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Revision: 1.161
Committed: Wed May 14 08:31:33 2008 UTC (16 years ago) by elmex
Branch: MAIN
Changes since 1.160: +1 -1 lines
Log Message:
a fix

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.156 TODO: dragons should not be able to change their title via the settings tab in playerbook
4     TODO: emergency swap mode is not working
5 root 1.159 TODO: improve repelled message to include the full equation
6 root 1.156
7     syncpoints: rules, news, motd, crossfiremail
8     ""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
9    
10     TODO: re-apply items on log-in
11     TODO: rebalance jumping skill speed
12     2.55
13 root 1.158 TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
14 elmex 1.161 - (map) fixed npc dialogue in pup_land/s_f/special
15 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
16 root 1.158 - update AnyEvent API to 3.4 and above.
17 root 1.159 - (arch) fix typo in ixalovh treasurelist causing emoty_archetypes to appear.
18 root 1.156
19 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
20 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
21 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
22 root 1.152 - bugfix: the jumping skill now gives experience for jumping
23     and for attacking monsters. it also takes about one second to do a jump.
24 root 1.138 - bugfix: players couldn't starve in 2.53 :(
25 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
26 root 1.152 - bugfix: spell effects like word of recall are removed on death.
27 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
28     were created outside a map.
29 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
30     (fixed by reversing the logic).
31 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
32 root 1.153 - bugfix: the random map generator no longer leaks key objects.
33 root 1.154 - bugfix: support random maps >127x127.
34 root 1.152 - (maps) fixed the death certificate system in nimbus.
35 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
36 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
37 root 1.147 - (arch) give ball lightning a real name.
38 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
39 root 1.155 - support cfpod in ex replies (client item tooltips).
40 root 1.143 - unapply item in range slow when readying a spell.
41 root 1.148 - bugfix: account for rounding errors in weight updates.
42 root 1.139 - remove synchronous mkdir in chargen_race_done.
43     - fix per-race starting maps.
44 root 1.142 - check hiscore on suicide and quit as well.
45 root 1.138 - tell players when they are starving.
46 root 1.133 - get rid of costly object_from_name conversion for altar effects.
47     - fix map difficulty calculation for generators.
48 root 1.146 - slightly more intelligent handling of "is_animated" flag.
49 root 1.149 - support no_drop map header flag (before it was only available internally).
50 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
51 root 1.133
52 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
53 root 1.119 - bugfix: custom skill settings were not saved by the server.
54     - bugfix: remove did not actually remove items from the inventory, leaving
55 root 1.116 ghost items.
56 root 1.119 - bugfix: properly update items identified on the ground.
57 root 1.120 - bugfix: use localtime_r in the logger thread.
58 root 1.122 - bugfix: player starvation will now give the correct kill reason.
59     - bugfix: archetype reloads could crash the server.
60 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
61 elmex 1.114 player is not logged in.
62 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
63 root 1.117 server startup.
64 root 1.128 - bugfix: fix the door surround check in the random map generator.
65     - (maps) fix heaven quest difficulty progression.
66     - (maps) fix some random map styles.
67     - dropping items a shop is not interested in won't sell them anymore.
68     - rods and horns with a too low maximum charge allow now at least one discharge.
69     - implement kill & death statistics.
70     - random map preparation is no longer synchronous.
71     - rewrite find_style in perl, no longer does synchronous I/O.
72     - improve random map specials placement.
73     - make the killer a real object pointer instead of a string, improved
74     kill reason messages.
75 root 1.117 - take advantage of new aio_close and aio_chmod.
76 root 1.128 - implement archetype::get, object::deep_clone and update callers.
77 root 1.125 - change_abil is much faster.
78 root 1.126 - update the floorbox more often to work around the reverses item order
79     display in clients.
80 root 1.125 - cleaned up object copying by encapsulating it to a single place.
81 root 1.126 - add hints to the invite messages.
82 root 1.127 - rewrote key<->value pair handling.
83 root 1.128 - use an independent random number generator for the random map generator.
84 elmex 1.113
85 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
86 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
87     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
88     - completely automate the weight handling, should fix all weight
89     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
90 root 1.103 - reloading archetypes while a user was in the character creation phase
91     could crash the server.
92 root 1.106 - fix a nontrivial number of cases of code commented similar
93     to "is this really correct?", as many of those cases are now handles
94     automatically by lower level code.
95     - replace many ad-hoc checks for client visibility by object::visible_to,
96     should result in broader applicability of functions using it.
97 root 1.104 - merge items with different arch pointers refering to the same arch
98     (due to archetype reloads).
99 root 1.106 - refactored the object remove/insert functions and most related
100     functions (decrease, split, merge_ob etc.).
101 root 1.105 - make it compile better on freebsd (reported by pippijn).
102 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
103 root 1.108 - fix the longstanding "container stays open" bug.
104 root 1.107 - improved floorbox updating to be incremental and other protocol
105     optimisations.
106     - get rid of update_after_inventory_change and only do update stats
107     for weight once/tick/player at max.
108 root 1.109 - rewrite party commands, use party channel.
109 root 1.103
110 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
111 root 1.97 - properly link against libgthread as that is needed to make the slice
112     allocator thread-safe.
113 root 1.91 - support perls not compiled with 64 bit support (though this is not a
114     recommended configuration) (reported by Samuel Gondouin).
115 root 1.94 - always put godgiven items into the player inventory, never any containers.
116 root 1.102 - (arch)
117 root 1.92 - (maps, arch) the scorn go club was founded!
118 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
119 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
120     became a real spell-class.
121 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
122     - (arch) considerably strengthened spark shower and destruction.
123     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
124     finally reloadable at runtime.
125     - changed archetype loading algorithm to only require one pass and
126     use delayed resolving of references.
127 root 1.101 - examine command now uses the examine infobox.
128 root 1.102 - implement an "incremental garbage collector" for archetypes.
129 root 1.98 - enable slice allocator again.
130 root 1.96 - implement optional free memory poisoning.
131 root 1.91
132 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
133 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
134 root 1.85 skill.
135 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
136     names (also update all maps to use money instead of coins).
137 root 1.78 - add uuid accessors to perl.
138     - add coin names and archetype accessors to perl.
139 root 1.80 - fix runtime uuid file format to use "." instead of ",".
140 root 1.78 - change perl extensions to not use hardcoded coins and values.
141 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
142     and be more parsimonous of uuid usage by the exact value out on exit.
143 root 1.86 - write log messages in another thread, removing another sync point.
144     - support multi-line log messages in a nicer way.
145 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
146 root 1.81 - fix a minor memleak in the random map generator.
147     - some parts of the random map generator are not coroutine-safe,
148     so only call it "single-threaded".
149     - major cleanup of memory management in random map generator.
150 root 1.87 - slight refactoring of the random map generator, faster too.
151 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
152     bookkeeping bug.
153 root 1.87 - work around "player is on active list" problem by deactivating player
154     after loading.
155 root 1.81 - garbage collect shstr's more evenly and adaptively only when
156     there have in fact been allocations.
157 root 1.82 - fix object::insert to do as documented and insert into the env
158     if necessary.
159     - fix cf::map::unique_maps.
160     - fix nrof overflow check in can_merge_slow.
161     - fix converter code to handle >31 bit values.
162 elmex 1.83 - added support for the player_sold flag
163 root 1.84 - converters no longer accept unpaid items.
164 root 1.88 - canonicalize random map meta files for better unification.
165 root 1.77
166 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
167 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
168     when mlockall has been used.
169 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
170 root 1.72 - use separate thread for ticker timing (and more in the future).
171     this greatly increases timing accuracy and gets rid of an enourmous
172     number of gettimeofday calls.
173 root 1.82 - use a separate thread to signal aio completion, for lower latency.
174 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
175 root 1.71
176 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
177 root 1.68 - rebalanced default experience table to be more exponential
178     and much easier up to level ~40, then moderately harder.
179 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
180 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
181     - do not exit on reload/load errors but properly cleanup.
182 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
183 root 1.66
184 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
185 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
186     (this fixes the jeweler skill).
187 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
188 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
189 root 1.63 - move tombstone to real map if player died due to cave-in (even if
190     it has reset, which is better than putting it on the savebed, also as
191     proof that the palyer didn't use a savebed).
192 root 1.59
193 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
194 root 1.56 - work around perl bug in configure perl module version check.
195 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
196 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
197 root 1.52 - fix a bug in animate_weapon, causing a crash.
198 root 1.54 - no longer exit when a coroutine throws an exception.
199 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
200 root 1.53 - fix the "<player> is nuts" message.
201 root 1.58 - fix an exception at logout due to the json_coder being gone.
202 root 1.43 - upgrade to EV version 2.0 API.
203 root 1.47 - when players don't apply a savebed correctly but stand above one,
204     do not move or kill them.
205 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
206 root 1.43 - implement generic framework for server-side resource files.
207     - implement resource file update event.
208     - hook experience table update into the framework.
209     - move jeweler.yaml to resources (arch/).
210 root 1.44 - switch from Crossfire to Deliantra perl module.
211     - implement json2json arch filter.
212 root 1.45 - implement widget protocol version 2, support for ui templates.
213 root 1.54 - mapinfo is now handled fully asynchronously.
214 root 1.48 - ext/irc: also log irc messages.
215 root 1.51 - ext/schmorplog: write user stat files asynchronously.
216 root 1.43
217 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
218 elmex 1.41 - limited the number of items that can be picked up and dropped
219 root 1.42 as temporary measurement against bad performance or dropping things
220     (this lead to long freezes and triggered the watchdog).
221 elmex 1.41 - improved the performance of the drop command a bit.
222 root 1.38 - switch from Event to EV for higher performance, easier usage,
223     less bugs...
224 root 1.39 - updated to release version of the gnu affero license.
225 root 1.38
226 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
227 root 1.36 - more thoroughly rename the binaries, contact addresses.
228     - update the copyrights.
229 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
230     crashes.
231 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
232     potentially causing crashes.
233 root 1.35 - assign weapons on user load time, not login-time, avoiding
234     crashes.
235    
236 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
237 root 1.32 - fixed an important bug that caused passwords to be forgotten.
238 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
239     in some of the maps.
240 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
241     which is now trivial to do.
242 root 1.33 - removed all traces of the old (and never working) plug-in interface
243     (70kb code less on amd64).
244 root 1.34 - improve/tune scheduling priorities.
245     - fix some freezing bugs.
246     - fix a memory corruption problem in dynbuf.printf.
247     - use channels for chat and many informational commands.
248     - improved the tutorial.
249     - create missile is now fixed.
250     - race fields must now contain archetypes.
251     - jumping skill now works as advertised.
252 root 1.31
253 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
254 root 1.24 - relicense under the gnu affero license.
255 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
256 root 1.24 - implement server-side framework for generic resources.
257     - use resource framework for server-provided ambient
258     music.
259 root 1.27 - save object owners (players only atm).
260 root 1.24 - replace limited sound api with server-provided sound effects.
261     - new sc (sound control) protocol command.
262     - improve fxix protocol to include types.
263     - exactly fill tcp segments, if possible.
264     - output-rate is now an upper limit, the server will automatically
265     (and quite perfectly) adjust to the network conditions, ensuring
266     low latency even during bulk transfers (music, images, sounds etc.).
267     - implement server-side widgets (i.e. client widgets controlled
268     in the server side). this will allow future expansion without
269     having to upgrade clients.
270     - implement a (artwork) world map with realtime player position
271     tracking.
272     - new and more efficient extcmd (server still supports old extcmd
273     protocol).
274 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
275     calcluation that could be easily exploited by users.
276     - rebalanced diseases to spread more naturally/evenly.
277     - completely asynchronous map loading even for tiled maps.
278 root 1.24 - replace simple messaging protocol with channels carrying metadata
279     (similar to message types, but more directed at the user).
280     - reduce command processing latency by a whopping 120ms by
281     reordering some processing steps inside the server. this directly
282     reduces lag by 120ms.
283     - actually send spell faces to the client.
284 root 1.23 - implement player genders.
285 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
286     otherwise return to savebed and possible kill if the log-out
287     was for too long.
288     - fast socket-dead detection (kick player after 8 seconds without ack).
289     - greatly reduce the cpu time needed to draw maps _again_.
290     - archetypes are now subclasses of objects.
291     - rebalanced shop greed and approval functions to be more realistic
292     (and likely match the actual intention).
293 root 1.23 - implement "crossfire pod" format for messages, with working bold,
294     italic, gender-specific text, paragraphs etc.
295 root 1.24 - implemented hint framework, players can opt to receive hints.
296     - implemented (long) book framework, added some books from the cf wiki.
297 root 1.23 - implement generic message framework that uses xml, utf8 for the client
298     protocol and is capable of transmitting generic meta information.
299 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
300     - replace the nexus by a per-player tutorial map that teaches stuff
301     better than the newbie house.
302 root 1.18 - fix the magicmap colours.
303 root 1.19 - optimise map update even more by removing unneeded code and checks.
304     - decouple map and stats update from pl->ob and use pl->observe instead.
305     - implement observe command.
306 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
307     calls with a simple comparison.
308     - fix a latent crossfire bug that could crash the server because the
309     map refresh did not update the mapspace.
310 root 1.24 - support custom keys for regions and maps, regions are now
311     refcount-managed.
312     - allow worldmap overlays anywhere in the 000..999 range.
313     - new system to acquire time slices for background jobs, to reduce
314     jitter.
315 root 1.27 - semi-persistent object-referencing framework (currently only players
316     supported).
317 root 1.22 - dependency tracking for perl extensions.
318 root 1.24 - new slag-ex extension for cleaning cauldrons.
319     - fix invoke result processing.
320     - there are even less i/o syncpoints in the server now.
321 root 1.29 - added map-tags extension that scans all maps for object tags
322     and records them in the database (not used yet).
323 root 1.28 - metaserver 2 support.
324 root 1.22 - many more bugfixes and minor optimisations.
325 root 1.16
326 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
327 root 1.14 - optimised event invocation (non-wanted events can now be
328     skipped with 4-5 inlined instructions).
329 root 1.12 - complete rewrite of town_portal: it now creates a portal
330     to the "nearest" town only, travel is only possible
331 root 1.13 to the town and back, anybody can use it (also removes
332     one of the remaining syncpoints in the server).
333 root 1.10 - complete rewrite of the range/attack skill slot system:
334     there are now two slots, one for combat, one for ranged
335     attacks.
336     - introduce the concept of a current weapon (either a ranged
337     or a combat weapon/skill/tool) and switch between them as
338     needed.
339     - rewrite bow code so bows get more useful: apply damage,
340     attacktype and other stats to the arrows and treat
341     bows as weapons. also rebalance the missile weapons skill
342     so its damage increases with level.
343     - rewrite the complete player speed logic: weapon_speed now
344     works as documented and there are no unnatural speed boosts.
345 root 1.6 - implement a utility - cfutil - that simplifies arch and map
346     installation, replacing the old collect scripts and
347 root 1.9 simplying deployment by scaling and cutting faces as required.
348     - simplify the map protocol extensively by taking advantage
349     of missing bigfaces, speeding up map generation immensely.
350 root 1.6 - implement inherit keyword allowing archetypes to inherit from
351     other archetypes.
352     - rationalise archetype, region and treasurelist file format
353     into a single file format and make them reloadable asynchronously.
354 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
355     reloadable at runtime.
356 root 1.6 - implement 64x64 faceset support.
357     - implement fxixsx protocol that saves
358     a lot of bandwidth over the old image/face/smooth packets
359 root 1.11 and allows images > packetsize, incremental and background
360     transfers.
361 root 1.6 - implement a bandwidth-saving smoothing protocol that works
362     on a face basis as opposed to a mapspace basis.
363 root 1.7 - the server can now rate-limit image uploads to not exceed
364     a certain (client-configurable) speed while guarenteeing full
365     freedom of movement.
366 root 1.8 - implement new ex command to request item descriptions.
367     - implement new msg command for in-game messages with meta
368     information (using xml).
369 root 1.9 - enforce utf-8 for all text messages.
370 root 1.13 - added micropather (not used yet).
371 root 1.6 - many, many bugfixes.
372 root 1.1
373 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
374 root 1.1 - make coroapi accessible to cf+.
375     - moved map handling logic completely to perl
376     - per player maps are now marked in the map
377 root 1.2 - maps are saved completely differently now,
378     and much more often.
379 root 1.17 - rewrote map header parser and writer, to be much faster.
380 pippijn 1.4 - maps and players are now (in the average case) loaded
381 root 1.2 and saved completely asynchronously, I/O contention will no
382     longer freeze the server.
383 pippijn 1.4 - players and maps can be loaded anytime, without the player
384 root 1.2 being logged in.
385 root 1.1 - automatically generate method interfaces for perl from headers
386     - unbundled freezethaw
387     - mostly rewrote common/map.C
388     - completely rewrite server/swap.C
389     - introduced "runtime", the CCT clock (corrected crossfire time) :)
390     - introduced new keyword for map files: file_format_version (integer, server version: 0)
391     - better message for apply failures due to applymode
392     - removed most all of the weather code
393     - unified logging to stderr and file
394     - too many minor changes to document