ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.154
Committed: Thu May 8 13:47:18 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.153: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.131 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5    
6 root 1.135 syncpoints: rules, news, motd, crossfiremail
7     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8    
9 root 1.153 TODO: you have to unapply the jumping first before you cna raedy spell...
10 root 1.134 2.54
11 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
12 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
13 root 1.152 - bugfix: the jumping skill now gives experience for jumping
14     and for attacking monsters. it also takes about one second to do a jump.
15 root 1.138 - bugfix: players couldn't starve in 2.53 :(
16 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
17 root 1.152 - bugfix: spell effects like word of recall are removed on death.
18 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
19     were created outside a map.
20 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
21     (fixed by reversing the logic).
22 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
23 root 1.153 - bugfix: the random map generator no longer leaks key objects.
24 root 1.154 - bugfix: support random maps >127x127.
25 root 1.152 - (maps) fixed the death certificate system in nimbus.
26     - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
27     - (arch) the material 'wood' was undefined, it's now a burnable material.
28 root 1.147 - (arch) give ball lightning a real name.
29 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
30 root 1.143 - unapply item in range slow when readying a spell.
31 root 1.148 - bugfix: account for rounding errors in weight updates.
32 root 1.139 - remove synchronous mkdir in chargen_race_done.
33     - fix per-race starting maps.
34 root 1.142 - check hiscore on suicide and quit as well.
35 root 1.138 - tell players when they are starving.
36 root 1.133 - get rid of costly object_from_name conversion for altar effects.
37     - fix map difficulty calculation for generators.
38 root 1.146 - slightly more intelligent handling of "is_animated" flag.
39 root 1.149 - support no_drop map header flag (before it was only available internally).
40 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
41 root 1.133
42 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
43 root 1.119 - bugfix: custom skill settings were not saved by the server.
44     - bugfix: remove did not actually remove items from the inventory, leaving
45 root 1.116 ghost items.
46 root 1.119 - bugfix: properly update items identified on the ground.
47 root 1.120 - bugfix: use localtime_r in the logger thread.
48 root 1.122 - bugfix: player starvation will now give the correct kill reason.
49     - bugfix: archetype reloads could crash the server.
50 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
51 elmex 1.114 player is not logged in.
52 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
53 root 1.117 server startup.
54 root 1.128 - bugfix: fix the door surround check in the random map generator.
55     - (maps) fix heaven quest difficulty progression.
56     - (maps) fix some random map styles.
57     - dropping items a shop is not interested in won't sell them anymore.
58     - rods and horns with a too low maximum charge allow now at least one discharge.
59     - implement kill & death statistics.
60     - random map preparation is no longer synchronous.
61     - rewrite find_style in perl, no longer does synchronous I/O.
62     - improve random map specials placement.
63     - make the killer a real object pointer instead of a string, improved
64     kill reason messages.
65 root 1.117 - take advantage of new aio_close and aio_chmod.
66 root 1.128 - implement archetype::get, object::deep_clone and update callers.
67 root 1.125 - change_abil is much faster.
68 root 1.126 - update the floorbox more often to work around the reverses item order
69     display in clients.
70 root 1.125 - cleaned up object copying by encapsulating it to a single place.
71 root 1.126 - add hints to the invite messages.
72 root 1.127 - rewrote key<->value pair handling.
73 root 1.128 - use an independent random number generator for the random map generator.
74 elmex 1.113
75 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
76 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
77     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
78     - completely automate the weight handling, should fix all weight
79     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
80 root 1.103 - reloading archetypes while a user was in the character creation phase
81     could crash the server.
82 root 1.106 - fix a nontrivial number of cases of code commented similar
83     to "is this really correct?", as many of those cases are now handles
84     automatically by lower level code.
85     - replace many ad-hoc checks for client visibility by object::visible_to,
86     should result in broader applicability of functions using it.
87 root 1.104 - merge items with different arch pointers refering to the same arch
88     (due to archetype reloads).
89 root 1.106 - refactored the object remove/insert functions and most related
90     functions (decrease, split, merge_ob etc.).
91 root 1.105 - make it compile better on freebsd (reported by pippijn).
92 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
93 root 1.108 - fix the longstanding "container stays open" bug.
94 root 1.107 - improved floorbox updating to be incremental and other protocol
95     optimisations.
96     - get rid of update_after_inventory_change and only do update stats
97     for weight once/tick/player at max.
98 root 1.109 - rewrite party commands, use party channel.
99 root 1.103
100 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
101 root 1.97 - properly link against libgthread as that is needed to make the slice
102     allocator thread-safe.
103 root 1.91 - support perls not compiled with 64 bit support (though this is not a
104     recommended configuration) (reported by Samuel Gondouin).
105 root 1.94 - always put godgiven items into the player inventory, never any containers.
106 root 1.102 - (arch)
107 root 1.92 - (maps, arch) the scorn go club was founded!
108 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
109 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
110     became a real spell-class.
111 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
112     - (arch) considerably strengthened spark shower and destruction.
113     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
114     finally reloadable at runtime.
115     - changed archetype loading algorithm to only require one pass and
116     use delayed resolving of references.
117 root 1.101 - examine command now uses the examine infobox.
118 root 1.102 - implement an "incremental garbage collector" for archetypes.
119 root 1.98 - enable slice allocator again.
120 root 1.96 - implement optional free memory poisoning.
121 root 1.91
122 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
123 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
124 root 1.85 skill.
125 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
126     names (also update all maps to use money instead of coins).
127 root 1.78 - add uuid accessors to perl.
128     - add coin names and archetype accessors to perl.
129 root 1.80 - fix runtime uuid file format to use "." instead of ",".
130 root 1.78 - change perl extensions to not use hardcoded coins and values.
131 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
132     and be more parsimonous of uuid usage by the exact value out on exit.
133 root 1.86 - write log messages in another thread, removing another sync point.
134     - support multi-line log messages in a nicer way.
135 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
136 root 1.81 - fix a minor memleak in the random map generator.
137     - some parts of the random map generator are not coroutine-safe,
138     so only call it "single-threaded".
139     - major cleanup of memory management in random map generator.
140 root 1.87 - slight refactoring of the random map generator, faster too.
141 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
142     bookkeeping bug.
143 root 1.87 - work around "player is on active list" problem by deactivating player
144     after loading.
145 root 1.81 - garbage collect shstr's more evenly and adaptively only when
146     there have in fact been allocations.
147 root 1.82 - fix object::insert to do as documented and insert into the env
148     if necessary.
149     - fix cf::map::unique_maps.
150     - fix nrof overflow check in can_merge_slow.
151     - fix converter code to handle >31 bit values.
152 elmex 1.83 - added support for the player_sold flag
153 root 1.84 - converters no longer accept unpaid items.
154 root 1.88 - canonicalize random map meta files for better unification.
155 root 1.77
156 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
157 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
158     when mlockall has been used.
159 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
160 root 1.72 - use separate thread for ticker timing (and more in the future).
161     this greatly increases timing accuracy and gets rid of an enourmous
162     number of gettimeofday calls.
163 root 1.82 - use a separate thread to signal aio completion, for lower latency.
164 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
165 root 1.71
166 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
167 root 1.68 - rebalanced default experience table to be more exponential
168     and much easier up to level ~40, then moderately harder.
169 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
170 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
171     - do not exit on reload/load errors but properly cleanup.
172 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
173 root 1.66
174 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
175 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
176     (this fixes the jeweler skill).
177 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
178 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
179 root 1.63 - move tombstone to real map if player died due to cave-in (even if
180     it has reset, which is better than putting it on the savebed, also as
181     proof that the palyer didn't use a savebed).
182 root 1.59
183 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
184 root 1.56 - work around perl bug in configure perl module version check.
185 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
186 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
187 root 1.52 - fix a bug in animate_weapon, causing a crash.
188 root 1.54 - no longer exit when a coroutine throws an exception.
189 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
190 root 1.53 - fix the "<player> is nuts" message.
191 root 1.58 - fix an exception at logout due to the json_coder being gone.
192 root 1.43 - upgrade to EV version 2.0 API.
193 root 1.47 - when players don't apply a savebed correctly but stand above one,
194     do not move or kill them.
195 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
196 root 1.43 - implement generic framework for server-side resource files.
197     - implement resource file update event.
198     - hook experience table update into the framework.
199     - move jeweler.yaml to resources (arch/).
200 root 1.44 - switch from Crossfire to Deliantra perl module.
201     - implement json2json arch filter.
202 root 1.45 - implement widget protocol version 2, support for ui templates.
203 root 1.54 - mapinfo is now handled fully asynchronously.
204 root 1.48 - ext/irc: also log irc messages.
205 root 1.51 - ext/schmorplog: write user stat files asynchronously.
206 root 1.43
207 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
208 elmex 1.41 - limited the number of items that can be picked up and dropped
209 root 1.42 as temporary measurement against bad performance or dropping things
210     (this lead to long freezes and triggered the watchdog).
211 elmex 1.41 - improved the performance of the drop command a bit.
212 root 1.38 - switch from Event to EV for higher performance, easier usage,
213     less bugs...
214 root 1.39 - updated to release version of the gnu affero license.
215 root 1.38
216 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
217 root 1.36 - more thoroughly rename the binaries, contact addresses.
218     - update the copyrights.
219 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
220     crashes.
221 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
222     potentially causing crashes.
223 root 1.35 - assign weapons on user load time, not login-time, avoiding
224     crashes.
225    
226 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
227 root 1.32 - fixed an important bug that caused passwords to be forgotten.
228 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
229     in some of the maps.
230 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
231     which is now trivial to do.
232 root 1.33 - removed all traces of the old (and never working) plug-in interface
233     (70kb code less on amd64).
234 root 1.34 - improve/tune scheduling priorities.
235     - fix some freezing bugs.
236     - fix a memory corruption problem in dynbuf.printf.
237     - use channels for chat and many informational commands.
238     - improved the tutorial.
239     - create missile is now fixed.
240     - race fields must now contain archetypes.
241     - jumping skill now works as advertised.
242 root 1.31
243 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
244 root 1.24 - relicense under the gnu affero license.
245 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
246 root 1.24 - implement server-side framework for generic resources.
247     - use resource framework for server-provided ambient
248     music.
249 root 1.27 - save object owners (players only atm).
250 root 1.24 - replace limited sound api with server-provided sound effects.
251     - new sc (sound control) protocol command.
252     - improve fxix protocol to include types.
253     - exactly fill tcp segments, if possible.
254     - output-rate is now an upper limit, the server will automatically
255     (and quite perfectly) adjust to the network conditions, ensuring
256     low latency even during bulk transfers (music, images, sounds etc.).
257     - implement server-side widgets (i.e. client widgets controlled
258     in the server side). this will allow future expansion without
259     having to upgrade clients.
260     - implement a (artwork) world map with realtime player position
261     tracking.
262     - new and more efficient extcmd (server still supports old extcmd
263     protocol).
264 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
265     calcluation that could be easily exploited by users.
266     - rebalanced diseases to spread more naturally/evenly.
267     - completely asynchronous map loading even for tiled maps.
268 root 1.24 - replace simple messaging protocol with channels carrying metadata
269     (similar to message types, but more directed at the user).
270     - reduce command processing latency by a whopping 120ms by
271     reordering some processing steps inside the server. this directly
272     reduces lag by 120ms.
273     - actually send spell faces to the client.
274 root 1.23 - implement player genders.
275 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
276     otherwise return to savebed and possible kill if the log-out
277     was for too long.
278     - fast socket-dead detection (kick player after 8 seconds without ack).
279     - greatly reduce the cpu time needed to draw maps _again_.
280     - archetypes are now subclasses of objects.
281     - rebalanced shop greed and approval functions to be more realistic
282     (and likely match the actual intention).
283 root 1.23 - implement "crossfire pod" format for messages, with working bold,
284     italic, gender-specific text, paragraphs etc.
285 root 1.24 - implemented hint framework, players can opt to receive hints.
286     - implemented (long) book framework, added some books from the cf wiki.
287 root 1.23 - implement generic message framework that uses xml, utf8 for the client
288     protocol and is capable of transmitting generic meta information.
289 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
290     - replace the nexus by a per-player tutorial map that teaches stuff
291     better than the newbie house.
292 root 1.18 - fix the magicmap colours.
293 root 1.19 - optimise map update even more by removing unneeded code and checks.
294     - decouple map and stats update from pl->ob and use pl->observe instead.
295     - implement observe command.
296 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
297     calls with a simple comparison.
298     - fix a latent crossfire bug that could crash the server because the
299     map refresh did not update the mapspace.
300 root 1.24 - support custom keys for regions and maps, regions are now
301     refcount-managed.
302     - allow worldmap overlays anywhere in the 000..999 range.
303     - new system to acquire time slices for background jobs, to reduce
304     jitter.
305 root 1.27 - semi-persistent object-referencing framework (currently only players
306     supported).
307 root 1.22 - dependency tracking for perl extensions.
308 root 1.24 - new slag-ex extension for cleaning cauldrons.
309     - fix invoke result processing.
310     - there are even less i/o syncpoints in the server now.
311 root 1.29 - added map-tags extension that scans all maps for object tags
312     and records them in the database (not used yet).
313 root 1.28 - metaserver 2 support.
314 root 1.22 - many more bugfixes and minor optimisations.
315 root 1.16
316 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
317 root 1.14 - optimised event invocation (non-wanted events can now be
318     skipped with 4-5 inlined instructions).
319 root 1.12 - complete rewrite of town_portal: it now creates a portal
320     to the "nearest" town only, travel is only possible
321 root 1.13 to the town and back, anybody can use it (also removes
322     one of the remaining syncpoints in the server).
323 root 1.10 - complete rewrite of the range/attack skill slot system:
324     there are now two slots, one for combat, one for ranged
325     attacks.
326     - introduce the concept of a current weapon (either a ranged
327     or a combat weapon/skill/tool) and switch between them as
328     needed.
329     - rewrite bow code so bows get more useful: apply damage,
330     attacktype and other stats to the arrows and treat
331     bows as weapons. also rebalance the missile weapons skill
332     so its damage increases with level.
333     - rewrite the complete player speed logic: weapon_speed now
334     works as documented and there are no unnatural speed boosts.
335 root 1.6 - implement a utility - cfutil - that simplifies arch and map
336     installation, replacing the old collect scripts and
337 root 1.9 simplying deployment by scaling and cutting faces as required.
338     - simplify the map protocol extensively by taking advantage
339     of missing bigfaces, speeding up map generation immensely.
340 root 1.6 - implement inherit keyword allowing archetypes to inherit from
341     other archetypes.
342     - rationalise archetype, region and treasurelist file format
343     into a single file format and make them reloadable asynchronously.
344 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
345     reloadable at runtime.
346 root 1.6 - implement 64x64 faceset support.
347     - implement fxixsx protocol that saves
348     a lot of bandwidth over the old image/face/smooth packets
349 root 1.11 and allows images > packetsize, incremental and background
350     transfers.
351 root 1.6 - implement a bandwidth-saving smoothing protocol that works
352     on a face basis as opposed to a mapspace basis.
353 root 1.7 - the server can now rate-limit image uploads to not exceed
354     a certain (client-configurable) speed while guarenteeing full
355     freedom of movement.
356 root 1.8 - implement new ex command to request item descriptions.
357     - implement new msg command for in-game messages with meta
358     information (using xml).
359 root 1.9 - enforce utf-8 for all text messages.
360 root 1.13 - added micropather (not used yet).
361 root 1.6 - many, many bugfixes.
362 root 1.1
363 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
364 root 1.1 - make coroapi accessible to cf+.
365     - moved map handling logic completely to perl
366     - per player maps are now marked in the map
367 root 1.2 - maps are saved completely differently now,
368     and much more often.
369 root 1.17 - rewrote map header parser and writer, to be much faster.
370 pippijn 1.4 - maps and players are now (in the average case) loaded
371 root 1.2 and saved completely asynchronously, I/O contention will no
372     longer freeze the server.
373 pippijn 1.4 - players and maps can be loaded anytime, without the player
374 root 1.2 being logged in.
375 root 1.1 - automatically generate method interfaces for perl from headers
376     - unbundled freezethaw
377     - mostly rewrote common/map.C
378     - completely rewrite server/swap.C
379     - introduced "runtime", the CCT clock (corrected crossfire time) :)
380     - introduced new keyword for map files: file_format_version (integer, server version: 0)
381     - better message for apply failures due to applymode
382     - removed most all of the weather code
383     - unified logging to stderr and file
384     - too many minor changes to document