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Revision: 1.156
Committed: Thu May 8 20:07:22 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.155: +11 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.156 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5    
6     syncpoints: rules, news, motd, crossfiremail
7     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8    
9     TODO: you have to unapply the jumping first before you cna raedy spell...
10     TODO: re-apply items on log-in
11     TODO: rebalance jumping skill speed
12     2.55
13    
14 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
15 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
16 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
17 root 1.152 - bugfix: the jumping skill now gives experience for jumping
18     and for attacking monsters. it also takes about one second to do a jump.
19 root 1.138 - bugfix: players couldn't starve in 2.53 :(
20 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
21 root 1.152 - bugfix: spell effects like word of recall are removed on death.
22 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
23     were created outside a map.
24 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
25     (fixed by reversing the logic).
26 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
27 root 1.153 - bugfix: the random map generator no longer leaks key objects.
28 root 1.154 - bugfix: support random maps >127x127.
29 root 1.152 - (maps) fixed the death certificate system in nimbus.
30     - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
31     - (arch) the material 'wood' was undefined, it's now a burnable material.
32 root 1.147 - (arch) give ball lightning a real name.
33 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
34 root 1.155 - support cfpod in ex replies (client item tooltips).
35 root 1.143 - unapply item in range slow when readying a spell.
36 root 1.148 - bugfix: account for rounding errors in weight updates.
37 root 1.139 - remove synchronous mkdir in chargen_race_done.
38     - fix per-race starting maps.
39 root 1.142 - check hiscore on suicide and quit as well.
40 root 1.138 - tell players when they are starving.
41 root 1.133 - get rid of costly object_from_name conversion for altar effects.
42     - fix map difficulty calculation for generators.
43 root 1.146 - slightly more intelligent handling of "is_animated" flag.
44 root 1.149 - support no_drop map header flag (before it was only available internally).
45 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
46 root 1.133
47 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
48 root 1.119 - bugfix: custom skill settings were not saved by the server.
49     - bugfix: remove did not actually remove items from the inventory, leaving
50 root 1.116 ghost items.
51 root 1.119 - bugfix: properly update items identified on the ground.
52 root 1.120 - bugfix: use localtime_r in the logger thread.
53 root 1.122 - bugfix: player starvation will now give the correct kill reason.
54     - bugfix: archetype reloads could crash the server.
55 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
56 elmex 1.114 player is not logged in.
57 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
58 root 1.117 server startup.
59 root 1.128 - bugfix: fix the door surround check in the random map generator.
60     - (maps) fix heaven quest difficulty progression.
61     - (maps) fix some random map styles.
62     - dropping items a shop is not interested in won't sell them anymore.
63     - rods and horns with a too low maximum charge allow now at least one discharge.
64     - implement kill & death statistics.
65     - random map preparation is no longer synchronous.
66     - rewrite find_style in perl, no longer does synchronous I/O.
67     - improve random map specials placement.
68     - make the killer a real object pointer instead of a string, improved
69     kill reason messages.
70 root 1.117 - take advantage of new aio_close and aio_chmod.
71 root 1.128 - implement archetype::get, object::deep_clone and update callers.
72 root 1.125 - change_abil is much faster.
73 root 1.126 - update the floorbox more often to work around the reverses item order
74     display in clients.
75 root 1.125 - cleaned up object copying by encapsulating it to a single place.
76 root 1.126 - add hints to the invite messages.
77 root 1.127 - rewrote key<->value pair handling.
78 root 1.128 - use an independent random number generator for the random map generator.
79 elmex 1.113
80 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
81 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
82     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
83     - completely automate the weight handling, should fix all weight
84     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
85 root 1.103 - reloading archetypes while a user was in the character creation phase
86     could crash the server.
87 root 1.106 - fix a nontrivial number of cases of code commented similar
88     to "is this really correct?", as many of those cases are now handles
89     automatically by lower level code.
90     - replace many ad-hoc checks for client visibility by object::visible_to,
91     should result in broader applicability of functions using it.
92 root 1.104 - merge items with different arch pointers refering to the same arch
93     (due to archetype reloads).
94 root 1.106 - refactored the object remove/insert functions and most related
95     functions (decrease, split, merge_ob etc.).
96 root 1.105 - make it compile better on freebsd (reported by pippijn).
97 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
98 root 1.108 - fix the longstanding "container stays open" bug.
99 root 1.107 - improved floorbox updating to be incremental and other protocol
100     optimisations.
101     - get rid of update_after_inventory_change and only do update stats
102     for weight once/tick/player at max.
103 root 1.109 - rewrite party commands, use party channel.
104 root 1.103
105 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
106 root 1.97 - properly link against libgthread as that is needed to make the slice
107     allocator thread-safe.
108 root 1.91 - support perls not compiled with 64 bit support (though this is not a
109     recommended configuration) (reported by Samuel Gondouin).
110 root 1.94 - always put godgiven items into the player inventory, never any containers.
111 root 1.102 - (arch)
112 root 1.92 - (maps, arch) the scorn go club was founded!
113 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
114 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
115     became a real spell-class.
116 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
117     - (arch) considerably strengthened spark shower and destruction.
118     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
119     finally reloadable at runtime.
120     - changed archetype loading algorithm to only require one pass and
121     use delayed resolving of references.
122 root 1.101 - examine command now uses the examine infobox.
123 root 1.102 - implement an "incremental garbage collector" for archetypes.
124 root 1.98 - enable slice allocator again.
125 root 1.96 - implement optional free memory poisoning.
126 root 1.91
127 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
128 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
129 root 1.85 skill.
130 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
131     names (also update all maps to use money instead of coins).
132 root 1.78 - add uuid accessors to perl.
133     - add coin names and archetype accessors to perl.
134 root 1.80 - fix runtime uuid file format to use "." instead of ",".
135 root 1.78 - change perl extensions to not use hardcoded coins and values.
136 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
137     and be more parsimonous of uuid usage by the exact value out on exit.
138 root 1.86 - write log messages in another thread, removing another sync point.
139     - support multi-line log messages in a nicer way.
140 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
141 root 1.81 - fix a minor memleak in the random map generator.
142     - some parts of the random map generator are not coroutine-safe,
143     so only call it "single-threaded".
144     - major cleanup of memory management in random map generator.
145 root 1.87 - slight refactoring of the random map generator, faster too.
146 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
147     bookkeeping bug.
148 root 1.87 - work around "player is on active list" problem by deactivating player
149     after loading.
150 root 1.81 - garbage collect shstr's more evenly and adaptively only when
151     there have in fact been allocations.
152 root 1.82 - fix object::insert to do as documented and insert into the env
153     if necessary.
154     - fix cf::map::unique_maps.
155     - fix nrof overflow check in can_merge_slow.
156     - fix converter code to handle >31 bit values.
157 elmex 1.83 - added support for the player_sold flag
158 root 1.84 - converters no longer accept unpaid items.
159 root 1.88 - canonicalize random map meta files for better unification.
160 root 1.77
161 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
162 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
163     when mlockall has been used.
164 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
165 root 1.72 - use separate thread for ticker timing (and more in the future).
166     this greatly increases timing accuracy and gets rid of an enourmous
167     number of gettimeofday calls.
168 root 1.82 - use a separate thread to signal aio completion, for lower latency.
169 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
170 root 1.71
171 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
172 root 1.68 - rebalanced default experience table to be more exponential
173     and much easier up to level ~40, then moderately harder.
174 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
175 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
176     - do not exit on reload/load errors but properly cleanup.
177 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
178 root 1.66
179 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
180 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
181     (this fixes the jeweler skill).
182 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
183 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
184 root 1.63 - move tombstone to real map if player died due to cave-in (even if
185     it has reset, which is better than putting it on the savebed, also as
186     proof that the palyer didn't use a savebed).
187 root 1.59
188 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
189 root 1.56 - work around perl bug in configure perl module version check.
190 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
191 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
192 root 1.52 - fix a bug in animate_weapon, causing a crash.
193 root 1.54 - no longer exit when a coroutine throws an exception.
194 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
195 root 1.53 - fix the "<player> is nuts" message.
196 root 1.58 - fix an exception at logout due to the json_coder being gone.
197 root 1.43 - upgrade to EV version 2.0 API.
198 root 1.47 - when players don't apply a savebed correctly but stand above one,
199     do not move or kill them.
200 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
201 root 1.43 - implement generic framework for server-side resource files.
202     - implement resource file update event.
203     - hook experience table update into the framework.
204     - move jeweler.yaml to resources (arch/).
205 root 1.44 - switch from Crossfire to Deliantra perl module.
206     - implement json2json arch filter.
207 root 1.45 - implement widget protocol version 2, support for ui templates.
208 root 1.54 - mapinfo is now handled fully asynchronously.
209 root 1.48 - ext/irc: also log irc messages.
210 root 1.51 - ext/schmorplog: write user stat files asynchronously.
211 root 1.43
212 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
213 elmex 1.41 - limited the number of items that can be picked up and dropped
214 root 1.42 as temporary measurement against bad performance or dropping things
215     (this lead to long freezes and triggered the watchdog).
216 elmex 1.41 - improved the performance of the drop command a bit.
217 root 1.38 - switch from Event to EV for higher performance, easier usage,
218     less bugs...
219 root 1.39 - updated to release version of the gnu affero license.
220 root 1.38
221 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
222 root 1.36 - more thoroughly rename the binaries, contact addresses.
223     - update the copyrights.
224 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
225     crashes.
226 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
227     potentially causing crashes.
228 root 1.35 - assign weapons on user load time, not login-time, avoiding
229     crashes.
230    
231 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
232 root 1.32 - fixed an important bug that caused passwords to be forgotten.
233 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
234     in some of the maps.
235 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
236     which is now trivial to do.
237 root 1.33 - removed all traces of the old (and never working) plug-in interface
238     (70kb code less on amd64).
239 root 1.34 - improve/tune scheduling priorities.
240     - fix some freezing bugs.
241     - fix a memory corruption problem in dynbuf.printf.
242     - use channels for chat and many informational commands.
243     - improved the tutorial.
244     - create missile is now fixed.
245     - race fields must now contain archetypes.
246     - jumping skill now works as advertised.
247 root 1.31
248 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
249 root 1.24 - relicense under the gnu affero license.
250 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
251 root 1.24 - implement server-side framework for generic resources.
252     - use resource framework for server-provided ambient
253     music.
254 root 1.27 - save object owners (players only atm).
255 root 1.24 - replace limited sound api with server-provided sound effects.
256     - new sc (sound control) protocol command.
257     - improve fxix protocol to include types.
258     - exactly fill tcp segments, if possible.
259     - output-rate is now an upper limit, the server will automatically
260     (and quite perfectly) adjust to the network conditions, ensuring
261     low latency even during bulk transfers (music, images, sounds etc.).
262     - implement server-side widgets (i.e. client widgets controlled
263     in the server side). this will allow future expansion without
264     having to upgrade clients.
265     - implement a (artwork) world map with realtime player position
266     tracking.
267     - new and more efficient extcmd (server still supports old extcmd
268     protocol).
269 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
270     calcluation that could be easily exploited by users.
271     - rebalanced diseases to spread more naturally/evenly.
272     - completely asynchronous map loading even for tiled maps.
273 root 1.24 - replace simple messaging protocol with channels carrying metadata
274     (similar to message types, but more directed at the user).
275     - reduce command processing latency by a whopping 120ms by
276     reordering some processing steps inside the server. this directly
277     reduces lag by 120ms.
278     - actually send spell faces to the client.
279 root 1.23 - implement player genders.
280 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
281     otherwise return to savebed and possible kill if the log-out
282     was for too long.
283     - fast socket-dead detection (kick player after 8 seconds without ack).
284     - greatly reduce the cpu time needed to draw maps _again_.
285     - archetypes are now subclasses of objects.
286     - rebalanced shop greed and approval functions to be more realistic
287     (and likely match the actual intention).
288 root 1.23 - implement "crossfire pod" format for messages, with working bold,
289     italic, gender-specific text, paragraphs etc.
290 root 1.24 - implemented hint framework, players can opt to receive hints.
291     - implemented (long) book framework, added some books from the cf wiki.
292 root 1.23 - implement generic message framework that uses xml, utf8 for the client
293     protocol and is capable of transmitting generic meta information.
294 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
295     - replace the nexus by a per-player tutorial map that teaches stuff
296     better than the newbie house.
297 root 1.18 - fix the magicmap colours.
298 root 1.19 - optimise map update even more by removing unneeded code and checks.
299     - decouple map and stats update from pl->ob and use pl->observe instead.
300     - implement observe command.
301 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
302     calls with a simple comparison.
303     - fix a latent crossfire bug that could crash the server because the
304     map refresh did not update the mapspace.
305 root 1.24 - support custom keys for regions and maps, regions are now
306     refcount-managed.
307     - allow worldmap overlays anywhere in the 000..999 range.
308     - new system to acquire time slices for background jobs, to reduce
309     jitter.
310 root 1.27 - semi-persistent object-referencing framework (currently only players
311     supported).
312 root 1.22 - dependency tracking for perl extensions.
313 root 1.24 - new slag-ex extension for cleaning cauldrons.
314     - fix invoke result processing.
315     - there are even less i/o syncpoints in the server now.
316 root 1.29 - added map-tags extension that scans all maps for object tags
317     and records them in the database (not used yet).
318 root 1.28 - metaserver 2 support.
319 root 1.22 - many more bugfixes and minor optimisations.
320 root 1.16
321 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
322 root 1.14 - optimised event invocation (non-wanted events can now be
323     skipped with 4-5 inlined instructions).
324 root 1.12 - complete rewrite of town_portal: it now creates a portal
325     to the "nearest" town only, travel is only possible
326 root 1.13 to the town and back, anybody can use it (also removes
327     one of the remaining syncpoints in the server).
328 root 1.10 - complete rewrite of the range/attack skill slot system:
329     there are now two slots, one for combat, one for ranged
330     attacks.
331     - introduce the concept of a current weapon (either a ranged
332     or a combat weapon/skill/tool) and switch between them as
333     needed.
334     - rewrite bow code so bows get more useful: apply damage,
335     attacktype and other stats to the arrows and treat
336     bows as weapons. also rebalance the missile weapons skill
337     so its damage increases with level.
338     - rewrite the complete player speed logic: weapon_speed now
339     works as documented and there are no unnatural speed boosts.
340 root 1.6 - implement a utility - cfutil - that simplifies arch and map
341     installation, replacing the old collect scripts and
342 root 1.9 simplying deployment by scaling and cutting faces as required.
343     - simplify the map protocol extensively by taking advantage
344     of missing bigfaces, speeding up map generation immensely.
345 root 1.6 - implement inherit keyword allowing archetypes to inherit from
346     other archetypes.
347     - rationalise archetype, region and treasurelist file format
348     into a single file format and make them reloadable asynchronously.
349 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
350     reloadable at runtime.
351 root 1.6 - implement 64x64 faceset support.
352     - implement fxixsx protocol that saves
353     a lot of bandwidth over the old image/face/smooth packets
354 root 1.11 and allows images > packetsize, incremental and background
355     transfers.
356 root 1.6 - implement a bandwidth-saving smoothing protocol that works
357     on a face basis as opposed to a mapspace basis.
358 root 1.7 - the server can now rate-limit image uploads to not exceed
359     a certain (client-configurable) speed while guarenteeing full
360     freedom of movement.
361 root 1.8 - implement new ex command to request item descriptions.
362     - implement new msg command for in-game messages with meta
363     information (using xml).
364 root 1.9 - enforce utf-8 for all text messages.
365 root 1.13 - added micropather (not used yet).
366 root 1.6 - many, many bugfixes.
367 root 1.1
368 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
369 root 1.1 - make coroapi accessible to cf+.
370     - moved map handling logic completely to perl
371     - per player maps are now marked in the map
372 root 1.2 - maps are saved completely differently now,
373     and much more often.
374 root 1.17 - rewrote map header parser and writer, to be much faster.
375 pippijn 1.4 - maps and players are now (in the average case) loaded
376 root 1.2 and saved completely asynchronously, I/O contention will no
377     longer freeze the server.
378 pippijn 1.4 - players and maps can be loaded anytime, without the player
379 root 1.2 being logged in.
380 root 1.1 - automatically generate method interfaces for perl from headers
381     - unbundled freezethaw
382     - mostly rewrote common/map.C
383     - completely rewrite server/swap.C
384     - introduced "runtime", the CCT clock (corrected crossfire time) :)
385     - introduced new keyword for map files: file_format_version (integer, server version: 0)
386     - better message for apply failures due to applymode
387     - removed most all of the weather code
388     - unified logging to stderr and file
389     - too many minor changes to document