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Revision: 1.155
Committed: Thu May 8 20:03:50 2008 UTC (16 years ago) by root
Branch: MAIN
CVS Tags: rel-2_54
Changes since 1.154: +2 -8 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
4 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
5 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
6 root 1.152 - bugfix: the jumping skill now gives experience for jumping
7     and for attacking monsters. it also takes about one second to do a jump.
8 root 1.138 - bugfix: players couldn't starve in 2.53 :(
9 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
10 root 1.152 - bugfix: spell effects like word of recall are removed on death.
11 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
12     were created outside a map.
13 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
14     (fixed by reversing the logic).
15 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
16 root 1.153 - bugfix: the random map generator no longer leaks key objects.
17 root 1.154 - bugfix: support random maps >127x127.
18 root 1.152 - (maps) fixed the death certificate system in nimbus.
19     - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
20     - (arch) the material 'wood' was undefined, it's now a burnable material.
21 root 1.147 - (arch) give ball lightning a real name.
22 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
23 root 1.155 - support cfpod in ex replies (client item tooltips).
24 root 1.143 - unapply item in range slow when readying a spell.
25 root 1.148 - bugfix: account for rounding errors in weight updates.
26 root 1.139 - remove synchronous mkdir in chargen_race_done.
27     - fix per-race starting maps.
28 root 1.142 - check hiscore on suicide and quit as well.
29 root 1.138 - tell players when they are starving.
30 root 1.133 - get rid of costly object_from_name conversion for altar effects.
31     - fix map difficulty calculation for generators.
32 root 1.146 - slightly more intelligent handling of "is_animated" flag.
33 root 1.149 - support no_drop map header flag (before it was only available internally).
34 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
35 root 1.133
36 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
37 root 1.119 - bugfix: custom skill settings were not saved by the server.
38     - bugfix: remove did not actually remove items from the inventory, leaving
39 root 1.116 ghost items.
40 root 1.119 - bugfix: properly update items identified on the ground.
41 root 1.120 - bugfix: use localtime_r in the logger thread.
42 root 1.122 - bugfix: player starvation will now give the correct kill reason.
43     - bugfix: archetype reloads could crash the server.
44 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
45 elmex 1.114 player is not logged in.
46 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
47 root 1.117 server startup.
48 root 1.128 - bugfix: fix the door surround check in the random map generator.
49     - (maps) fix heaven quest difficulty progression.
50     - (maps) fix some random map styles.
51     - dropping items a shop is not interested in won't sell them anymore.
52     - rods and horns with a too low maximum charge allow now at least one discharge.
53     - implement kill & death statistics.
54     - random map preparation is no longer synchronous.
55     - rewrite find_style in perl, no longer does synchronous I/O.
56     - improve random map specials placement.
57     - make the killer a real object pointer instead of a string, improved
58     kill reason messages.
59 root 1.117 - take advantage of new aio_close and aio_chmod.
60 root 1.128 - implement archetype::get, object::deep_clone and update callers.
61 root 1.125 - change_abil is much faster.
62 root 1.126 - update the floorbox more often to work around the reverses item order
63     display in clients.
64 root 1.125 - cleaned up object copying by encapsulating it to a single place.
65 root 1.126 - add hints to the invite messages.
66 root 1.127 - rewrote key<->value pair handling.
67 root 1.128 - use an independent random number generator for the random map generator.
68 elmex 1.113
69 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
70 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
71     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
72     - completely automate the weight handling, should fix all weight
73     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
74 root 1.103 - reloading archetypes while a user was in the character creation phase
75     could crash the server.
76 root 1.106 - fix a nontrivial number of cases of code commented similar
77     to "is this really correct?", as many of those cases are now handles
78     automatically by lower level code.
79     - replace many ad-hoc checks for client visibility by object::visible_to,
80     should result in broader applicability of functions using it.
81 root 1.104 - merge items with different arch pointers refering to the same arch
82     (due to archetype reloads).
83 root 1.106 - refactored the object remove/insert functions and most related
84     functions (decrease, split, merge_ob etc.).
85 root 1.105 - make it compile better on freebsd (reported by pippijn).
86 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
87 root 1.108 - fix the longstanding "container stays open" bug.
88 root 1.107 - improved floorbox updating to be incremental and other protocol
89     optimisations.
90     - get rid of update_after_inventory_change and only do update stats
91     for weight once/tick/player at max.
92 root 1.109 - rewrite party commands, use party channel.
93 root 1.103
94 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
95 root 1.97 - properly link against libgthread as that is needed to make the slice
96     allocator thread-safe.
97 root 1.91 - support perls not compiled with 64 bit support (though this is not a
98     recommended configuration) (reported by Samuel Gondouin).
99 root 1.94 - always put godgiven items into the player inventory, never any containers.
100 root 1.102 - (arch)
101 root 1.92 - (maps, arch) the scorn go club was founded!
102 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
103 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
104     became a real spell-class.
105 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
106     - (arch) considerably strengthened spark shower and destruction.
107     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
108     finally reloadable at runtime.
109     - changed archetype loading algorithm to only require one pass and
110     use delayed resolving of references.
111 root 1.101 - examine command now uses the examine infobox.
112 root 1.102 - implement an "incremental garbage collector" for archetypes.
113 root 1.98 - enable slice allocator again.
114 root 1.96 - implement optional free memory poisoning.
115 root 1.91
116 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
117 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
118 root 1.85 skill.
119 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
120     names (also update all maps to use money instead of coins).
121 root 1.78 - add uuid accessors to perl.
122     - add coin names and archetype accessors to perl.
123 root 1.80 - fix runtime uuid file format to use "." instead of ",".
124 root 1.78 - change perl extensions to not use hardcoded coins and values.
125 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
126     and be more parsimonous of uuid usage by the exact value out on exit.
127 root 1.86 - write log messages in another thread, removing another sync point.
128     - support multi-line log messages in a nicer way.
129 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
130 root 1.81 - fix a minor memleak in the random map generator.
131     - some parts of the random map generator are not coroutine-safe,
132     so only call it "single-threaded".
133     - major cleanup of memory management in random map generator.
134 root 1.87 - slight refactoring of the random map generator, faster too.
135 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
136     bookkeeping bug.
137 root 1.87 - work around "player is on active list" problem by deactivating player
138     after loading.
139 root 1.81 - garbage collect shstr's more evenly and adaptively only when
140     there have in fact been allocations.
141 root 1.82 - fix object::insert to do as documented and insert into the env
142     if necessary.
143     - fix cf::map::unique_maps.
144     - fix nrof overflow check in can_merge_slow.
145     - fix converter code to handle >31 bit values.
146 elmex 1.83 - added support for the player_sold flag
147 root 1.84 - converters no longer accept unpaid items.
148 root 1.88 - canonicalize random map meta files for better unification.
149 root 1.77
150 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
151 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
152     when mlockall has been used.
153 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
154 root 1.72 - use separate thread for ticker timing (and more in the future).
155     this greatly increases timing accuracy and gets rid of an enourmous
156     number of gettimeofday calls.
157 root 1.82 - use a separate thread to signal aio completion, for lower latency.
158 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
159 root 1.71
160 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
161 root 1.68 - rebalanced default experience table to be more exponential
162     and much easier up to level ~40, then moderately harder.
163 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
164 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
165     - do not exit on reload/load errors but properly cleanup.
166 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
167 root 1.66
168 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
169 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
170     (this fixes the jeweler skill).
171 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
172 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
173 root 1.63 - move tombstone to real map if player died due to cave-in (even if
174     it has reset, which is better than putting it on the savebed, also as
175     proof that the palyer didn't use a savebed).
176 root 1.59
177 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
178 root 1.56 - work around perl bug in configure perl module version check.
179 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
180 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
181 root 1.52 - fix a bug in animate_weapon, causing a crash.
182 root 1.54 - no longer exit when a coroutine throws an exception.
183 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
184 root 1.53 - fix the "<player> is nuts" message.
185 root 1.58 - fix an exception at logout due to the json_coder being gone.
186 root 1.43 - upgrade to EV version 2.0 API.
187 root 1.47 - when players don't apply a savebed correctly but stand above one,
188     do not move or kill them.
189 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
190 root 1.43 - implement generic framework for server-side resource files.
191     - implement resource file update event.
192     - hook experience table update into the framework.
193     - move jeweler.yaml to resources (arch/).
194 root 1.44 - switch from Crossfire to Deliantra perl module.
195     - implement json2json arch filter.
196 root 1.45 - implement widget protocol version 2, support for ui templates.
197 root 1.54 - mapinfo is now handled fully asynchronously.
198 root 1.48 - ext/irc: also log irc messages.
199 root 1.51 - ext/schmorplog: write user stat files asynchronously.
200 root 1.43
201 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
202 elmex 1.41 - limited the number of items that can be picked up and dropped
203 root 1.42 as temporary measurement against bad performance or dropping things
204     (this lead to long freezes and triggered the watchdog).
205 elmex 1.41 - improved the performance of the drop command a bit.
206 root 1.38 - switch from Event to EV for higher performance, easier usage,
207     less bugs...
208 root 1.39 - updated to release version of the gnu affero license.
209 root 1.38
210 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
211 root 1.36 - more thoroughly rename the binaries, contact addresses.
212     - update the copyrights.
213 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
214     crashes.
215 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
216     potentially causing crashes.
217 root 1.35 - assign weapons on user load time, not login-time, avoiding
218     crashes.
219    
220 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
221 root 1.32 - fixed an important bug that caused passwords to be forgotten.
222 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
223     in some of the maps.
224 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
225     which is now trivial to do.
226 root 1.33 - removed all traces of the old (and never working) plug-in interface
227     (70kb code less on amd64).
228 root 1.34 - improve/tune scheduling priorities.
229     - fix some freezing bugs.
230     - fix a memory corruption problem in dynbuf.printf.
231     - use channels for chat and many informational commands.
232     - improved the tutorial.
233     - create missile is now fixed.
234     - race fields must now contain archetypes.
235     - jumping skill now works as advertised.
236 root 1.31
237 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
238 root 1.24 - relicense under the gnu affero license.
239 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
240 root 1.24 - implement server-side framework for generic resources.
241     - use resource framework for server-provided ambient
242     music.
243 root 1.27 - save object owners (players only atm).
244 root 1.24 - replace limited sound api with server-provided sound effects.
245     - new sc (sound control) protocol command.
246     - improve fxix protocol to include types.
247     - exactly fill tcp segments, if possible.
248     - output-rate is now an upper limit, the server will automatically
249     (and quite perfectly) adjust to the network conditions, ensuring
250     low latency even during bulk transfers (music, images, sounds etc.).
251     - implement server-side widgets (i.e. client widgets controlled
252     in the server side). this will allow future expansion without
253     having to upgrade clients.
254     - implement a (artwork) world map with realtime player position
255     tracking.
256     - new and more efficient extcmd (server still supports old extcmd
257     protocol).
258 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
259     calcluation that could be easily exploited by users.
260     - rebalanced diseases to spread more naturally/evenly.
261     - completely asynchronous map loading even for tiled maps.
262 root 1.24 - replace simple messaging protocol with channels carrying metadata
263     (similar to message types, but more directed at the user).
264     - reduce command processing latency by a whopping 120ms by
265     reordering some processing steps inside the server. this directly
266     reduces lag by 120ms.
267     - actually send spell faces to the client.
268 root 1.23 - implement player genders.
269 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
270     otherwise return to savebed and possible kill if the log-out
271     was for too long.
272     - fast socket-dead detection (kick player after 8 seconds without ack).
273     - greatly reduce the cpu time needed to draw maps _again_.
274     - archetypes are now subclasses of objects.
275     - rebalanced shop greed and approval functions to be more realistic
276     (and likely match the actual intention).
277 root 1.23 - implement "crossfire pod" format for messages, with working bold,
278     italic, gender-specific text, paragraphs etc.
279 root 1.24 - implemented hint framework, players can opt to receive hints.
280     - implemented (long) book framework, added some books from the cf wiki.
281 root 1.23 - implement generic message framework that uses xml, utf8 for the client
282     protocol and is capable of transmitting generic meta information.
283 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
284     - replace the nexus by a per-player tutorial map that teaches stuff
285     better than the newbie house.
286 root 1.18 - fix the magicmap colours.
287 root 1.19 - optimise map update even more by removing unneeded code and checks.
288     - decouple map and stats update from pl->ob and use pl->observe instead.
289     - implement observe command.
290 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
291     calls with a simple comparison.
292     - fix a latent crossfire bug that could crash the server because the
293     map refresh did not update the mapspace.
294 root 1.24 - support custom keys for regions and maps, regions are now
295     refcount-managed.
296     - allow worldmap overlays anywhere in the 000..999 range.
297     - new system to acquire time slices for background jobs, to reduce
298     jitter.
299 root 1.27 - semi-persistent object-referencing framework (currently only players
300     supported).
301 root 1.22 - dependency tracking for perl extensions.
302 root 1.24 - new slag-ex extension for cleaning cauldrons.
303     - fix invoke result processing.
304     - there are even less i/o syncpoints in the server now.
305 root 1.29 - added map-tags extension that scans all maps for object tags
306     and records them in the database (not used yet).
307 root 1.28 - metaserver 2 support.
308 root 1.22 - many more bugfixes and minor optimisations.
309 root 1.16
310 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
311 root 1.14 - optimised event invocation (non-wanted events can now be
312     skipped with 4-5 inlined instructions).
313 root 1.12 - complete rewrite of town_portal: it now creates a portal
314     to the "nearest" town only, travel is only possible
315 root 1.13 to the town and back, anybody can use it (also removes
316     one of the remaining syncpoints in the server).
317 root 1.10 - complete rewrite of the range/attack skill slot system:
318     there are now two slots, one for combat, one for ranged
319     attacks.
320     - introduce the concept of a current weapon (either a ranged
321     or a combat weapon/skill/tool) and switch between them as
322     needed.
323     - rewrite bow code so bows get more useful: apply damage,
324     attacktype and other stats to the arrows and treat
325     bows as weapons. also rebalance the missile weapons skill
326     so its damage increases with level.
327     - rewrite the complete player speed logic: weapon_speed now
328     works as documented and there are no unnatural speed boosts.
329 root 1.6 - implement a utility - cfutil - that simplifies arch and map
330     installation, replacing the old collect scripts and
331 root 1.9 simplying deployment by scaling and cutting faces as required.
332     - simplify the map protocol extensively by taking advantage
333     of missing bigfaces, speeding up map generation immensely.
334 root 1.6 - implement inherit keyword allowing archetypes to inherit from
335     other archetypes.
336     - rationalise archetype, region and treasurelist file format
337     into a single file format and make them reloadable asynchronously.
338 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
339     reloadable at runtime.
340 root 1.6 - implement 64x64 faceset support.
341     - implement fxixsx protocol that saves
342     a lot of bandwidth over the old image/face/smooth packets
343 root 1.11 and allows images > packetsize, incremental and background
344     transfers.
345 root 1.6 - implement a bandwidth-saving smoothing protocol that works
346     on a face basis as opposed to a mapspace basis.
347 root 1.7 - the server can now rate-limit image uploads to not exceed
348     a certain (client-configurable) speed while guarenteeing full
349     freedom of movement.
350 root 1.8 - implement new ex command to request item descriptions.
351     - implement new msg command for in-game messages with meta
352     information (using xml).
353 root 1.9 - enforce utf-8 for all text messages.
354 root 1.13 - added micropather (not used yet).
355 root 1.6 - many, many bugfixes.
356 root 1.1
357 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
358 root 1.1 - make coroapi accessible to cf+.
359     - moved map handling logic completely to perl
360     - per player maps are now marked in the map
361 root 1.2 - maps are saved completely differently now,
362     and much more often.
363 root 1.17 - rewrote map header parser and writer, to be much faster.
364 pippijn 1.4 - maps and players are now (in the average case) loaded
365 root 1.2 and saved completely asynchronously, I/O contention will no
366     longer freeze the server.
367 pippijn 1.4 - players and maps can be loaded anytime, without the player
368 root 1.2 being logged in.
369 root 1.1 - automatically generate method interfaces for perl from headers
370     - unbundled freezethaw
371     - mostly rewrote common/map.C
372     - completely rewrite server/swap.C
373     - introduced "runtime", the CCT clock (corrected crossfire time) :)
374     - introduced new keyword for map files: file_format_version (integer, server version: 0)
375     - better message for apply failures due to applymode
376     - removed most all of the weather code
377     - unified logging to stderr and file
378     - too many minor changes to document