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Revision: 1.153
Committed: Thu May 8 11:39:23 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.152: +3 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5    
6 root 1.135 syncpoints: rules, news, motd, crossfiremail
7     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8    
9 root 1.153 TODO: you have to unapply the jumping first before you cna raedy spell...
10 root 1.134 2.54
11 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
12 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
13 root 1.152 - bugfix: the jumping skill now gives experience for jumping
14     and for attacking monsters. it also takes about one second to do a jump.
15 root 1.138 - bugfix: players couldn't starve in 2.53 :(
16 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
17 root 1.152 - bugfix: spell effects like word of recall are removed on death.
18 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
19     were created outside a map.
20 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
21     (fixed by reversing the logic).
22 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
23 root 1.153 - bugfix: the random map generator no longer leaks key objects.
24 root 1.152 - (maps) fixed the death certificate system in nimbus.
25     - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
26     - (arch) the material 'wood' was undefined, it's now a burnable material.
27 root 1.147 - (arch) give ball lightning a real name.
28 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
29 root 1.143 - unapply item in range slow when readying a spell.
30 root 1.148 - bugfix: account for rounding errors in weight updates.
31 root 1.139 - remove synchronous mkdir in chargen_race_done.
32     - fix per-race starting maps.
33 root 1.142 - check hiscore on suicide and quit as well.
34 root 1.138 - tell players when they are starving.
35 root 1.133 - get rid of costly object_from_name conversion for altar effects.
36     - fix map difficulty calculation for generators.
37 root 1.146 - slightly more intelligent handling of "is_animated" flag.
38 root 1.149 - support no_drop map header flag (before it was only available internally).
39 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
40 root 1.133
41 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
42 root 1.119 - bugfix: custom skill settings were not saved by the server.
43     - bugfix: remove did not actually remove items from the inventory, leaving
44 root 1.116 ghost items.
45 root 1.119 - bugfix: properly update items identified on the ground.
46 root 1.120 - bugfix: use localtime_r in the logger thread.
47 root 1.122 - bugfix: player starvation will now give the correct kill reason.
48     - bugfix: archetype reloads could crash the server.
49 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
50 elmex 1.114 player is not logged in.
51 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
52 root 1.117 server startup.
53 root 1.128 - bugfix: fix the door surround check in the random map generator.
54     - (maps) fix heaven quest difficulty progression.
55     - (maps) fix some random map styles.
56     - dropping items a shop is not interested in won't sell them anymore.
57     - rods and horns with a too low maximum charge allow now at least one discharge.
58     - implement kill & death statistics.
59     - random map preparation is no longer synchronous.
60     - rewrite find_style in perl, no longer does synchronous I/O.
61     - improve random map specials placement.
62     - make the killer a real object pointer instead of a string, improved
63     kill reason messages.
64 root 1.117 - take advantage of new aio_close and aio_chmod.
65 root 1.128 - implement archetype::get, object::deep_clone and update callers.
66 root 1.125 - change_abil is much faster.
67 root 1.126 - update the floorbox more often to work around the reverses item order
68     display in clients.
69 root 1.125 - cleaned up object copying by encapsulating it to a single place.
70 root 1.126 - add hints to the invite messages.
71 root 1.127 - rewrote key<->value pair handling.
72 root 1.128 - use an independent random number generator for the random map generator.
73 elmex 1.113
74 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
75 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
76     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
77     - completely automate the weight handling, should fix all weight
78     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
79 root 1.103 - reloading archetypes while a user was in the character creation phase
80     could crash the server.
81 root 1.106 - fix a nontrivial number of cases of code commented similar
82     to "is this really correct?", as many of those cases are now handles
83     automatically by lower level code.
84     - replace many ad-hoc checks for client visibility by object::visible_to,
85     should result in broader applicability of functions using it.
86 root 1.104 - merge items with different arch pointers refering to the same arch
87     (due to archetype reloads).
88 root 1.106 - refactored the object remove/insert functions and most related
89     functions (decrease, split, merge_ob etc.).
90 root 1.105 - make it compile better on freebsd (reported by pippijn).
91 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
92 root 1.108 - fix the longstanding "container stays open" bug.
93 root 1.107 - improved floorbox updating to be incremental and other protocol
94     optimisations.
95     - get rid of update_after_inventory_change and only do update stats
96     for weight once/tick/player at max.
97 root 1.109 - rewrite party commands, use party channel.
98 root 1.103
99 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
100 root 1.97 - properly link against libgthread as that is needed to make the slice
101     allocator thread-safe.
102 root 1.91 - support perls not compiled with 64 bit support (though this is not a
103     recommended configuration) (reported by Samuel Gondouin).
104 root 1.94 - always put godgiven items into the player inventory, never any containers.
105 root 1.102 - (arch)
106 root 1.92 - (maps, arch) the scorn go club was founded!
107 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
108 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
109     became a real spell-class.
110 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
111     - (arch) considerably strengthened spark shower and destruction.
112     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
113     finally reloadable at runtime.
114     - changed archetype loading algorithm to only require one pass and
115     use delayed resolving of references.
116 root 1.101 - examine command now uses the examine infobox.
117 root 1.102 - implement an "incremental garbage collector" for archetypes.
118 root 1.98 - enable slice allocator again.
119 root 1.96 - implement optional free memory poisoning.
120 root 1.91
121 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
122 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
123 root 1.85 skill.
124 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
125     names (also update all maps to use money instead of coins).
126 root 1.78 - add uuid accessors to perl.
127     - add coin names and archetype accessors to perl.
128 root 1.80 - fix runtime uuid file format to use "." instead of ",".
129 root 1.78 - change perl extensions to not use hardcoded coins and values.
130 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
131     and be more parsimonous of uuid usage by the exact value out on exit.
132 root 1.86 - write log messages in another thread, removing another sync point.
133     - support multi-line log messages in a nicer way.
134 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
135 root 1.81 - fix a minor memleak in the random map generator.
136     - some parts of the random map generator are not coroutine-safe,
137     so only call it "single-threaded".
138     - major cleanup of memory management in random map generator.
139 root 1.87 - slight refactoring of the random map generator, faster too.
140 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
141     bookkeeping bug.
142 root 1.87 - work around "player is on active list" problem by deactivating player
143     after loading.
144 root 1.81 - garbage collect shstr's more evenly and adaptively only when
145     there have in fact been allocations.
146 root 1.82 - fix object::insert to do as documented and insert into the env
147     if necessary.
148     - fix cf::map::unique_maps.
149     - fix nrof overflow check in can_merge_slow.
150     - fix converter code to handle >31 bit values.
151 elmex 1.83 - added support for the player_sold flag
152 root 1.84 - converters no longer accept unpaid items.
153 root 1.88 - canonicalize random map meta files for better unification.
154 root 1.77
155 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
156 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
157     when mlockall has been used.
158 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
159 root 1.72 - use separate thread for ticker timing (and more in the future).
160     this greatly increases timing accuracy and gets rid of an enourmous
161     number of gettimeofday calls.
162 root 1.82 - use a separate thread to signal aio completion, for lower latency.
163 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
164 root 1.71
165 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
166 root 1.68 - rebalanced default experience table to be more exponential
167     and much easier up to level ~40, then moderately harder.
168 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
169 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
170     - do not exit on reload/load errors but properly cleanup.
171 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
172 root 1.66
173 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
174 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
175     (this fixes the jeweler skill).
176 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
177 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
178 root 1.63 - move tombstone to real map if player died due to cave-in (even if
179     it has reset, which is better than putting it on the savebed, also as
180     proof that the palyer didn't use a savebed).
181 root 1.59
182 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
183 root 1.56 - work around perl bug in configure perl module version check.
184 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
185 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
186 root 1.52 - fix a bug in animate_weapon, causing a crash.
187 root 1.54 - no longer exit when a coroutine throws an exception.
188 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
189 root 1.53 - fix the "<player> is nuts" message.
190 root 1.58 - fix an exception at logout due to the json_coder being gone.
191 root 1.43 - upgrade to EV version 2.0 API.
192 root 1.47 - when players don't apply a savebed correctly but stand above one,
193     do not move or kill them.
194 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
195 root 1.43 - implement generic framework for server-side resource files.
196     - implement resource file update event.
197     - hook experience table update into the framework.
198     - move jeweler.yaml to resources (arch/).
199 root 1.44 - switch from Crossfire to Deliantra perl module.
200     - implement json2json arch filter.
201 root 1.45 - implement widget protocol version 2, support for ui templates.
202 root 1.54 - mapinfo is now handled fully asynchronously.
203 root 1.48 - ext/irc: also log irc messages.
204 root 1.51 - ext/schmorplog: write user stat files asynchronously.
205 root 1.43
206 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
207 elmex 1.41 - limited the number of items that can be picked up and dropped
208 root 1.42 as temporary measurement against bad performance or dropping things
209     (this lead to long freezes and triggered the watchdog).
210 elmex 1.41 - improved the performance of the drop command a bit.
211 root 1.38 - switch from Event to EV for higher performance, easier usage,
212     less bugs...
213 root 1.39 - updated to release version of the gnu affero license.
214 root 1.38
215 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
216 root 1.36 - more thoroughly rename the binaries, contact addresses.
217     - update the copyrights.
218 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
219     crashes.
220 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
221     potentially causing crashes.
222 root 1.35 - assign weapons on user load time, not login-time, avoiding
223     crashes.
224    
225 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
226 root 1.32 - fixed an important bug that caused passwords to be forgotten.
227 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
228     in some of the maps.
229 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
230     which is now trivial to do.
231 root 1.33 - removed all traces of the old (and never working) plug-in interface
232     (70kb code less on amd64).
233 root 1.34 - improve/tune scheduling priorities.
234     - fix some freezing bugs.
235     - fix a memory corruption problem in dynbuf.printf.
236     - use channels for chat and many informational commands.
237     - improved the tutorial.
238     - create missile is now fixed.
239     - race fields must now contain archetypes.
240     - jumping skill now works as advertised.
241 root 1.31
242 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
243 root 1.24 - relicense under the gnu affero license.
244 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
245 root 1.24 - implement server-side framework for generic resources.
246     - use resource framework for server-provided ambient
247     music.
248 root 1.27 - save object owners (players only atm).
249 root 1.24 - replace limited sound api with server-provided sound effects.
250     - new sc (sound control) protocol command.
251     - improve fxix protocol to include types.
252     - exactly fill tcp segments, if possible.
253     - output-rate is now an upper limit, the server will automatically
254     (and quite perfectly) adjust to the network conditions, ensuring
255     low latency even during bulk transfers (music, images, sounds etc.).
256     - implement server-side widgets (i.e. client widgets controlled
257     in the server side). this will allow future expansion without
258     having to upgrade clients.
259     - implement a (artwork) world map with realtime player position
260     tracking.
261     - new and more efficient extcmd (server still supports old extcmd
262     protocol).
263 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
264     calcluation that could be easily exploited by users.
265     - rebalanced diseases to spread more naturally/evenly.
266     - completely asynchronous map loading even for tiled maps.
267 root 1.24 - replace simple messaging protocol with channels carrying metadata
268     (similar to message types, but more directed at the user).
269     - reduce command processing latency by a whopping 120ms by
270     reordering some processing steps inside the server. this directly
271     reduces lag by 120ms.
272     - actually send spell faces to the client.
273 root 1.23 - implement player genders.
274 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
275     otherwise return to savebed and possible kill if the log-out
276     was for too long.
277     - fast socket-dead detection (kick player after 8 seconds without ack).
278     - greatly reduce the cpu time needed to draw maps _again_.
279     - archetypes are now subclasses of objects.
280     - rebalanced shop greed and approval functions to be more realistic
281     (and likely match the actual intention).
282 root 1.23 - implement "crossfire pod" format for messages, with working bold,
283     italic, gender-specific text, paragraphs etc.
284 root 1.24 - implemented hint framework, players can opt to receive hints.
285     - implemented (long) book framework, added some books from the cf wiki.
286 root 1.23 - implement generic message framework that uses xml, utf8 for the client
287     protocol and is capable of transmitting generic meta information.
288 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
289     - replace the nexus by a per-player tutorial map that teaches stuff
290     better than the newbie house.
291 root 1.18 - fix the magicmap colours.
292 root 1.19 - optimise map update even more by removing unneeded code and checks.
293     - decouple map and stats update from pl->ob and use pl->observe instead.
294     - implement observe command.
295 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
296     calls with a simple comparison.
297     - fix a latent crossfire bug that could crash the server because the
298     map refresh did not update the mapspace.
299 root 1.24 - support custom keys for regions and maps, regions are now
300     refcount-managed.
301     - allow worldmap overlays anywhere in the 000..999 range.
302     - new system to acquire time slices for background jobs, to reduce
303     jitter.
304 root 1.27 - semi-persistent object-referencing framework (currently only players
305     supported).
306 root 1.22 - dependency tracking for perl extensions.
307 root 1.24 - new slag-ex extension for cleaning cauldrons.
308     - fix invoke result processing.
309     - there are even less i/o syncpoints in the server now.
310 root 1.29 - added map-tags extension that scans all maps for object tags
311     and records them in the database (not used yet).
312 root 1.28 - metaserver 2 support.
313 root 1.22 - many more bugfixes and minor optimisations.
314 root 1.16
315 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
316 root 1.14 - optimised event invocation (non-wanted events can now be
317     skipped with 4-5 inlined instructions).
318 root 1.12 - complete rewrite of town_portal: it now creates a portal
319     to the "nearest" town only, travel is only possible
320 root 1.13 to the town and back, anybody can use it (also removes
321     one of the remaining syncpoints in the server).
322 root 1.10 - complete rewrite of the range/attack skill slot system:
323     there are now two slots, one for combat, one for ranged
324     attacks.
325     - introduce the concept of a current weapon (either a ranged
326     or a combat weapon/skill/tool) and switch between them as
327     needed.
328     - rewrite bow code so bows get more useful: apply damage,
329     attacktype and other stats to the arrows and treat
330     bows as weapons. also rebalance the missile weapons skill
331     so its damage increases with level.
332     - rewrite the complete player speed logic: weapon_speed now
333     works as documented and there are no unnatural speed boosts.
334 root 1.6 - implement a utility - cfutil - that simplifies arch and map
335     installation, replacing the old collect scripts and
336 root 1.9 simplying deployment by scaling and cutting faces as required.
337     - simplify the map protocol extensively by taking advantage
338     of missing bigfaces, speeding up map generation immensely.
339 root 1.6 - implement inherit keyword allowing archetypes to inherit from
340     other archetypes.
341     - rationalise archetype, region and treasurelist file format
342     into a single file format and make them reloadable asynchronously.
343 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
344     reloadable at runtime.
345 root 1.6 - implement 64x64 faceset support.
346     - implement fxixsx protocol that saves
347     a lot of bandwidth over the old image/face/smooth packets
348 root 1.11 and allows images > packetsize, incremental and background
349     transfers.
350 root 1.6 - implement a bandwidth-saving smoothing protocol that works
351     on a face basis as opposed to a mapspace basis.
352 root 1.7 - the server can now rate-limit image uploads to not exceed
353     a certain (client-configurable) speed while guarenteeing full
354     freedom of movement.
355 root 1.8 - implement new ex command to request item descriptions.
356     - implement new msg command for in-game messages with meta
357     information (using xml).
358 root 1.9 - enforce utf-8 for all text messages.
359 root 1.13 - added micropather (not used yet).
360 root 1.6 - many, many bugfixes.
361 root 1.1
362 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
363 root 1.1 - make coroapi accessible to cf+.
364     - moved map handling logic completely to perl
365     - per player maps are now marked in the map
366 root 1.2 - maps are saved completely differently now,
367     and much more often.
368 root 1.17 - rewrote map header parser and writer, to be much faster.
369 pippijn 1.4 - maps and players are now (in the average case) loaded
370 root 1.2 and saved completely asynchronously, I/O contention will no
371     longer freeze the server.
372 pippijn 1.4 - players and maps can be loaded anytime, without the player
373 root 1.2 being logged in.
374 root 1.1 - automatically generate method interfaces for perl from headers
375     - unbundled freezethaw
376     - mostly rewrote common/map.C
377     - completely rewrite server/swap.C
378     - introduced "runtime", the CCT clock (corrected crossfire time) :)
379     - introduced new keyword for map files: file_format_version (integer, server version: 0)
380     - better message for apply failures due to applymode
381     - removed most all of the weather code
382     - unified logging to stderr and file
383     - too many minor changes to document