ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.159
Committed: Mon May 12 18:27:08 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.158: +4 -1 lines
Log Message:
sigh, no clue what i am doing

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.156 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5 root 1.159 TODO: improve repelled message to include the full equation
6 root 1.156
7     syncpoints: rules, news, motd, crossfiremail
8     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
9    
10     TODO: you have to unapply the jumping first before you cna raedy spell...
11     TODO: re-apply items on log-in
12     TODO: rebalance jumping skill speed
13     2.55
14 root 1.158 TODO: **************** npc-dialoge does not work s_f/special
15     TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
16 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
17 root 1.158 - update AnyEvent API to 3.4 and above.
18 root 1.159 - (arch) fix typo in ixalovh treasurelist causing emoty_archetypes to appear.
19 root 1.156
20 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
21 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
22 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
23 root 1.152 - bugfix: the jumping skill now gives experience for jumping
24     and for attacking monsters. it also takes about one second to do a jump.
25 root 1.138 - bugfix: players couldn't starve in 2.53 :(
26 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
27 root 1.152 - bugfix: spell effects like word of recall are removed on death.
28 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
29     were created outside a map.
30 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
31     (fixed by reversing the logic).
32 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
33 root 1.153 - bugfix: the random map generator no longer leaks key objects.
34 root 1.154 - bugfix: support random maps >127x127.
35 root 1.152 - (maps) fixed the death certificate system in nimbus.
36 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
37 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
38 root 1.147 - (arch) give ball lightning a real name.
39 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
40 root 1.155 - support cfpod in ex replies (client item tooltips).
41 root 1.143 - unapply item in range slow when readying a spell.
42 root 1.148 - bugfix: account for rounding errors in weight updates.
43 root 1.139 - remove synchronous mkdir in chargen_race_done.
44     - fix per-race starting maps.
45 root 1.142 - check hiscore on suicide and quit as well.
46 root 1.138 - tell players when they are starving.
47 root 1.133 - get rid of costly object_from_name conversion for altar effects.
48     - fix map difficulty calculation for generators.
49 root 1.146 - slightly more intelligent handling of "is_animated" flag.
50 root 1.149 - support no_drop map header flag (before it was only available internally).
51 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
52 root 1.133
53 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
54 root 1.119 - bugfix: custom skill settings were not saved by the server.
55     - bugfix: remove did not actually remove items from the inventory, leaving
56 root 1.116 ghost items.
57 root 1.119 - bugfix: properly update items identified on the ground.
58 root 1.120 - bugfix: use localtime_r in the logger thread.
59 root 1.122 - bugfix: player starvation will now give the correct kill reason.
60     - bugfix: archetype reloads could crash the server.
61 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
62 elmex 1.114 player is not logged in.
63 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
64 root 1.117 server startup.
65 root 1.128 - bugfix: fix the door surround check in the random map generator.
66     - (maps) fix heaven quest difficulty progression.
67     - (maps) fix some random map styles.
68     - dropping items a shop is not interested in won't sell them anymore.
69     - rods and horns with a too low maximum charge allow now at least one discharge.
70     - implement kill & death statistics.
71     - random map preparation is no longer synchronous.
72     - rewrite find_style in perl, no longer does synchronous I/O.
73     - improve random map specials placement.
74     - make the killer a real object pointer instead of a string, improved
75     kill reason messages.
76 root 1.117 - take advantage of new aio_close and aio_chmod.
77 root 1.128 - implement archetype::get, object::deep_clone and update callers.
78 root 1.125 - change_abil is much faster.
79 root 1.126 - update the floorbox more often to work around the reverses item order
80     display in clients.
81 root 1.125 - cleaned up object copying by encapsulating it to a single place.
82 root 1.126 - add hints to the invite messages.
83 root 1.127 - rewrote key<->value pair handling.
84 root 1.128 - use an independent random number generator for the random map generator.
85 elmex 1.113
86 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
87 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
88     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
89     - completely automate the weight handling, should fix all weight
90     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
91 root 1.103 - reloading archetypes while a user was in the character creation phase
92     could crash the server.
93 root 1.106 - fix a nontrivial number of cases of code commented similar
94     to "is this really correct?", as many of those cases are now handles
95     automatically by lower level code.
96     - replace many ad-hoc checks for client visibility by object::visible_to,
97     should result in broader applicability of functions using it.
98 root 1.104 - merge items with different arch pointers refering to the same arch
99     (due to archetype reloads).
100 root 1.106 - refactored the object remove/insert functions and most related
101     functions (decrease, split, merge_ob etc.).
102 root 1.105 - make it compile better on freebsd (reported by pippijn).
103 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
104 root 1.108 - fix the longstanding "container stays open" bug.
105 root 1.107 - improved floorbox updating to be incremental and other protocol
106     optimisations.
107     - get rid of update_after_inventory_change and only do update stats
108     for weight once/tick/player at max.
109 root 1.109 - rewrite party commands, use party channel.
110 root 1.103
111 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
112 root 1.97 - properly link against libgthread as that is needed to make the slice
113     allocator thread-safe.
114 root 1.91 - support perls not compiled with 64 bit support (though this is not a
115     recommended configuration) (reported by Samuel Gondouin).
116 root 1.94 - always put godgiven items into the player inventory, never any containers.
117 root 1.102 - (arch)
118 root 1.92 - (maps, arch) the scorn go club was founded!
119 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
120 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
121     became a real spell-class.
122 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
123     - (arch) considerably strengthened spark shower and destruction.
124     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
125     finally reloadable at runtime.
126     - changed archetype loading algorithm to only require one pass and
127     use delayed resolving of references.
128 root 1.101 - examine command now uses the examine infobox.
129 root 1.102 - implement an "incremental garbage collector" for archetypes.
130 root 1.98 - enable slice allocator again.
131 root 1.96 - implement optional free memory poisoning.
132 root 1.91
133 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
134 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
135 root 1.85 skill.
136 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
137     names (also update all maps to use money instead of coins).
138 root 1.78 - add uuid accessors to perl.
139     - add coin names and archetype accessors to perl.
140 root 1.80 - fix runtime uuid file format to use "." instead of ",".
141 root 1.78 - change perl extensions to not use hardcoded coins and values.
142 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
143     and be more parsimonous of uuid usage by the exact value out on exit.
144 root 1.86 - write log messages in another thread, removing another sync point.
145     - support multi-line log messages in a nicer way.
146 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
147 root 1.81 - fix a minor memleak in the random map generator.
148     - some parts of the random map generator are not coroutine-safe,
149     so only call it "single-threaded".
150     - major cleanup of memory management in random map generator.
151 root 1.87 - slight refactoring of the random map generator, faster too.
152 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
153     bookkeeping bug.
154 root 1.87 - work around "player is on active list" problem by deactivating player
155     after loading.
156 root 1.81 - garbage collect shstr's more evenly and adaptively only when
157     there have in fact been allocations.
158 root 1.82 - fix object::insert to do as documented and insert into the env
159     if necessary.
160     - fix cf::map::unique_maps.
161     - fix nrof overflow check in can_merge_slow.
162     - fix converter code to handle >31 bit values.
163 elmex 1.83 - added support for the player_sold flag
164 root 1.84 - converters no longer accept unpaid items.
165 root 1.88 - canonicalize random map meta files for better unification.
166 root 1.77
167 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
168 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
169     when mlockall has been used.
170 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
171 root 1.72 - use separate thread for ticker timing (and more in the future).
172     this greatly increases timing accuracy and gets rid of an enourmous
173     number of gettimeofday calls.
174 root 1.82 - use a separate thread to signal aio completion, for lower latency.
175 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
176 root 1.71
177 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
178 root 1.68 - rebalanced default experience table to be more exponential
179     and much easier up to level ~40, then moderately harder.
180 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
181 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
182     - do not exit on reload/load errors but properly cleanup.
183 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
184 root 1.66
185 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
186 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
187     (this fixes the jeweler skill).
188 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
189 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
190 root 1.63 - move tombstone to real map if player died due to cave-in (even if
191     it has reset, which is better than putting it on the savebed, also as
192     proof that the palyer didn't use a savebed).
193 root 1.59
194 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
195 root 1.56 - work around perl bug in configure perl module version check.
196 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
197 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
198 root 1.52 - fix a bug in animate_weapon, causing a crash.
199 root 1.54 - no longer exit when a coroutine throws an exception.
200 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
201 root 1.53 - fix the "<player> is nuts" message.
202 root 1.58 - fix an exception at logout due to the json_coder being gone.
203 root 1.43 - upgrade to EV version 2.0 API.
204 root 1.47 - when players don't apply a savebed correctly but stand above one,
205     do not move or kill them.
206 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
207 root 1.43 - implement generic framework for server-side resource files.
208     - implement resource file update event.
209     - hook experience table update into the framework.
210     - move jeweler.yaml to resources (arch/).
211 root 1.44 - switch from Crossfire to Deliantra perl module.
212     - implement json2json arch filter.
213 root 1.45 - implement widget protocol version 2, support for ui templates.
214 root 1.54 - mapinfo is now handled fully asynchronously.
215 root 1.48 - ext/irc: also log irc messages.
216 root 1.51 - ext/schmorplog: write user stat files asynchronously.
217 root 1.43
218 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
219 elmex 1.41 - limited the number of items that can be picked up and dropped
220 root 1.42 as temporary measurement against bad performance or dropping things
221     (this lead to long freezes and triggered the watchdog).
222 elmex 1.41 - improved the performance of the drop command a bit.
223 root 1.38 - switch from Event to EV for higher performance, easier usage,
224     less bugs...
225 root 1.39 - updated to release version of the gnu affero license.
226 root 1.38
227 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
228 root 1.36 - more thoroughly rename the binaries, contact addresses.
229     - update the copyrights.
230 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
231     crashes.
232 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
233     potentially causing crashes.
234 root 1.35 - assign weapons on user load time, not login-time, avoiding
235     crashes.
236    
237 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
238 root 1.32 - fixed an important bug that caused passwords to be forgotten.
239 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
240     in some of the maps.
241 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
242     which is now trivial to do.
243 root 1.33 - removed all traces of the old (and never working) plug-in interface
244     (70kb code less on amd64).
245 root 1.34 - improve/tune scheduling priorities.
246     - fix some freezing bugs.
247     - fix a memory corruption problem in dynbuf.printf.
248     - use channels for chat and many informational commands.
249     - improved the tutorial.
250     - create missile is now fixed.
251     - race fields must now contain archetypes.
252     - jumping skill now works as advertised.
253 root 1.31
254 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
255 root 1.24 - relicense under the gnu affero license.
256 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
257 root 1.24 - implement server-side framework for generic resources.
258     - use resource framework for server-provided ambient
259     music.
260 root 1.27 - save object owners (players only atm).
261 root 1.24 - replace limited sound api with server-provided sound effects.
262     - new sc (sound control) protocol command.
263     - improve fxix protocol to include types.
264     - exactly fill tcp segments, if possible.
265     - output-rate is now an upper limit, the server will automatically
266     (and quite perfectly) adjust to the network conditions, ensuring
267     low latency even during bulk transfers (music, images, sounds etc.).
268     - implement server-side widgets (i.e. client widgets controlled
269     in the server side). this will allow future expansion without
270     having to upgrade clients.
271     - implement a (artwork) world map with realtime player position
272     tracking.
273     - new and more efficient extcmd (server still supports old extcmd
274     protocol).
275 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
276     calcluation that could be easily exploited by users.
277     - rebalanced diseases to spread more naturally/evenly.
278     - completely asynchronous map loading even for tiled maps.
279 root 1.24 - replace simple messaging protocol with channels carrying metadata
280     (similar to message types, but more directed at the user).
281     - reduce command processing latency by a whopping 120ms by
282     reordering some processing steps inside the server. this directly
283     reduces lag by 120ms.
284     - actually send spell faces to the client.
285 root 1.23 - implement player genders.
286 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
287     otherwise return to savebed and possible kill if the log-out
288     was for too long.
289     - fast socket-dead detection (kick player after 8 seconds without ack).
290     - greatly reduce the cpu time needed to draw maps _again_.
291     - archetypes are now subclasses of objects.
292     - rebalanced shop greed and approval functions to be more realistic
293     (and likely match the actual intention).
294 root 1.23 - implement "crossfire pod" format for messages, with working bold,
295     italic, gender-specific text, paragraphs etc.
296 root 1.24 - implemented hint framework, players can opt to receive hints.
297     - implemented (long) book framework, added some books from the cf wiki.
298 root 1.23 - implement generic message framework that uses xml, utf8 for the client
299     protocol and is capable of transmitting generic meta information.
300 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
301     - replace the nexus by a per-player tutorial map that teaches stuff
302     better than the newbie house.
303 root 1.18 - fix the magicmap colours.
304 root 1.19 - optimise map update even more by removing unneeded code and checks.
305     - decouple map and stats update from pl->ob and use pl->observe instead.
306     - implement observe command.
307 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
308     calls with a simple comparison.
309     - fix a latent crossfire bug that could crash the server because the
310     map refresh did not update the mapspace.
311 root 1.24 - support custom keys for regions and maps, regions are now
312     refcount-managed.
313     - allow worldmap overlays anywhere in the 000..999 range.
314     - new system to acquire time slices for background jobs, to reduce
315     jitter.
316 root 1.27 - semi-persistent object-referencing framework (currently only players
317     supported).
318 root 1.22 - dependency tracking for perl extensions.
319 root 1.24 - new slag-ex extension for cleaning cauldrons.
320     - fix invoke result processing.
321     - there are even less i/o syncpoints in the server now.
322 root 1.29 - added map-tags extension that scans all maps for object tags
323     and records them in the database (not used yet).
324 root 1.28 - metaserver 2 support.
325 root 1.22 - many more bugfixes and minor optimisations.
326 root 1.16
327 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
328 root 1.14 - optimised event invocation (non-wanted events can now be
329     skipped with 4-5 inlined instructions).
330 root 1.12 - complete rewrite of town_portal: it now creates a portal
331     to the "nearest" town only, travel is only possible
332 root 1.13 to the town and back, anybody can use it (also removes
333     one of the remaining syncpoints in the server).
334 root 1.10 - complete rewrite of the range/attack skill slot system:
335     there are now two slots, one for combat, one for ranged
336     attacks.
337     - introduce the concept of a current weapon (either a ranged
338     or a combat weapon/skill/tool) and switch between them as
339     needed.
340     - rewrite bow code so bows get more useful: apply damage,
341     attacktype and other stats to the arrows and treat
342     bows as weapons. also rebalance the missile weapons skill
343     so its damage increases with level.
344     - rewrite the complete player speed logic: weapon_speed now
345     works as documented and there are no unnatural speed boosts.
346 root 1.6 - implement a utility - cfutil - that simplifies arch and map
347     installation, replacing the old collect scripts and
348 root 1.9 simplying deployment by scaling and cutting faces as required.
349     - simplify the map protocol extensively by taking advantage
350     of missing bigfaces, speeding up map generation immensely.
351 root 1.6 - implement inherit keyword allowing archetypes to inherit from
352     other archetypes.
353     - rationalise archetype, region and treasurelist file format
354     into a single file format and make them reloadable asynchronously.
355 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
356     reloadable at runtime.
357 root 1.6 - implement 64x64 faceset support.
358     - implement fxixsx protocol that saves
359     a lot of bandwidth over the old image/face/smooth packets
360 root 1.11 and allows images > packetsize, incremental and background
361     transfers.
362 root 1.6 - implement a bandwidth-saving smoothing protocol that works
363     on a face basis as opposed to a mapspace basis.
364 root 1.7 - the server can now rate-limit image uploads to not exceed
365     a certain (client-configurable) speed while guarenteeing full
366     freedom of movement.
367 root 1.8 - implement new ex command to request item descriptions.
368     - implement new msg command for in-game messages with meta
369     information (using xml).
370 root 1.9 - enforce utf-8 for all text messages.
371 root 1.13 - added micropather (not used yet).
372 root 1.6 - many, many bugfixes.
373 root 1.1
374 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
375 root 1.1 - make coroapi accessible to cf+.
376     - moved map handling logic completely to perl
377     - per player maps are now marked in the map
378 root 1.2 - maps are saved completely differently now,
379     and much more often.
380 root 1.17 - rewrote map header parser and writer, to be much faster.
381 pippijn 1.4 - maps and players are now (in the average case) loaded
382 root 1.2 and saved completely asynchronously, I/O contention will no
383     longer freeze the server.
384 pippijn 1.4 - players and maps can be loaded anytime, without the player
385 root 1.2 being logged in.
386 root 1.1 - automatically generate method interfaces for perl from headers
387     - unbundled freezethaw
388     - mostly rewrote common/map.C
389     - completely rewrite server/swap.C
390     - introduced "runtime", the CCT clock (corrected crossfire time) :)
391     - introduced new keyword for map files: file_format_version (integer, server version: 0)
392     - better message for apply failures due to applymode
393     - removed most all of the weather code
394     - unified logging to stderr and file
395     - too many minor changes to document