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Revision: 1.158
Committed: Sat May 10 22:38:52 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.157: +3 -1 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.156 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5    
6     syncpoints: rules, news, motd, crossfiremail
7     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8    
9     TODO: you have to unapply the jumping first before you cna raedy spell...
10     TODO: re-apply items on log-in
11     TODO: rebalance jumping skill speed
12     2.55
13 root 1.158 TODO: **************** npc-dialoge does not work s_f/special
14     TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
15     - update AnyEvent API to 3.4 and above.
16 root 1.156
17 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
18 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
19 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
20 root 1.152 - bugfix: the jumping skill now gives experience for jumping
21     and for attacking monsters. it also takes about one second to do a jump.
22 root 1.138 - bugfix: players couldn't starve in 2.53 :(
23 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
24 root 1.152 - bugfix: spell effects like word of recall are removed on death.
25 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
26     were created outside a map.
27 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
28     (fixed by reversing the logic).
29 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
30 root 1.153 - bugfix: the random map generator no longer leaks key objects.
31 root 1.154 - bugfix: support random maps >127x127.
32 root 1.152 - (maps) fixed the death certificate system in nimbus.
33     - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
34     - (arch) the material 'wood' was undefined, it's now a burnable material.
35 root 1.147 - (arch) give ball lightning a real name.
36 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
37 root 1.155 - support cfpod in ex replies (client item tooltips).
38 root 1.143 - unapply item in range slow when readying a spell.
39 root 1.148 - bugfix: account for rounding errors in weight updates.
40 root 1.139 - remove synchronous mkdir in chargen_race_done.
41     - fix per-race starting maps.
42 root 1.142 - check hiscore on suicide and quit as well.
43 root 1.138 - tell players when they are starving.
44 root 1.133 - get rid of costly object_from_name conversion for altar effects.
45     - fix map difficulty calculation for generators.
46 root 1.146 - slightly more intelligent handling of "is_animated" flag.
47 root 1.149 - support no_drop map header flag (before it was only available internally).
48 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
49 root 1.133
50 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
51 root 1.119 - bugfix: custom skill settings were not saved by the server.
52     - bugfix: remove did not actually remove items from the inventory, leaving
53 root 1.116 ghost items.
54 root 1.119 - bugfix: properly update items identified on the ground.
55 root 1.120 - bugfix: use localtime_r in the logger thread.
56 root 1.122 - bugfix: player starvation will now give the correct kill reason.
57     - bugfix: archetype reloads could crash the server.
58 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
59 elmex 1.114 player is not logged in.
60 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
61 root 1.117 server startup.
62 root 1.128 - bugfix: fix the door surround check in the random map generator.
63     - (maps) fix heaven quest difficulty progression.
64     - (maps) fix some random map styles.
65     - dropping items a shop is not interested in won't sell them anymore.
66     - rods and horns with a too low maximum charge allow now at least one discharge.
67     - implement kill & death statistics.
68     - random map preparation is no longer synchronous.
69     - rewrite find_style in perl, no longer does synchronous I/O.
70     - improve random map specials placement.
71     - make the killer a real object pointer instead of a string, improved
72     kill reason messages.
73 root 1.117 - take advantage of new aio_close and aio_chmod.
74 root 1.128 - implement archetype::get, object::deep_clone and update callers.
75 root 1.125 - change_abil is much faster.
76 root 1.126 - update the floorbox more often to work around the reverses item order
77     display in clients.
78 root 1.125 - cleaned up object copying by encapsulating it to a single place.
79 root 1.126 - add hints to the invite messages.
80 root 1.127 - rewrote key<->value pair handling.
81 root 1.128 - use an independent random number generator for the random map generator.
82 elmex 1.113
83 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
84 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
85     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
86     - completely automate the weight handling, should fix all weight
87     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
88 root 1.103 - reloading archetypes while a user was in the character creation phase
89     could crash the server.
90 root 1.106 - fix a nontrivial number of cases of code commented similar
91     to "is this really correct?", as many of those cases are now handles
92     automatically by lower level code.
93     - replace many ad-hoc checks for client visibility by object::visible_to,
94     should result in broader applicability of functions using it.
95 root 1.104 - merge items with different arch pointers refering to the same arch
96     (due to archetype reloads).
97 root 1.106 - refactored the object remove/insert functions and most related
98     functions (decrease, split, merge_ob etc.).
99 root 1.105 - make it compile better on freebsd (reported by pippijn).
100 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
101 root 1.108 - fix the longstanding "container stays open" bug.
102 root 1.107 - improved floorbox updating to be incremental and other protocol
103     optimisations.
104     - get rid of update_after_inventory_change and only do update stats
105     for weight once/tick/player at max.
106 root 1.109 - rewrite party commands, use party channel.
107 root 1.103
108 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
109 root 1.97 - properly link against libgthread as that is needed to make the slice
110     allocator thread-safe.
111 root 1.91 - support perls not compiled with 64 bit support (though this is not a
112     recommended configuration) (reported by Samuel Gondouin).
113 root 1.94 - always put godgiven items into the player inventory, never any containers.
114 root 1.102 - (arch)
115 root 1.92 - (maps, arch) the scorn go club was founded!
116 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
117 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
118     became a real spell-class.
119 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
120     - (arch) considerably strengthened spark shower and destruction.
121     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
122     finally reloadable at runtime.
123     - changed archetype loading algorithm to only require one pass and
124     use delayed resolving of references.
125 root 1.101 - examine command now uses the examine infobox.
126 root 1.102 - implement an "incremental garbage collector" for archetypes.
127 root 1.98 - enable slice allocator again.
128 root 1.96 - implement optional free memory poisoning.
129 root 1.91
130 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
131 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
132 root 1.85 skill.
133 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
134     names (also update all maps to use money instead of coins).
135 root 1.78 - add uuid accessors to perl.
136     - add coin names and archetype accessors to perl.
137 root 1.80 - fix runtime uuid file format to use "." instead of ",".
138 root 1.78 - change perl extensions to not use hardcoded coins and values.
139 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
140     and be more parsimonous of uuid usage by the exact value out on exit.
141 root 1.86 - write log messages in another thread, removing another sync point.
142     - support multi-line log messages in a nicer way.
143 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
144 root 1.81 - fix a minor memleak in the random map generator.
145     - some parts of the random map generator are not coroutine-safe,
146     so only call it "single-threaded".
147     - major cleanup of memory management in random map generator.
148 root 1.87 - slight refactoring of the random map generator, faster too.
149 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
150     bookkeeping bug.
151 root 1.87 - work around "player is on active list" problem by deactivating player
152     after loading.
153 root 1.81 - garbage collect shstr's more evenly and adaptively only when
154     there have in fact been allocations.
155 root 1.82 - fix object::insert to do as documented and insert into the env
156     if necessary.
157     - fix cf::map::unique_maps.
158     - fix nrof overflow check in can_merge_slow.
159     - fix converter code to handle >31 bit values.
160 elmex 1.83 - added support for the player_sold flag
161 root 1.84 - converters no longer accept unpaid items.
162 root 1.88 - canonicalize random map meta files for better unification.
163 root 1.77
164 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
165 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
166     when mlockall has been used.
167 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
168 root 1.72 - use separate thread for ticker timing (and more in the future).
169     this greatly increases timing accuracy and gets rid of an enourmous
170     number of gettimeofday calls.
171 root 1.82 - use a separate thread to signal aio completion, for lower latency.
172 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
173 root 1.71
174 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
175 root 1.68 - rebalanced default experience table to be more exponential
176     and much easier up to level ~40, then moderately harder.
177 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
178 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
179     - do not exit on reload/load errors but properly cleanup.
180 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
181 root 1.66
182 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
183 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
184     (this fixes the jeweler skill).
185 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
186 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
187 root 1.63 - move tombstone to real map if player died due to cave-in (even if
188     it has reset, which is better than putting it on the savebed, also as
189     proof that the palyer didn't use a savebed).
190 root 1.59
191 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
192 root 1.56 - work around perl bug in configure perl module version check.
193 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
194 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
195 root 1.52 - fix a bug in animate_weapon, causing a crash.
196 root 1.54 - no longer exit when a coroutine throws an exception.
197 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
198 root 1.53 - fix the "<player> is nuts" message.
199 root 1.58 - fix an exception at logout due to the json_coder being gone.
200 root 1.43 - upgrade to EV version 2.0 API.
201 root 1.47 - when players don't apply a savebed correctly but stand above one,
202     do not move or kill them.
203 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
204 root 1.43 - implement generic framework for server-side resource files.
205     - implement resource file update event.
206     - hook experience table update into the framework.
207     - move jeweler.yaml to resources (arch/).
208 root 1.44 - switch from Crossfire to Deliantra perl module.
209     - implement json2json arch filter.
210 root 1.45 - implement widget protocol version 2, support for ui templates.
211 root 1.54 - mapinfo is now handled fully asynchronously.
212 root 1.48 - ext/irc: also log irc messages.
213 root 1.51 - ext/schmorplog: write user stat files asynchronously.
214 root 1.43
215 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
216 elmex 1.41 - limited the number of items that can be picked up and dropped
217 root 1.42 as temporary measurement against bad performance or dropping things
218     (this lead to long freezes and triggered the watchdog).
219 elmex 1.41 - improved the performance of the drop command a bit.
220 root 1.38 - switch from Event to EV for higher performance, easier usage,
221     less bugs...
222 root 1.39 - updated to release version of the gnu affero license.
223 root 1.38
224 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
225 root 1.36 - more thoroughly rename the binaries, contact addresses.
226     - update the copyrights.
227 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
228     crashes.
229 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
230     potentially causing crashes.
231 root 1.35 - assign weapons on user load time, not login-time, avoiding
232     crashes.
233    
234 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
235 root 1.32 - fixed an important bug that caused passwords to be forgotten.
236 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
237     in some of the maps.
238 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
239     which is now trivial to do.
240 root 1.33 - removed all traces of the old (and never working) plug-in interface
241     (70kb code less on amd64).
242 root 1.34 - improve/tune scheduling priorities.
243     - fix some freezing bugs.
244     - fix a memory corruption problem in dynbuf.printf.
245     - use channels for chat and many informational commands.
246     - improved the tutorial.
247     - create missile is now fixed.
248     - race fields must now contain archetypes.
249     - jumping skill now works as advertised.
250 root 1.31
251 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
252 root 1.24 - relicense under the gnu affero license.
253 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
254 root 1.24 - implement server-side framework for generic resources.
255     - use resource framework for server-provided ambient
256     music.
257 root 1.27 - save object owners (players only atm).
258 root 1.24 - replace limited sound api with server-provided sound effects.
259     - new sc (sound control) protocol command.
260     - improve fxix protocol to include types.
261     - exactly fill tcp segments, if possible.
262     - output-rate is now an upper limit, the server will automatically
263     (and quite perfectly) adjust to the network conditions, ensuring
264     low latency even during bulk transfers (music, images, sounds etc.).
265     - implement server-side widgets (i.e. client widgets controlled
266     in the server side). this will allow future expansion without
267     having to upgrade clients.
268     - implement a (artwork) world map with realtime player position
269     tracking.
270     - new and more efficient extcmd (server still supports old extcmd
271     protocol).
272 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
273     calcluation that could be easily exploited by users.
274     - rebalanced diseases to spread more naturally/evenly.
275     - completely asynchronous map loading even for tiled maps.
276 root 1.24 - replace simple messaging protocol with channels carrying metadata
277     (similar to message types, but more directed at the user).
278     - reduce command processing latency by a whopping 120ms by
279     reordering some processing steps inside the server. this directly
280     reduces lag by 120ms.
281     - actually send spell faces to the client.
282 root 1.23 - implement player genders.
283 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
284     otherwise return to savebed and possible kill if the log-out
285     was for too long.
286     - fast socket-dead detection (kick player after 8 seconds without ack).
287     - greatly reduce the cpu time needed to draw maps _again_.
288     - archetypes are now subclasses of objects.
289     - rebalanced shop greed and approval functions to be more realistic
290     (and likely match the actual intention).
291 root 1.23 - implement "crossfire pod" format for messages, with working bold,
292     italic, gender-specific text, paragraphs etc.
293 root 1.24 - implemented hint framework, players can opt to receive hints.
294     - implemented (long) book framework, added some books from the cf wiki.
295 root 1.23 - implement generic message framework that uses xml, utf8 for the client
296     protocol and is capable of transmitting generic meta information.
297 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
298     - replace the nexus by a per-player tutorial map that teaches stuff
299     better than the newbie house.
300 root 1.18 - fix the magicmap colours.
301 root 1.19 - optimise map update even more by removing unneeded code and checks.
302     - decouple map and stats update from pl->ob and use pl->observe instead.
303     - implement observe command.
304 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
305     calls with a simple comparison.
306     - fix a latent crossfire bug that could crash the server because the
307     map refresh did not update the mapspace.
308 root 1.24 - support custom keys for regions and maps, regions are now
309     refcount-managed.
310     - allow worldmap overlays anywhere in the 000..999 range.
311     - new system to acquire time slices for background jobs, to reduce
312     jitter.
313 root 1.27 - semi-persistent object-referencing framework (currently only players
314     supported).
315 root 1.22 - dependency tracking for perl extensions.
316 root 1.24 - new slag-ex extension for cleaning cauldrons.
317     - fix invoke result processing.
318     - there are even less i/o syncpoints in the server now.
319 root 1.29 - added map-tags extension that scans all maps for object tags
320     and records them in the database (not used yet).
321 root 1.28 - metaserver 2 support.
322 root 1.22 - many more bugfixes and minor optimisations.
323 root 1.16
324 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
325 root 1.14 - optimised event invocation (non-wanted events can now be
326     skipped with 4-5 inlined instructions).
327 root 1.12 - complete rewrite of town_portal: it now creates a portal
328     to the "nearest" town only, travel is only possible
329 root 1.13 to the town and back, anybody can use it (also removes
330     one of the remaining syncpoints in the server).
331 root 1.10 - complete rewrite of the range/attack skill slot system:
332     there are now two slots, one for combat, one for ranged
333     attacks.
334     - introduce the concept of a current weapon (either a ranged
335     or a combat weapon/skill/tool) and switch between them as
336     needed.
337     - rewrite bow code so bows get more useful: apply damage,
338     attacktype and other stats to the arrows and treat
339     bows as weapons. also rebalance the missile weapons skill
340     so its damage increases with level.
341     - rewrite the complete player speed logic: weapon_speed now
342     works as documented and there are no unnatural speed boosts.
343 root 1.6 - implement a utility - cfutil - that simplifies arch and map
344     installation, replacing the old collect scripts and
345 root 1.9 simplying deployment by scaling and cutting faces as required.
346     - simplify the map protocol extensively by taking advantage
347     of missing bigfaces, speeding up map generation immensely.
348 root 1.6 - implement inherit keyword allowing archetypes to inherit from
349     other archetypes.
350     - rationalise archetype, region and treasurelist file format
351     into a single file format and make them reloadable asynchronously.
352 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
353     reloadable at runtime.
354 root 1.6 - implement 64x64 faceset support.
355     - implement fxixsx protocol that saves
356     a lot of bandwidth over the old image/face/smooth packets
357 root 1.11 and allows images > packetsize, incremental and background
358     transfers.
359 root 1.6 - implement a bandwidth-saving smoothing protocol that works
360     on a face basis as opposed to a mapspace basis.
361 root 1.7 - the server can now rate-limit image uploads to not exceed
362     a certain (client-configurable) speed while guarenteeing full
363     freedom of movement.
364 root 1.8 - implement new ex command to request item descriptions.
365     - implement new msg command for in-game messages with meta
366     information (using xml).
367 root 1.9 - enforce utf-8 for all text messages.
368 root 1.13 - added micropather (not used yet).
369 root 1.6 - many, many bugfixes.
370 root 1.1
371 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
372 root 1.1 - make coroapi accessible to cf+.
373     - moved map handling logic completely to perl
374     - per player maps are now marked in the map
375 root 1.2 - maps are saved completely differently now,
376     and much more often.
377 root 1.17 - rewrote map header parser and writer, to be much faster.
378 pippijn 1.4 - maps and players are now (in the average case) loaded
379 root 1.2 and saved completely asynchronously, I/O contention will no
380     longer freeze the server.
381 pippijn 1.4 - players and maps can be loaded anytime, without the player
382 root 1.2 being logged in.
383 root 1.1 - automatically generate method interfaces for perl from headers
384     - unbundled freezethaw
385     - mostly rewrote common/map.C
386     - completely rewrite server/swap.C
387     - introduced "runtime", the CCT clock (corrected crossfire time) :)
388     - introduced new keyword for map files: file_format_version (integer, server version: 0)
389     - better message for apply failures due to applymode
390     - removed most all of the weather code
391     - unified logging to stderr and file
392     - too many minor changes to document