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Revision: 1.157
Committed: Fri May 9 16:33:35 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.156: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.156 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5    
6     syncpoints: rules, news, motd, crossfiremail
7     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8    
9     TODO: you have to unapply the jumping first before you cna raedy spell...
10     TODO: re-apply items on log-in
11     TODO: rebalance jumping skill speed
12     2.55
13 root 1.157 TODO: **************** npc-dialoge does not work
14 root 1.156
15 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
16 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
17 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
18 root 1.152 - bugfix: the jumping skill now gives experience for jumping
19     and for attacking monsters. it also takes about one second to do a jump.
20 root 1.138 - bugfix: players couldn't starve in 2.53 :(
21 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
22 root 1.152 - bugfix: spell effects like word of recall are removed on death.
23 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
24     were created outside a map.
25 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
26     (fixed by reversing the logic).
27 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
28 root 1.153 - bugfix: the random map generator no longer leaks key objects.
29 root 1.154 - bugfix: support random maps >127x127.
30 root 1.152 - (maps) fixed the death certificate system in nimbus.
31     - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
32     - (arch) the material 'wood' was undefined, it's now a burnable material.
33 root 1.147 - (arch) give ball lightning a real name.
34 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
35 root 1.155 - support cfpod in ex replies (client item tooltips).
36 root 1.143 - unapply item in range slow when readying a spell.
37 root 1.148 - bugfix: account for rounding errors in weight updates.
38 root 1.139 - remove synchronous mkdir in chargen_race_done.
39     - fix per-race starting maps.
40 root 1.142 - check hiscore on suicide and quit as well.
41 root 1.138 - tell players when they are starving.
42 root 1.133 - get rid of costly object_from_name conversion for altar effects.
43     - fix map difficulty calculation for generators.
44 root 1.146 - slightly more intelligent handling of "is_animated" flag.
45 root 1.149 - support no_drop map header flag (before it was only available internally).
46 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
47 root 1.133
48 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
49 root 1.119 - bugfix: custom skill settings were not saved by the server.
50     - bugfix: remove did not actually remove items from the inventory, leaving
51 root 1.116 ghost items.
52 root 1.119 - bugfix: properly update items identified on the ground.
53 root 1.120 - bugfix: use localtime_r in the logger thread.
54 root 1.122 - bugfix: player starvation will now give the correct kill reason.
55     - bugfix: archetype reloads could crash the server.
56 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
57 elmex 1.114 player is not logged in.
58 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
59 root 1.117 server startup.
60 root 1.128 - bugfix: fix the door surround check in the random map generator.
61     - (maps) fix heaven quest difficulty progression.
62     - (maps) fix some random map styles.
63     - dropping items a shop is not interested in won't sell them anymore.
64     - rods and horns with a too low maximum charge allow now at least one discharge.
65     - implement kill & death statistics.
66     - random map preparation is no longer synchronous.
67     - rewrite find_style in perl, no longer does synchronous I/O.
68     - improve random map specials placement.
69     - make the killer a real object pointer instead of a string, improved
70     kill reason messages.
71 root 1.117 - take advantage of new aio_close and aio_chmod.
72 root 1.128 - implement archetype::get, object::deep_clone and update callers.
73 root 1.125 - change_abil is much faster.
74 root 1.126 - update the floorbox more often to work around the reverses item order
75     display in clients.
76 root 1.125 - cleaned up object copying by encapsulating it to a single place.
77 root 1.126 - add hints to the invite messages.
78 root 1.127 - rewrote key<->value pair handling.
79 root 1.128 - use an independent random number generator for the random map generator.
80 elmex 1.113
81 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
82 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
83     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
84     - completely automate the weight handling, should fix all weight
85     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
86 root 1.103 - reloading archetypes while a user was in the character creation phase
87     could crash the server.
88 root 1.106 - fix a nontrivial number of cases of code commented similar
89     to "is this really correct?", as many of those cases are now handles
90     automatically by lower level code.
91     - replace many ad-hoc checks for client visibility by object::visible_to,
92     should result in broader applicability of functions using it.
93 root 1.104 - merge items with different arch pointers refering to the same arch
94     (due to archetype reloads).
95 root 1.106 - refactored the object remove/insert functions and most related
96     functions (decrease, split, merge_ob etc.).
97 root 1.105 - make it compile better on freebsd (reported by pippijn).
98 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
99 root 1.108 - fix the longstanding "container stays open" bug.
100 root 1.107 - improved floorbox updating to be incremental and other protocol
101     optimisations.
102     - get rid of update_after_inventory_change and only do update stats
103     for weight once/tick/player at max.
104 root 1.109 - rewrite party commands, use party channel.
105 root 1.103
106 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
107 root 1.97 - properly link against libgthread as that is needed to make the slice
108     allocator thread-safe.
109 root 1.91 - support perls not compiled with 64 bit support (though this is not a
110     recommended configuration) (reported by Samuel Gondouin).
111 root 1.94 - always put godgiven items into the player inventory, never any containers.
112 root 1.102 - (arch)
113 root 1.92 - (maps, arch) the scorn go club was founded!
114 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
115 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
116     became a real spell-class.
117 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
118     - (arch) considerably strengthened spark shower and destruction.
119     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
120     finally reloadable at runtime.
121     - changed archetype loading algorithm to only require one pass and
122     use delayed resolving of references.
123 root 1.101 - examine command now uses the examine infobox.
124 root 1.102 - implement an "incremental garbage collector" for archetypes.
125 root 1.98 - enable slice allocator again.
126 root 1.96 - implement optional free memory poisoning.
127 root 1.91
128 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
129 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
130 root 1.85 skill.
131 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
132     names (also update all maps to use money instead of coins).
133 root 1.78 - add uuid accessors to perl.
134     - add coin names and archetype accessors to perl.
135 root 1.80 - fix runtime uuid file format to use "." instead of ",".
136 root 1.78 - change perl extensions to not use hardcoded coins and values.
137 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
138     and be more parsimonous of uuid usage by the exact value out on exit.
139 root 1.86 - write log messages in another thread, removing another sync point.
140     - support multi-line log messages in a nicer way.
141 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
142 root 1.81 - fix a minor memleak in the random map generator.
143     - some parts of the random map generator are not coroutine-safe,
144     so only call it "single-threaded".
145     - major cleanup of memory management in random map generator.
146 root 1.87 - slight refactoring of the random map generator, faster too.
147 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
148     bookkeeping bug.
149 root 1.87 - work around "player is on active list" problem by deactivating player
150     after loading.
151 root 1.81 - garbage collect shstr's more evenly and adaptively only when
152     there have in fact been allocations.
153 root 1.82 - fix object::insert to do as documented and insert into the env
154     if necessary.
155     - fix cf::map::unique_maps.
156     - fix nrof overflow check in can_merge_slow.
157     - fix converter code to handle >31 bit values.
158 elmex 1.83 - added support for the player_sold flag
159 root 1.84 - converters no longer accept unpaid items.
160 root 1.88 - canonicalize random map meta files for better unification.
161 root 1.77
162 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
163 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
164     when mlockall has been used.
165 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
166 root 1.72 - use separate thread for ticker timing (and more in the future).
167     this greatly increases timing accuracy and gets rid of an enourmous
168     number of gettimeofday calls.
169 root 1.82 - use a separate thread to signal aio completion, for lower latency.
170 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
171 root 1.71
172 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
173 root 1.68 - rebalanced default experience table to be more exponential
174     and much easier up to level ~40, then moderately harder.
175 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
176 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
177     - do not exit on reload/load errors but properly cleanup.
178 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
179 root 1.66
180 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
181 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
182     (this fixes the jeweler skill).
183 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
184 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
185 root 1.63 - move tombstone to real map if player died due to cave-in (even if
186     it has reset, which is better than putting it on the savebed, also as
187     proof that the palyer didn't use a savebed).
188 root 1.59
189 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
190 root 1.56 - work around perl bug in configure perl module version check.
191 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
192 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
193 root 1.52 - fix a bug in animate_weapon, causing a crash.
194 root 1.54 - no longer exit when a coroutine throws an exception.
195 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
196 root 1.53 - fix the "<player> is nuts" message.
197 root 1.58 - fix an exception at logout due to the json_coder being gone.
198 root 1.43 - upgrade to EV version 2.0 API.
199 root 1.47 - when players don't apply a savebed correctly but stand above one,
200     do not move or kill them.
201 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
202 root 1.43 - implement generic framework for server-side resource files.
203     - implement resource file update event.
204     - hook experience table update into the framework.
205     - move jeweler.yaml to resources (arch/).
206 root 1.44 - switch from Crossfire to Deliantra perl module.
207     - implement json2json arch filter.
208 root 1.45 - implement widget protocol version 2, support for ui templates.
209 root 1.54 - mapinfo is now handled fully asynchronously.
210 root 1.48 - ext/irc: also log irc messages.
211 root 1.51 - ext/schmorplog: write user stat files asynchronously.
212 root 1.43
213 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
214 elmex 1.41 - limited the number of items that can be picked up and dropped
215 root 1.42 as temporary measurement against bad performance or dropping things
216     (this lead to long freezes and triggered the watchdog).
217 elmex 1.41 - improved the performance of the drop command a bit.
218 root 1.38 - switch from Event to EV for higher performance, easier usage,
219     less bugs...
220 root 1.39 - updated to release version of the gnu affero license.
221 root 1.38
222 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
223 root 1.36 - more thoroughly rename the binaries, contact addresses.
224     - update the copyrights.
225 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
226     crashes.
227 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
228     potentially causing crashes.
229 root 1.35 - assign weapons on user load time, not login-time, avoiding
230     crashes.
231    
232 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
233 root 1.32 - fixed an important bug that caused passwords to be forgotten.
234 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
235     in some of the maps.
236 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
237     which is now trivial to do.
238 root 1.33 - removed all traces of the old (and never working) plug-in interface
239     (70kb code less on amd64).
240 root 1.34 - improve/tune scheduling priorities.
241     - fix some freezing bugs.
242     - fix a memory corruption problem in dynbuf.printf.
243     - use channels for chat and many informational commands.
244     - improved the tutorial.
245     - create missile is now fixed.
246     - race fields must now contain archetypes.
247     - jumping skill now works as advertised.
248 root 1.31
249 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
250 root 1.24 - relicense under the gnu affero license.
251 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
252 root 1.24 - implement server-side framework for generic resources.
253     - use resource framework for server-provided ambient
254     music.
255 root 1.27 - save object owners (players only atm).
256 root 1.24 - replace limited sound api with server-provided sound effects.
257     - new sc (sound control) protocol command.
258     - improve fxix protocol to include types.
259     - exactly fill tcp segments, if possible.
260     - output-rate is now an upper limit, the server will automatically
261     (and quite perfectly) adjust to the network conditions, ensuring
262     low latency even during bulk transfers (music, images, sounds etc.).
263     - implement server-side widgets (i.e. client widgets controlled
264     in the server side). this will allow future expansion without
265     having to upgrade clients.
266     - implement a (artwork) world map with realtime player position
267     tracking.
268     - new and more efficient extcmd (server still supports old extcmd
269     protocol).
270 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
271     calcluation that could be easily exploited by users.
272     - rebalanced diseases to spread more naturally/evenly.
273     - completely asynchronous map loading even for tiled maps.
274 root 1.24 - replace simple messaging protocol with channels carrying metadata
275     (similar to message types, but more directed at the user).
276     - reduce command processing latency by a whopping 120ms by
277     reordering some processing steps inside the server. this directly
278     reduces lag by 120ms.
279     - actually send spell faces to the client.
280 root 1.23 - implement player genders.
281 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
282     otherwise return to savebed and possible kill if the log-out
283     was for too long.
284     - fast socket-dead detection (kick player after 8 seconds without ack).
285     - greatly reduce the cpu time needed to draw maps _again_.
286     - archetypes are now subclasses of objects.
287     - rebalanced shop greed and approval functions to be more realistic
288     (and likely match the actual intention).
289 root 1.23 - implement "crossfire pod" format for messages, with working bold,
290     italic, gender-specific text, paragraphs etc.
291 root 1.24 - implemented hint framework, players can opt to receive hints.
292     - implemented (long) book framework, added some books from the cf wiki.
293 root 1.23 - implement generic message framework that uses xml, utf8 for the client
294     protocol and is capable of transmitting generic meta information.
295 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
296     - replace the nexus by a per-player tutorial map that teaches stuff
297     better than the newbie house.
298 root 1.18 - fix the magicmap colours.
299 root 1.19 - optimise map update even more by removing unneeded code and checks.
300     - decouple map and stats update from pl->ob and use pl->observe instead.
301     - implement observe command.
302 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
303     calls with a simple comparison.
304     - fix a latent crossfire bug that could crash the server because the
305     map refresh did not update the mapspace.
306 root 1.24 - support custom keys for regions and maps, regions are now
307     refcount-managed.
308     - allow worldmap overlays anywhere in the 000..999 range.
309     - new system to acquire time slices for background jobs, to reduce
310     jitter.
311 root 1.27 - semi-persistent object-referencing framework (currently only players
312     supported).
313 root 1.22 - dependency tracking for perl extensions.
314 root 1.24 - new slag-ex extension for cleaning cauldrons.
315     - fix invoke result processing.
316     - there are even less i/o syncpoints in the server now.
317 root 1.29 - added map-tags extension that scans all maps for object tags
318     and records them in the database (not used yet).
319 root 1.28 - metaserver 2 support.
320 root 1.22 - many more bugfixes and minor optimisations.
321 root 1.16
322 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
323 root 1.14 - optimised event invocation (non-wanted events can now be
324     skipped with 4-5 inlined instructions).
325 root 1.12 - complete rewrite of town_portal: it now creates a portal
326     to the "nearest" town only, travel is only possible
327 root 1.13 to the town and back, anybody can use it (also removes
328     one of the remaining syncpoints in the server).
329 root 1.10 - complete rewrite of the range/attack skill slot system:
330     there are now two slots, one for combat, one for ranged
331     attacks.
332     - introduce the concept of a current weapon (either a ranged
333     or a combat weapon/skill/tool) and switch between them as
334     needed.
335     - rewrite bow code so bows get more useful: apply damage,
336     attacktype and other stats to the arrows and treat
337     bows as weapons. also rebalance the missile weapons skill
338     so its damage increases with level.
339     - rewrite the complete player speed logic: weapon_speed now
340     works as documented and there are no unnatural speed boosts.
341 root 1.6 - implement a utility - cfutil - that simplifies arch and map
342     installation, replacing the old collect scripts and
343 root 1.9 simplying deployment by scaling and cutting faces as required.
344     - simplify the map protocol extensively by taking advantage
345     of missing bigfaces, speeding up map generation immensely.
346 root 1.6 - implement inherit keyword allowing archetypes to inherit from
347     other archetypes.
348     - rationalise archetype, region and treasurelist file format
349     into a single file format and make them reloadable asynchronously.
350 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
351     reloadable at runtime.
352 root 1.6 - implement 64x64 faceset support.
353     - implement fxixsx protocol that saves
354     a lot of bandwidth over the old image/face/smooth packets
355 root 1.11 and allows images > packetsize, incremental and background
356     transfers.
357 root 1.6 - implement a bandwidth-saving smoothing protocol that works
358     on a face basis as opposed to a mapspace basis.
359 root 1.7 - the server can now rate-limit image uploads to not exceed
360     a certain (client-configurable) speed while guarenteeing full
361     freedom of movement.
362 root 1.8 - implement new ex command to request item descriptions.
363     - implement new msg command for in-game messages with meta
364     information (using xml).
365 root 1.9 - enforce utf-8 for all text messages.
366 root 1.13 - added micropather (not used yet).
367 root 1.6 - many, many bugfixes.
368 root 1.1
369 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
370 root 1.1 - make coroapi accessible to cf+.
371     - moved map handling logic completely to perl
372     - per player maps are now marked in the map
373 root 1.2 - maps are saved completely differently now,
374     and much more often.
375 root 1.17 - rewrote map header parser and writer, to be much faster.
376 pippijn 1.4 - maps and players are now (in the average case) loaded
377 root 1.2 and saved completely asynchronously, I/O contention will no
378     longer freeze the server.
379 pippijn 1.4 - players and maps can be loaded anytime, without the player
380 root 1.2 being logged in.
381 root 1.1 - automatically generate method interfaces for perl from headers
382     - unbundled freezethaw
383     - mostly rewrote common/map.C
384     - completely rewrite server/swap.C
385     - introduced "runtime", the CCT clock (corrected crossfire time) :)
386     - introduced new keyword for map files: file_format_version (integer, server version: 0)
387     - better message for apply failures due to applymode
388     - removed most all of the weather code
389     - unified logging to stderr and file
390     - too many minor changes to document