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
167 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
168     (this fixes the jeweler skill).
169 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
170 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
171 root 1.63 - move tombstone to real map if player died due to cave-in (even if
172     it has reset, which is better than putting it on the savebed, also as
173     proof that the palyer didn't use a savebed).
174 root 1.59
175 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
176 root 1.56 - work around perl bug in configure perl module version check.
177 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
178 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
179 root 1.52 - fix a bug in animate_weapon, causing a crash.
180 root 1.54 - no longer exit when a coroutine throws an exception.
181 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
182 root 1.53 - fix the "<player> is nuts" message.
183 root 1.58 - fix an exception at logout due to the json_coder being gone.
184 root 1.43 - upgrade to EV version 2.0 API.
185 root 1.47 - when players don't apply a savebed correctly but stand above one,
186     do not move or kill them.
187 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
188 root 1.43 - implement generic framework for server-side resource files.
189     - implement resource file update event.
190     - hook experience table update into the framework.
191     - move jeweler.yaml to resources (arch/).
192 root 1.44 - switch from Crossfire to Deliantra perl module.
193     - implement json2json arch filter.
194 root 1.45 - implement widget protocol version 2, support for ui templates.
195 root 1.54 - mapinfo is now handled fully asynchronously.
196 root 1.48 - ext/irc: also log irc messages.
197 root 1.51 - ext/schmorplog: write user stat files asynchronously.
198 root 1.43
199 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
200 elmex 1.41 - limited the number of items that can be picked up and dropped
201 root 1.42 as temporary measurement against bad performance or dropping things
202     (this lead to long freezes and triggered the watchdog).
203 elmex 1.41 - improved the performance of the drop command a bit.
204 root 1.38 - switch from Event to EV for higher performance, easier usage,
205     less bugs...
206 root 1.39 - updated to release version of the gnu affero license.
207 root 1.38
208 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
209 root 1.36 - more thoroughly rename the binaries, contact addresses.
210     - update the copyrights.
211 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
212     crashes.
213 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
214     potentially causing crashes.
215 root 1.35 - assign weapons on user load time, not login-time, avoiding
216     crashes.
217    
218 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
219 root 1.32 - fixed an important bug that caused passwords to be forgotten.
220 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
221     in some of the maps.
222 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
223     which is now trivial to do.
224 root 1.33 - removed all traces of the old (and never working) plug-in interface
225     (70kb code less on amd64).
226 root 1.34 - improve/tune scheduling priorities.
227     - fix some freezing bugs.
228     - fix a memory corruption problem in dynbuf.printf.
229     - use channels for chat and many informational commands.
230     - improved the tutorial.
231     - create missile is now fixed.
232     - race fields must now contain archetypes.
233     - jumping skill now works as advertised.
234 root 1.31
235 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
236 root 1.24 - relicense under the gnu affero license.
237 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
238 root 1.24 - implement server-side framework for generic resources.
239     - use resource framework for server-provided ambient
240     music.
241 root 1.27 - save object owners (players only atm).
242 root 1.24 - replace limited sound api with server-provided sound effects.
243     - new sc (sound control) protocol command.
244     - improve fxix protocol to include types.
245     - exactly fill tcp segments, if possible.
246     - output-rate is now an upper limit, the server will automatically
247     (and quite perfectly) adjust to the network conditions, ensuring
248     low latency even during bulk transfers (music, images, sounds etc.).
249     - implement server-side widgets (i.e. client widgets controlled
250     in the server side). this will allow future expansion without
251     having to upgrade clients.
252     - implement a (artwork) world map with realtime player position
253     tracking.
254     - new and more efficient extcmd (server still supports old extcmd
255     protocol).
256 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
257     calcluation that could be easily exploited by users.
258     - rebalanced diseases to spread more naturally/evenly.
259     - completely asynchronous map loading even for tiled maps.
260 root 1.24 - replace simple messaging protocol with channels carrying metadata
261     (similar to message types, but more directed at the user).
262     - reduce command processing latency by a whopping 120ms by
263     reordering some processing steps inside the server. this directly
264     reduces lag by 120ms.
265     - actually send spell faces to the client.
266 root 1.23 - implement player genders.
267 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
268     otherwise return to savebed and possible kill if the log-out
269     was for too long.
270     - fast socket-dead detection (kick player after 8 seconds without ack).
271     - greatly reduce the cpu time needed to draw maps _again_.
272     - archetypes are now subclasses of objects.
273     - rebalanced shop greed and approval functions to be more realistic
274     (and likely match the actual intention).
275 root 1.23 - implement "crossfire pod" format for messages, with working bold,
276     italic, gender-specific text, paragraphs etc.
277 root 1.24 - implemented hint framework, players can opt to receive hints.
278     - implemented (long) book framework, added some books from the cf wiki.
279 root 1.23 - implement generic message framework that uses xml, utf8 for the client
280     protocol and is capable of transmitting generic meta information.
281 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
282     - replace the nexus by a per-player tutorial map that teaches stuff
283     better than the newbie house.
284 root 1.18 - fix the magicmap colours.
285 root 1.19 - optimise map update even more by removing unneeded code and checks.
286     - decouple map and stats update from pl->ob and use pl->observe instead.
287     - implement observe command.
288 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
289     calls with a simple comparison.
290     - fix a latent crossfire bug that could crash the server because the
291     map refresh did not update the mapspace.
292 root 1.24 - support custom keys for regions and maps, regions are now
293     refcount-managed.
294     - allow worldmap overlays anywhere in the 000..999 range.
295     - new system to acquire time slices for background jobs, to reduce
296     jitter.
297 root 1.27 - semi-persistent object-referencing framework (currently only players
298     supported).
299 root 1.22 - dependency tracking for perl extensions.
300 root 1.24 - new slag-ex extension for cleaning cauldrons.
301     - fix invoke result processing.
302     - there are even less i/o syncpoints in the server now.
303 root 1.29 - added map-tags extension that scans all maps for object tags
304     and records them in the database (not used yet).
305 root 1.28 - metaserver 2 support.
306 root 1.22 - many more bugfixes and minor optimisations.
307 root 1.16
308 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
309 root 1.14 - optimised event invocation (non-wanted events can now be
310     skipped with 4-5 inlined instructions).
311 root 1.12 - complete rewrite of town_portal: it now creates a portal
312     to the "nearest" town only, travel is only possible
313 root 1.13 to the town and back, anybody can use it (also removes
314     one of the remaining syncpoints in the server).
315 root 1.10 - complete rewrite of the range/attack skill slot system:
316     there are now two slots, one for combat, one for ranged
317     attacks.
318     - introduce the concept of a current weapon (either a ranged
319     or a combat weapon/skill/tool) and switch between them as
320     needed.
321     - rewrite bow code so bows get more useful: apply damage,
322     attacktype and other stats to the arrows and treat
323     bows as weapons. also rebalance the missile weapons skill
324     so its damage increases with level.
325     - rewrite the complete player speed logic: weapon_speed now
326     works as documented and there are no unnatural speed boosts.
327 root 1.6 - implement a utility - cfutil - that simplifies arch and map
328     installation, replacing the old collect scripts and
329 root 1.9 simplying deployment by scaling and cutting faces as required.
330     - simplify the map protocol extensively by taking advantage
331     of missing bigfaces, speeding up map generation immensely.
332 root 1.6 - implement inherit keyword allowing archetypes to inherit from
333     other archetypes.
334     - rationalise archetype, region and treasurelist file format
335     into a single file format and make them reloadable asynchronously.
336 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
337     reloadable at runtime.
338 root 1.6 - implement 64x64 faceset support.
339     - implement fxixsx protocol that saves
340     a lot of bandwidth over the old image/face/smooth packets
341 root 1.11 and allows images > packetsize, incremental and background
342     transfers.
343 root 1.6 - implement a bandwidth-saving smoothing protocol that works
344     on a face basis as opposed to a mapspace basis.
345 root 1.7 - the server can now rate-limit image uploads to not exceed
346     a certain (client-configurable) speed while guarenteeing full
347     freedom of movement.
348 root 1.8 - implement new ex command to request item descriptions.
349     - implement new msg command for in-game messages with meta
350     information (using xml).
351 root 1.9 - enforce utf-8 for all text messages.
352 root 1.13 - added micropather (not used yet).
353 root 1.6 - many, many bugfixes.
354 root 1.1
355 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
356 root 1.1 - make coroapi accessible to cf+.
357     - moved map handling logic completely to perl
358     - per player maps are now marked in the map
359 root 1.2 - maps are saved completely differently now,
360     and much more often.
361 root 1.17 - rewrote map header parser and writer, to be much faster.
362 pippijn 1.4 - maps and players are now (in the average case) loaded
363 root 1.2 and saved completely asynchronously, I/O contention will no
364     longer freeze the server.
365 pippijn 1.4 - players and maps can be loaded anytime, without the player
366 root 1.2 being logged in.
367 root 1.1 - automatically generate method interfaces for perl from headers
368     - unbundled freezethaw
369     - mostly rewrote common/map.C
370     - completely rewrite server/swap.C
371     - introduced "runtime", the CCT clock (corrected crossfire time) :)
372     - introduced new keyword for map files: file_format_version (integer, server version: 0)
373     - better message for apply failures due to applymode
374     - removed most all of the weather code
375     - unified logging to stderr and file
376     - too many minor changes to document